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Why I Fear the Wizzrobes in ‘The Legend of Zelda: Breath of the Wild’

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I remember my first steps outside the tutorial area in The Legend of Zelda: Breath of the Wild as it had been yesterday, becoming an outsider in a behemoth of a game. But it wasn’t the story, the gorgeous landscapes or the sense of wonder that left that memory in my head. It was the smile of a fucking Wizzrobe.

The Legend of Zelda: Breath of the Wild starts with tangible chaos menacing everyone in Hyrule. Ganon, in its ethereal and dark shape, torments the castle where no one else but Zelda is there to defend what’s left of a world facing the abyss. Link is determined to help her after waking up from his long sleep, but there are swarms of enemies waiting for him pretty much everywhere.

A massive boulder blocking your path might surprise you by lifting itself up, revealing its colossus form. There are Bokoblins pretty much everywhere, chilling in their campsites around trees and caves. And don’t even get me started on the cute-but-deadly Chuchus or those treacherous Lynel.

The flora and fauna of this modern Hyrule are vast and worth exploring, but with trepidation, and always with the right equipment and a few dishes in Link’s tummy to endure in battle. But as I quickly learned during my time with the game, you can never be too prepared for an encounter with a Wizzrobe.

These creatures, present in The Legend of Zelda series since literally the early days, have been iterated in all forms and shapes. Hell, there even was a time where they could be considered cute enemies to confront. But in heart, they’ve always been undead wizards that are considered ruthless foes for Link. They specialize in one type of magic and have the ability to become invisible and teleport around.

In Breath of the Wild, they’re scarier than ever, their presence only strengthens by a more life-like and sinister design, resembling a dark imp with a long robe that showcases their element magic of choice. But it’s in the way they interact with both themselves in solitude and Link’s presence that really got me.

My first steps in Hyrule were totally fresh for me since it’s the first time I’ve ever sat down to play a Zelda game. I know, you don’t need to say it, but this isn’t about me. Thing is, all enemies were new, and everything proved to be a surprise. Encountering a Wizzrobe, though, is something else entirely.

The first time I saw one, the long-gone wizard was dancing in the air. I thought it was funny, so I got closer, thinking it was an NPC waiting for me to interact with them. But then I saw that smile, heard the eerie sounds each one of its steps did and noticed how it stopped for a second when I was close enough. The Wizzrobe smiled at me once more, waved its hand saluting me kindly, and then disappeared.

Without having a moment to react, it was already behind Link, striking him with a lightning bolt. I was an intense moment, and it took me a few seconds to recover from that sudden encounter. I had never seen anything like it, an enemy like this just openly mocking you, or maybe one so trapped in its own Malevich tendencies that were actually happy to see me, only for the sake of fighting against me.

The worst part is that is easy enough to kill them if you play in a clever way. It only takes you to use the exact opposite magical element on them, and that’s it. They vanish from existence. But if you don’t happen to have the right equipment, or get ambushed by several different Wizzrobes at the same time, you’re in for a rough time.

I’ll never forget that first encounter, but there’s a similar personal reaction every time I see one out in the open. It makes me stop and rethink my next movements, maybe leading to sneaking around a hill or just finding a different path altogether. There are many dangers in Breath of the Wild, but Wizzrobes are the only creatures out there that manage to scare me every single time, putting me on alert as if I was playing a horror game.

They don’t get close to any of the biggest menaces of Hyrule. Once you’re well equipped and prepared for anything, you can take them down easily. But there’s still something weird about them as if they shouldn’t belong in this world at all. They live in their own world, endlessly dancing and singing to themselves until they’re approached by Link.

The Wizzrobe waves and smiles. And in the blink of an eye, they disappear. But the fear doesn’t go anywhere.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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