Editorials
Our Most Anticipated Sci-fi Horror Games
It’s odd that a genre like science fiction would have so much trouble capturing our imaginations, when its imaginative by its nature. It covers some objectively awesome topics, from our always evolving technology to space travel and impossible encounters with extraterrestrial beings. Its fascinating, mind-bending stuff.
Sci-fi has always struggled to deliver hit franchises at the same frantic pace as the competition, with their apocalyptic wastelands populated by hordes of the undead, isolated mansions haunted by restless spirits and elaborate traps built by clever sociopaths. And yet, the genre has only managed to produce a handful of short-lived hits in series like Doom and Dead Space — their relative rarity offset by the disproportionately greater impact these games often have on the rest of the horror genre.
This woefully underappreciated genre has enjoyed a small resurgence in the last few years — particularly among indie developers — led by Alien: Isolation, SOMA, Stasis, Duskers and the ongoing revival of System Shock that have been working to pave the way for a new wave of exceptional-looking sci-fi horror games like the these.
Crowdfunded | Lovecraftian | Zombies | Virtual Reality

Phantaruk is likely to be the first game on this list to come out. Or it might not, since none of the following titles have been given firm release dates as I write this. Polish developer Polyslash has spent more than two years building the game and the gargantuan spaceship in which it takes place.
Why We’re Excited: There’s real potential in its narrative and the themes it boldly tackles, like transhumanism and existentialism.
Release Date: August 2016 (PC, Mac, Linux)

NYVYE Studios’ beautiful horror game P.A.M.E.L.A. may be the most visually stunning game on this list, in part, because of its bold use of color. The environments remind me of the splashes of color that made the environments in Mirror’s Edge so delightful to look at, only the city of Eden appears to take place much further into the future. That name is horribly misleading, by the way, as the word ‘Eden’ is rarely conjures images of failed dystopian worlds infested by humanoid creatures.
Did I mention the Halo-inspired plasma sword, because P.A.M.E.L.A. has that too.
Why We’re Excited: The enemies we’ve seen (so far) haven’t looked particularly original, but the vivid world they inhabit more than makes up for that. Eden is neon nightmare eye candy, and I’m itching to spend some time in it.
Release Date: Fall 2016 (PC)

The Brotherhood is expanding on the frightening world they first realized in the isometric horror game Stasis, which also happens to serve as the foundation for its latest standalone chapter, Cayne. The game revolves around Hadley, a new mother who wakes up in a seemingly abandoned medical facility that’s been turned into a crime scene. It’ll take about as long as a feature-length film to finish, and it benefits from the Unity 5 engine — Stasis used Unity 4 — so fans can expect an even prettier old-school adventure game when it releases later this year.
Why We’re Excited: It’s reminiscent of Dead Space, which its developer has confirmed to be a source of inspiration for it, and it’s a standalone expansion, so you don’t need to own Stasis to play it.
Release Date: Fall 2016 (PC, Mac)

Aliens haven’t been very scary for a long time, and that’s just wrong. It’s also why I’m thrilled that The Hum: Abductions — one of our most anticipated VR horror games — is a game that’ll eventually exist, because those wee grey bastards and their goofy jellyfish ships are going DOWN. Start sneezing into loaded squirt guns, just in case movies got something right about their weakness, and keep a close eye on your loved ones. No one is who they seem…
Why We’re Excited: It stars classic “grey man” aliens, big heads and all. I can’t even remember the last game about the horrors of an extraterrestrial invasion… Prey, maybe?
Release Date: Fall 2016 (PC, Mac, PS4)

A lack of updates on a game that was announced years ago can mean just about anything, but it’s rarely a good thing. And yet, just when I’m ready to give up on Lunar Software, they usually resurface with another look at their ridiculously scary-looking first-person horror game Routine. It’s been in development for a long time, and though absolutely normal for a team of three to have some difficulties overcoming the myriad obstacles of first-time games development, when it is ready to release, I hope the studio will be able to build up the hype this promising game has lost since its initial unveiling four years ago.
Why We’re Excited: Routine is heavily influenced by the roguelike genre, which can be seen in Lunar Software’s decision to get rid of the HUD, make death permanent, and offer no way to heal yourself should you happen to encounter of the horrors that lurks in that abandoned moon base.
Release Date: TBA 2016 (PC)

Bloober Team could’ve pursued an array of projects after the surprise success of their psychedelic horror game Layers of Fear, but they’ve decided to return to our favorite genre with the cerebral thriller Observer. The game was only revealed at E3 a few weeks ago, so details are scarce, but its first trailer had enough style and unease in its scant 36-second running-time to make a lasting impression.
Why We’re Excited: As much as I enjoyed Layers of Fear, it’s clear Bloober is a developer that’s willing to do something different. They’re experimental and different, and we could always use more horror games that favor strong storytelling over buckets of core.
Release Date: TBA 2016 (PC)

I am deeply impressed with how Night Dive Studios has handled the rights to the System Shock franchise. In just three years, the company has been strategic in their efforts to revive the beloved series. They eased into it with the well-made remaster System Shock: Enhanced Edition that renewed interest in the somewhat obscure survival horror series and laid the foundation for a more comprehensive remake of in next year’s System Shock reboot.
Night Dive turned to Kickstarter yesterday, seeking $900,000 — a third of which it’s managed to raise in its first 24 hours.
Why We’re Excited: Horror classics get remastered all the time. Remakes like System Shock are exceedingly rare things that deserve our support. And more importantly, there’s an entire generation of gamers who never got to experience this thrilling series, and this remake aims to remedy that.
Release Date: Late 2017 (PC, XBO – Possibly Mac, Linux)


The System Shock reboot is a lot for a relatively modest-sized studio like Night Dive to handle, so it’s up to their partners at Underworld Ascendant developer Otherside Entertainment to take the reins on the first real sequel the series has seen in nearly two decades. Voice actress Terri Brosius will return to reprise her role as the rogue AI SHODAN, as will key members of the teams behind the first two games, including concept artist Robb Waters, who’s responsible for the villain’s new look (in the banner above).
Why We’re Excited: It’s a sequel to one of gaming’s most influential franchises that’s been co-developed by several of the developers of the first two System Shock games.
Release Date: TBA (TBA)

We haven’t learned much of anything since Death Stranding was unveiled at E3 earlier this month, but we know it originated from Kojima’s canned concept for Silent Hills and that it’ll star Norman Reedus.
Why We’re Excited: It has Hideo Kojima, Norman Reedus, and one of the strangest trailers I’ve ever seen. Excited doesn’t accurately describe how I feel about it — I’m curious more than anything.
Release Date: TBA (PS4, PC)
So, which of these sci-fi horror games are you most looking forward to?
Crowdfunded | Lovecraftian | Zombies | Virtual Reality
Editorials
Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later
College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.
Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.
Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.
To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character.

Chris Makepeace and Robert Rusler in Vamp
The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.
Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.
If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.
Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

Grace Jones in Vamp
Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.
As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.
Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

Chris Makepeace, Billy Drago and Paunita Nichols in Vamp
Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.
In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.
The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partner “Squeak”, who looks like he was “fed through a combine harvester, and left as nothing more than a heap of mangled remains”. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires.

Lisa Lyon in Vamp
If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.
Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.
The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of a “comic nightmare in which just about anything that can go wrong does” come true, and it is very enjoyable.

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