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Editorials

5 Video Games Written by Horror Movie Directors

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After surviving 10 plus hours in the nightmarish world of The Evil Within 2, there’s a surprising name that appears during the credits for the game’s lead writer; filmmaker Trent Haaga. If that name looks familiar, that’s because Haaga wrote the screenplays for the polarizing horror film Deadgirl and brutal indie darling Cheap Thrills. More recently, he wrote and directed the violent 68 Kill, released on VOD this year. In the spirit of amping up the scope of the first game, Tango Gameworks Shinji Mikami and The Evil Within 2’s director John Johanas teamed up with Haaga to build their story ideas into this sequel, streamlining the story into something more coherent.

It’s not the first time, though, that game developers have partnered with horror movie writers and directors to refine their game concepts into truly engaging, interactive storytelling. Who better to scare gamers than those who already know the genre well. Here are five more horror directors that stepped into the world of video games to deliver great horror gaming experiences:


J.T. Petty – Outlast and Outlast 2

Before scaring the pants off gamers everywhere, to the point where game developers launched a kickstarter for a “companion diaper” in case of fear induced accidents, Petty wrote and helmed Soft for Digging, straight-to-DVD sequel Mimic 3: Sentinel, pseudo-documentary S&Man, and creature feature The Burrowers. Petty’s themes in S&Man and The Burrowers run through Outlast’s narrative and tone, especially in terms of voyeurism and masochism. These first-person survival horror games see a journalist investigating one terrifying psychiatric hospital, where stealth is of the utmost priority. Instead of consuming ammo, the player must hoard batteries- you don’t want to be stuck in the dark in this nightmarish place.


Clive Barker – Clive Barker’s Undying

This first-person shooter, developed by EA, was designed and written by the prolific horror author. He even voiced the character of Ambrose Covenant, one of the creepy Covenant family members that lead character Patrick Galloway meets in his investigation of the Covenant estate. An atmospheric setting, Barker’s trademark visual designs, and a great story contributed to a worthy horror game that was well received by gaming outlets upon its release on PC in 2001. Unfortunately, sales didn’t reflect the fantastic scores, and it never made its way onto console. Barker would dabble in video games again in 2007 with first-person survival horror Jericho, but it didn’t fare as well.


James Gunn – Lollipop Chainsaw

Who better to handle a horror-comedy hack and slash video game starring a bubbly chainsaw toting cheerleader amidst a zombie invasion than James Gunn? Former Troma writer turned Marvel blockbuster director already proved a knack for injecting life in the zombie sub-genre with his screenplay for 2004’s Dawn of the Dead. His blend of horror and comedy is perfection in the cult classic, Slither. In any other hands, Lollipop Chainsaw would have fallen flat. Though it did eventually get a bit repetitive from a gameplay standpoint, there’s no denying Gunn’s warped sense of humor made the game much more fun than it had any right to be.


John Carpenter – F.E.A.R. 3

FEAR 3

By the time the third entry in the popular first-person shooter game was announced, the already action-centric series had shifted further into its action leanings and away from the horror elements that made it so popular in the first place. So, in attempt to bring back the terror, horror master John Carpenter was brought in to work on the in-game cinematics and consult on the script that was co-written by Steve Niles (30 Days of Night). It turns out that it wasn’t so difficult to get Carpenter on board; he’s a huge fan of video games and had played through the first two games in the franchise. Ironically, though a great shooter, F.E.A.R. 3 failed to deliver the chills, but knowing Carpenter was involved is still super cool.


Larry Fessenden – Until Dawn

Longtime indie horror mainstay Larry Fessenden has acted, produced, written, and directed for over 30 years. His production company, Glass Eye Pix, can be counted on to produce unique independent features, many of which are elevated by fantastic cameos by Fessenden. Even with his extensive work in cinema, he still wasn’t the most obvious choice in penning what became the biggest horror game of 2015; Until Dawn. The choose your own adventure type of survival horror was dependent upon a compelling story, one that Fessenden and co-writer Graham Reznick delivered in spades. A group of teens trapped on a mountain with a killer on the loose becomes so much more in Fessenden’s capable hands. Even better? He appears in the game as well, as the Flamethrower Guy, one of the most intriguing characters in the narrative. Thanks to Fessenden and his writing partner, Until Dawn became the game that left fans clamoring for me. Even two years later.

Horror journalist, RT Top Critic, and Critics Choice Association member. Co-Host of the Bloody Disgusting Podcast. Has appeared on PBS series' Monstrum, served on the SXSW Midnighter shorts jury, and moderated horror panels for WonderCon and SeriesFest.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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