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‘Alien: Isolation’ Developer Is Unhappy With AAA Horror

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If the continuous stream of complaints from fans regarding the state of Resident Evil over the past few years hasn’t been enough to motivate Capcom to take a serious look at their flagship franchise, I doubt the steadily growing number of negative comments they’ve been receiving lately from fellow developers will do the trick. Even still, I get a kick out stuff like this.

Alistair Hope, creative director at Alien: Isolation developer Creative Assembly, had plenty to say about the steadily deteriorating state of AAA horror, and specifically Resident Evil and Dead Space, which have each had turns leading the genre’s direction. The former has seen quite a bit of criticism lately from fans, critics, and developers. Even Shinji Mikami — the guy who created the series back in 1998 — said its gradual migration away from horror inspired him to make The Evil Within.

Now we can add another disappointed developer to the list.

“I think this team really got a lot out of Dead Space 1 and Resident Evil,” Hope told Edge. “But those franchises moved in a direction that isn’t… Well, I think that fans of those originals have been marginalised and sometimes it feels like these days they’re just a couple of degrees away from being Gears Of War.” That comment’s spot-on and a little ironic, seeing as Resident Evil 4 served as inspiration for Gears of War.

“Cinematic set-pieces and loads of guns isn’t quite the ‘hiding in the cupboard’ experience I got in the old days of horror gaming,” lead designer Gary Napper added. “But that stuff has been embraced by the indie community who are producing these high fidelity games that are tense and atmospheric. It’s not often you get to do that in the triple-A space.” This is one of the many reasons why indie horror is where it’s at right now. All of the creativity, innovation, and willingness to push the envelope that we once got from established developers is almost entirely gone from the AAA space.

This is why indie horror games make up the majority of my list of 2014’s most anticipated horror games, because if you’ve had a recent urge to see unrestricted creativity then indie horror is the best source for it.

I have faith that the team at Creative Assembly is at least eager to deliver the Alien game we’ve wanted for so long.

For the full interview, head on over to Edge.

Feel free to send Adam an email or follow him on Twitter:

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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Legendary Grimdark ‘Warhammer 40,000’ Artist John Blanche Has Passed Away at 78

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In the grim darkness of the far future there is only war, but it was a cheerful illustrator from England who helped to define the terrifying war-torn imagery that inspired what we now know as Grimdark (a hybrid genre combining horror with sci-fi/fantasy).

Unfortunately for fans of Warhammer 40,000, Trench Crusade and countless other sources of Grimdark thrills, veteran artist John Blanche passed away this week after struggling with health issues for the past few years.

While the artist retired back in 2023, he leaves us with an enormous legacy of iconic artwork that continues to inspire gamers and storytellers around the world to this very day.

The news is especially gloomy as it was only last year that Daniel Lowman and Napoleon Dynamite himself Jon Heder released The Grim & the Dark: The Search for John Blanche, a documentary following Heder’s exploration of the Grimdark genre culminating in a heartwarming encounter with Blanche in his own home.

Below is one of my favorite pieces by Blanche, his highly influential depiction of Warhammer 40k’s God-Emperor of Mankind on his Golden Throne.

We send our deepest condolences to John Blanche’s family, friends, and fans.

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