Editorials
How ‘The Persistence’ Uses Procedural Generation To Keep Its Horror Fresh
It’s a reasonable assumption to make that even some of the best horror films lose a little of their luster after the third or fourth viewing. Don’t get me wrong, the classics are just that – classics, but nothing can replicate the chills, the unsettling first-time frights or the rush of adrenaline that you get when experiencing those movies for the very first time.
As much as their silver-screen counterparts, horror efforts in the gaming realm can also too, find themselves similarly afflicted in this way, with the numerous jump scares and gore stuffed cut-cutscenes ascribing to the law of diminishing returns with every subsequent viewing. After all, there are only so many times you can take the head of the Baker family crashing through the walls at you in Resident Evil 7 before you kinda get a little numb to it all.
For me that’s quite a lot – for others, however, your mileage may vary.
Enter then The Persistence, a sterling first-person shooter effort for PSVR from British developer Firesprite, the game aims to disrupt the status quo a bit more than its contemporaries seem willing to. As the clone of a security officer on a ship that finds itself generously stuffed with a number of Event Horizon 2.0 style aberrations to avoid, the emphasis in The Persistence is very much on stealth and by proxy, not getting pounded into a fine red mist by said monstrosities.

Where The Persistence meaningfully differs itself from its genre peers, however, is in how it leverages procedural generation to keep its level layouts fresh. Every time you start a new playthrough, the ship’s structure rearranges its numerous deck modules into a random configuration which in turn has a direct impact on how to approach each attempt at the game.
Open plan areas in a previous playthrough that may have permitted wide creative latitude for concealment might well find themselves replaced by tighter affairs, where such opportunities for stealth are limited. Likewise, the numerous monsters that you’ll encounter throughout the ship also find themselves similarly shuffled around the place too – where there could have been a trivial foe on a previous playthrough, might now be supplanted by an indomitable enemy that completely changes your tactics and approach to the situation at hand.
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By embracing such mercurial design principles, The Persistence keeps not just the challenge fresh but the fear and the horror unfaded too – a miracle of sorts that more developers in this genre space should take notice of going forward. In The Persistence, every corner potentially holds some fresh terror, while the comforts of previously discovered safe areas to retreat to no longer exist.
With each playthrough the terror is reimagined anew and so too with it does that familiar fraying of the nerves and the pumping of adrenaline emerge start once again. Exacerbating the effect further is the fact that The Persistence is played out entirely within the realms of VR, meaning that each and every fright and pointedly, the anticipation of them, is far more keenly affecting than your underwear might like them to be.
In essence, procedural generation would seem to be a robust and evocative way to ensure that games which trade on horror, terror and fearful thrills can continue to do so for far longer than they would be otherwise able to. Tantalizingly, if one were to expand the concept beyond the boundaries of The Persistence, an already superbly judged hybrid of Dead Space and Alien Isolation, the mind boggles at how other entries in the genre might well benefit from the inclusion of such design.
Certainly, a version of the previously mentioned Alien Isolation which might include procedurally generated content would be a grandly pant-filling affair – albeit one that wouldn’t make a whole lot of sense when viewed within that game’s rigid narrative framework. Equally though, a Resident Evil title in the style of Resident Evil 7 with shifting map layouts and randomized enemy design could also succeed as well.

Like that force thing from Star Wars, however, there must be balance. While procedural generation is great at randomizing level design, monster types, locations and so on, overdoing it can result in a deeply impersonal experience. Worse still, this results in the realization that the game isn’t properly catering for the player or their feelings, which when you’re dealing with notions of horror and terror that literally feed off your own personal experience, is really quite the opposite of what you want as a player and a narrative participant.
In The Persistence, however, this is the never the case simply because its procedural design beats operate within a very well defined set of deftly considered parameters, ensuring that the constant sense of unease and the spectacle of its unrelenting terror are never diminished.
So yeah, more of this please developers.
Editorials
‘Other Mommy’ Trailer Hints at Big Changes from Novel ‘Incidents Around the House’
There’s been a lot of talk about how Christopher Nolan snuck in some horror elements into his epic adaptation of The Odyssey. However, even before the Cyclops began to eat Ithican soldiers and Circe subjected them to magical body-horror, cinemagoers were already witnessing supernatural terror through a certain trailer that was attached to most IMAX screenings of Nolan’s film.
It turns out that this trailer was for Rob Savage’s Other Mommy, an adaptation of Bird Box author Josh Malerman’s horror novel, Incidents Around the House. With the teaser now available online and revealing that the award-winning Jessica Chastain is playing the titular antagonist (as well as her ill-fated human counterpart), not to mention the fact that the picture is being helmed by the director of hits like Host and The Boogeyman, genre fans are understandably hyped for this upcoming thriller.
That’s why I’ve decided to take a closer look at the trailer and share four things we learned from this sneak peek at Other Mommy!
4. Rob Savage is Going Back to His Supernatural Horror Roots

I know I’m in the minority when I admit that Dashcam is my favorite Rob Savage movie, but even I understand why the filmmakers’ fans have been waiting a while for the director to get back to telling more grounded paranormal stories as he did with 2020’s Host.
Other Mommy obviously isn’t a found footage movie, but moments like the poltergeist activity on the kitchen table combined with the nature of the source material, which actually features a full-on exorcism, indicate that this adaptation is more than a simple creature feature. That’s why I think Savage is once again going to borrow from the same ghostly narratives that made his debut film such a viral hit.
3. Other Mommy is a More Convincing Doppelganger in the Adaptation

Part of the horror from Malerman’s original novel came from the fact that the entity taking on the form of Bela’s (Arabella Olivia Clark) mother wasn’t very good at passing itself off as human. This resulted in several uncanny moments where other characters began to notice that there was something visibly wrong with the family and decided to keep their distance.
Savage’s film appears to be taking a different route, with the trailer showing a version of the entity that can, at least physically, imitate Chastain’s character perfectly. This change is likely the result of the filmmakers wanting to incorporate more paranoid scenes where Bela and her father, played by Jay Duplass, are confused about which Mommy is safe to interact with.
2. The Family is Also Better Off This Time Around

Incidents Around the House featured some interesting subtext about how poverty can negatively affect American family dynamics. After all, the main characters were already feeling scared and isolated before the entity emerged from Bela’s closet and began scratching at their emotional wounds. The trailer for the movie, however, depicts the family as being relatively well off before these incidents begin to occur.
I can only imagine that this part of the story was changed so that the family’s fall from grace can be even more dramatic as the mom and dad’s pasts are revealed and Bela falls further into the clutches of the demonic antagonist.
1. Jessica Chastain is Embodying Evil Dead Rise’s Alyssa Sutherland

Mothers turning against their children is one of the most disturbing horror tropes out there (just check out classics like Hereditary and Carrie if you need proof), but it takes a remarkably skilled actress to pull off such a monstrous transformation. This is especially true when both a regular, loving mother and the Other share the screen in the same film.
That’s why I appreciate how Chastain appears to be channeling another evil redhead mother that recently traumatized audiences with her performance. It’s too early to be sure, but I’m fairly confident that Chastain’s character has at least some amount of Ellie in her cinematic DNA – Ellie being the iconic deadite brought to life by Australian actress Alyssa Sutherland in 2023’s Evil Dead Rise.
Let us know in the comments if you think we missed any important details from the trailer, and don’t forget to check out Other Mommy when it hits theaters on October 9!
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