Quantcast
Connect with us

Editorials

Our Most Anticipated Lovecraftian Horror Games

Published

on

The Lovecraftian video game curse, if there ever was one, seems to have finally been broken. For a decade, game developers struggled to tell their own stories based on the works of H.P. Lovecraft, from Headfirst’s Call of Cthulhu trilogy, to Guillermo del Toro’s InSANE, and Senscape’s adaptation of The Case of Charles Dexter Ward, it gradually became clear to the few of us who were paying attention that the Old Ones didn’t want it to be so.

And sure, you could ignore the obviously sinister force that connects these unfortunate events by placing the blame on the poor sales of Dark Corners of the Earth, the closure of THQ — or GDT’s penchant for prematurely announcing his upcoming projects — or the general lack of interest in most of these games until after they were canned. Yeah, you could do that.

It doesn’t matter now, because at some point last year, the curse dissipated. Some say it dissolved naturally, but my theory is that From Software vanquished it by showing the Elder Gods what a great Lovecraftian horror game can look like with Bloodborne.

Let’s hope these games don’t disappoint, because Cthulhu might blanket our world in endless night if they do.

OUR MOST ANTICIPATED HORROR GAMES:
Crowdfunded | Science Fiction | Zombies | Virtual Reality

LovecraftBD_7

The horror adventure game Asylum has been delayed enough times to qualify as vaporware, had Senscape not resurfaced in January to confirm it’s 100% guaranteed to arrive this year. I’m going to choose to believe them, because the other option is too depressing a fate to contemplate for a game as promising as this.

The connection Asylum has to the works of H.P. Lovecraft don’t seem to be quite as obvious as the games with Cthulhu or Madness in their titles. It’s more of a thematic tether that marinates the mood and atmosphere in the creeping dread that permeates so many of his works. It also features one of the largest virtual buildings ever created for a video game, with about 100 rooms to explore while you work your way through its ~15 hour story campaign.

Release Date: Summer 2016 (PC)

LovecraftBD_5

Unlike the other games on this list, Giant Sparrow’s first-person adventure game What Remains of Edith Finch doesn’t have a singular story to tell — it has many. It’s a collection of short stories from The Unfinished Swan developer Giant Sparrow that revolve around a cursed family in Washington state, as each story focusing on the life and death of a specific member of the family.

With multiple perspectives and a timeline that spans an entire century — one story takes place in the 1900s, another in the present day — Edith Finch is a narratively ambitious game that explores the “vast and unknowable world around us.”

Release Date: Fall 2016 (PS4)

LovecraftBD_6

Moons of Madness is a first-person psychological horror game that promises to take a hard science fiction approach to its outer space setting. It’s being developed by the casual mobile game developer Rock Pocket Games, which recently confirmed it’ll have little “in common with SOMA, even less with Alien and even less with Doom.” I wonder what games, if any, it does have something in common with?

Release Date: TBA 2016 (PC)

LovecraftBD_1

After receiving considerable acclaim for their Amnesia mod Penumbra: Necrologue, CounterCurrent Games recently unveiled their plans to return to our favorite genre with the first-person survival horror game The Diary of Arthur Gilman. Unlike their previous work, this will be a standalone release with an intriguing mystery at its core and a branching narrative with multiple endings.

Release Date: TBA 2016 (PC, Linux)

LovecraftBD_4

In terms of scale, The Sinking City from Sherlock Holmes developer Frogwares is one of the grandest. Set in 1920s New England, this open-world horror game follows a private investigator who’s been tasked with finding out why the city of Oakmont, Massachusetts is gradually succumbing to an almost supernatural flooding. Solving the mystery that’s consuming the city may be the only way to save it from descending into madness. That, or arm floaties.

Release Date: Fall 2016 (PC, PS4, XBO)

LovecraftBD_3

The Call of Cthulhu name brings up a mixed bag of feels. It conjures memories of late-night playthroughs of Dark Corners of the Earth, as well as the wave of disappointment that came when its sequels were canned.

The studio that’s bringing Call of Cthulhu back for an official video game adaptation of Chaosium’s pen & paper RPG is Cyanide Studios (Blood Bowl, Styx) and their collaborative partner Focus Home Interactive. And this time, the Elder Gods tomfoolery will mix elements from RPGs, psychological horror, stealth, and investigation games. Unfortunately, we’ll have to wait until 2017 to partake in it.

Release Date: TBA 2017 (PC, PS4, XBO)

Which Lovecraftian horror game are you looking forward to the most?

OUR MOST ANTICIPATED HORROR GAMES:
Crowdfunded | Science Fiction | Zombies | Virtual Reality

BDLF_YT2BDLF_ST

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

4 Comments

Editorials

Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later

Published

on

Vamp 1986
Grace Jones and Dedee Pfeiffer in Vamp

College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.

Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.

Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.

To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character. 

vamp

Chris Makepeace and Robert Rusler in Vamp

The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.

Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.

If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.

Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

vamp

Grace Jones in Vamp

Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.

As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.

Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

vamp

Chris Makepeace, Billy Drago and Paunita Nichols in Vamp

Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.

In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.

The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partnerSqueak, who looks like he wasfed through a combine harvester, and left as nothing more than a heap of mangled remains. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires. 

vamp

Lisa Lyon in Vamp

If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.

Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.

The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of acomic nightmare in which just about anything that can go wrong doescome true, and it is very enjoyable.

Continue Reading