Editorials
Our Most Anticipated Sci-fi Horror Games
It’s odd that a genre like science fiction would have so much trouble capturing our imaginations, when its imaginative by its nature. It covers some objectively awesome topics, from our always evolving technology to space travel and impossible encounters with extraterrestrial beings. Its fascinating, mind-bending stuff.
Sci-fi has always struggled to deliver hit franchises at the same frantic pace as the competition, with their apocalyptic wastelands populated by hordes of the undead, isolated mansions haunted by restless spirits and elaborate traps built by clever sociopaths. And yet, the genre has only managed to produce a handful of short-lived hits in series like Doom and Dead Space — their relative rarity offset by the disproportionately greater impact these games often have on the rest of the horror genre.
This woefully underappreciated genre has enjoyed a small resurgence in the last few years — particularly among indie developers — led by Alien: Isolation, SOMA, Stasis, Duskers and the ongoing revival of System Shock that have been working to pave the way for a new wave of exceptional-looking sci-fi horror games like the these.
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Phantaruk is likely to be the first game on this list to come out. Or it might not, since none of the following titles have been given firm release dates as I write this. Polish developer Polyslash has spent more than two years building the game and the gargantuan spaceship in which it takes place.
Why We’re Excited: There’s real potential in its narrative and the themes it boldly tackles, like transhumanism and existentialism.
Release Date: August 2016 (PC, Mac, Linux)

NYVYE Studios’ beautiful horror game P.A.M.E.L.A. may be the most visually stunning game on this list, in part, because of its bold use of color. The environments remind me of the splashes of color that made the environments in Mirror’s Edge so delightful to look at, only the city of Eden appears to take place much further into the future. That name is horribly misleading, by the way, as the word ‘Eden’ is rarely conjures images of failed dystopian worlds infested by humanoid creatures.
Did I mention the Halo-inspired plasma sword, because P.A.M.E.L.A. has that too.
Why We’re Excited: The enemies we’ve seen (so far) haven’t looked particularly original, but the vivid world they inhabit more than makes up for that. Eden is neon nightmare eye candy, and I’m itching to spend some time in it.
Release Date: Fall 2016 (PC)

The Brotherhood is expanding on the frightening world they first realized in the isometric horror game Stasis, which also happens to serve as the foundation for its latest standalone chapter, Cayne. The game revolves around Hadley, a new mother who wakes up in a seemingly abandoned medical facility that’s been turned into a crime scene. It’ll take about as long as a feature-length film to finish, and it benefits from the Unity 5 engine — Stasis used Unity 4 — so fans can expect an even prettier old-school adventure game when it releases later this year.
Why We’re Excited: It’s reminiscent of Dead Space, which its developer has confirmed to be a source of inspiration for it, and it’s a standalone expansion, so you don’t need to own Stasis to play it.
Release Date: Fall 2016 (PC, Mac)

Aliens haven’t been very scary for a long time, and that’s just wrong. It’s also why I’m thrilled that The Hum: Abductions — one of our most anticipated VR horror games — is a game that’ll eventually exist, because those wee grey bastards and their goofy jellyfish ships are going DOWN. Start sneezing into loaded squirt guns, just in case movies got something right about their weakness, and keep a close eye on your loved ones. No one is who they seem…
Why We’re Excited: It stars classic “grey man” aliens, big heads and all. I can’t even remember the last game about the horrors of an extraterrestrial invasion… Prey, maybe?
Release Date: Fall 2016 (PC, Mac, PS4)

A lack of updates on a game that was announced years ago can mean just about anything, but it’s rarely a good thing. And yet, just when I’m ready to give up on Lunar Software, they usually resurface with another look at their ridiculously scary-looking first-person horror game Routine. It’s been in development for a long time, and though absolutely normal for a team of three to have some difficulties overcoming the myriad obstacles of first-time games development, when it is ready to release, I hope the studio will be able to build up the hype this promising game has lost since its initial unveiling four years ago.
Why We’re Excited: Routine is heavily influenced by the roguelike genre, which can be seen in Lunar Software’s decision to get rid of the HUD, make death permanent, and offer no way to heal yourself should you happen to encounter of the horrors that lurks in that abandoned moon base.
Release Date: TBA 2016 (PC)

Bloober Team could’ve pursued an array of projects after the surprise success of their psychedelic horror game Layers of Fear, but they’ve decided to return to our favorite genre with the cerebral thriller Observer. The game was only revealed at E3 a few weeks ago, so details are scarce, but its first trailer had enough style and unease in its scant 36-second running-time to make a lasting impression.
Why We’re Excited: As much as I enjoyed Layers of Fear, it’s clear Bloober is a developer that’s willing to do something different. They’re experimental and different, and we could always use more horror games that favor strong storytelling over buckets of core.
Release Date: TBA 2016 (PC)

I am deeply impressed with how Night Dive Studios has handled the rights to the System Shock franchise. In just three years, the company has been strategic in their efforts to revive the beloved series. They eased into it with the well-made remaster System Shock: Enhanced Edition that renewed interest in the somewhat obscure survival horror series and laid the foundation for a more comprehensive remake of in next year’s System Shock reboot.
Night Dive turned to Kickstarter yesterday, seeking $900,000 — a third of which it’s managed to raise in its first 24 hours.
Why We’re Excited: Horror classics get remastered all the time. Remakes like System Shock are exceedingly rare things that deserve our support. And more importantly, there’s an entire generation of gamers who never got to experience this thrilling series, and this remake aims to remedy that.
Release Date: Late 2017 (PC, XBO – Possibly Mac, Linux)


The System Shock reboot is a lot for a relatively modest-sized studio like Night Dive to handle, so it’s up to their partners at Underworld Ascendant developer Otherside Entertainment to take the reins on the first real sequel the series has seen in nearly two decades. Voice actress Terri Brosius will return to reprise her role as the rogue AI SHODAN, as will key members of the teams behind the first two games, including concept artist Robb Waters, who’s responsible for the villain’s new look (in the banner above).
Why We’re Excited: It’s a sequel to one of gaming’s most influential franchises that’s been co-developed by several of the developers of the first two System Shock games.
Release Date: TBA (TBA)

We haven’t learned much of anything since Death Stranding was unveiled at E3 earlier this month, but we know it originated from Kojima’s canned concept for Silent Hills and that it’ll star Norman Reedus.
Why We’re Excited: It has Hideo Kojima, Norman Reedus, and one of the strangest trailers I’ve ever seen. Excited doesn’t accurately describe how I feel about it — I’m curious more than anything.
Release Date: TBA (PS4, PC)
So, which of these sci-fi horror games are you most looking forward to?
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Editorials
The Mark of the Beast: The Lasting Impact of ‘The Omen’ at 50
Of the three films that make up the Diabolical Trinity of classic religious horror films—Rosemary’s Baby (1968), The Exorcist (1973), and The Omen (1976)—The Omen is the most purely entertaining.
While Rosemary’s Baby digs into the societal shifts of the 60s and The Exorcist explores spiritual tensions between faith and doubt in an ever-shifting world, The Omen seems most interested in just telling a thrilling story. It achieves this by blending two major trends of the 1970s, the devil movie and the paranoid thriller, into one crackling adventure yarn. In the process, The Omen has sparked fear and curiosity about what could happen in the “end times” if such events are to occur.
After seeing The Exorcist, producer Harvey Bernhard contacted writer David Seltzer and said something along the lines of, “Hey, write me one of those.” Seltzer, having never read the Bible, thought it would be an interesting challenge, so, according to various interviews, he read the Bible and several commentaries in search of a story. Then he stumbled upon a passage in the book of Revelation, the image of a great Beast rising out of the sea, that sparked his imagination. In the commentaries, he found that the sea represented politics in some interpretations of the text, and he began building his story on that foundation.
Seltzer has told this story often, and I am inclined to believe him. However, from there, much of the theological-sounding lore of The Omen was created purely by Seltzer. Many of the ideas surrounding The Antichrist in the film appear to be drawn much more from the pop-eschatology sensation of the 1970s, The Late Great Planet Earth by Hal Lindsay, than any Biblical source.
Lindsay’s book was the bestselling nonfiction book of the 1970s and re-popularized views of the “last days” that had been dying along with fundamentalism for decades, namely Dispensationalism, Millennialism, and the Pre-Tribulation Rapture. In dispensationalism, history is broken into several epochs of time (or dispensations) that culminate in the return of Christ and his thousand-year (millennial) reign.
Before this return, a seven-year Tribulation will occur in which the Antichrist comes to power and persecutes all who oppose him, culminating in a battle between the forces of good and evil at the valley of Megiddo, usually called Armageddon. Of course, in this worldview, the true believers in Jesus will be lifted out, or raptured, before all this takes place. Since the publication and popularity of The Late Great Planet Earth, this has been the prominent belief in Evangelical and Fundamentalist Christian circles, though Roman Catholic, Orthodox, and mainline Protestant denominations largely reject it.
Lindsay also did something unique that had not been the case even in dispensationalist circles before him—he posited that the creation of the modern state of Israel in 1948 started the countdown to Armageddon. Fans of the film will immediately realize where Seltzer ran with this idea in the first line of the poem created for the movie: “When the Jews return to Zion…”
Damien Thorn and the Creation of Horror’s “Innocent Villain”

Seltzer’s next inspiration focused on the idea of the Antichrist as a child, what he would call the film’s “innocent villain.” In watching The Omen, it is readily apparent that Damien Thorn (Harvey Stephens) does not really do anything evil beyond a bit of normal kid mischief. Even the moment in which Damien knocks Kathy Thorn (Lee Remick) over a second-floor railing can be read as an accident orchestrated by Damien’s diabolically connected nanny, Mrs. Baylock (Billie Whitelaw). The film takes this idea of the innocent villain a step further by casting Gregory Peck, best known for playing arguably the greatest father in film history, Atticus Finch in To Kill a Mockingbird (1962), as Damien’s earthly father, an element that greatly satisfied Seltzer.
The New Testament itself says very little about the Antichrist and certainly nothing about his childhood. In fact, the word antichrist is used twice (1 John 2:18 and 2 John 7 for the curious) and refers to groups of people, not a particular person. There is also a passage in 2 Thessalonians 2:1-12 in which the writer (usually attributed to Paul) discusses “The Man of Lawlessness” who will “exalt himself over everything that is called God” and “proclaim himself to be God.”
Then there is the Beast of Revelation chapter 13 with “seven heads and ten horns” that Seltzer latched onto, which has been interpreted in a multitude of ways over the centuries. Powerful people throughout history, from Charlemagne, various Popes during the Protestant Reformation era, Napoleon and Hitler, to modern politicians, including Ronald Reagan, Bill Clinton, Vladimir Putin, Barack Obama, and Donald Trump, have all had the label placed on them by various circles. Even religious leaders like Billy Graham have not escaped being called the Antichrist.
Lindsay and modern dispensationalists are certain the Antichrist will be a 21st-century individual as they are equally certain that the Rapture, Tribulation, and return of Christ are imminent, likely within their lifetime. Many scholars and theologians, however, interpret these passages as symbolic representations of the Roman Empire and the first-century Caesars who persecuted, tortured, and murdered Christians and Jews who refused to submit to Imperial rule and worship them as gods. For example, that the Beast from the sea in Revelation has seven heads is symbolic of the famous seven mountains of Rome, with the 10 horns referring to rulers and magistrates of the Empire.
But this is all really of no matter to Seltzer and the story of The Omen. Instead of being concerned with any historical or theological accuracy, he instead built his own lore, which sends Robert Thorn and photographer Keith Jennings (David Warner) on a globetrotting investigation into the nature of the Antichrist and how to stop him. Some of this lore includes the child being born of a jackal, the reaction of animals, the protective cult that arises around Damien, the daggers of Megiddo, and maybe most interesting of all, the peculiar flaws in Jennings’s photographs that presage the ways certain individuals will die.
All these aspects are where the paranoid thrillers come in, as films like Blow Up (1966), Z (1969), The Conversation (1974), The Parallax View (1974), 3 Days of the Condor (1975), and All the President’s Men (1976) were all the rage at the time. Especially in the wake of the Watergate scandal, the idea of journalists (like Jennings) as ordinary heroes who could bring down the powerful, nefarious forces in the world was exactly what audiences craved. And what greater hidden evil force was there than the Devil? This is also why the device of the daggers of Megiddo is so important to a movie like this. If Damien is indeed the Antichrist, there must be a way to stop him, though in the Biblical text, the only power capable of destroying the Devil is God Himself.
The Mark of the Beast, 666, and the Film’s Most Famous Religious Symbolism

The piece of lore created for the movie with the most solid Biblical grounding is the Mark of the Beast. Revelation describes a mark on the forehead or hand of those who worship the Beast and his image. Again, this is symbolic language differentiating those who belong to the power of the Roman Empire and those who belong to Christ, who have the Mark of the Lamb. In Seltzer’s hands, the mark is very literal, a birthmark that is borne by not only the Antichrist but all his followers, meaning they are marked from before birth as belonging to Satan, and there is no escaping it. This is all rather distressing to the priest Father Brennan (Patrick Troughton), who betrays his mark by warning Thorn about Damien and pays the price by memorably being impaled by a spire that falls from a church steeple after being struck by lightning.
Why is the mark three sixes? Again, this is drawn from a passage in Revelation that states that the Beast can be identified by calculating his number. In Biblical scholarship, this is believed to be the sum of the name of a man transferred into Hebrew numerology, a practice in which each Hebrew letter also represents a number. Using this method, the number of the name Caesar Nero, which many believe to be the most logical choice, is six hundred sixty-six. In the film and elsewhere, this number is changed to three individual sixes. According to the film, this represents the Diabolical Trinity (a designation also unique to the film) made up of Satan, the Antichrist, and the False Prophet. That Damien carries this unique birthmark under his hair convinces Robert that the child is the Antichrist, and it’s up to him to destroy him.
Part of what makes The Omen great is its ambiguity. Damien could be the Antichrist, or he could be at the center of a series of coincidences. Director Richard Donner stated in interviews that he believed Robert Thorn had gone insane by the end of the film, which, to Donner, is the only explanation for why Thorn would attempt to kill an innocent child. However, that enigmatic smile in the final shot suggests that Damien does embody a spirit of great evil. The sequels, however, all but erase this ambiguity.
In audiences, The Omen sparked a renewed interest in the concept of the Antichrist and the dispensationalist interpretation of the end times that continues to echo throughout the last five decades. Around the time of the film’s release, even Elvis Presley was photographed brandishing a paperback copy of Seltzer’s novelization. Dispensationalist authors like Hal Lindsay, Tim LaHaye, and John Hagee have made millions publishing books and giving lectures about the Antichrist and the end of the world.
The Legacy of The Omen, 50 Years Later

Though A Thief in the Night (1972) preceded The Omen in initial release, it gained quite a resurgence (along with the ability to create three sequels) in the wake of the popularity of The Omen and went on to scar the psyches of Evangelical children for decades. Hal Lindsay was also able to release a film version of The Late Great Planet Earth in 1978, complete with narration and a brief onscreen appearance from Orson Welles.
In the 1990s, the Left Behind series became a cultural phenomenon, spawning twelve books in the core series, a YA spinoff series, video games, and a movie series (2000-2005) starring Kirk Cameron. A bigger studio adaptation of the first book was released in 2014, starring Nicolas Cage. 20th Century Fox and The Omen got in on the renewed “end-of-the-world” vigor by releasing a remake of the original film on June 6, 2006. The franchise was revived once again in 2024 with The First Omen, which explores ideas of the Antichrist and the motivations of those in power in our current religious, social, and political context.
But despite all the sequels, spinoffs, rip-offs, remakes, and “end times” money grabs of the last 50 years, the original version of The Omen remains untouchable. Its greatest strength is that it seeks, first and foremost, to entertain. And it does so admirably.
After half a century, its influence can be felt in horror, the culture at large, and even in various faith circles. It is a testament to the power of story and film that, consciously or unconsciously, fans of The Omen and those who have never seen it alike are, to this very day, marked by the Beast.

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