Editorials
Lurking Fear: The Evolution of the Video Game Stalker Enemy
Slasher movies as a genre may have their origins in the ‘70s, but tales of ill-fated characters being hunted down by maniacal antagonists as if they were wild animals are about as old as storytelling itself. This primal fear of being treated the same way that we treat livestock is as universal as horror can get, and that’s why the trope shows up repeatedly in everything from books to video games.
Speaking of video games, one could even argue that the visceral thrills of being chased through a labyrinthian nightmare are at the heart of quite a few interactive classics that folks don’t even associate with the horror genre. For instance, there’s an argument to be made that 1980’s Pac-Man is one of the very first survival horror titles, as the game has you collecting resources while evading literal ghosts in an ultimately unwinnable situation. I’m not the only one who sees the potential for genre scares here, as even the Atari 2600’s licensed Alien tie-in happened to be a Pac-Man clone where Xenomorphs stood in for Inky, Pinky, Blinky, and Clyde!
Though the industry has changed a lot since the ‘80s arcade scene, this familiar gameplay loop continues to be used by developers wanting to add an extra layer of tension to their games. In fact, just this past month, Resident Evil Requiem terrified series veterans and newcomers alike with its latest collection of ghoulish stalker enemies, continuing the tradition of fan-favorite antagonists like Nemesis and Lady Dimitrescu.
In honor of the mini heart-attack I have whenever “The Girl” shows up onscreen, today I’d like to invite readers to look back on the evolution of video game stalker enemies in an attempt to understand why this mechanic has made such a big comeback.
The Origins of the Scary Stalker

3D Monster Maze
Since Pac-Man was clearly developed as more of a tongue-in-cheek experience rather than anything meant to resemble a proper horror game, our story actually begins a year later in 1981 with the release of what many historians consider to be the first true horror game, Akira Takiguchi’s AX-2: Uchuu Yusousen Nostromo. Putting players in the desperate shoes of an astronaut attempting to escape a maze-like spaceship as they’re hunted by an alien monster, the title’s unkillable antagonist is (arguably) the first instance of a recurring stalker enemy in a video game, though several other titles with similar ideas would be released around the same time.
For instance, J.K. Greye Software’s infamous 3D Monster Maze trapped players in a literal maze inhabited by a hungry T. rex, with this early example of an interactive first-person thriller feeling strangely prescient in its design. The next few years would also see the rise of licensed horror experiences like the aforementioned Alien and even a surprisingly effective adaptation of John Carpenter’s Halloween that saw Michael Myers hunting you down while you attempted to rescue children in a looping suburban hellscape.
Of course, it was only in the 90s that survival horror would take the gaming world by storm, and we’d see the first franchise built around the stalker mechanic. While 1995’s Clock Tower was more inspired by Giallo films (specifically Dario Argento’s underrated supernatural thriller Phenomena) than slasher flicks, it proved that combat wasn’t really necessary for games to provide a satisfying survival horror experience.
While Clock Tower would continue to dominate this sub-genre of survival horror through its sequels and spiritual successors, the series was popular enough to influence rival franchises as well. That’s why we’d see stalkers show up again in games like Resident Evil 2 with the infamous Mr. X (which was originally limited to the title’s B Scenario) and Resident Evil 3: Nemesis.
Stalkers Slowly Creep Back in at the Turn of the Century

Slender
Though the 2000s saw the release of excellent stalker-based games like Haunting Ground and even Yahtzee Crosshaw’s Five Days a Stranger series, this decade is where we first start to see a certain backlash towards the idea of recurring enemies that can’t be killed and only serve to annoy players during their attempts to progress through the campaign. As horror games began to incorporate more action elements into gameplay in an attempt to appeal to a wider audience, it seemed like the cat-and-mouse thrills of being forced to hide from antagonists were on their way out.
Thankfully, when AAA horror gaming was going through its action-heavy phase, indie developers began to look back fondly on the days of helpless protagonists that couldn’t fight back against the terrors surrounding them. While Amnesia: The Dark Descent opened the door for scarier experiences that didn’t require guns or in-depth melee combat to be entertaining, later releases like the viral hit Slender turned this new kind of first-person chase-simulator into a genre in and of itself.
This is where we get to what is arguably the best game to feature a relentless pursuer enemy, which is 2014’s Alien: Isolation, a title that features some of the most advanced stalker AI in gaming history while also harkening back to the Alien-inspired retro game that started this whole trend in the first place.
In the following years, gamers would once again become accustomed to the thrills of virtual hide-and-seek, with stalker enemies even making their way online with the rise of titles like Dead by Daylight and its legion of imitators (which often use official licenses in order to draw in hardcore horror fans). In fact, for a while there, it seemed like there was an industry bias where slasher-inspired titles could only be developed as online multiplayer experiences.
As usual, it took brave indie developers like the fan-favorite Puppet Combo to convince folks that the older style of stalker-focused survival horror was still viable, with titles like Stay Out of the House and Murder House proving that there is still a huge market for lo-fi slasher simulators.
Resident Evil Helped Ensure That Stalker Enemies Have a Bright Future

Resident Evil 2 remake
I’d argue that this resurgence in popularity is partly responsible for Capcom choosing to include Mr. X in the base game of their Resident Evil 2 remake instead of relegating him to a secondary playthrough, and it likely also influenced the decision to incorporate more unkillable pursuers in both Resident Evil 7 (the scariest entry in the series to date) as well as Resident Evil Village.
The success of this formula makes it unsurprising that the mechanic returns once again in Requiem, with the latest game treating us to a photosensitive monster that escalates tension while playing as Grace and makes it all the more satisfying when we’re finally allowed to let loose as an older and more badass version of Leon S. Kennedy. Personally, I believe that this two-pronged approach to gameplay is a much better way of appealing to mainstream gamers than Village’s more action-oriented experience, especially since Leon’s segments feel like a reward for surviving Grace’s nightmare.
Beyond the AAA space, the future of video game stalker enemies is also looking especially bright. From the final chapter of the Remothered trilogy (a spiritual successor to the Clock Tower games) to a whole slew of slasher-inspired indie titles, 2026 is shaping up to be a standout year for the genre. Hell, we’re even getting a new Halloween game with a single-player mode meant to round out the online multiplayer experience, so it seems like this is one gaming trend that will continue to pursue horror fans well into the coming decades.
Editorials
How ‘Weapons’, ‘Hokum’, and ‘Widow’s Bay’ Continue Stephen King’s Horror Legacy
After fifty years of continuous writing, Stephen King has become a genre unto himself.
The unrivaled Master of Horror made a splash in 1974 with his debut novel Carrie and has been terrifying readers ever since. Two years later, Brian De Palma brought this shocking story to the screen with an equally electrifying horror film that remains a genre classic and a prototypical example of “Good For Her” horror. This dual debut seemed to open the floodgates, unleashing endless waves of Stephen King films.
From the highs of Misery, Cujo, and The Shawshank Redemption to the schlocky fun of Cat’s Eye, Creepshow, and Children of the Corn, the last five decades have seen just about every notable horror creator take a stab at the author’s massive collection.
In recent years, this singular subgenre has begun to burst at the seams, expanding to include Stephen King-esque fare. In 2016, brothers Matt and Ross Duffer debuted Stranger Things, a sci-fi series heavily inspired by two of King’s most famous books. The Netflix series remixes Firestarter and It by following a little girl with psychic powers and an intrepid group of kids on bikes who must battle an otherworldly foe and a sinister government agency. With its clever blend of modern effects and comforting nostalgia, this gateway horror series paved the way for Andy Muschietti’s It adaptation which remains the highest grossing horror film of all time.
Four years later, Mike Flanagan would create Midnight Mass, a spiritual adaptation of King’s second novel Salem’s Lot. Published in 1975, the book sees a tiny New England town torn apart by a centuries-old vampire. Though Flanagan’s story is perhaps more tender, both iterations of the classic horror tale follow close-knit communities shaken to their core by the presence of an ancient evil.
In addition to these recent hits, 2025 was a banner year for the Master of Horror. Audiences delighted in six mainstream adaptations, including the massively popular It: Welcome to Derry which chronicles earlier cycles of the titular clown’s reign. With this boost to King’s cultural cache, it’s no surprise that we’ve begun to see more unofficial adaptations of the author’s work and horror creators who build their own unique castles in King’s creative sandbox.
So what defines a Stephen King-esque story?
For the past fifty years, the prolific author has dipped his toes in nearly every subgenre from supernatural stories and grisly gore to western fantasy and science fiction. Including his vast catalogue of short fiction, King has tackled ghosts, demons, werewolves, zombies, aliens, mutants, and self-driving cars, not to mention bizarre monsters of his own creation. But what truly unites this vast array of horror is King’s focus on relatable characters. In his 2000 memoir/instructional text On Writing, the prolific author describes the amusement he finds in writing disparate characters, placing them in horrific scenarios, then exploring the ways they try to survive.
An unofficial Stephen King adaptation may take place in the author’s native New England — bonus points if it’s set in Maine — and reference his well-known heroes and villains. But what makes the King connection unbreakable is a character-driven story about average people who band together in the face of abject terror.
Weapons Captures Small Town Stephen King

Following his 2022 shocker Barbarian, Zach Cregger returned with Weapons, a sprawling story that begins in a doomed elementary school. On an otherwise ordinary day, Justine (Julia Garner) arrives at her desk to find that all but one of her students have disappeared. As the mystery grows increasingly violent, Justine and Archer (Josh Brolin), the father of a missing boy, find their way to the home of Alex (Cary Christopher), the class’ only surviving student. In some ways reminiscent of Salem’s Lot, Weapons swings wildly through the unfortunate town, introducing us to its flawed inhabitants as we watch their lives fall apart.
Cregger’s setup nods to a pair of King short stories. Both “Suffer the Little Children” and “Here There Be Tygers” tackle monstrous presences in elementary schools, but as Weapons reaches its final act, Constant Readers may remember another Stephen King tale. Featured in his 1985 collection Skeleton Crew, “Gramma” introduces us to George, a little boy tormented by an aging witch. On an afternoon alone with his sickly grandmother, the frightened child gradually realizes that the imposing old woman has been waiting for an opportunity to cast a spell that will extend her own life by possessing his body.
Alex finds himself similarly tortured by his aunt Gladys (Amy Madigan), a garish witch who orchestrates a desperate plot to sustain her own strength. Transforming humans into mindless weapons, Gladys has taken over Alex’s family home and lured his classmates to the basement. Holding them in a comatose state, she syphons off their energy to extend her own supernatural life.
Vastly different in many ways, both “Gramma” and Weapons hinge on a sinister witch who uses horrific magical spells to sacrifice the bodies of her vulnerable prey.
Hokum Echoes The Shining and 1408

It’s nearly impossible to watch a film about a haunted hotel without thinking of King’s third novel, The Shining. This icy story follows Jack Torrance, an angry writer struggling with his sobriety and a shameful incident haunting his past. Accompanied by his wife and young son, Jack has taken a job as the winter caretaker for the Overlook, a haunted hotel situated high in the Rocky Mountains. Snowed in, Jack finds himself tormented by dangerous ghosts who amplify his greatest fears.
Damian McCarthy’s Hokum follows a similarly troubled figure. Ohm Bauman (Adam Scott) is a surly writer who travels to the Bilberry Woods Hotel in rural Ireland to spread his parents’ ashes. Haunted by his own tragic past, Ohm finds himself trapped in the honeymoon suite, a decaying room that’s been permanently closed to protect visitors from a dangerous witch trapped within its walls. Visual nods to King’s text abound with woodcut figurines and an animated clock, mirroring ominous descriptions found in King’s text.
Another terrifying sequence sees Ohm staring with horror at a closed door, the only thing separating him from the approaching witch. As the door knob slowly turns, Constant Readers remember Jack’s narrow escape from the ghostly woman in room 217. And Ohm’s popular Conquistador books directly reference King’s long-running fantasy series The Dark Tower which follows a gunslinger named Roland Deschain tasked with protecting the nexus of the universe.
In addition to these thematic comparisons, Hokum bears striking resemblance to King’s terrifying short story “1408.” Collected in 2002’s Everything’s Eventual, the terrifying story follows Mike Enslin, a dejected writer who’s risen to fame penning essays about his adventures in haunted locations. Mike arrives at the Hotel Dolphin and bullies his way into the titular room, despite the manager’s dire warnings. McCarthy nods to this story with an ominously misplaced hotel room door, reminiscent of King’s entry to 1408, an unsuspecting portal that appears to move each time Mike looks away.
However, McCarthy’s most direct reference lies in a minicorder Ohm uses to capture notes. Trapped inside the dreaded honeymoon suite, this device offers well-timed messages while sitting next to a decomposing corpse. Mike records his time in 1408 with his own trusty minicorder. Described for the reader, his tape has captured the man’s slow descent into madness as the room prepares to swallow him whole. With conclusions that differ wildly in tone, both Ohm and Mike find their lives irrevocably changed by encounters with the supernatural realm.
Widow’s Bay Builds Its Own Version of Castle Rock

Katie Dippold’s Widow’s Bay has taken the idea of an unofficial King adaptation and turned it into an art form. The Apple TV series sees the residents of the titular island plagued by a curse that dates back centuries. Not only does the picturesque hamlet not accommodate wifi connections, those born on the island face certain death should they ever try to leave. Desperate to modernize the tiny town, Mayor Tom Loftis (Matthew Rhys) draws in waves of tourists just as a new cycle of terror begins.
Blending horror with deft comedy, Dippold makes cheeky references to King’s body of work. Tom warns that, “there’s something in the fog,” reminding readers of King’s 1980 novella The Mist. And Loftis’ own stay in the town’s haunted hotel sees him tormented by the ghost of a murderous clown. We even spy a vintage King hardback peeking out of a local book trade box.
In many ways Widow’s Bay feels like a new iteration of the author’s Little Tall Island, a tiny village off the coast of Maine. In addition to the 1992 novel Dolores Claiborne and a handful of harrowing short stories, this quaint fishing village is also the setting for King’s 1999 teleplay Storm of the Century. Premiering on ABC primetime, this tragic tale follows a terrified group of islanders who batten down the hatches for a dangerous Nor’easter only to find a more sinister threat lurking within.
Constant Readers may also be reminded of Castle Rock, the author’s favorite fictional town.
First introduced in the 1981 novel Cujo, the charming village becomes the star of Needful Things, King’s satire about consumerism. After several Castle Rock stories, we’re reintroduced to its residents as they gossip about the arrival of Leland Gaunt and the grand opening of his curio shop. Anything their hearts desire can be found in his varied inventory, so long as they’re willing to pay the price. Pitting cantankerous neighbors against each other, Gaunt ignites a wave of grisly violence by exploiting long-held resentments and feuds.
The town’s only defense against this supernatural threat is beleaguered sheriff Alan Pangborn. Still grieving the deaths of his wife and younger son, Alan struggles to connect with his older child and pick up the pieces of his shattered life. Also a widower, Loftis struggles to raise his own restless son and explain the strange details of his wife’s tragic death. Attempting to unravel the island’s dark secrets, Tom is aided by quirky residents including a surly fisherman named Wyck (Stephen Root) and Patricia (Kate O’Flynn), an earnest Town Hall employee. King’s own novels feature many of these proactive alliances with disparate characters combining their strengths to overcome insurmountable odds.
With Widow’s Bay renewed for a second season and Mike Flanagan’s Carrie series on the horizon, the future seems bright for new King adaptations, both spiritual and directly pulled from his catalogue. The prolific author also shows no signs of slowing down with two publications nearing release. His upcoming novel, Other Worlds Than These, is the long-awaited third Talisman book which teases direct ties to his Dark Tower world. Holly Forever will be a new installment of his crime series, offering a different kind of genre fare.
This embarrassment of riches spawning multiple worlds seems ripe for spiritual adaptation and will likely inspire horror creators for decades to come.

Kate O’Flynn, Stephen Root and Matthew Rhys in “Widow’s Bay,” now streaming on Apple TV.
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