Editorials
4 ‘Clayface’ Trailer Details That Put Fan Fears to Rest with Comic Ties and Body Horror
I was never against Sony’s initial idea to produce solo movies based on Spider-Man’s most memorable supervillains. After all, a hero is only as good as his Rogues’ Gallery is intimidating, so it stands to reason that there were plenty of dark stories to tell here.
While rushed productions like Morbius and Kraven the Hunter didn’t quite turn out as I had hoped, it’s a relief to see James Gunn and the DC Extended Universe learn the right lessons from Marvel’s flops by investing in supervillain stories that aren’t afraid to step into the horror genre.
The new trailer for James Watkins’ upcoming Clayface movie is a great example of this, as the new footage confirms our suspicions that the movie is set to be a full-on piece of body horror focusing more on telling a standalone scary story than setting up a brand.
With that in mind, I’ve decided to take a closer look at the trailer in order to find out what we can expect from this highly anticipated comic-book adaptation from hell.
So without further ado, here are four things we learned from the new Clayface trailer!
4. Matt Hagen is a Club Vesuvius Regular

A seedy nightclub owned by “former” mobster Johnny Sabatino, the comic books have established Club Vesuvius as a hotspot for criminal activity and metahuman action since 2009. Throughout the years, the club has seen everything from an attempted arson by Firefly to magical acts performed by Zatanna herself.
The trailer for Clayface appears to suggest that Vesuvius will feature prominently in this story as well, as the footage shows us several shots of Hagen (Tom Rhys Harries) casually attending the club as well as a couple of more concerning moments where Gotham City Police roll up to the establishment to deal with some kind of emergency.
3. The Movie Will Not Adapt Any Single Specific Comic

As I mentioned before in my Clayface primer for horror fans who aren’t all that familiar with the character, the initial teaser for the film had me convinced that the project would be more of an adaptation of Batman: The Animated Series’ two-part episode Feat of Clay rather than any specific comic-book.
This latest trailer has only confirmed my suspicions, with Hagen’s predicament here feeling much more in line with Marv Wolfman and Michael Reaves’ sympathetic vision of the character than the more traditional criminal that we usually see in the comics. That being said, I’m curious to see how the filmmakers intend to connect this tragic version of Clayface to the more unpleasant monster we saw in Creature Commandos now that it’s been confirmed that these are indeed the same person.
2. James Watkins is Combining Practical and Digital Effects

I’ll always prefer a well-executed practical effect over CGI simply because the former is closer to the stage magic that inspired early moviemaking. That being said, there’s an undeniable artistry to well-crafted visual effects, and I’d argue that a character like Clayface requires the best of both worlds in order to be convincingly brought to life on the big screen.
I’m clearly not the only one who thinks so, as the trailer has shown us that Watkins is combining digital imagery with prosthetics and plenty of flesh-colored goop to depict Hagen’s unique brand of monstrous body horror. James Gunn had already promised us that the film would feature plenty of old-school practical effects wizardry, so it’s exciting to see that this approach in action.
1. Hagen Will Eventually Transform into Clayface’s Iconic True Form

In the comics, whenever Clayface isn’t pretending to be someone else, the character spends most of his time in his “natural” form resembling a gigantic golem-like monster. This look has certainly evolved over the years, but, at this point, most artists have settled on a vaguely humanoid shape accompanied by a gaping maw (though the villain’s terrifying re-imagining in DC’s Absolute Universe is a bit more complicated than that).
While fans were initially skeptical regarding whether or not the upcoming adaptation would even feature this admittedly outlandish design, the trailer has basically confirmed that Hagen’s condition will get progressively worse until he finally resembles the hulking monstrosity from the comics!
Be sure to comment below if you think we overlooked any interesting details in the trailer, and keep in mind that Clayface will be hitting theaters on October 23.
Books
Despite Treading Familiar Territory, ‘Ravenloft: The Horrors Within’ Provides a Wealth of Gameplay [Tabletop Terror]
I’ve been running tabletop RPGs for several years now, but I’ve never actually run the most iconic of them all, Dungeons & Dragons. Sure, I’ve played it more than any other game, but the setting and genre aren’t something that makes me want to pick up the GM guide and set up my own campaign to run players through. Any time I run games, I stick to horror or sci-fi games that align more with my interests, both mechanically and thematically.
The closest I ever got to wanting to run D&D was after my party played the Curse of Strahd campaign in fifth edition. The Ravenloft setting was perfect for me, forcing our intrepid band of heroes to face down all sorts of vampires, werewolves, and other things that go bump in the night. One of my all-time favorite moments as a player was entering someone’s home, slowly realizing she was a witch, and pushing her into an oven “Hansel and Gretel” style before she could spring her trap. Leaning into the horror got my mind racing with the possibilities for a campaign, but nothing ever came of it.
Recently, Wizards of the Coast released Ravenloft: The Horrors Within for the latest edition of D&D, revamping the legendary setting for the updated ruleset. While I still have plenty of games I would turn to first for spooky roleplaying games, after flipping through the book, I was impressed with the wide range of horror that the new setting manual allows for. To be clear, this isn’t a beat-by-beat campaign book with full prep for a long-running adventure, but rather a series of settings, creatures, villains, and character creation options that can be added to the world, allowing you to explore the darker side of D&D.
Character Options With a Horror Twist

The introduction of The Horrors Within outlines the main narrative concept of the book, the Domains of Dread. These are isolated areas that can be accessed by traversing through mysterious mists. Each domain has a Darklord, who is both a ruler and prisoner in the land. Their domain acts as a dark reflection of their past in a way that makes for a cohesive space that’s backed up by interesting character drama.
While much of the book is dedicated to GM-facing tools for creating a horror campaign within the Domains of Dread, the first chapter is all about new subclasses for players to use as their characters level up. There’s not a new one for every class, only seven of them, but they do add some supernatural flavor to the traditional character archetypes, along with smartly thought-out mechanical additions. None of them are terribly game-changing in my opinion, but they do help you create characters that feel like they are becoming monsters themselves. My favorite of these is the Reanimator subclass for the artificer, who assembles corpses into undead companions that can help you out.
The book also has a bard that summons ghosts, a cleric who worships the forces of death, a ranger who communes with dark creatures, a rogue who gets trinkets from the dead, a sorcerer who draws power from the shadows, and a warlock who made a pact with an undead patron.
To round out character creation, there’s a new set of horror-tinged backgrounds and species to layer on top of your character. Variants of werewolves, vampires, and zombies are now available to you, in addition to some fun concepts like paranormal investigator and spirit medium. While none of these excite me a ton on their own, I can see the possibilities forming in my mind as I come up with different ways to mix and match the classes, backgrounds, and species, making it enticing for players who are looking for creepier ways to build their new character. It doesn’t elevate the class creativity to something along the lines of Heart: The City Beneath or Mork Borg, but it’s definitely more flavorful than the standard D&D archetypes I’ve been using for years.
Darklords, Domains, and Dark Gifts

As you level up, you’re given access to a new set of feats called Dark Gifts. These can be bestowed on you from the GM at narratively interesting points, or can be selected any time you would gain a feat from the origin category. These are once again very thematic, combining mechanics and fiction in clever ways, but importantly, they come with a price to be paid when you roll a critical failure.
For example, the Gathered Whispers feat allows you to not only cast Message, but also to use a reaction to summon spirits to defend you when you would be hit by an attack. As a cost, if you roll a one, the haunting voices get so loud that you need to make a saving throw or take the condition deafened. I’m always in favor of a tabletop RPG making failure more interesting, so this is a step in the right direction for me personally, and I would love to see the concept pushed even further, especially with the focus on horror.
The bulk of the book, about half of the page count, is spent outlining the various domains of Ravenloft and their associated Darklords. This chapter is extremely thorough, highlighting the various horror subgenres and hallmarks that each domain explores so you can find one that aligns with the story you are trying to tell. Want to do something about gothic horror and political intrigue? Send your party to Borco and have them caught in the battle between the two Darklords, Ivana Boritsi and Ivan Dilisnya. Looking for a dark fantasy adventure about doomed quests and cursed items? Then you’ll want to use the Shadowlands, where the sentient sword Ebonbane torments would-be heroes.
Is your group begging for cosmic horror? Well, among the Domains of Dread in this book is Innsmouth itself, giving you the tools to put your players against the ultimate Lovecraftian evil, Cthulhu. There are sixteen fully-realized domains in here, as well as about two dozen others with brief, but still intriguing descriptions. I wouldn’t say any of them are mind-blowingly creative, but they certainly push the limits of what I’m used to seeing in D&D, with lots of options to explore your subgenre of choice.
While they don’t lay out full, beat-by-beat campaigns for each of the locations, there’s definitely enough information here to get the gears turning on hooks to draw the player in. There are several points of interest laid out for each domain, as well as a full history of the area and the associated Darklord. Each Darklord also has a full stat block, preparing you to craft that epic boss fight when the time comes. My favorite part of each entry is the suggested campaign overview, which outlines ideas for what characters should be doing during specific level ranges.
These are only about a page long, but they also come with plans for a full mini-adventure within that overview, complete with NPCs, plot twists, and often a map for you to use at the table. I’m a big proponent of the GMing philosophy of “draw maps, but leave blank spaces,” so while some may be disappointed that there’s not more detailed prep contained in this chapter, this is just the right amount of info for me to start creating my own campaign.
A Worthy Collection of Horrors

The following two chapters are focused on giving you the tools to start writing your own campaigns within the Ravenloft setting, providing solid advice for how to think about how you want the horror to manifest at your table. Given how goofy players can get at the table, it can be hard to maintain an atmosphere of menace between friends, but the tips and tricks in these chapters are a great start. Ravenloft: The Horrors Within also gives you the framework to build your own domains and darklords to tell the story that you want to tell, including tables to roll on to help you generate ideas.
To round out the book, the final chapter is a bestiary full of horrors to throw at adventurers. They all still end up getting broken down into D&D mechanics, so they aren’t anything extremely wild and out there, but there are some gnarly creatures rendered in compellingly moody artwork. My personal favorites were the Boneless, an animated skin of a flayed corpse, the cleverly named Carrionette, a doll animated by sinister magic, and the Relentless Killers, a series of supernatural murderers that take inspiration from slashers. Included among the monsters are some good NPCs that can be worked into your campaigns, either as friend or foe. It’s not as clever as the surreal monsters in Mothership or as truly horrific as the terrors outlined in Mork Borg, but these are definitely some of D&D’s darkest creations, allowing you to weave horror into your standard encounters.
There are definitely games better equipped to do horror in tabletop RPG form, but if you’ve got a group of players who love D&D and don’t want to try a new system, this setting book is the best way to inject the horror you’re looking for into the classic game. Not only does it lay out a wealth of options for you to pull from, between the domains, darklords, and monsters, it also provides you the tools to come up with your own ideas to prepare compellingly terrifying campaigns of your own.
Even if it sticks to well-worn genre tropes, any horror-loving GM will get a kick out of flipping through this book and seeing how their favorite subgenres have been translated into the world of Dungeons & Dragons.
Ravenloft: The Horrors Within is available now from D&D Beyond in Digital and Physical versions.

Follow along for more Tabletop Terror, a monthly column highlighting roleplaying games new and old.

You must be logged in to post a comment.