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Remembering “Clock Tower 3”!

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Survival Horror has been making a comeback these past few years. With terrifying games like Outlast, Alien: Isolation and the unexpectedly brilliant Resident Evil 7, horror fans can rejoice once more with the largest selection of fright-inducing video games since the late nineties. However, with the increasing influx of interactive horror media, a few hugely influential franchises have unfortunately been forgotten. One of my personal favorite game series, Clock Tower, is sadly among them.

Clock Tower began as a 1995 Japan-exclusive Super Famicon cartridge, which was later ported to the PC and PlayStation. This innovative game was similar to classic point and click adventure titles, but with a horrific twist. As you progressed through the levels, collecting items and solving puzzles, you’d be chased around by a terrifying murderer wielding a giant pair of scissors (not unlike Cropsy and his garden shears from the 1981 slasher film The Burning).

With no real combat system to speak of, the player would be forced to flee from the iconic Scissorman, resulting in some of the most intense chase sequences in video game history. Naturally, the game was successful, resulting in a number of sequels, mostly for the PlayStation. The first of these sequels, also called Clock Tower, is fondly remembered as a gaming classic and considered by some to be the best game in the series, with a clever branching story and fear-inducing gameplay.

Familiar, isn’t it?

The next sequel, Clock Tower II: The Struggle Within initially seemed like more of the same, and was heavily criticized for not updating the archaic controls and interface, not to mention the disconnected plot. The game had its moments, with the same intense chases and brain-melting puzzles, but it’s still widely regarded as the worst in the series.

That brings us to what might very well be the strangest and possibly most creative game in this already peculiar franchise, 2002’s Clock Tower 3. Directed by the renowned Japanese filmmaker Kinji Fukasaku, of Battle Royale fame, this game is more of an original entity that borrows and adds to the Clock Tower formula rather than a proper sequel to the previous titles.

Set in modern day London, Clock Tower 3 follows the terrifying misadventures of Alyssa Hamilton, a fourteen-year-old girl who returns home from boarding school after receiving an alarming letter from her mother. From there, the story sprouts into nearly incomprehensible madness as Alyssa gets involved with serial-killer-possessing spirits, time-travel, and piano-playing ghosts, all the while searching for her mysterious mother and grandfather.

Breaking Clock Tower tradition, the gameplay here is more reminiscent of traditional survival horror titles like Silent Hill and Resident Evil, with suspenseful fixed camera positions and 3D controls and no trace of the original point and click interface. Although the game still lacks a traditional combat system (for the most part), enemy encounters are frequent, forcing you to find unconventional hiding places.

Boo!

The meat of the game consists in time-travelling to certain periods of history to solve puzzles, allowing the spirits of murder victims to head into the afterlife. As this is going on, you’ll naturally be pursued by a varied selection of possessed serial killers depending on the time and place. Unlike previous games, however, Alyssa is equipped with limited amounts of holy water to stun her enemies long enough for her to make a break for it.

These memorable (if somewhat exaggerated) antagonists are easily the best part of the game. Most of them are actually based on real life murderers, adding a supernatural twist that makes them even more menacing. The chase sequences here are honestly the best in the franchise, as the soundtrack and virtual camera placement make these scenes legitimately thrilling. This quintessential slasher movie experience of hiding in a closet or under a bed and helplessly observing as a masked maniac stalks you through the night is downright exhilarating. It’s really no surprise that so many modern games have borrowed this terrifying formula.

Clock Tower 3 is undoubtedly full of frights and clever design choices, but it’s still far from perfect. Hell, despite loving the hell out of this game, I’m not sure if I can even say that it’s “good”. I can get past the repetitive gameplay and occasional quirks, but then, there are several moments of mood-shattering absurdity that come close to breaking the game.

Once you’ve finished a level, Alyssa will be forced to confront these serial killers in one of the most bizarre examples of a boss fight in gaming history, as she undergoes a Sailor-Moon-esque transformation sequence and equips an ancient bow that fires magical arrows. These boss fights may be intense, but they’re undeniably stupid and destroy the haunting atmosphere of the rest of the game. That being said, I particularly love how the enemy health bar in these sequences is determined by their number of victims and the length of their prison sentence.

I wish I was making this up.

Nevertheless, when Clock Tower 3 works, it’s amazing, and many of these concepts demand revisiting in future games. When it’s not falling prey to its own ridiculousness, the game actually does a great job at emulating the thrills and atmosphere of a good slasher movie, which is why I love it so much.

Sadly, this game also marked the end of the official Clock Tower series, and survival horror as a whole eventually fell out of favor as well. There were a few spiritual sequels after this (with a new one called Remothered: Tormented Fathers still in development), namely Haunting Ground (which is amazing) and Nightcry (which isn’t), but the Clock Tower franchise is basically dead at this point. This is a damned shame as modern horror games owe so much to these games, but they still aren’t as revered as some other horror series.

Either way, despite some insane moments, Clock Tower 3 has a special place in my heart. Even if there’s never another game in the series, I’m glad that I can still pop this one into my dusty old PlayStation 2 and remind myself of a bygone era of survival horror.

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

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‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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