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How Overkill’s “The Walking Dead” Fails Its Source Material

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It almost seems like a match made in heaven; the extremely successful developers of Payday mixed with the media juggernaut that is The Walking DeadSince its release one has to wonder how we must settle for the eventual final product; Overkill’s adaptation falls flat in the context of The Walking Dead adaptations and fails to highlight what makes its source material so beloved. In comparison, Telltale nailed the atmosphere and drama of the comics, the tone was set from the first episode and only get darker and more disturbing as the series progressed. The characterization is flat and an emphasis is placed solely on mindless killing rather than applying any nuance to morality in a post-apocalyptic wasteland. Having played Overkill’s The Walking Dead I am left wondering why did this need The Walking Dead brand as Overkill draw very little from its source material.

What separates The Walking Dead (both the TV show and comic book series) from other zombie apocalypses is the characters’ justification of immoral behavior. This bleak view of humanity and the choices that must be made to preserve some semblance of civilization is captivating. Overkill’s The Walking Dead offers none of this; the plot is lackluster, characters lack any depth and there is no tension or dread to any of the action. The game’s combat has little to no worthwhile context; there’s very little reason to drive the in-game violence making progressing through the game a chore. The player will go through the game gratuitously killing both the living and the dead but given no motivation to do so other than “this is how to advance the game”. 

Hands-On With Overkill’s The Walking Dead 

The Family is the opposing faction of survivors who challenge the player’s own group for survival. In what could have been an excellent platform to humanize the living enemy against the backdrop of mindless, inhuman zombies, Overkill make no effort to humanize the Family or provide any rationale for their systematic killing at the hands of the player(s). Ultimately it feels like the developers wanted to create a bombastic Left 4 Dead-like game but because of The Walking Dead IP had to make a meandering in-between mess. The zombies are about easy to empathize with as the humans, the AI programming takes up where the writing left off by having the Family never seek cover and wander into the player’s crosshairs. Unlike the comics, it doesn’t feel like there’s any great value or importance to life.

The does not do a good job of replicating the feeling of anxiousness that permeates Kirkman’s comics. The AI should compliment the frantic and tense atmosphere of the story. AI feels dated in Overkill’s The Walking Dead; the zombies mostly saunter at you one by one making the gameplay more tedious to get through rather than engaging. The human AI is incredibly unreasonable; they know where you are at all times if they even slightly detect you. More importantly, in a game that focuses so much on stealth and a scarcity of resources, the AI needs to drive the suspense by being smart and punishing. AI in 2018 needs to be better than this and be held to a higher standard than this. One of the best parts of Payday is the waves of police that pursue you and your three accomplices.

As you complete various objectives around the city you happily mow down the police force. The AI for the police force must have cannon fodder written into it somewhere. The game throws hordes of zombie-like S.W.A.T that choose to sprint full speed into your assault rifle. And you know what? That’s fun! It is pretty much a video game adaptation of the shootouts from Heat and Reservoir Dogs. This AI is in no way complementary to the way zombies and humans react in the TV show nor the comic books. By comparison, The Last of Us is half a decade old and still looks and plays better than Overkill’s The Walking Dead.

The extremely tense atmosphere and the fragility of life found in Kirkman’s comics as well as the AMC series is left by the wayside. Stealth is flimsy and inconsistent meaning that you will end up going out guns blazing the vast majority of the time. The rare instances where you are stealthy has the player pretty much ambling through the level swinging their melee item constantly like a gardener beating back their bushes. The inconstancy of stealth just makes the players’ attempts to be immersed seem futile.

It’s hard to feel dread when the player’s actions just feel so monotonous and routine. It is a shame because any attempt for the player to be stealthy lacks that trepidation that makes reading the comics so enjoyable. The Family seems to have no qualms with attracting zombies and will shoot in your general direction despite drawing the hordes. The whole point of the dichotomy of the living vs the dead is that the survivors are supposed to be deadly adversaries WITH intelligence. This is nowhere to be seen in Overkill’s The Walking Dead leading it to be yet another disappointing adaptation of Kirkman’s world. 

The player finds survivors that you can send out for mini missions a la Metal Gear Solid V: The Phantom Pain but unlike the latter, there is no attempt to create a relationship with these operatives aside from their profile pictures. In essence, Overkill’s The Walking Dead has many good ideas but they are just poorly implemented or fall flat on their face. There is a good game somewhere in the incongruent mess but it is a let down to fans of the The Walking Dead for its sheer disregard for its source material.

This is where the Telltale series absolutely knocked it out of the park. The whole notion of making an adaptation of complex morality into an FPS can be pulled off, but like with most fans, the gore and violence is hardly the major draw to the beloved series to me. Lack of characterization, intelligent AI and direction makes its connection to The Walking Dead tenuous at best and connected to the series ultimately by name only. 

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Editorials

Here’s Johnny! 5 Unexpected Homages to ‘The Shining’ in Non-Horror Media

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Some movies are just so beloved that you can experience them through cultural osmosis without ever sitting down to actually watch them. From loving parodies to meticulous recreations of iconic scenes, memorable filmmaking lives on even after the curtains close on the silver screen. And when it comes to horror, few films can compete with the massive impact that Stanley Kubrick’s The Shining had on popular culture as a whole.

Whether or not you think the flick is a good adaptation of Stephen King’s seminal novel, 1980’s The Shining slowly but surely grew into one of the most influential genre movies ever made, inspiring everything from surprisingly heartfelt sequels to classic episodes of The Simpsons. However, not all The Shining references are created equal, and today I’d like to shine a light on six unexpected homages to Kubrick’s iconic film.

In this list, we’ll be focusing on references and Easter eggs that either came out of the blue or came from creators that you wouldn’t expect to be fans of this classic ghost story. That being said, don’t forget to comment below with your own favorite references to the Torrance family and the Overlook Hotel if you think we missed a particularly memorable one.

With that out of the way, onto the list!


5. A Nightmare on FaceTimeSouth Park (2012)

Regardless of the brand’s iffy reputation among former employees, the death of Blockbuster Video was a serious blow to fans of physical media. Of course, some folks were more affected by this than others, and South Park’s Randy Marsh definitely took things a little too far in the twelfth episode of the show’s sixteenth season.

Titled A Nightmare on FaceTime, the main plot of this 2012 story is a surprisingly faithful recreation of The Shining where Randy purchases an empty Blockbuster store and begins to go mad once he realizes that his investment may not have been a very good idea due to the rise of streaming and the now-defunct RedBox storefronts.


4. The Overlook Hotel Level – Ready Player One (2018)

I was never really a fan of Ernest Cline’s Ready Player One, so I viewed Stephen Spielberg’s divisive adaptation of the novel as an improvement over the source material despite having its own narrative issues. In fact, I actually prefer how Spielberg changed the story by removing several references to his own work and replacing a lengthy Blade Runner detour with an over-the-top homage to The Shining.

A CGI-heavy recreation of the film’s most iconic moments that feels like a big-budget ghost train ride set within the Overlook Hotel, this intense sequence is more of a recreation of the freaky aesthetics of The Shining rather than its mind-bending narrative. However, it’s still fun to see Spielberg make a heartfelt tribute to a filmmaker that was once his close personal friend.


3. IKEA Singapore Halloween Ad (2014)

It makes sense that commercials don’t typically borrow from the horror genre, as it might be a bad idea to scare away potential customers, but some references are just too much fun to pass up.

That’s probably why the publicists behind this Ikea ad from Singapore were allowed to turn their commercial into a genuinely unsettling recreation of Danny’s tricycle scene from The Shining. After all, nobody cares if your store is haunted so long as it offers late-night shopping hours and a large selection of merchandise that you can become lost in forever and ever…


2. The End of ‘Bondage and Beta Male Sexuality’Community (2014)

Community is no stranger to recreating iconic movie moments within the show, and the series had previously tackled horror tropes in episodes like the fan-favorite Epidemiology. However, the most laugh-out-loud moment on this particular list comes from a brief gag towards the end of the season five episode ‘Bondage and Beta Male Sexuality’.

The majority of this episode has nothing to do with scary movies, but there’s a brief subplot involving supporting character Chang and a possible encounter with ghosts that leads him to question his own existence. This subplot culminates in the episode’s hilarious ending where the camera zooms in on a black-and-white photograph of Chang in period clothing at some kind of celebration, just like Jack Nicholson at the end of The Shining.

However, the picture’s subtitle eventually reveals that it’s merely a conveniently placed keepsake from the ‘Old Timey Photo Club’.


1. The Overlook Hedge Maze Sequence – Zootopia 2 (2025)

Disney movies are pretty far removed from both the gruesome horror of Stephen King and the heady filmmaking of Stanley Kubrick, so I don’t think anyone was expecting the climax of last year’s Zootopia sequel to take place in an animated version of the snowy hedge maze from The Shining.

In this unexpectedly intense sequence, friend-turned-villain Pawbert Lynxley (an unhinged lynx cat played by Andy Samberg) chases our protagonists through a creepy labyrinth in a loving recreation of Jack Nicholson’s icy demise outside the Overlook Hotel. The actual ending here might be a little more child-friendly than what’s being referenced, but it’s amazing that the filmmakers were able to push the horror elements as far as they did – especially since the scene doesn’t really have anything to do with the rest of the movie.

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