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[Based on the Hit Film] Replaying ‘Jaws Unleashed’!

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To this day I and many others have a fear of the ocean. That uncertainty about what could be lurking below you when you’re out there beyond the shallows. A helplessness born of being out of our element. The knowledge that there are things down there that might just graze a foot, but might also take a nibble at it.

This fear is probably more widespread than it should be because of that Summer of 1975 when a young punk named Steven Spielberg brought the terror of Jaws to cinemas and forever tarnished the rep of Great White Sharks and idiotic Mayors everywhere.

Bruce’s Digital History

Despite arriving at the infancy of video games, Jaws found itself in a digital form very quickly, albeit unofficially.

Atari had sought to license a shark-avoiding arcade game as a tie-in to the movie, but Universal Pictures did not accept. This did not stop Atari, who retitled it Shark JAWS (with the word ‘Shark’ deliberately made almost unreadable in the title) and published what is now believed to be the first ever movie tie-in video game (again, in a rather unofficial sense).

It would be another 12 years before we’d see ol’ Brucey in video game form, showing up on the NES in a loose tie-in based on the risible Jaws: The Revenge. It featured a snippet of John Williams score and focused on fighting not only the titular toothy one, but other angry sea creatures as well.

All adaptations followed one clear rule. It was the player vs the shark. It would be a staggering 19 years after the Nintendo Jaws title (and 31 years after the first Shark JAWS) before we had somebody turn around and say ‘Yeah, but what if you could be the shark?’

And lo, Jaws Unleashed was born, and the world was given a silly, over the top slice of shark power fantasy nonsense.

A Legend Unleashed

The developer to do it? Appaloosa Interactive, a developer founded in Hungary during the early 80’s and swimming in moderate success ever since on over 150 titles.

Appaloosa had experience not only with handling licensed game projects (The Lost World: Jurassic Park, Star Trek: Deep Space Nine – Crossroads of Time, and South Park among them), but also with ocean-based action as it was responsible for the Sega Genesis/Mega Drive Ecco the Dolphin games, perhaps the developer’s most notable work.

Jaws Unleashed, in a reverse of Shark JAWS, started life as an unlicensed shark game known as Sole Predator before gaining the Jaws license.  The game was to be treated as a sequel to the original film, set 30 years after Brody blew Bruce into so many chunks. If Jaws: The Revenge had seemed like a daft idea for a story, then Appaloosa was going all out to make it seem somewhat sensible when the absurdity of Jaws Unleashed’s plot was detailed.

Amity Island is now thriving, the population is higher than it has ever been and corporations such as Environplus are boosting the local economy. What a perfect time to be a shark. And guess what? You. Are. Jaws! Which one I don’t know. Must be the shark equivalent of ‘John Smith’ as far as names go.

Jaws (you) rocks up at Amity Island and promptly eats the son of Environplus CEO Steven Shaw. Naturally, Shaw is a bit miffed about this and employs a shark hunter to eliminate you. Thankfully (for Jaws, not the many, many people he’ll end up chomping on) Michael Brody (yeah, keeping it in the family) manages to capture Jaws (not until after a few passes at the seaside buffet have been made by the hulking shark) and thanks to his research as a marine biologist, he discovers that it’s because of the sonic emissions coming off Environplus’ submarines that are making sharks a bit grumpy.

In a homage to the original film/lack of creative thought towards the plot, Brody tries to convince the Mayor of the problem. Of course, the Mayor ignores the warning because what could be more Jaws than that? His Royal Chompyness naturally escapes (getting his chomp on with a captive Orca along the way) and the game opens up. You’re now a shark in an open world with a fast n’ loose remit for destruction and bloodbaths, the potential is giddying.

Dead in the Water

The reality was unfortunately not quite so. Jaws Unleashed was born a glitch-ridden monster, with conventional mission structure often shoehorned in where it shouldn’t be applicable (human tasks clumsily-applied to a sodding Great White Shark). It also suffered from being needlessly pedestrian far too often for a game about eating things as a giant shark.

Yet when Jaws Unleashed embraced its sheer absurdity, it rose above its failings admirably. What was absurd about Jaws Unleashed exactly? Well, you could upgrade Jaws. Not with +7 armor and a sword of Smileyasonofabitch, but with abilities. The toothsome one could learn how to do moves like the ‘Body Bomb’ where Jaws would fling himself into the air at a ludicrous height and bomb back down on a target. You had to keep eating to prevent your health from diminishing (on top of regular damage).

During the hours you spend with Jaws Unleashed, you’ll see a shark catch and throw an explosive barrel at an oil pipeline on purpose. The result of which is the complete destruction of an Environplus refinery. Jaws also obliterates an undersea facility, eats the Mayor and Shaw, and to top it off, survives having a bomb dropped on him, having already been in close proximity to several explosions beforehand.

The game is utter nonsense and a technical garbage fire, but there’s a strange charm to its shonky daftness that sort of holds up to this day (albeit for ten minutes at best). It’s a procession of admirably stupid moments. Moments such as seeing a shark flip and twist in the air like it was in SSX Tricky. Or having to work out how to use key cards (solution: eat the guy with the key card). Or simply causing insane amounts premeditated carnage despite being a supposedly regular shark. The battles with other sea creatures are of interest, at least in fleeting terms. Jaws gets to battle other sharks, an orca, a blue whale and a giant squid along the way.

Critics weren’t particularly enamored with Jaws Unleashed at launch. The average score on PlayStation 2 was an underwhelming 52/100 (pretty much awful in the strange world of video game scoring). That didn’t stop it performing well commercially. Jaws Unleashed closed in on half a million sales over three platforms.

Jaws Unleashed is also sadly the final resting place for its developer. After 24 years in the business, Appaloosa Interactive ceased operations shortly after the release of Jaws Unleashed in 2006. For a developer best known for the elegant undersea adventures of Ecco the Dolphin, bowing out with a crude, over the top tale of a vengeance-driven shark feels somewhat ungracious.

Editorials

What’s Wrong with My Baby!? Larry Cohen’s ‘It’s Alive’ at 50

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Netflix It's Alive

Soon after the New Hollywood generation took over the entertainment industry, they started having children. And more than any filmmakers that came before—they were terrified. Rosemary’s Baby (1968), The Exorcist (1973), The Omen (1976), Eraserhead (1977), The Brood (1979), The Shining (1980), Possession (1981), and many others all deal, at least in part, with the fears of becoming or being a parent. What if my child turns out to be a monster? is corrupted by some evil force? or turns out to be the fucking Antichrist? What if I screw them up somehow, or can’t help them, or even go insane and try to kill them? Horror has always been at its best when exploring relatable fears through extreme circumstances. A prime example of this is Larry Cohen’s 1974 monster-baby movie It’s Alive, which explores the not only the rollercoaster of emotions that any parent experiences when confronted with the difficulties of raising a child, but long-standing questions of who or what is at fault when something goes horribly wrong.

Cohen begins making his underlying points early in the film as Frank Davis (John P. Ryan) discusses the state of the world with a group of expectant fathers in a hospital waiting room. They discuss the “overabundance of lead” in foods and the environment, smog, and pesticides that only serve to produce roaches that are “bigger, stronger, and harder to kill.” Frank comments that this is “quite a world to bring a kid into.” This has long been a discussion point among people when trying to decide whether to have kids or not. I’ve had many conversations with friends who have said they feel it’s irresponsible to bring children into such a violent, broken, and dangerous world, and I certainly don’t begrudge them this. My wife and I did decide to have children but that doesn’t mean that it’s been easy.

Immediately following this scene comes It’s Alive’s most famous sequence in which Frank’s wife Lenore (Sharon Farrell) is the only person left alive in her delivery room, the doctors clawed and bitten to death by her mutant baby, which has escaped. “What does my baby look like!? What’s wrong with my baby!?” she screams as nurses wheel her frantically into a recovery room. The evening that had begun with such joy and excitement at the birth of their second child turned into a nightmare. This is tough for me to write, but on some level, I can relate to this whiplash of emotion. When my second child was born, they came about five weeks early. I’ll use the pronouns “they/them” for privacy reasons when referring to my kids. Our oldest was still very young and went to stay with my parents and we sped off to the hospital where my wife was taken into an operating room for an emergency c-section. I was able to carry our newborn into the NICU (natal intensive care unit) where I was assured that this was routine for all premature births. The nurses assured me there was nothing to worry about and the baby looked big and healthy. I headed to where my wife was taken to recover to grab a few winks assuming that everything was fine. Well, when I awoke, I headed back over to the NICU to find that my child was not where I left them. The nurse found me and told me that the baby’s lungs were underdeveloped, and they had to put them in a special room connected to oxygen tubes and wires to monitor their vitals.

It’s difficult to express the fear that overwhelmed me in those moments. Everything turned out okay, but it took a while and I’m convinced to this day that their anxiety struggles spring from these first weeks of life. As our children grew, we learned that two of the three were on the spectrum and that anxiety, depression, ADHD, and OCD were also playing a part in their lives. Parents, at least speaking for myself, can’t help but blame themselves for the struggles their children face. The “if only” questions creep in and easily overcome the voices that assure us that it really has nothing to do with us. In the film, Lenore says, “maybe it’s all the pills I’ve been taking that brought this on.” Frank muses aloud about how he used to think that Frankenstein was the monster, but when he got older realized he was the one that made the monster. The aptly named Frank is wondering if his baby’s mutation is his fault, if he created the monster that is terrorizing Los Angeles. I have made plenty of “if only” statements about myself over the years. “If only I hadn’t had to work so much, if only I had been around more when they were little.” Mothers may ask themselves, “did I have a drink, too much coffee, or a cigarette before I knew I was pregnant? Was I too stressed out during the pregnancy?” In other words, most parents can’t help but wonder if it’s all their fault.

At one point in the film, Frank goes to the elementary school where his baby has been sighted and is escorted through the halls by police. He overhears someone comment about “screwed up genes,” which brings about age-old questions of nature vs. nurture. Despite the voices around him from doctors and detectives that say, “we know this isn’t your fault,” Frank can’t help but think it is, and that the people who try to tell him it isn’t really think it’s his fault too. There is no doubt that there is a hereditary element to the kinds of mental illness struggles that my children and I deal with. But, and it’s a bit but, good parenting goes a long way in helping children deal with these struggles. Kids need to know they’re not alone, a good parent can provide that, perhaps especially parents that can relate to the same kinds of struggles. The question of nature vs. nurture will likely never be entirely answered but I think there’s more than a good chance that “both/and” is the case. Around the midpoint of the film, Frank agrees to disown the child and sign it over for medical experimentation if caught or killed. Lenore and the older son Chris (Daniel Holzman) seek to nurture and teach the baby, feeling that it is not a monster, but a member of the family.

It’s Alive takes these ideas to an even greater degree in the fact that the Davis Baby really is a monster, a mutant with claws and fangs that murders and eats people. The late ’60s and early ’70s also saw the rise in mass murderers and serial killers which heightened the nature vs. nurture debate. Obviously, these people were not literal monsters but human beings that came from human parents, but something had gone horribly wrong. Often the upbringing of these killers clearly led in part to their antisocial behavior, but this isn’t always the case. It’s Alive asks “what if a ‘monster’ comes from a good home?” In this case is it society, environmental factors, or is it the lead, smog, and pesticides? It is almost impossible to know, but the ending of the film underscores an uncomfortable truth—even monsters have parents.

As the film enters its third act, Frank joins the hunt for his child through the Los Angeles sewers and into the L.A. River. He is armed with a rifle and ready to kill on sight, having divorced himself from any relationship to the child. Then Frank finds his baby crying in the sewers and his fatherly instincts take over. With tears in his eyes, he speaks words of comfort and wraps his son in his coat. He holds him close, pats and rocks him, and whispers that everything is going to be okay. People often wonder how the parents of those who perform heinous acts can sit in court, shed tears, and defend them. I think it’s a complex issue. I’m sure that these parents know that their child has done something evil, but that doesn’t change the fact that they are still their baby. Your child is a piece of yourself formed into a whole new human being. Disowning them would be like cutting off a limb, no matter what they may have done. It doesn’t erase an evil act, far from it, but I can understand the pain of a parent in that situation. I think It’s Alive does an exceptional job placing its audience in that situation.

Despite the serious issues and ideas being examined in the film, It’s Alive is far from a dour affair. At heart, it is still a monster movie and filled with a sense of fun and a great deal of pitch-black humor. In one of its more memorable moments, a milkman is sucked into the rear compartment of his truck as red blood mingles with the white milk from smashed bottles leaking out the back of the truck and streaming down the street. Just after Frank agrees to join the hunt for his baby, the film cuts to the back of an ice cream truck with the words “STOP CHILDREN” emblazoned on it. It’s a movie filled with great kills, a mutant baby—created by make-up effects master Rick Baker early in his career, and plenty of action—and all in a PG rated movie! I’m telling you, the ’70s were wild. It just also happens to have some thoughtful ideas behind it as well.

Which was Larry Cohen’s specialty. Cohen made all kinds of movies, but his most enduring have been his horror films and all of them tackle the social issues and fears of the time they were made. God Told Me To (1976), Q: The Winged Serpent (1982), and The Stuff (1985) are all great examples of his socially aware, low-budget, exploitation filmmaking with a brain and It’s Alive certainly fits right in with that group. Cohen would go on to write and direct two sequels, It Lives Again (aka It’s Alive 2) in 1978 and It’s Alive III: Island of the Alive in 1987 and is credited as a co-writer on the 2008 remake. All these films explore the ideas of parental responsibility in light of the various concerns of the times they were made including abortion rights and AIDS.

Fifty years after It’s Alive was initially released, it has only become more relevant in the ensuing years. Fears surrounding parenthood have been with us since the beginning of time but as the years pass the reasons for these fears only seem to become more and more profound. In today’s world the conversation of the fathers in the waiting room could be expanded to hormones and genetic modifications in food, terrorism, climate change, school and other mass shootings, and other threats that were unknown or at least less of a concern fifty years ago. Perhaps the fearmongering conspiracy theories about chemtrails and vaccines would be mentioned as well, though in a more satirical fashion, as fears some expectant parents encounter while endlessly doomscrolling Facebook or Twitter. Speaking for myself, despite the struggles, the fears, and the sadness that sometimes comes with having children, it’s been worth it. The joys ultimately outweigh all of that, but I understand the terror too. Becoming a parent is no easy choice, nor should it be. But as I look back, I can say that I’m glad we made the choice we did.

I wonder if Frank and Lenore can say the same thing.

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