Quantcast
Connect with us

Video Games

Capcom Reveals New Details for ‘Resident Evil Veronica’; Will Be Third-Person

Published

on

Capcom was to the point during Summer Game Fest and the reveal of the long-rumoured Resident Evil Veronica remake. But the trailer didn’t exactly reveal details about the remake. Luckily, IGN was able to pick the brain of the remake’s producer, Yoshiaki Hirabayashi, for a bit more info.

In the Q&A session with the producer, despite stating that he wasn’t going to get into too many details, Hirabayashi confirmed that Veronica will be a third-person game, and not the first-person perspective that we saw during the trailer. Furthermore, the team behind this remake is the same team that handled the Resident Evil 2 and Resident Evil 4 remakes.

“So if you looked at the past remakes that this team has created, you can probably sense a certain mindset that we have when we make a game, and that mindset includes preserving those iconic and key aspects of the title,” said Hirabayashi. “So again, if you look at our work, you can probably get kind of a good sense of what kind of approach we’re taking here, and maybe you can imagine what that might look like for this remake.”

As for how “evolved” Claire will be in the remake (as opposed to the original game) after her experiences in the RE2 remake, Hirabayashi says that the team is taking a realistic approach. “Veronica takes place about three months after the events of Resident Evil 2 [when Claire is a university student]. So let’s just think about how that progression or how much change happened in about three months. So again, three months is not a lot of time. Of course, she has had training from her brother, and of course, she survived the incident in Raccoon City, so she’s not going to be the exact same character. But the portrayal of her and her style is going to be in alignment with that timeline and that history that we’re looking at for Veronica.”

Oh, and as for the title change from Code: Veronica? In a separate Q&A with Eurogamer, Hirabayashi stated that the team wanted a name more in line with other games in the series.

“[If you] think about the recent entries that we’ve had in the Resident Evil franchise, our titles are made from a very clear and impactful naming system; usually it’s just ‘Resident Evil’ and a clear or simple single word in alignment with that. When we were deciding the title of this remake, we wanted to select one word that was most representative of the game and we thought that ‘Veronica’ was the title that did that the best.”

Resident Evil Veronica is currently slated for a 2027 release on PC via Steam, PlayStation 5, the Xbox Series, and the Nintendo Switch 2.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

Click to comment

Video Games

Immerse Yourself in Mystery with Narrative-Driven Folk Horror Title ‘The Polar Darkness’ [Trailer]

Published

on

The Polar Darkness

Independent developer Horsefly Games has announced their own brand of folk horror with The Polar Darkness, a narrative-driven mystery inspired by Finnish folklore, classic investigative adventures, and cosmic horror. Accompanying the announcement is the first trailer, which offers the first look at the game’s visual style, mystery-driven gameplay, and isolated northern Finnish setting.

Coming to Steam next year, the game is set during the polar night (Kaamos) of 1980s northern Finland. Players take on the role of journalist Emma Järvelä as she travels to the isolated village of Sysiluoma to investigate a controversial revival movement led by a charismatic cult leader and her child preacher. When the child mysteriously disappears during a sermon, and a blizzard cuts off all contact with the outside world, Emma becomes trapped in a community where every resident seems to be hiding a different version of the truth.

The Polar Darkness emphasizes investigation, dialogue, observation, and deduction. Players will question villagers, gather clues, solve environmental puzzles, and piece together a mystery rooted in local history, folklore, and something ancient buried somewhere deep.

“Classic mystery adventures such as Gabriel Knight were a major inspiration,” said Juho Kuorikoski, creator of The Polar Darkness. “I wanted to create a story that captures that sense of investigation, folklore, and slow-burning dread, but through a distinctly Finnish lens.”

The story unfolds across three days using a time-based structure mechanic. Complete tasks and objectives to advance the game’s internal clock. Characters move and events change as time passes, and choices determine what you see and what you miss. Each playthrough reveals a different perspective on the truth.

The game features a distinct visual presentation that combines photographic 2D characters based on real actors to atmospheric 3D environments. Complementing the visuals is a soundtrack heavily inspired by Finnish folk music, composed and performed by Finnish folk artists.

Continue Reading