Video Games
Demo Shadow Drop, Release Date Announced for Limb-Cleaving Dark Fantasy RPG ‘Entropy’ [Trailer]
Lovely Hellplace (Dread Delusion) and DreadXP have not only announced the release date for their horror-tinged homage to turn-based, low polygon RPGs in Entropy, but they’ve also dropped a new demo that’s available now! And you won’t have to wait long to get the full experience, as the game will launch into Early Access on Steam on August 18th.
Inspired by classic JRPG’s, Entropy is a post-apocalyptic role-playing game with an expansive world map, explorable towns filled with colorful characters and a tactical turn-based battle system all woven into a “low poly, PSX-style visual tapestry”.
In this dying age, only pockets of humanity remain. There was no pivotal apocalyptic event to speak of; only the cruel march of time and the inexplicable infertility of the world. Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval and mostly ruled by tyrants.
Control your party of up to six unique mercenaries, with each one joining your party with their own talents (and preexisting injuries), as you embark on a quest across the poisoned lands to stop a wicked demonic incursion. Target enemy limbs, severing and weakening your foes in Entropy’s tactical turn-based combat. Use your hard-earned currency and items to hire mercenaries to replace your fallen party members, and level up to increase your stats and unlock new perks.
Video Games
Demo Now Available for First-Person Action Title ‘Vampire Hunter: Nightrise’, Coming July 14 [Trailer]
Over the Moon Games has announced that their upcoming first-person title Vampire Hunter: Nightrise will launch on Steam on July 14. You won’t have to wait until Steam Next Fest next week to get a chance to get your vampire slaying fix in, as the game’s demo is available now.
Touted as “Castlevania meets Tunic,” Nightrise puts players into a vampire’s castle with a single goal: reach him before nightfall. Of course, it’s easier said than done, since you’ll be needing to deal with the castle itself. Rotating fireplaces, moving bookshelves, watching portraits, and hidden passages are open from the start, but they only give way once the player understands how the place works. No keys, only knowledge.
Meanwhile, despite not having a whip, you’re equipped with something just as cool in a stake launcher that pins enemies to walls. You can also fire stakes through flame to ignite them, and even turn the castle’s own furniture into ammunition.
Underneath it all, the player’s faith is a major gameplay mechanic, functioning as as a literal resource that the castle constantly tempts them to trade away for power, quietly shaping how the story ends. As your conviction weakens, the castle’s influence grows stronger. You’ll have to manage faith as carefully as ammunition.
“In Nightrise, almost everything is open to you from the very beginning, if you know how to reach it,” explains Over the Moon Games’ John Warner. “There is something deeply rewarding about learning to overcome an obstacle instead of just finding a key. It creates a real sense of power and wonder. We took huge inspiration from Tunic in that respect, and from Outer Wilds.”