Editorials
Our Most Anticipated Lovecraftian Horror Games
The Lovecraftian video game curse, if there ever was one, seems to have finally been broken. For a decade, game developers struggled to tell their own stories based on the works of H.P. Lovecraft, from Headfirst’s Call of Cthulhu trilogy, to Guillermo del Toro’s InSANE, and Senscape’s adaptation of The Case of Charles Dexter Ward, it gradually became clear to the few of us who were paying attention that the Old Ones didn’t want it to be so.
And sure, you could ignore the obviously sinister force that connects these unfortunate events by placing the blame on the poor sales of Dark Corners of the Earth, the closure of THQ — or GDT’s penchant for prematurely announcing his upcoming projects — or the general lack of interest in most of these games until after they were canned. Yeah, you could do that.
It doesn’t matter now, because at some point last year, the curse dissipated. Some say it dissolved naturally, but my theory is that From Software vanquished it by showing the Elder Gods what a great Lovecraftian horror game can look like with Bloodborne.
Let’s hope these games don’t disappoint, because Cthulhu might blanket our world in endless night if they do.
Crowdfunded | Science Fiction | Zombies | Virtual Reality

The horror adventure game Asylum has been delayed enough times to qualify as vaporware, had Senscape not resurfaced in January to confirm it’s 100% guaranteed to arrive this year. I’m going to choose to believe them, because the other option is too depressing a fate to contemplate for a game as promising as this.
The connection Asylum has to the works of H.P. Lovecraft don’t seem to be quite as obvious as the games with Cthulhu or Madness in their titles. It’s more of a thematic tether that marinates the mood and atmosphere in the creeping dread that permeates so many of his works. It also features one of the largest virtual buildings ever created for a video game, with about 100 rooms to explore while you work your way through its ~15 hour story campaign.
Release Date: Summer 2016 (PC)

Unlike the other games on this list, Giant Sparrow’s first-person adventure game What Remains of Edith Finch doesn’t have a singular story to tell — it has many. It’s a collection of short stories from The Unfinished Swan developer Giant Sparrow that revolve around a cursed family in Washington state, as each story focusing on the life and death of a specific member of the family.
With multiple perspectives and a timeline that spans an entire century — one story takes place in the 1900s, another in the present day — Edith Finch is a narratively ambitious game that explores the “vast and unknowable world around us.”
Release Date: Fall 2016 (PS4)

Moons of Madness is a first-person psychological horror game that promises to take a hard science fiction approach to its outer space setting. It’s being developed by the casual mobile game developer Rock Pocket Games, which recently confirmed it’ll have little “in common with SOMA, even less with Alien and even less with Doom.” I wonder what games, if any, it does have something in common with?
Release Date: TBA 2016 (PC)

After receiving considerable acclaim for their Amnesia mod Penumbra: Necrologue, CounterCurrent Games recently unveiled their plans to return to our favorite genre with the first-person survival horror game The Diary of Arthur Gilman. Unlike their previous work, this will be a standalone release with an intriguing mystery at its core and a branching narrative with multiple endings.
Release Date: TBA 2016 (PC, Linux)

In terms of scale, The Sinking City from Sherlock Holmes developer Frogwares is one of the grandest. Set in 1920s New England, this open-world horror game follows a private investigator who’s been tasked with finding out why the city of Oakmont, Massachusetts is gradually succumbing to an almost supernatural flooding. Solving the mystery that’s consuming the city may be the only way to save it from descending into madness. That, or arm floaties.
Release Date: Fall 2016 (PC, PS4, XBO)

The Call of Cthulhu name brings up a mixed bag of feels. It conjures memories of late-night playthroughs of Dark Corners of the Earth, as well as the wave of disappointment that came when its sequels were canned.
The studio that’s bringing Call of Cthulhu back for an official video game adaptation of Chaosium’s pen & paper RPG is Cyanide Studios (Blood Bowl, Styx) and their collaborative partner Focus Home Interactive. And this time, the Elder Gods tomfoolery will mix elements from RPGs, psychological horror, stealth, and investigation games. Unfortunately, we’ll have to wait until 2017 to partake in it.
Release Date: TBA 2017 (PC, PS4, XBO)
Which Lovecraftian horror game are you looking forward to the most?
Crowdfunded | Science Fiction | Zombies | Virtual Reality
Editorials
André Øvredal’s ‘Troll Hunter’ Remains One of the Best Found Footage Movies
In this day and age, the word “troll” is often used to describe various online nuisances. Yet as abundant and irksome as the modern troll can be, they aren’t usually as fearsome as their mythological counterparts. I’m not talking about the small and gentler versions that have become more common to see in media. No, there are much bigger and scarier trolls out there—and André Øvredal’s movie Troll Hunter is one of the best places to find them.
It doesn’t take long for Troll Hunter (or Trolljegeren) to dump the Blair Witch Project-esque setup and aim for something a lot fresher. The trajectory of the story is augmented by Otto Jespersen’s character Hans, the titular Troll Hunter. The second he comes barreling out of the deep, dark woods and shouts “troll” at the camera, this movie takes a turn into what feels like uncharted territory. Not only subject-wise, but also conceptually.
For fantastical and made-up subject matter in cinema, found footage is a fast way to add a guise of believability. After all, what we accept to be the most crucial aspect of documentaries—the truth—rubs off on pseudo-documentaries, despite our understanding of the pretense involved. That is what Øvredal delivered with Troll Hunter: a movie so convincing that some viewers wondered if trolls really do exist. So, had this been straightforwardly made, it likely wouldn’t have been as effective. Conventional narratives would be more inclined to treat something like trolls as flat out unreal, and never try to convince the audience to think otherwise.

Hans petrifies the three-headed Tusseladd troll.
The viewers, like the characters trailing Hans, are quickly thrown into the deeper end of that extraordinary story. They have to process all this new information while staying on the go. So, although there is no significant amount of meandering, narratively or physically, there is still a good amount of atmosphere, not to mention tension building. It’s never anything frightful, but then again, Troll Hunter isn’t your standard offering of horror; it’s more on the low end of the dark fantasy spectrum. We aren’t ever spirited away to a faraway world—we stay in rather familiar surroundings, as well as dip into those less so. The outcome is a movie where you’re constantly more in awe than in terror.
As fantasy fiction might do, Troll Hunter prefers not to deal with incredulity. There is no time to waste on doubt, as interviewer Thomas (Glenn Erland Tosterud), soundperson Johanna (Johanna Mørck), and cameraman Kalle (Tomas Alf Larsen) all follow Hans around, recording whatever this character is willing to reveal about his bizarre job. Of course, the Troll Hunter himself is not an open book; in that respect, the diegetic documentary fails to fully capture and unpack the more interesting of its two subjects. Yes, all those giant, monstrous trolls are indeed incredible, but understandably, your mind wanders to their pursuer. What kind of person signs up for this gig and then chooses to stick with it for so long?
Reviews have called out Troll Hunter for its lack of character development. In regard to Thomas and his fellow documentarians, that criticism is valid, but bear in mind, they aren’t the focus of the story, either. Meanwhile, Hans is a well-crafted character. At least better than first realized. Before he was introduced, Hans had already grown tired of the troll grind. Fed up with that low compensation for his services, resentful of the bureaucracy, and wanting to expose his employer on a large scale, Hans’ discontent is glaring.
Then there are those finer details about the Troll Hunter, such as that indifference to both the natural splendor of his everyday surroundings and the affections of an obviously smitten colleague, that also suggest some level of despondency. So it is fair to say this movie doesn’t feature any sizable growth for its characters; however, the namesake isn’t underwritten. No doubt, putting a real-life character like Otto Jespersen in that role is partly why Hans is so fascinating—maybe even relatable.

Otto Jespersen as Hans the Troll Hunter.
There is always a small risk whenever using the term “mockumentary” to describe a found-footage movie, as the word could imply humor where there is none. In the case of Troll Hunter, the term’s usage is appropriate. Some folks have claimed the English-dubbed version has the more comedic tone, however, the Norwegian cut isn’t exactly humorless. Apart from the trolls’ absurd appearances, this is a movie where the characters nearly choke on the monsters’ farts, and Christians are like walking targets. Hans’ complete apathy towards everything is another cause of laughter. Overall, the comedy is intentionally dry and inconsistent. Unfunny, though? Absolutely not.
In a movie where endemic creatures are maltreated, as well as disavowed from living freely and peacefully, it’s hard not to notice the ecological message buried beneath the story. In addition to that is the unmistakable political satire. There is this whole business about intrusive and unsightly power lines—like trolls, they’re big blemishes on the land—that leads to what is perhaps the movie’s funniest moment. The scene in question is that one where certain electric lines, the ones secretly being used to keep the trolls at bay, go in a loop and don’t actually send power to any residents. Yet the monitors of said lines don’t find this at all weird. So it stands to reason that Øvredal was having a go at those who accept the government’s doings without question.
Looking past the fact that trolls aren’t actually real, this movie is an enlightening source of information. And not just for international audiences; Norwegians, too, get schooled about their homeland’s own mythology. It’s also evident from everything on screen that Øvredal and his crew were enthusiastic about the topic. The creature designs are the most indicative of that zeal; those imaginative yet myth-accurate manifestations are equally amusing and grotesque. One second you’re laughing at their phallic noses, the next you’re white-knuckling during a hairy sequence. Most surprisingly is how well the trolls’ visual effects hold up after fifteen years. It’s not all spotless, but on the whole, they remain impressive.
Vouching for a mockumentary about trolls isn’t easy, but those who do come around and give it a shot will more than likely be grateful for the recommendation. For Troll Hunter is a real find in that vast and varied genre we call “found footage“.

A bridge troll reaches up for food and finds Hans decked out in armor.
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