Editorials
[Based on the Hit Film] Replaying ‘Jaws Unleashed’!
To this day I and many others have a fear of the ocean. That uncertainty about what could be lurking below you when you’re out there beyond the shallows. A helplessness born of being out of our element. The knowledge that there are things down there that might just graze a foot, but might also take a nibble at it.
This fear is probably more widespread than it should be because of that Summer of 1975 when a young punk named Steven Spielberg brought the terror of Jaws to cinemas and forever tarnished the rep of Great White Sharks and idiotic Mayors everywhere.
Bruce’s Digital History
Despite arriving at the infancy of video games, Jaws found itself in a digital form very quickly, albeit unofficially.
Atari had sought to license a shark-avoiding arcade game as a tie-in to the movie, but Universal Pictures did not accept. This did not stop Atari, who retitled it Shark JAWS (with the word ‘Shark’ deliberately made almost unreadable in the title) and published what is now believed to be the first ever movie tie-in video game (again, in a rather unofficial sense).
It would be another 12 years before we’d see ol’ Brucey in video game form, showing up on the NES in a loose tie-in based on the risible Jaws: The Revenge. It featured a snippet of John Williams score and focused on fighting not only the titular toothy one, but other angry sea creatures as well.
All adaptations followed one clear rule. It was the player vs the shark. It would be a staggering 19 years after the Nintendo Jaws title (and 31 years after the first Shark JAWS) before we had somebody turn around and say ‘Yeah, but what if you could be the shark?’
And lo, Jaws Unleashed was born, and the world was given a silly, over the top slice of shark power fantasy nonsense.
A Legend Unleashed

The developer to do it? Appaloosa Interactive, a developer founded in Hungary during the early 80’s and swimming in moderate success ever since on over 150 titles.
Appaloosa had experience not only with handling licensed game projects (The Lost World: Jurassic Park, Star Trek: Deep Space Nine – Crossroads of Time, and South Park among them), but also with ocean-based action as it was responsible for the Sega Genesis/Mega Drive Ecco the Dolphin games, perhaps the developer’s most notable work.
Jaws Unleashed, in a reverse of Shark JAWS, started life as an unlicensed shark game known as Sole Predator before gaining the Jaws license. The game was to be treated as a sequel to the original film, set 30 years after Brody blew Bruce into so many chunks. If Jaws: The Revenge had seemed like a daft idea for a story, then Appaloosa was going all out to make it seem somewhat sensible when the absurdity of Jaws Unleashed’s plot was detailed.
Amity Island is now thriving, the population is higher than it has ever been and corporations such as Environplus are boosting the local economy. What a perfect time to be a shark. And guess what? You. Are. Jaws! Which one I don’t know. Must be the shark equivalent of ‘John Smith’ as far as names go.

Jaws (you) rocks up at Amity Island and promptly eats the son of Environplus CEO Steven Shaw. Naturally, Shaw is a bit miffed about this and employs a shark hunter to eliminate you. Thankfully (for Jaws, not the many, many people he’ll end up chomping on) Michael Brody (yeah, keeping it in the family) manages to capture Jaws (not until after a few passes at the seaside buffet have been made by the hulking shark) and thanks to his research as a marine biologist, he discovers that it’s because of the sonic emissions coming off Environplus’ submarines that are making sharks a bit grumpy.
In a homage to the original film/lack of creative thought towards the plot, Brody tries to convince the Mayor of the problem. Of course, the Mayor ignores the warning because what could be more Jaws than that? His Royal Chompyness naturally escapes (getting his chomp on with a captive Orca along the way) and the game opens up. You’re now a shark in an open world with a fast n’ loose remit for destruction and bloodbaths, the potential is giddying.
Dead in the Water
The reality was unfortunately not quite so. Jaws Unleashed was born a glitch-ridden monster, with conventional mission structure often shoehorned in where it shouldn’t be applicable (human tasks clumsily-applied to a sodding Great White Shark). It also suffered from being needlessly pedestrian far too often for a game about eating things as a giant shark.
Yet when Jaws Unleashed embraced its sheer absurdity, it rose above its failings admirably. What was absurd about Jaws Unleashed exactly? Well, you could upgrade Jaws. Not with +7 armor and a sword of Smileyasonofabitch, but with abilities. The toothsome one could learn how to do moves like the ‘Body Bomb’ where Jaws would fling himself into the air at a ludicrous height and bomb back down on a target. You had to keep eating to prevent your health from diminishing (on top of regular damage).
During the hours you spend with Jaws Unleashed, you’ll see a shark catch and throw an explosive barrel at an oil pipeline on purpose. The result of which is the complete destruction of an Environplus refinery. Jaws also obliterates an undersea facility, eats the Mayor and Shaw, and to top it off, survives having a bomb dropped on him, having already been in close proximity to several explosions beforehand.

The game is utter nonsense and a technical garbage fire, but there’s a strange charm to its shonky daftness that sort of holds up to this day (albeit for ten minutes at best). It’s a procession of admirably stupid moments. Moments such as seeing a shark flip and twist in the air like it was in SSX Tricky. Or having to work out how to use key cards (solution: eat the guy with the key card). Or simply causing insane amounts premeditated carnage despite being a supposedly regular shark. The battles with other sea creatures are of interest, at least in fleeting terms. Jaws gets to battle other sharks, an orca, a blue whale and a giant squid along the way.
Critics weren’t particularly enamored with Jaws Unleashed at launch. The average score on PlayStation 2 was an underwhelming 52/100 (pretty much awful in the strange world of video game scoring). That didn’t stop it performing well commercially. Jaws Unleashed closed in on half a million sales over three platforms.
Jaws Unleashed is also sadly the final resting place for its developer. After 24 years in the business, Appaloosa Interactive ceased operations shortly after the release of Jaws Unleashed in 2006. For a developer best known for the elegant undersea adventures of Ecco the Dolphin, bowing out with a crude, over the top tale of a vengeance-driven shark feels somewhat ungracious.
Editorials
Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later
College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.
Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.
Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.
To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character.

Chris Makepeace and Robert Rusler in Vamp
The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.
Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.
If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.
Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

Grace Jones in Vamp
Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.
As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.
Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

Chris Makepeace, Billy Drago and Paunita Nichols in Vamp
Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.
In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.
The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partner “Squeak”, who looks like he was “fed through a combine harvester, and left as nothing more than a heap of mangled remains”. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires.

Lisa Lyon in Vamp
If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.
Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.
The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of a “comic nightmare in which just about anything that can go wrong does” come true, and it is very enjoyable.

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