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[Review] “Friday the 13th: The Game” is a Killer Use of a Licensed Property

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Fox is cornered in the barn. She’s the last one left. Everyone else is dead. Lightning flashes, followed by the crash of thunder. Harry Manfredini’s score rises as Jason runs in, ax in hand. Fox climbs out a window and sprints for the nearest cabin. She enters the structure and bars the door behind her. Jason appears outside a window and shatters it. He moves to another window and breaks that one, too. Then he disappears as the VHS tape skips, showing signs of wear. Fox picks up a machete and paces back and forth.

Where is he?

Without warning, Jason walks through the barred door, smashing it into pieces. Fox dives out a window, injuring herself in the process. She limps through the rain, keenly aware that she is about to die. Jason approaches, the music rising again. Fox makes one last stand and swings the machete into Jason, stunning him. It only buys her a few seconds and when he approaches again, this time she’s defenseless. Jason picks up Fox and crushes her in a bear hug.

Jason stomps back to his shed, where his mother’s voice calls him to the candlelit shrine he built for her severed head.

Beat for beat, this sounds like a Friday the 13th movie; like maybe some lost version of Part 3. But it’s not. It’s the tail-end of a round of Friday the 13th: The Game, and a shining example of why it’s the greatest use of a licensed property in the history of gaming.

Video games based on licensed properties generally have a bad reputation because there’s a lot of bad stuff out there. The most famous early example of this is E.T. the Extra-Terrestrial for the Atari 2600 although, if you want to talk about horror specifically, The Texas Chain Saw Massacre for the Atari 2600 was also a very real thing. (To be fair, The Texas Chain Saw Massacre was never buried in a New Mexico landfill, though it probably should have been)

The point is, licensed video games are too often hastily designed shovelware with our favorite intellectual properties slapped on them in order to make a quick buck. That’s why when a truly inspired licensed game comes along, conversations surrounding it are typically cushioned in assurances of “No really. It’s actually pretty great.”

Anybody who has played Friday the 13th: The Game and then tried to sell somebody else on it knows what I’m talking about.

And ‘pretty great’ doesn’t even really do it justice; that’s a tempered description I would use in order to avoid hyperbole. The exact terminology I inevitably settle on in any extended discussion about Gun Media’s first game is ‘the greatest use of a licensed property in the history of gaming.’

I’m very particular about this specific language. I’m not saying ‘the greatest licensed game in the history of gaming’ because that’s a bold claim up for a heated debate. If people wanted to draw lines in the sand, many would probably argue for Batman: Arkham Asylum or Spider-Man 2 if for no other reason than these were robust triple-A titles, each fully playable on Day 1. Friday the 13th: The Game, on the other hand, is an indie title with some notorious growing pains coming out of the gate. I’m saying ‘the greatest use of a licensed property’ because growing pains aside, no IP has ever been treated with this sort of slavish devotion and reverence.

The immediate presentation alone is impressive. From the opening Gun Media tag, which is manipulated to give the appearance of having been recorded on a VHS tape of questionable quality, to the Harry Manfredini score playing gently over the main menu, you immediately feel drawn into the series’ 80’s-era prime. But that’s just nostalgia-feeding sleight-of-hand, right? The true measure of whether a licensed property does justice to its source material is in what happens after the game starts.

Most people probably know the premise behind the game at this point, but if you don’t, one player is Jason Voorhees, seven players are camp counselors, and they’re thrown together into various locations from the Friday the 13th movies. Jason’s mission is brutally eviscerate the counselors, and the counselors’ mission is to avoid that fate via escape, killing Jason, or simply running out the clock.

A major criticism of this game is that if you want to play specifically as Jason, the odds are stacked against you. In a full game, you’ve got a one-in-eight chance of spawning as Voorhees. And it makes sense people would want to play as him; he’s a lot of fun to play. His robust power set includes teleporting around the map, sneaking up on counselors, and smashing through walls, making him a virtual death god, and raining terror down upon your nearly defenseless opponents is a joy. Of course, if you’re playing as Chad and your sole special ability is to rock a cardigan, it might seem like Jason is a bit overpowered. But that’s kind of Jason’s whole thing, so what might feel like a broken balance issue in any other game feels entirely appropriate within the context of the franchise. Throw in Kane Hodder in a mocap suit and a plethora of recognizable skins representing Jason’s various incarnations and the murderous man-child has never been better depicted outside of film.

But as much fun as playing as Jason is, the satisfaction of seeing near-helpless victims bodied because they wandered onto the wrong campground is only a part of the cinematic Friday the 13th experience. The rest is the thrill of seeing near-helpless victims almost get bodied because they wandered onto the wrong campground, but live to tell about it. And that’s where the counselor side of the game comes in.

If you can set aside that momentary disappointment you might feel when you spawn as a counselor instead of Jason, and really let yourself become immersed in the world Gun Media has painstakingly created, this is the closest you will ever get to living (or dying) through one of these movies yourself. The urge to survive is strong, and being on the wrong end of a Friday the 13th chase sequence is a harrowing experience. Once Jason comes near you – and that incredible, iconic score lets you know it – you only have so many ways to prolong your life, and most of the time it’s going to boil down to putting distance between yourself and an unstoppable murder machine. Run. Jump through windows. Bar doors. Set traps. And this stuff only buys you seconds at a time. But if you can keep it up long enough, you might just be one of the few who makes it to the end. It’s a nerve-shattering experience worthy of the franchise. I’ve put a hundred hours into the game and when Jason is at my heels, my stamina is low, and the nearest cabin is still fifty yards away, my heart still pounds. It’s that good.

But that’s just the gameplay. It’s true, if you slapped different music and skins onto the game it’d still be solid. But the unmitigated fanservice is what makes it such an astounding use of the property. The little details, like the inclusion of Tommy Jarvis, or Pamela’s sweater, or the infamous Ki ki ki ma ma ma audio cue aren’t just random references. They – along with almost everything else – are not only used in ways that make logical sense within the series’ established lore, but also in ways that service the gameplay itself. One dead player can respawn as Tommy if he’s been called over a radio. Pamela’s sweater can be used to distract Jason long enough to set him up for a killing blow. Even the Ki ki ki ma ma ma signals to players Jason’s acquisition of another ability. For the real sticklers, there are calendars on the walls indicating the current date is actually the 13th, and it’s Friday. The game is soaked with that sort of detail and goes to great lengths to successfully recreate everything the series is known and loved for.

If you’re a fan of the Friday the 13th series, and you’ve been sketchy on the game because licensed games have a bad reputation, or because you’ve heard it’s got some issues, I hear you. I had the same doubts. And the game still isn’t without its issues. You’ll still encounter random bugs, though nothing like at launch. It’s best played with people you know because otherwise, you’re going to run into a Jason that screams homophobic slurs at you. But Gun Media is still updating and improving it all the time. They just added Fox, Part IV Jason, the Jarvis house, rain effects, and coming down the pipe is some kind of new ‘Who’s the killer’ Paranoia mode inspired by Roy in Part V. It’s a great game that just keeps getting better, and is the kind of faithful adaptation fandoms wait forever for and almost never see.

No, really. It’s actually pretty great.

Editorials

‘Immaculate’ – A Companion Watch Guide to the Religious Horror Movie and Its Cinematic Influences

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The Devils - Immaculate companion guide
Pictured: 'The Devils' 1971

The religious horror movie Immaculate, starring Sydney Sweeney and directed by Michael Mohan, wears its horror influences on its sleeves. NEON’s new horror movie is now available on Digital and PVOD, making it easier to catch up with the buzzy title. If you’ve already seen Immaculate, this companion watch guide highlights horror movies to pair with it.

Sweeney stars in Immaculate as Cecilia, a woman of devout faith who is offered a fulfilling new role at an illustrious Italian convent. Cecilia’s warm welcome to the picture-perfect Italian countryside gets derailed soon enough when she discovers she’s become pregnant and realizes the convent harbors disturbing secrets.

From Will Bates’ gothic score to the filming locations and even shot compositions, Immaculate owes a lot to its cinematic influences. Mohan pulls from more than just religious horror, though. While Immaculate pays tribute to the classics, the horror movie surprises for the way it leans so heavily into Italian horror and New French Extremity. Let’s dig into many of the film’s most prominent horror influences with a companion watch guide.

Warning: Immaculate spoilers ahead.


Rosemary’s Baby

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The mother of all pregnancy horror movies introduces Rosemary Woodhouse (Mia Farrow), an eager-to-please housewife who’s supportive of her husband, Guy, and thrilled he landed them a spot in the coveted Bramford apartment building. Guy proposes a romantic evening, which gives way to a hallucinogenic nightmare scenario that leaves Rosemary confused and pregnant. Rosemary’s suspicions and paranoia mount as she’s gaslit by everyone around her, all attempting to distract her from her deeply abnormal pregnancy. While Cecilia follows a similar emotional journey to Rosemary, from the confusion over her baby’s conception to being gaslit by those who claim to have her best interests in mind, Immaculate inverts the iconic final frame of Rosemary’s Baby to great effect.


The Exorcist

Dick Smith makeup The Exorcist

William Friedkin’s horror classic shook audiences to their core upon release in the ’70s, largely for its shocking imagery. A grim battle over faith is waged between demon Pazuzu and priests Damien Karras (Jason Miller) and Lankester Merrin (Max von Sydow). The battleground happens to be a 12-year-old, Regan MacNeil (Linda Blair), whose possessed form commits blasphemy often, including violently masturbating with a crucifix. Yet Friedkin captures the horrifying events with stunning cinematography; the emotional complexity and shot composition lend elegance to a film that counterbalances the horror. That balance between transgressive imagery and artful form permeates Immaculate as well.


Suspiria

Suspiria

Jessica Harper stars as Suzy Bannion, an American newcomer at a prestigious dance academy in Germany who uncovers a supernatural conspiracy amid a series of grisly murders. It’s a dance academy so disciplined in its art form that its students and faculty live their full time, spending nearly every waking hour there, including built-in meals and scheduled bedtimes. Like Suzy Bannion, Cecilia is a novitiate committed to learning her chosen trade, so much so that she travels to a foreign country to continue her training. Also, like Suzy, Cecilia quickly realizes the pristine façade of her new setting belies sinister secrets that mean her harm. 


What Have You Done to Solange?

What Have You Done to Solange

This 1972 Italian horror film follows a college professor who gets embroiled in a bizarre series of murders when his mistress, a student, witnesses one taking place. The professor starts his own investigation to discover what happened to the young woman, Solange. Sex, murder, and religion course through this Giallo’s veins, which features I Spit on Your Grave’s Camille Keaton as Solange. Immaculate director Michael Mohan revealed to The Wrap that he emulated director Massimo Dallamano’s techniques, particularly in a key scene that sees Cecilia alone in a crowded room of male superiors, all interrogating her on her immaculate status.


The Red Queen Kills Seven Times

The Red Queen Kills Seven Times

In this Giallo, two sisters inherit their family’s castle that’s also cursed. When a dark-haired, red-robed woman begins killing people around them, the sisters begin to wonder if the castle’s mysterious curse has resurfaced. Director Emilio Miraglia infuses his Giallo with vibrant style, with the titular Red Queen instantly eye-catching in design. While the killer’s design and use of red no doubt played an influential role in some of Immaculate’s nightmare imagery, its biggest inspiration in Mohan’s film is its score. Immaculate pays tribute to The Red Queen Kills Seven Times through specific music cues.


The Vanishing

The Vanishing

Rex’s life is irrevocably changed when the love of his life is abducted from a rest stop. Three years later, he begins receiving letters from his girlfriend’s abductor. Director George Sluizer infuses his simple premise with bone-chilling dread and psychological terror as the kidnapper toys with Red. It builds to a harrowing finale you won’t forget; and neither did Mohan, who cited The Vanishing as an influence on Immaculate. Likely for its surprise closing moments, but mostly for the way Sluizer filmed from inside a coffin. 


The Other Hell

The Other Hell

This nunsploitation film begins where Immaculate ends: in the catacombs of a convent that leads to an underground laboratory. The Other Hell sees a priest investigating the seemingly paranormal activity surrounding the convent as possessed nuns get violent toward others. But is this a case of the Devil or simply nuns run amok? Immaculate opts to ground its horrors in reality, where The Other Hell leans into the supernatural, but the surprise lab setting beneath the holy grounds evokes the same sense of blasphemous shock. 


Inside

Inside 2007

During Immaculate‘s freakout climax, Cecilia sets the underground lab on fire with Father Sal Tedeschi (Álvaro Morte) locked inside. He manages to escape, though badly burned, and chases Cecilia through the catacombs. When Father Tedeschi catches Cecilia, he attempts to cut her baby out of her womb, and the stark imagery instantly calls Alexandre Bustillo and Julien Maury’s seminal French horror movie to mind. Like Tedeschi, Inside’s La Femme (Béatrice Dalle) will stop at nothing to get the baby, badly burned and all. 


Burial Ground

Burial Ground creepy kid

At first glance, this Italian zombie movie bears little resemblance to Immaculate. The plot sees an eclectic group forced to band together against a wave of undead, offering no shortage of zombie gore and wild character quirks. What connects them is the setting; both employed the Villa Parisi as a filming location. The Villa Parisi happens to be a prominent filming spot for Italian horror; also pair the new horror movie with Mario Bava’s A Bay of Blood or Blood for Dracula for additional boundary-pushing horror titles shot at the Villa Parisi.


The Devils

The Devils 1971 religious horror

The Devils was always intended to be incendiary. Horror, at its most depraved and sadistic, tends to make casual viewers uncomfortable. Ken Russell’s 1971 epic takes it to a whole new squeamish level with its nightmarish visuals steeped in some historical accuracy. There are the horror classics, like The Exorcist, and there are definitive transgressive horror cult classics. The Devils falls squarely in the latter, and Russell’s fearlessness in exploring taboos and wielding unholy imagery inspired Mohan’s approach to the escalating horror in Immaculate

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