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The 6 Biggest Horror Game Surprises Of 2013!

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I’ve already taken a look at some of the best and worst horror games of 2013; now it’s time to take a moment to remember some of the biggest surprises of the year that was, both the good and the bad.

For me, 2013 was a year brimming with moments that left me bewildered or leaning over to pick my jaw up off the floor. The majority were positive, such as the continued growth of indie horror, thanks in part to a bevy of new platforms and tools for aspiring and established indie developers. Other surprises weren’t quite as good, like the lack of interest in a sequel to a beloved horror game many of us have been looking forward to for more than a decade.

Today, we’re going to look at all that and more. Read on for my list of six of the biggest surprises of 2013 (horror games edition!)

Year of the Indies

By far the greatest thing — or things, rather — that came out of 2013 was the significantly expanded suite of platforms, software, and tools for indie developers. Some of these had been around for a while, including the crowd-funding sites Kickstarter and Indiegogo, both of which saw unbelievable success this past year. Others, like Steam Greenlight and the new indie centric Ouya console, were new ideas (and related, as the Ouya was funded on Kickstarter). There are kinks left to iron out — particularly with the Ouya — but it’s never been easier to build the game of your dreams and get it out to an audience that will appreciate it. Much of the excitement was had on the PC side, but not all of it. Even Sony jumped on board with an impressive line-up of indies that will be coming exclusively to the PlayStation 4 (as well as PC) this year, including two high profile indie horror games, Outlast and Daylight.

This is definitely something worth celebrating, but I want to add a word of caution to anyone who plans on providing financial support to these games and their developers, too.

There’s a possible downside to this that’s bothered me lately, and that’s the growing number of paid alphas. Minecraft pioneered the idea of paying for early access to an unfinished game, and now there’s a ton of indie games that are doing the same with the promise of additional content and/or bug fixes. It looks like this isn’t an issue with many gamers, as the creators of DayZ recently boasted the standalone has sold over a million copies (for $35 each) during its first month of availability on Steam Early Access. This is despite their confirmation that the “final” version is still at least a year out. By purchasing a game that’s still potentially a year (or longer) away from being feature complete, you’re putting a lot of faith in the developer — sometimes a one or two person studio, often with limited resources — to make good on what’s usually just the first draft of a game concept, with no guarantee of their ever delivering on it.

2013 was an amazing year for indie developers and the last thing I want to do is take away from the overwhelmingly positive effect that platforms like Steam Greenlight have had on the indie community. I’m clearly not against it, as I often cover crowd-funding projects here on Bloody Disgusting, I only want you to be careful and keep in mind that while most of these developers have every intention of fulfilling their promise, there will be a few that have less admirable intentions.

Rise of the Slender Man

What Mark Hadley did with his free indie horror game Slender: The Eight Pages was akin to what Markus “Notch” Persson did with Minecraft, though on a much smaller scale. The greatest impact Hadley had on this genre is that he essentially carved out a new subgenre in horror with elements taken from preexisting games. The “Slender Man” subgenre should be familiar by now. In it, the player is almost always alone and tasked with finding items that have been scattered about an unfamiliar environment while evading their hunter. It’s a neat idea and the concept immediately caught on, almost entirely thanks to YouTube, inspiring a wave of indie developers to jump on board the Slender Man bandwagon (Slendermanwagon?) with their own takes on Hadley’s idea.

A few of the games didn’t bother to mess with the formula much (I’m looking at you, Slender: The Nine Pages), while most developers have used it as a jumping off point for something a little different (Faceless, Slenderman’s Shadow, Haunted Memories) or something significantly different (Huntsman: The Orphanage, The Legend, Routine).

As we make our way through 2014 and the myriad surprises it has in store for us, I’m positive we can look forward to a lot less Slender knock-offs as they get replaced by games that try to do something new, using the solid foundation Hadley established with The Eight Pages. To me, that’s worth getting excited over.

Shadow of the Eternals

I’ve been writing (*semi*) professionally about video games for six years now with a pretty big focus on the horror genre, so I’d like to think I have a decent idea of where our favorite genre is headed. With that said, had you told me back in May, prior to the reveal of Shadow of the Eternals, that a crowd funding campaign for an Eternal Darkness successor from the developers that made the original would fail not once, but twice, I would’ve staked you immediately and set you on fire for being a blasphemous time witch. Unfortunately, I would’ve soon regretted that decision, because it totally happened.

Precursor Games, a start-up formed from former Silicon Knights devs, finally offered the horror game I thought we all wanted. Its announcement as an episodic title was a little jarring, as was the hefty $1.5 million funding goal. When its initial campaign failed to catch on, Precursor shut it down, took a look at it, made a few tweaks, and relaunched it. The decision to drop the 12-episode format for a more accessible 8-10 hour campaign was smart. It’s just a shame it wasn’t enough. In true Silicon Knights fashion, the project and its creators still saw a fair amount of controversy, including the arrest of one of its developers on child pornography charges and a lack of trust in the game’s maligned creative director, Denis Dyack. The worst part is Shadow of the Eternals looked like a faithful successor, and the footage showed a lot of promise.

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Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Editorials

What’s Wrong with My Baby!? Larry Cohen’s ‘It’s Alive’ at 50

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Netflix It's Alive

Soon after the New Hollywood generation took over the entertainment industry, they started having children. And more than any filmmakers that came before—they were terrified. Rosemary’s Baby (1968), The Exorcist (1973), The Omen (1976), Eraserhead (1977), The Brood (1979), The Shining (1980), Possession (1981), and many others all deal, at least in part, with the fears of becoming or being a parent. What if my child turns out to be a monster? is corrupted by some evil force? or turns out to be the fucking Antichrist? What if I screw them up somehow, or can’t help them, or even go insane and try to kill them? Horror has always been at its best when exploring relatable fears through extreme circumstances. A prime example of this is Larry Cohen’s 1974 monster-baby movie It’s Alive, which explores the not only the rollercoaster of emotions that any parent experiences when confronted with the difficulties of raising a child, but long-standing questions of who or what is at fault when something goes horribly wrong.

Cohen begins making his underlying points early in the film as Frank Davis (John P. Ryan) discusses the state of the world with a group of expectant fathers in a hospital waiting room. They discuss the “overabundance of lead” in foods and the environment, smog, and pesticides that only serve to produce roaches that are “bigger, stronger, and harder to kill.” Frank comments that this is “quite a world to bring a kid into.” This has long been a discussion point among people when trying to decide whether to have kids or not. I’ve had many conversations with friends who have said they feel it’s irresponsible to bring children into such a violent, broken, and dangerous world, and I certainly don’t begrudge them this. My wife and I did decide to have children but that doesn’t mean that it’s been easy.

Immediately following this scene comes It’s Alive’s most famous sequence in which Frank’s wife Lenore (Sharon Farrell) is the only person left alive in her delivery room, the doctors clawed and bitten to death by her mutant baby, which has escaped. “What does my baby look like!? What’s wrong with my baby!?” she screams as nurses wheel her frantically into a recovery room. The evening that had begun with such joy and excitement at the birth of their second child turned into a nightmare. This is tough for me to write, but on some level, I can relate to this whiplash of emotion. When my second child was born, they came about five weeks early. I’ll use the pronouns “they/them” for privacy reasons when referring to my kids. Our oldest was still very young and went to stay with my parents and we sped off to the hospital where my wife was taken into an operating room for an emergency c-section. I was able to carry our newborn into the NICU (natal intensive care unit) where I was assured that this was routine for all premature births. The nurses assured me there was nothing to worry about and the baby looked big and healthy. I headed to where my wife was taken to recover to grab a few winks assuming that everything was fine. Well, when I awoke, I headed back over to the NICU to find that my child was not where I left them. The nurse found me and told me that the baby’s lungs were underdeveloped, and they had to put them in a special room connected to oxygen tubes and wires to monitor their vitals.

It’s difficult to express the fear that overwhelmed me in those moments. Everything turned out okay, but it took a while and I’m convinced to this day that their anxiety struggles spring from these first weeks of life. As our children grew, we learned that two of the three were on the spectrum and that anxiety, depression, ADHD, and OCD were also playing a part in their lives. Parents, at least speaking for myself, can’t help but blame themselves for the struggles their children face. The “if only” questions creep in and easily overcome the voices that assure us that it really has nothing to do with us. In the film, Lenore says, “maybe it’s all the pills I’ve been taking that brought this on.” Frank muses aloud about how he used to think that Frankenstein was the monster, but when he got older realized he was the one that made the monster. The aptly named Frank is wondering if his baby’s mutation is his fault, if he created the monster that is terrorizing Los Angeles. I have made plenty of “if only” statements about myself over the years. “If only I hadn’t had to work so much, if only I had been around more when they were little.” Mothers may ask themselves, “did I have a drink, too much coffee, or a cigarette before I knew I was pregnant? Was I too stressed out during the pregnancy?” In other words, most parents can’t help but wonder if it’s all their fault.

At one point in the film, Frank goes to the elementary school where his baby has been sighted and is escorted through the halls by police. He overhears someone comment about “screwed up genes,” which brings about age-old questions of nature vs. nurture. Despite the voices around him from doctors and detectives that say, “we know this isn’t your fault,” Frank can’t help but think it is, and that the people who try to tell him it isn’t really think it’s his fault too. There is no doubt that there is a hereditary element to the kinds of mental illness struggles that my children and I deal with. But, and it’s a bit but, good parenting goes a long way in helping children deal with these struggles. Kids need to know they’re not alone, a good parent can provide that, perhaps especially parents that can relate to the same kinds of struggles. The question of nature vs. nurture will likely never be entirely answered but I think there’s more than a good chance that “both/and” is the case. Around the midpoint of the film, Frank agrees to disown the child and sign it over for medical experimentation if caught or killed. Lenore and the older son Chris (Daniel Holzman) seek to nurture and teach the baby, feeling that it is not a monster, but a member of the family.

It’s Alive takes these ideas to an even greater degree in the fact that the Davis Baby really is a monster, a mutant with claws and fangs that murders and eats people. The late ’60s and early ’70s also saw the rise in mass murderers and serial killers which heightened the nature vs. nurture debate. Obviously, these people were not literal monsters but human beings that came from human parents, but something had gone horribly wrong. Often the upbringing of these killers clearly led in part to their antisocial behavior, but this isn’t always the case. It’s Alive asks “what if a ‘monster’ comes from a good home?” In this case is it society, environmental factors, or is it the lead, smog, and pesticides? It is almost impossible to know, but the ending of the film underscores an uncomfortable truth—even monsters have parents.

As the film enters its third act, Frank joins the hunt for his child through the Los Angeles sewers and into the L.A. River. He is armed with a rifle and ready to kill on sight, having divorced himself from any relationship to the child. Then Frank finds his baby crying in the sewers and his fatherly instincts take over. With tears in his eyes, he speaks words of comfort and wraps his son in his coat. He holds him close, pats and rocks him, and whispers that everything is going to be okay. People often wonder how the parents of those who perform heinous acts can sit in court, shed tears, and defend them. I think it’s a complex issue. I’m sure that these parents know that their child has done something evil, but that doesn’t change the fact that they are still their baby. Your child is a piece of yourself formed into a whole new human being. Disowning them would be like cutting off a limb, no matter what they may have done. It doesn’t erase an evil act, far from it, but I can understand the pain of a parent in that situation. I think It’s Alive does an exceptional job placing its audience in that situation.

Despite the serious issues and ideas being examined in the film, It’s Alive is far from a dour affair. At heart, it is still a monster movie and filled with a sense of fun and a great deal of pitch-black humor. In one of its more memorable moments, a milkman is sucked into the rear compartment of his truck as red blood mingles with the white milk from smashed bottles leaking out the back of the truck and streaming down the street. Just after Frank agrees to join the hunt for his baby, the film cuts to the back of an ice cream truck with the words “STOP CHILDREN” emblazoned on it. It’s a movie filled with great kills, a mutant baby—created by make-up effects master Rick Baker early in his career, and plenty of action—and all in a PG rated movie! I’m telling you, the ’70s were wild. It just also happens to have some thoughtful ideas behind it as well.

Which was Larry Cohen’s specialty. Cohen made all kinds of movies, but his most enduring have been his horror films and all of them tackle the social issues and fears of the time they were made. God Told Me To (1976), Q: The Winged Serpent (1982), and The Stuff (1985) are all great examples of his socially aware, low-budget, exploitation filmmaking with a brain and It’s Alive certainly fits right in with that group. Cohen would go on to write and direct two sequels, It Lives Again (aka It’s Alive 2) in 1978 and It’s Alive III: Island of the Alive in 1987 and is credited as a co-writer on the 2008 remake. All these films explore the ideas of parental responsibility in light of the various concerns of the times they were made including abortion rights and AIDS.

Fifty years after It’s Alive was initially released, it has only become more relevant in the ensuing years. Fears surrounding parenthood have been with us since the beginning of time but as the years pass the reasons for these fears only seem to become more and more profound. In today’s world the conversation of the fathers in the waiting room could be expanded to hormones and genetic modifications in food, terrorism, climate change, school and other mass shootings, and other threats that were unknown or at least less of a concern fifty years ago. Perhaps the fearmongering conspiracy theories about chemtrails and vaccines would be mentioned as well, though in a more satirical fashion, as fears some expectant parents encounter while endlessly doomscrolling Facebook or Twitter. Speaking for myself, despite the struggles, the fears, and the sadness that sometimes comes with having children, it’s been worth it. The joys ultimately outweigh all of that, but I understand the terror too. Becoming a parent is no easy choice, nor should it be. But as I look back, I can say that I’m glad we made the choice we did.

I wonder if Frank and Lenore can say the same thing.

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