Editorials
The Distilled Horror of ‘Everybody’s Gone to the Rapture’
Spoilers for Everybody’s Gone to the Rapture follow:
To date, a lot has been written about Everybody’s Gone to the Rapture, and rightfully so. The 2015 game by The Chinese Room (Dear Esther, Amnesia: A Machine For Pigs) carries a somber tone and aesthetics that offer a quiet beauty well worth documenting. However, the peaceful atmosphere presented by Rapture is deceptive, perhaps aligning with what T.S. Eliot would call “a face to meet the faces that you meet,” for beneath the beauty lies a hideous beast.
Although Rapture is not a horror game, it definitely deals with a distillation of horror. Essentially, it is fundamentally based on something truly horrific, but opts to hide this beneath a warm tale of desperation and heartbreak, experienced vicariously through an unnamed protagonist. The fact that the protagonist is unnamed is coupled with the first-person rendering of the game, dramatically heightening the degree of immersion experienced by the player.
The main mechanic in Rapture is based on the player’s interaction with floating orbs of light, which hang suspended in the air. These golden orbs resemble the kind of light which constitutes “the pattern”, a celestial entity discovered by Kate Collins and Stephen Appleton. Elements of the story are unlocked by interacting with these orbs, as interaction yields a scene from Yaughton’s past, featuring the local townspeople. However, the people appear as pseudo-silhouette formations of light, similar in substance to the orbs themselves, and promptly disappear after the scene in question unfolds. The town of Yaughton is entirely deserted, aside from these strange orbs, and for some unknown reason, the player. While one may think that they are experiencing peace in solitude, they are actually all alone in a place of repressed horror where nothing makes sense.

In terms of horror, the most interesting part of Rapture is the nature of the golden lights. First observed from Yaughton’s observatory, the initial pattern was recognized as a potential life form by Kate and Stephen. A highly-advanced scientific facility in a small, ordinary town is Lovecraftian, to say the least, but the influence of the inimitable H.P. Lovecraft vitalizes the story as a whole, particularly in relation to his investment in cosmicism, which is a philosophy “stating that there is no recognizable divine presence, such as God, in the universe, and that humans are particularly insignificant in the larger scheme of intergalactic existence.”
By applying this concept to Rapture, the peaceful, somber tone of Yaughton becomes incredibly sinister. The reason Rapture is so breathtakingly peaceful is that it takes place in an emptied rural mundanity. Almost pastoral in tone, the nature behind this absence is so utterly horrific, that the player subconsciously assumes a sort of blissful apathy, electing to see the last tree in a burning forest. Yaughton, like many rural settings, is comprised of a tightly-knit religious community. However, when the pattern arrives, it quickly becomes clear that humanity and its institutions are not only insignificant but are completely powerless. After all, Earth is but a microcosmic pebble within the macrocosm of the Universe.
This pattern, seemingly a being from somewhere in the outer cosmos, presents itself to humanity as a series of lights. Whether this is its actual form or an illusion is up for debate, but is largely unimportant. What’s important is that mistaking its activity for an effort to make contact, Kate and Stephen accidentally invite the mysterious force to instigate a literal rapture. Beginning with farm animals, the pattern begins to spread an alien infection, always resulting in either death or disappearance. Somewhere within the peaceful pastoral, a horror strikes down the innocent.
Kate and Stephen hold very different opinions on the pattern. Kate believes that it is a benevolent sort of higher being, attempting to communicate; the deaths thus far have only occurred because it is naïve to the fragility of the human mind. Stephen, however, recognizes it as a malignant entity that is hell-bent on eradicating humanity from the planet.
The distinction between these opinions essentially boils down to whether the pattern’s infection is a misguided attempt to make contact, or a malevolent attack on humanity itself. Stephen is positive that it is the latter, and he reaches out to the government, requesting that they quarantine the infected area. The quarantine is placed, under the premise that Yaughton has suffered an outbreak of Spanish influenza. Terrifying when you think of it – the residents of Yaughton are worried that they could have the flu, when in reality, they’ve become the prey of a godlike predator.
However, the infection immediately adapts, breaking through the boundaries of the quarantine. Out of desperation, Stephen requests that the government bomb Yaughton and the surrounding area, as he realizes that the infection can now spread through any transferrable medium, from radio waves to telephone lines. If the infection is left unchecked, it could potentially lead to the extinction of the human race.
Remember that all of this morbid information is received by witnessing the interactions of golden lights in a beautiful and quiet setting. Even the darkest story can be warmed, seemingly, as the juxtaposition of a proposal for mass genocide in order to prevent an extraterrestrial infection with the quiet and small landscape of Rapture is nothing short of sublime.

Towards the end of the story, Stephen waits in a bunker for the bombs, intending to kill himself after he has ensured that every infected person in the surrounding area is dead. However, as one might expect, the pattern comes for him, too, and for the first time, the player gets an insight as to how the pattern operates. Stephen, doused in gasoline, challenges the pattern, stating that he’d rather kill himself than give in. However, before he can attempt to set fire to himself, he recognizes Kate within the lights. An illusion, of course, but one by which he is utterly enchanted. As Stephen gives in to the pattern, he reaches out to be reunited with Kate, but clumsily drops his lighter, setting himself alight. The saturation of the golden lights contains the horror of the fire that ensues, but when examined closely, the scene can be recognized as truly tragic, and utterly horrifying.
The game concludes in the observatory from which the pattern was first spotted, which has been locked up until this point. The last sequence of lights displays the pattern presenting itself to Kate, who challenges it. The pattern, now successfully communicating with Kate, reveals its true intention. It denies having done anything wrong, as it believes that it has brought everyone together in death and that each individual can now find their true other half. A Romantic sentiment, but a sentiment that motivated unspeakable actions with horrific consequences.
Incredibly, Kate actually agrees with the pattern, saying that humanity can now “slip away, unafraid.” Unafraid, maybe, but only because there was no choice – only pain, followed by death. Kate announces that she believes the pattern to be her counterpart, as she reaches out for the apocalyptic force she invited, and subsequently protected. The blood of humanity on her hands, Kate slips away, unafraid. Humanity expunged, all that is left is the remains of civilization. Tranquil as the deserted Yaughton may seem, it is haunted by an otherworldly presence.
Everybody’s Gone to the Rapture confronts the apocalypse with a warm, somber tone, but the eventual and inevitable heartbreak prevails, as the player is left facing a distillation of perhaps the most horrific fate imaginable. Horror never seems horrific when you witness it in awe.
Editorials
André Øvredal’s ‘Troll Hunter’ Remains One of the Best Found Footage Movies
In this day and age, the word “troll” is often used to describe various online nuisances. Yet as abundant and irksome as the modern troll can be, they aren’t usually as fearsome as their mythological counterparts. I’m not talking about the small and gentler versions that have become more common to see in media. No, there are much bigger and scarier trolls out there—and André Øvredal’s movie Troll Hunter is one of the best places to find them.
It doesn’t take long for Troll Hunter (or Trolljegeren) to dump the Blair Witch Project-esque setup and aim for something a lot fresher. The trajectory of the story is augmented by Otto Jespersen’s character Hans, the titular Troll Hunter. The second he comes barreling out of the deep, dark woods and shouts “troll” at the camera, this movie takes a turn into what feels like uncharted territory. Not only subject-wise, but also conceptually.
For fantastical and made-up subject matter in cinema, found footage is a fast way to add a guise of believability. After all, what we accept to be the most crucial aspect of documentaries—the truth—rubs off on pseudo-documentaries, despite our understanding of the pretense involved. That is what Øvredal delivered with Troll Hunter: a movie so convincing that some viewers wondered if trolls really do exist. So, had this been straightforwardly made, it likely wouldn’t have been as effective. Conventional narratives would be more inclined to treat something like trolls as flat out unreal, and never try to convince the audience to think otherwise.

Hans petrifies the three-headed Tusseladd troll.
The viewers, like the characters trailing Hans, are quickly thrown into the deeper end of that extraordinary story. They have to process all this new information while staying on the go. So, although there is no significant amount of meandering, narratively or physically, there is still a good amount of atmosphere, not to mention tension building. It’s never anything frightful, but then again, Troll Hunter isn’t your standard offering of horror; it’s more on the low end of the dark fantasy spectrum. We aren’t ever spirited away to a faraway world—we stay in rather familiar surroundings, as well as dip into those less so. The outcome is a movie where you’re constantly more in awe than in terror.
As fantasy fiction might do, Troll Hunter prefers not to deal with incredulity. There is no time to waste on doubt, as interviewer Thomas (Glenn Erland Tosterud), soundperson Johanna (Johanna Mørck), and cameraman Kalle (Tomas Alf Larsen) all follow Hans around, recording whatever this character is willing to reveal about his bizarre job. Of course, the Troll Hunter himself is not an open book; in that respect, the diegetic documentary fails to fully capture and unpack the more interesting of its two subjects. Yes, all those giant, monstrous trolls are indeed incredible, but understandably, your mind wanders to their pursuer. What kind of person signs up for this gig and then chooses to stick with it for so long?
Reviews have called out Troll Hunter for its lack of character development. In regard to Thomas and his fellow documentarians, that criticism is valid, but bear in mind, they aren’t the focus of the story, either. Meanwhile, Hans is a well-crafted character. At least better than first realized. Before he was introduced, Hans had already grown tired of the troll grind. Fed up with that low compensation for his services, resentful of the bureaucracy, and wanting to expose his employer on a large scale, Hans’ discontent is glaring.
Then there are those finer details about the Troll Hunter, such as that indifference to both the natural splendor of his everyday surroundings and the affections of an obviously smitten colleague, that also suggest some level of despondency. So it is fair to say this movie doesn’t feature any sizable growth for its characters; however, the namesake isn’t underwritten. No doubt, putting a real-life character like Otto Jespersen in that role is partly why Hans is so fascinating—maybe even relatable.

Otto Jespersen as Hans the Troll Hunter.
There is always a small risk whenever using the term “mockumentary” to describe a found-footage movie, as the word could imply humor where there is none. In the case of Troll Hunter, the term’s usage is appropriate. Some folks have claimed the English-dubbed version has the more comedic tone, however, the Norwegian cut isn’t exactly humorless. Apart from the trolls’ absurd appearances, this is a movie where the characters nearly choke on the monsters’ farts, and Christians are like walking targets. Hans’ complete apathy towards everything is another cause of laughter. Overall, the comedy is intentionally dry and inconsistent. Unfunny, though? Absolutely not.
In a movie where endemic creatures are maltreated, as well as disavowed from living freely and peacefully, it’s hard not to notice the ecological message buried beneath the story. In addition to that is the unmistakable political satire. There is this whole business about intrusive and unsightly power lines—like trolls, they’re big blemishes on the land—that leads to what is perhaps the movie’s funniest moment. The scene in question is that one where certain electric lines, the ones secretly being used to keep the trolls at bay, go in a loop and don’t actually send power to any residents. Yet the monitors of said lines don’t find this at all weird. So it stands to reason that Øvredal was having a go at those who accept the government’s doings without question.
Looking past the fact that trolls aren’t actually real, this movie is an enlightening source of information. And not just for international audiences; Norwegians, too, get schooled about their homeland’s own mythology. It’s also evident from everything on screen that Øvredal and his crew were enthusiastic about the topic. The creature designs are the most indicative of that zeal; those imaginative yet myth-accurate manifestations are equally amusing and grotesque. One second you’re laughing at their phallic noses, the next you’re white-knuckling during a hairy sequence. Most surprisingly is how well the trolls’ visual effects hold up after fifteen years. It’s not all spotless, but on the whole, they remain impressive.
Vouching for a mockumentary about trolls isn’t easy, but those who do come around and give it a shot will more than likely be grateful for the recommendation. For Troll Hunter is a real find in that vast and varied genre we call “found footage“.

A bridge troll reaches up for food and finds Hans decked out in armor.
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