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[Editorial] Have You Heard of… ‘DreamWeb’?

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Buried amongst the fairly smelly detritus of the early 1990s gaming scene was a grim little curio called DreamWeb, a top-down futuristic adventure that released on the Amiga and PC by the now long defunct Empire Interactive. Though the marketing for the title carried the tagline “a game to die for”, which might seem so cringe-worthy now that you run the risk of fracturing your spine (maybe that’s why Empire Interactive died, who knows), DreamWeb actually turned out to be quite the interesting effort and one that, conceptually at least, was a far cry from anything else on the shelves at time.

Generously taking aesthetic inspiration from Ridley Scott’s Blade Runner (the opening title sequence even does the whole moody red font fading on black thing), DreamWeb’s setting is nothing if not evocative, with neon-lit buildings, rain-blasted streets and no shortage of seedy alleyway grotspots. Set in what would seem to be a futuristic dystopian take on the United Kingdom, players find themselves stepping into the shoes of Ryan, the initially unremarkable protagonist of the piece who later evolves to become something of a raging asshole.

You see, Ryan has been having some trouble sleeping, not least because he’s been having these weird, Cronenberg-esque visions that are generously stuffed with prophecy, murder and other fairly horrible things. Specifically, Ryan’s visions center around a monk that tells him he’s some sort of ‘Deliverer’ and must kill seven apparently evil people to prevent the titular DreamWeb from spiraling into destruction to the ruination of basically everybody.

Somewhat cleverly, you were never 100% sure if our boy Ryan was on some mystical quest to rid the world of evil, or, if he was just an absolute raving fiend with a hard-on for knocking folk off of their mortal coils (though a prequel novel hints fairly heavily towards affirmation of the latter). As such, this question is one that the game regularly toys with throughout its duration.

After being made aware of the seven victims at the start of the game, henceforth referred to as the ‘Seven Evils’, Ryan’s personal life soon takes a turn down the toilet and he finds himself lazing at a local bar when the first of these evils, a particularly ostentatious rockstar by the name of David Crane appears on the television. Naturally, like any good, potentially murderous nutter worth their salt, Ryan pursues his quarry to a penthouse, kills his bodyguards and then goes into his bedroom whilst our man David is mid-shag, and puts a bullet into his head that sprays his mind-meat on the headboard behind him.

Funnily enough, it was actually this scene that caused a fair amount of uproar at the time of DreamWeb’s release. Specifically, before you blow Davey boy’s noggin off, he’s entertaining a lady with some top groin-bouncing action; which though somewhat explicit as both participants are naked, is still within the boundaries of what was allowed back then. However, when Ryan walks into the apartment hand-cannon in, well, hand, said lady promptly escapes under the bed, leaving Mr. Crane’s man-rod in full-frontal view of DreamWeb’s top-down camera.

Left more than a little rosy-cheeked by this scene, the Australian Classification Board refused to provide DreamWeb with an age rating, essentially meaning that the game couldn’t be sold legally within the country. As a result, a reworked version of the game gave Davey Crane some trousers to satisfy the minimum requirements for a Mature rating (thankfully the violence remained intact), so that DreamWeb could finally see a release down under.

So yeah, it’s no stretch to say that DreamWeb was routinely pretty unrestrained in terms of the sex and violence that it would show on-screen. From vicious stabbings, to people getting cleaved in half by axes and, of course, grey-matter splattering headshots, DreamWeb was a game that earned something of a reputation at the time of its release. Aiding its depiction of the explicit was the fact that despite being viewed from a top-down perspective on aging computer hardware, DreamWeb’s diminutive sprite and animation work was actually rather accomplished and wholly capable of depicting the aforementioned scenes of violence and other such mature subject matter.

If you peer behind the blunt force trauma of DreamWeb’s moody aesthetic and grisly subject matter, however, the actual game that lurks beneath is a touch lacking to say the least. The first thing that stands out with DreamWeb is just how limited it is. While you can move around the environment freely enough, the different locales you end up venturing into are small, boxy affairs that are routinely stuffed with incidental items that serve little other purpose than to fill your inventory with pointless crap.

Equally, the conversation system finds itself similarly stunted. Rather than embracing non-linear, multi-path dialogs with NPCs, DreamWeb’s chats are dreadfully rote affairs that always follow the same route and conclude in the same way – a crying shame when you consider the delectable world and character building opportunities that DreamWeb’s compelling setting provides.

Another issue is how combat is handled. Despite the similar perspective, DreamWeb is no Hotline Miami, not least because the combat is handled in a highly choreographed and restrictive fashion that fails to include even the smallest amount of that game’s penchant for high-agency, ultra-splatter. Nope, instead you walk into a room and if there’s a confrontation about to happen, you have time to access your inventory whereupon you just ‘use’ the firearm/weapon you have while a predetermined shooting/death animation plays out.

In the end, though heavily flawed and suffering from a litany of questionable design decisions, DreamWeb still found itself captivatingly drowning in atmosphere. Oddly constructed and even stranger to actually play, DreamWeb earns its niche in gaming history as an effort that thematically succeeded in doing something wildly different, but mechanically broke under the weight of its own substantial ambitions.

All the same, it is difficult to shake the feeling that shortcomings aside, if released today by a publisher with a big pair of swinging brass balls like Devolver Digital, DreamWeb would be the Toast of the Internet(™), and eager players would milk themselves dry over it. Which brings me to my next thought; about that remake then…

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Editorials

Here’s Johnny! 5 Unexpected Homages to ‘The Shining’ in Non-Horror Media

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Some movies are just so beloved that you can experience them through cultural osmosis without ever sitting down to actually watch them. From loving parodies to meticulous recreations of iconic scenes, memorable filmmaking lives on even after the curtains close on the silver screen. And when it comes to horror, few films can compete with the massive impact that Stanley Kubrick’s The Shining had on popular culture as a whole.

Whether or not you think the flick is a good adaptation of Stephen King’s seminal novel, 1980’s The Shining slowly but surely grew into one of the most influential genre movies ever made, inspiring everything from surprisingly heartfelt sequels to classic episodes of The Simpsons. However, not all The Shining references are created equal, and today I’d like to shine a light on six unexpected homages to Kubrick’s iconic film.

In this list, we’ll be focusing on references and Easter eggs that either came out of the blue or came from creators that you wouldn’t expect to be fans of this classic ghost story. That being said, don’t forget to comment below with your own favorite references to the Torrance family and the Overlook Hotel if you think we missed a particularly memorable one.

With that out of the way, onto the list!


5. A Nightmare on FaceTimeSouth Park (2012)

Regardless of the brand’s iffy reputation among former employees, the death of Blockbuster Video was a serious blow to fans of physical media. Of course, some folks were more affected by this than others, and South Park’s Randy Marsh definitely took things a little too far in the twelfth episode of the show’s sixteenth season.

Titled A Nightmare on FaceTime, the main plot of this 2012 story is a surprisingly faithful recreation of The Shining where Randy purchases an empty Blockbuster store and begins to go mad once he realizes that his investment may not have been a very good idea due to the rise of streaming and the now-defunct RedBox storefronts.


4. The Overlook Hotel Level – Ready Player One (2018)

I was never really a fan of Ernest Cline’s Ready Player One, so I viewed Stephen Spielberg’s divisive adaptation of the novel as an improvement over the source material despite having its own narrative issues. In fact, I actually prefer how Spielberg changed the story by removing several references to his own work and replacing a lengthy Blade Runner detour with an over-the-top homage to The Shining.

A CGI-heavy recreation of the film’s most iconic moments that feels like a big-budget ghost train ride set within the Overlook Hotel, this intense sequence is more of a recreation of the freaky aesthetics of The Shining rather than its mind-bending narrative. However, it’s still fun to see Spielberg make a heartfelt tribute to a filmmaker that was once his close personal friend.


3. IKEA Singapore Halloween Ad (2014)

It makes sense that commercials don’t typically borrow from the horror genre, as it might be a bad idea to scare away potential customers, but some references are just too much fun to pass up.

That’s probably why the publicists behind this Ikea ad from Singapore were allowed to turn their commercial into a genuinely unsettling recreation of Danny’s tricycle scene from The Shining. After all, nobody cares if your store is haunted so long as it offers late-night shopping hours and a large selection of merchandise that you can become lost in forever and ever…


2. The End of ‘Bondage and Beta Male Sexuality’Community (2014)

Community is no stranger to recreating iconic movie moments within the show, and the series had previously tackled horror tropes in episodes like the fan-favorite Epidemiology. However, the most laugh-out-loud moment on this particular list comes from a brief gag towards the end of the season five episode ‘Bondage and Beta Male Sexuality’.

The majority of this episode has nothing to do with scary movies, but there’s a brief subplot involving supporting character Chang and a possible encounter with ghosts that leads him to question his own existence. This subplot culminates in the episode’s hilarious ending where the camera zooms in on a black-and-white photograph of Chang in period clothing at some kind of celebration, just like Jack Nicholson at the end of The Shining.

However, the picture’s subtitle eventually reveals that it’s merely a conveniently placed keepsake from the ‘Old Timey Photo Club’.


1. The Overlook Hedge Maze Sequence – Zootopia 2 (2025)

Disney movies are pretty far removed from both the gruesome horror of Stephen King and the heady filmmaking of Stanley Kubrick, so I don’t think anyone was expecting the climax of last year’s Zootopia sequel to take place in an animated version of the snowy hedge maze from The Shining.

In this unexpectedly intense sequence, friend-turned-villain Pawbert Lynxley (an unhinged lynx cat played by Andy Samberg) chases our protagonists through a creepy labyrinth in a loving recreation of Jack Nicholson’s icy demise outside the Overlook Hotel. The actual ending here might be a little more child-friendly than what’s being referenced, but it’s amazing that the filmmakers were able to push the horror elements as far as they did – especially since the scene doesn’t really have anything to do with the rest of the movie.

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