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Revisiting the Dark and Bizarre ‘American McGee’s Alice: Madness Returns’

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Chances are, you probably haven’t played American McGee’s Alice. Set in a twisted, macabre rendition of Lewis Carroll’s Wonderland, it launched in late 2000 and would later become a cult classic. Praised for its creative premise and evocative visuals, the game ran using id Tech 3, the same engine that powered popular arena shooter Quake III. In fact, American McGee (yes, that’s his actual name) was one of the key members at id during its heyday in the mid-90s, working on both the Doom and Quake series. Although there are definite similarities, Alice was a massive departure for McGee and Dallas-based studio, Rogue Entertainment.

Alice would quickly fade into memory as the video game industry experienced one paradigm shift after the next. Although there had been rumors of a potential sequel, it wasn’t until 2009 that it was officially confirmed during an announcement by EA’s CEO John Riccitiello at that year’s D.I.C.E Summit. This was still a time when EA (and many other big publishers) would invest in smaller, singleplayer-focused experiences – a seemingly bygone era despite only being several years ago.

Alice: Madness Returns finally arrived in 2011 and garnered mostly positive reviews; that said, the game felt out of place and was ultimately overlooked by many. Picking up after the events of the original game, Alice Liddell has bested the Queen of Hearts and broken free from her catatonic state. Still scarred by the death of her family during a house fire (the trigger for her current mental state) she’s still a patient at the Rutledge Asylum and is about to suffer another relapse.

The Wonderland setting and its menagerie of creatures, characters, and bizarre vistas are a combination of superb art direction and very intentional metaphors that represent Alice’s loose grip on reality. Popular media is far more cautious nowadays in how it portrays mental illness though Madness Returns manages to sidestep many of the obvious pitfalls. However, having hysteria used a gameplay mechanic which has Alice doling out extra damage may now be seen as insensitive, as is some of the language used to describe Alice and other patients at the asylum.

Speaking of language, it can be a surprisingly crude game too and one that brandishes its mature rating in a weird yet compelling way. There’s the obvious splicing of Wonderland’s imaginative, Burton-esque imagery with the occasional bloody visuals. Then there are slightly more adult themes regarding the sexual exploitation of children – a subject that a minuscule number of game makers have ever touched upon in their work, though McGee’s own experiences are said to be a large influence. Even for a game that outwardly grabs your attention with its sinister looks, this sequel takes a surprisingly dark turn towards the end.

It’s easy to see why McGee wanted to return to Alice after all those years. id Tech 3 may have been cutting edge at the time though there were technical limitations, the enhanced power of the newer hardware allow him and his new team at Spicy Horse to realize their depiction of Wonderland in its full glory: an enchantingly twisted game world that looks completely alien yet with an eccentric flair that loops back into Carroll’s novels. There are entire areas made from floating teacups and dominoes that contrast the deliberately sludgy greys and browns of Alice’s real world.

Much like the original game, Madness Returns wasn’t immediately followed up with another sequel. Let’s face it, there’s probably zero chance of EA backing a third game to round out the trilogy. Still keen to expand on his brand of game-making, McGee took to Kickstarter in 2013 to fund an Oz-themed spin-off which failed though he found success with a crowdfunding campaign for Alice: Otherlands – a series of short films that continue the game’s story.

Since then, Spicy Horse has closed its doors but McGee continues to operate in his own quirky corner of the games industry. He’s currently looking to “crowd develop” a new project with his fan community titled “Alice: Asylum”. So, a sequel may be on the cards after all though it will be interesting to see how it takes shape with McGee’s new unorthodox approach.

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Editorials

Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later

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Vamp 1986
Grace Jones and Dedee Pfeiffer in Vamp

College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.

Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.

Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.

To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character. 

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Chris Makepeace and Robert Rusler in Vamp

The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.

Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.

If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.

Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

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Grace Jones in Vamp

Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.

As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.

Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

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Chris Makepeace, Billy Drago and Paunita Nichols in Vamp

Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.

In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.

The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partnerSqueak, who looks like he wasfed through a combine harvester, and left as nothing more than a heap of mangled remains. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires. 

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Lisa Lyon in Vamp

If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.

Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.

The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of acomic nightmare in which just about anything that can go wrong doescome true, and it is very enjoyable.

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