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[Based on the Hit Film] Replaying ‘Blair Witch Vol.1: Rustin Parr’

Based on the Hit Film is a series of articles looking at the video game spin-offs and adaptations of popular horror and movies

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The Blair Witch Project is undoubtedly an important moment in cinema history. The found footage format became a mainstream approach to filmmaking, in horror or otherwise, and the viral marketing that surrounded it was inspired.

The fleshing out of the fake Blair Witch legend, alongside the found footage format, gave the whole film a rather unique touch of reality, and while the sequel essentially copped out to become a straight horror film, the legacy of the Blair Witch would find expansion in the realm of video games.

The year after The Blair Witch Project hit cinemas, a trilogy of PC games was created to build upon the lore of the Blair Witch and its origins. The games began with Rustin Parr, followed by The Legend of Coffin Rock, and were rounded out by The Elly Kedward Tale. The three games were released in the space of just under two months from October of 2000.

Each one was a psychological horror adventure, and each one was made by a different development team (collectively known as Gathering of Developers), but all three would be on the same game engine, Nocturne.

Interestingly the engine is taken from Gathering of Developers’ first game (also named Nocturne), which technically acts as a prequel to the first Blair Witch game. It shares no named link with Blair Witch, but story events in Rustin Parr tie into those prior to the Epilogue of Nocturne.

So Blair Witch Volume 1: Rustin Parr kicks off the trilogy of tales. Its developer, Terminal Reality, had burst onto the scene with aerial 3D shooter Terminal Velocity five years prior, and worked on Nocturne just before Rustin Parr.

Horror would turn out to be a big part of the studio’s ongoing legacy after Blair Witch, as it went on to make BloodRayne, Ghostbusters: The Game and The Walking Dead Survival Instinct (I didn’t say it was a great legacy). The last of these was sadly the final game by the developer, as it was liquidated in 2013. Terminal Reality had also worked on one of Guillermo Del Toro’s doomed video game projects, Sundown (a Left 4 Dead style title that never saw the light of day, as is unfortunately the norm for GDT’s game pitches thus far).

Back to the past though. Rustin Parr’s story takes place in the year 1941, and mostly takes place over the span of four days. It follows research scientist Elspeth “Doc” Holliday, who is sent to the town of Burkittsville by the Spookhouse, a classified government agency that investigate all manner of paranormal shenanigans. Her job in Burkittsville is of course to investigate the legend of the Blair Witch, and its involvement in the disturbing case of the titular Rustin Parr.

The tale of Rustin Parr might sound familiar, and that’s because it’s explicitly mentioned in The Blair Witch Project itself (though Holliday is never mentioned in this story). Parr is a hermit who abducted seven local children, and murdered six of them in his basement, while making the seventh, a boy named Kyle Brody, stand in a corner, facing the wall. Brody had to listen to the screams of the others as Parr brutally killed them. After the slaughter, Parr left his forest home, went to town and told a local shopkeeper that he ‘was finally finished’.

Parr claims to have been influenced by an evil entity whilst committing the murders, and that’s where Holliday comes in to investigate the validity of those claims.

She does so alongside her partner the ‘Stranger’. Though not for long, as Stranger’s scepticism concerning the Blair Witch legend leads to Holliday going off on her own for much of the game’s duration.

The game is mostly about detective work as Holliday quizzes the inhabitants of Burkittsville about the murders and digs for clues. When not being Murder She Wrote: Occult Edition the sleuthing is interrupted with bursts of survival horror combat where Halliday faces off against some rather unsavory types in the woods that supposedly house the Blair Witch herself.

There’s a decidedly creepy vibe to the town. People either blatantly ignore the supernatural gossip and put Parr’s crimes down to that of a madman. Or you get those wholeheartedly embrace the sinister legends and have fear that it could happen to anyone now. When Halliday gets to meet the poor single survivor of Rustin Parr’s reprehensible act, she finds a broken shell of a boy, left in what appears to be a catatonic state from the trauma. Kyle Brody is not the only child damaged by this event, a young girl by the name of Mary Brown claims to be haunted by the ghosts of Parr’s victims.

Blair Witch Vol.1: Rustin Parr was, and still is, a better game when it is telling its story and ratcheting up the creepy dread feel of the town. The combat was middling in 2000, and now it’s often a decidedly painful, or worse -dull, slog to endure as you hope to crack open the good stuff in the story itself. The game engine was designed for adventure fare, and it clearly struggles with Rustin Parr’s action.

The nightmare sequences are probably still the standout segments where combat is concerned. The locals seem to become demonic zombies (or Daemites) in need of dispatching, and the game world goes a bit odd a la Silent Hill. It’s still unfortunately almost as bewildering as trying to get out of the Burkittsville woods.

Interestingly, the game doesn’t do the obvious and give you the Blair Witch as the payoff. Instead, Holliday discovers the source of the problem is an evil spirit called Hecaitomix. Said spirit is revealed to have influenced Parr (and Elly Kedward) and currently possesses the shellshocked Kyle Brody.

Holliday exorcises the boy, and foils Hecaitomix’s immediate plans (to replace the child it is feeding on in its realm with Mary Brown). Holliday and Stranger eventually enter Hecaitomix’s realm, retrieve the child, and seal the spirit away within its realm.

Blair Witch Vol.1: Rustin Parr would turn out to be a moderate success. It sold a decent 50,000 copies on PC (not bad for a time where PC gaming was not anything close to the profile it currently holds) and reviewed fairly well. The complaints and praise for it were pretty uniform (good adventuring, icky combat). It definitely seems to have a legacy of its own, whether that is directly intentional or not.

If you were looking for a more modern equivalent of Rustin Parr, then you need look no further than cult oddity Deadly Premonition. Both take place in a backwoods town with strange happenings and feature detective work, but its the nods to Twin Peaks that really seal it. There are quotes from David Lynch’s surreal show and has a character suspiciously like Dale Cooper (to ram it home he even uses the “Damn fine cup of coffee… and Hot!” line).

Of course, there’s one question that is of the utmost importance. Is Blair Witch Vol.1: Rustin Parr actually a good horror game? Well, it was actually a pretty effective horror at the time of release thanks to the menacing atmosphere and otherworldly moments. That impact has definitely been lessened thanks to the ravages of time, but you can definitely feel some of that creeping atmosphere today, and it offers up background information on a notable location and story found within The Blair Witch Project itself.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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