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Enhanced and Next-Gen Editions of ‘Chernobylite’ Available Now [Trailer]

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Developer The Farm 51’s Chernobylite has finally made it to next-gen systems today. The sci-fi horror game is available now on the PlayStation 5 and Xbox Series, as well as an Enhanced Version for the PC via Steam. Owners of the PlayStation 4 and Xbox One versions can upgrade for free to the PS5 and Xbox Series versions, while existing PC owners also get Chrenobylite Enhanced Edition for free via upgrade.

In addition, a physical version for PS5 owners is also available today, courtesy of Perp Games.

On top of the free Enhanced Version upgrade for PC, players will also be able to enjoy the free DLC packs, with consoles getting the DLC later this Summer. The Season One DLC introduces a new free mission titled ”Memories of You” full of original collectables to discover, the free Silent Assassin crossbow, as well as paid the Blue Flames cosmetic item pack including clown masks, flame base equipment effects, among others. Three more content additions are planned for the rest of 2022, with the next in line for release titled Season Two, offering a story expansion, new map to explore, and side quests, for free in Q2 2022 for PC first.

Meanwhile, the PS5 and Xbox Series versions of Chernobylite include two new graphic profiles: 4K (Dynamic) 30 FPS and 1080p (Ultra Details) 60 FPS. Along with that, players will also be able to enjoy ray tracing and improved visuals.

Chernobylite (which we reviewed here) is a science-fiction survival horror RPG that’s set in Chernobyl’s Exclusion Zone. You are Igor, a physicist and ex-employee of the Chernobyl Power Plant, who has returned to Pripyat to investigate the disappearance of his fiancée Tatyana, 30 years ago.

 

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Hideo Kojima Teases Revolutionary New Gameplay System for Horror in ‘OD’

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Hideo Kojima OD

Up next from Hideo Kojima is OD, an enigmatic new horror gaming experience in collaboration with Jordan Peele. While Kojima remains tight-lipped on details, he has recently teased the game’s innovative new fear-based mechanics.

Speaking with EW on the state of Xbox at its 25th anniversary, Kojima, in typical fashion, cryptically skirted details but teased an entirely new gaming system built for the upcoming game. One that’s unlike anything else, and designed with the scary experience in mind.

“I wanted to do something new. I wanted to do something different. I had this OD concept since I was working on DS1 [Death Stranding], and I was working on it just by myself. I can’t reveal much detail, but it’s something that no one has ever seen before. A new game system,” Kojima tells EW.

Whatever it is, it’s revolutionary enough to have scared off all companies, big and up-and-coming, from tackling OD. Until, that is, former Xbox CEO Phil Spencer and successor Asha Sharma saw the project and decided to publish it. Sharma called OD a “deeply moving game. I’ve got great artists and creatives that can pick a great game better than I can, and so I want to give it space, but most importantly, I think it just represents another kind of game.”

OD is meant to test players’ mettle when it comes to fear, but the new system will also make the game more accessible for the more scare-averse players.

Kojima teased, “I wanted to go beyond the limit of the ‘scariness’ that other games had reached. It’s a single-player game, and I wanted to make it as scary as possible. But for those that might stop playing when it gets too scary, I have thought of a system that will allow them to keep going. I can’t say much more, because it’ll give too much of a hint on the system, and I could get in trouble for saying too much!”

The tease also comes with a new look at OD, below, one that instantly brings Hideo Kojima’s ultra-terrifying P.T. to mind.

Plot details are under wraps for OD, but the upcoming release stars Sophia Lillis (IT, Dungeons & Dragons: Honor Among Thieves), Hunter Schafer (Cuckoo), and the late Udo Kier (Swan Song, Flesh for Frankenstein).

 

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