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Will ‘Friday the 13th: The Game’ EVER Get New Content Again? The News is Bad…

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To briefly recap, an ongoing legal battle between Sean Cunningham, director of the original Friday the 13th, and Victor Miller, writer of the film, has put a temporary hold on the Friday the 13th franchise altogether, with Friday the 13th: The Game being the latest victim of the dispute. As we learned last week, new DLC content updates for the game have been brought to an indefinite end… but what does that mean, exactly? Does it mean that we’ll *never* again see new content? Or do we just have to wait the whole lawsuit out?

Well, the bad news is that it’s looking like this is the final nail in the coffin for the game, at least as far as new content updates are concerned. As Gun Media’s Wes Keltner clarified this morning, this isn’t just a temporary roadblock for the game but rather a big ole “STOP” sign that won’t be going away.

Keltner updated today


“Sorry for the silence as of recent. It’s been a tough couple weeks, as I’m sure you’re aware. But I wanted to address a few questions that I’ve had sent to me personally, as well as questions we’ve received through the official F13 channels. These questions vary but all have a similar tone/request. “Is there a chance of any content being added to the game if a ruling on the dispute occurs in the near future?” The answer is no. 

Development on games can’t just pause indefinitely and pick back up again; it doesn’t work that way. Especially when you have no idea when that future date will occur. We can’t keep building content that may never see the light of day. That’s bad business. I’ve also had questions about adding “non-F13” related content to the game. “Can’t you make a new level or a new counselor that has nothing to do with the films?” We can’t do that either. We can’t add any content, whatsoever. Nada. Not even a new tree or rock. We can only focus on console dedicated servers, bug fixes, and maintenance.     

I know this isn’t the news you wanted to hear and I wish the situation were different. But it’s the painful truth. I appreciate your passion and look forward to seeing everyone around camp.”


One of the biggest bummers about all this is that the Jason X version of Jason, along with the Grendel spaceship map, was in the works and coming soon. Sadly, it’s not looking like we’ll ever be able to play as “Uber Jason,” nor will we get the chance to kill counselors up in space.

As Kelter notes, though new content updates are dead in the water, the team will still continue working on bug fixes and overall maintenance for the foreseeable future.

The good news? The game isn’t going anywhere. So keep enjoying it.

Writer in the horror community since 2008. Editor in Chief of Bloody Disgusting. Owns Eli Roth's prop corpse from Piranha 3D. Has two awesome cats. Still plays with toys.

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Video Games

‘Resonance: A Plague Tale Legacy’ Releases August 27 [Trailer]

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If you were wondering just where Resonance: A Plague Tale Legacy was all this time, you won’t have to wait much longer. Publisher Focus Entertainment and developer Asobo Studio have announced via a new trailer that the game will launch for the Xbox Series, Day One with Xbox Game Pass, as well as PlayStation 5 and Steam on August 27.

Pre-orders are open now, and include the Heritage Pack DLC and an in-game digital artbook.

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run and determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.

Sophia’s journey leads to the Minotaur’ Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her.

Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters. Players will shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present.

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