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Techland Explains Why They’re Not Making ‘Dead Island 2’

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When Deep Silver pulled the sheet off of Dead Island 2 last month, it looked like the series had finally dropped the serious tone shared by the first to games. Instead of another depressing trailer, we were gifted with a colorful, over-the-top zombie murder extravaganza. It looked like it was being made by a completely different team, and that’s because it is.

As much as I enjoyed the time I spent with the first Dead Island — and to a lesser degree, its pseudo-sequel Riptide — knowing Spec Ops: The Line developer Yager has the reigns gives me confidence that Dead Island 2 will be a significant step up over the last two games in the series.

Deep Silver smartly decided to remove what wasn’t working to focus on the series’ many strengths.

Even though I love the new approach, I’ve always wondered why Techland had been replaced by Yager. The answer could be an obvious one, seeing as this series hasn’t exactly been met with overwhelmingly positive reviews. Reception is important, but money is what matters and the first Dead Island sold north of five million copies. This series has been a gargantuan success for Deep Silver, and a significant portion of that success rests on the shoulders of its developer.

So why was Techland kicked to the curb?

According to Maciej Binkowski, a game designer at Techland, the answer is simple. Following the lukewarm reception of the first two games, Deep Silver decided to hand over development to another studio. Techland may have come up with the concept for what would eventually become Dead Island, but Deep Silver owns the IP, so the direction it takes is ultimately up to them.

Before Dead Island put them on the map, Techland wasn’t a very well-known developer. When they pitched their idea for a cooperative multiplayer sandbox game with weapon crafting and lots of zombies, they didn’t have the clout required to negotiate a “fair” deal.

“At that point we weren’t really in a position to negotiate,” Binkowski explained in a revealing chat with Eurogamer, “so that was the best deal we could get. It’s like playing poker: you have to make a decision with the information you have now. If you play the game thinking that something might happen, you’re going to lose the game. At that point, that was the best decision we could do.”

Sounds like Techland may have been screwed.

Making this situation worse is the rocky relationship between Techland and Deep Silver, which sounds like it could have had more lows than highs. Strained developer/publisher relations isn’t news, but I wouldn’t be surprised if the massive success and attention Dead Island received contributed to that tension.

It’s not a particularly positive story, but it is one that benefits us. Most of the time, drama sucks. In this case, we now get to look forward to twice as many open-world zombie games, with Dead Island 2 and Dying Light, both of which are coming in early 2015. Competition breeds innovation, and the pressure is on for both Yager and Techland to really prove themselves.

This is the beginning of an exciting new chapter for Techland. Dying Light could very well be their most ambitious game in the developer’s 23 year history. They’ve also found a new publishing partner in Warner Bros., and this time, they own the IP.

It’s easy to tell that the idea for Dying Light came from their desire to continue building on what they achieved with Dead Island. They obviously couldn’t make a direct sequel, but there’s nothing keeping them from shamelessly borrowing the winning formula they created as well as the lessons learned working on the series and apply them to a new series.

Binkowski sees the (deep?) silver lining, because “for us it turned out well, because being forced to come up with a new IP… We can’t just make a Dead Island 2 and change the name; it’s got to be something fresh, it’s got to be something unique.”

Dead Island 2 may have been announced in June, but Techland was aware of its existence long before that. Even still, Binkowski says the game hasn’t had an impact on Dying Light. “At this point in the game we can’t really change much, and it seems like we don’t really have to. They’re out to create something different: it’s Dead Island, it’s a different experience … it’s all very colourful and I guess kind of goofy. So I think we’re pretty safe, because our game is much more mature and dark, and we’re aiming at different unique features such as freedom of movement [and] the day-night cycle.”

Binkowski brings up and important point. The multiplayer co-op, zombies, weapon crafting and big open worlds describe the core concept that each game has been built around. If you can see beyond that, you’ll notice the wildly different identities that makes them unique.

It’d be a struggle to say which game I’m more excited for, because I’m eagerly anticipating Dead Island 2 as much as I am Dying Light. Do you feel the same way, or are you looking forward to one more than the other?

YTSub

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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One of Clive Barker’s Final Convention Appearances Will Be at New Jersey’s Monster Mania in August

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Clive Barker

We told you earlier this month that horror legend Clive Barker is leaving the convention scene behind to focus entirely on his writing, with various upcoming projects in the works.

A series of final appearances from Barker will begin at Days of the Dead Chicago this month, and we’ve learned Barker will also be coming to Monster Mania in New Jersey.

Clive Barker will be signing at Monster Mania 59 in Cherry Hill, New Jersey, which runs from August 2 – August 4, 2024. Stay tuned for more info from the convention.

Barker’s official statement earlier this month explained, “… it’s time to focus entirely on writing. I’m not stopping public events because I’ve lost delight in meeting you all over the years. I’m as passionate as ever about sharing my imagination with readers and moviegoers around the world. In the very room where I’m writing these words, I have the manuscripts for a very large number of projects (Thirty-one of them), some very close to completion, others still telling themselves. There are some wild projects in this collection of works, whether close to finished or done. There are also stories that you all knew I would be finishing.”

“Abarat IV and V are amongst the books at my feet,” he continued. “So is the Third and final book of The Art and the sequel to The Thief of Always. There are also return visits to characters and mythologies you may have thought I would never return to.

“I hope I am still able to surprise you in the decades ahead.”

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