Editorials
How ‘Batman Arkham VR’ Became My Favourite Worst Nightmare
Warning: Spoilers for Batman: Arkham VR (however the latter-third has been left out)
Whether a long-term Batman fan or more recent, everyone can agree upon the incredible impact that British developers, Rocksteady Studios had on the caped crusader. The Batman Arkham Trilogy is still seen as the standard to meet for superhero games, with Arkham Asylum, in particular, being a revolution for the genre as a whole. Concluding in 2015’s Arkham Knight, Rocksteady wrapped up the trilogy in a fitting way. So, you can imagine everyone’s shock when a dark, mysterious screen faded in at Sony’s E3 2016 show, only to be encompassed by the chilling voice of Mark Hamill’s Joker. Yes, this is Arkham VR. One of the most unexpected titles to transition to the platform for numerous reasons – above all, its horror factor.
Like any die-hard fan, seeing what Rocksteady had cooked up in their first foray into VR was a tantalizing proposition. Nothing could prepare me for the terrifying realism of Gotham in full 360-degree fashion. Since holding off on a PlayStation VR unit until last Christmas, avoiding spoilers was a difficult task. Nevertheless, I managed to resist – no matter how hard YouTube’s recommendations tried. Going in blind was an exciting feeling. It was time to become the Bat.

Donning the cowl is truly an irreplaceable moment. Being lowered into the Batcave as Alfred walks you through the latest criminal activity, that connects you to the disappearance of Nightwing and Robin is pure story-telling bliss. Batarangs: check. Grappling hook: check. Forensic scanner: check. This is Batman through and through. Gotham’s villainous scum wasn’t prepared for what I had in store.
Arriving at a dingy alley, covered in blood lay Nightwing. We were too late. Using reconstructive technology, Dick’s last moments were tragically recreated. Seeing a fight of this magnitude up close is completely different to anything you experience lying back on the settee. Punches and kicks are thrown from every direction. Feeling in the way (or more likely that I will be on the end of a mighty thump), I dodge from left-to-right. It’s a hologram I remind myself. This footage won’t affect me in the slightest. In reality, the whole experience is a hologram of some sort, yet for those that have ventured into the world of VR, it’s far too easy to get lost.
After taking out a number of Penguin’s enforcers and interrogating Oswald Cobblepot face-to-face, quickly the realization sets in of how nightmarish Batman’s rogue gallery truly is. Shouting profanities in your face, while threatening your very existence, Penguin felt more real than ever. His scars, monocle, and rough demeanor prove how much detail the character bares. Thankfully, compared to a number of other enemies, Penguin felt like pilot fish.
Moving on, things start to become grimmer as our detective work leads us to a morgue. A dead body lies in front of me. While I nervously scan the corpses for clues, my breathing increases in preparation for a jump scare of some kind. Nothing transpires but the tone has changed dramatically. Living the life of the Bat may not be all it’s cracked up to be. Piecing the clues together we identify Robin’s location. A sewer. A sewer that echoes the voice of the clown prince of Gotham.
Carefully making my way through the nauseating pipes, I agonizingly turn my head to the right, peaking through an open vent, only to see a large tail of a creature pull away. “Oh, God!” I yell. All of a sudden, I’m not ready for this. I’ve not had the years of training that Bruce endured. Regardless, my love of this lore keeps pushing me until coming across the Boy Wonder confined in a cage. Grappling over, another cage captures me. Clearly a trap. Whatever The Joker has up his sleeve, I’m not sure I can take it.
Working alongside Robin, we start making our way through the electrical system in hope of freedom. Cogs for Joker’s puzzle are scattered all around, with a final one dropping into the water. Launching the grappling hook into the water to claim the final cog doesn’t go so smoothly.
Killer Croc, the 850lbs +, 9ft deformed monster lurches out of the rancid water, grabbing onto the cage. His claws barely fit through the bars, as the animal attempts to rip the bones from my body. This is more than I bargained for. I wasn’t expecting Arkham VR to bring so much trepidation. Never have I considered myself the bravest of people when it comes to horror, still I managed to muster up the courage to finish the likes of Hellblade: Senua’s Sacrifice and entries in the Resident Evil series. How tough could Batman be?

Reacting to ravenous reptile, I nervously reached for the nearest switch thus electrocuting the cage and scaring the beast off. This isn’t the end. Freeing Robin, we speak of a plan to take down the Joker, only to be interrupted by the alarmingly real re-emergence of Croc, who now is clutching Robin in his palms. I’m powerless. Before going in for the kill, Robin summons up the strength to let out the words, “Batman!”. My vision blurs, transporting me to a downward moving lift in what seems to be Arkham Asylum. What leads from here is a fearsome tour, with jump scares and mind tricks that question everything you know.
Twice I needed to take off the VR unit due to the severity of the escapade. One of these times included leaving the game until the following day to return. There was even a moment where I questioned whether completing Arkham VR was actually obtainable for me. Soldiering on was an arduous but fulfilling decision because no matter how much I was shaking in my Bat-boots, the final act peaks with several of the greatest Batman moments in all of media. When Bruce Wayne gives up the mantle of the Bat, it’s unlikely I’ll be next in line to don the cowl, though at the least I now possess some experience in the field.
Editorials
André Øvredal’s ‘Troll Hunter’ Remains One of the Best Found Footage Movies
In this day and age, the word “troll” is often used to describe various online nuisances. Yet as abundant and irksome as the modern troll can be, they aren’t usually as fearsome as their mythological counterparts. I’m not talking about the small and gentler versions that have become more common to see in media. No, there are much bigger and scarier trolls out there—and André Øvredal’s movie Troll Hunter is one of the best places to find them.
It doesn’t take long for Troll Hunter (or Trolljegeren) to dump the Blair Witch Project-esque setup and aim for something a lot fresher. The trajectory of the story is augmented by Otto Jespersen’s character Hans, the titular Troll Hunter. The second he comes barreling out of the deep, dark woods and shouts “troll” at the camera, this movie takes a turn into what feels like uncharted territory. Not only subject-wise, but also conceptually.
For fantastical and made-up subject matter in cinema, found footage is a fast way to add a guise of believability. After all, what we accept to be the most crucial aspect of documentaries—the truth—rubs off on pseudo-documentaries, despite our understanding of the pretense involved. That is what Øvredal delivered with Troll Hunter: a movie so convincing that some viewers wondered if trolls really do exist. So, had this been straightforwardly made, it likely wouldn’t have been as effective. Conventional narratives would be more inclined to treat something like trolls as flat out unreal, and never try to convince the audience to think otherwise.

Hans petrifies the three-headed Tusseladd troll.
The viewers, like the characters trailing Hans, are quickly thrown into the deeper end of that extraordinary story. They have to process all this new information while staying on the go. So, although there is no significant amount of meandering, narratively or physically, there is still a good amount of atmosphere, not to mention tension building. It’s never anything frightful, but then again, Troll Hunter isn’t your standard offering of horror; it’s more on the low end of the dark fantasy spectrum. We aren’t ever spirited away to a faraway world—we stay in rather familiar surroundings, as well as dip into those less so. The outcome is a movie where you’re constantly more in awe than in terror.
As fantasy fiction might do, Troll Hunter prefers not to deal with incredulity. There is no time to waste on doubt, as interviewer Thomas (Glenn Erland Tosterud), soundperson Johanna (Johanna Mørck), and cameraman Kalle (Tomas Alf Larsen) all follow Hans around, recording whatever this character is willing to reveal about his bizarre job. Of course, the Troll Hunter himself is not an open book; in that respect, the diegetic documentary fails to fully capture and unpack the more interesting of its two subjects. Yes, all those giant, monstrous trolls are indeed incredible, but understandably, your mind wanders to their pursuer. What kind of person signs up for this gig and then chooses to stick with it for so long?
Reviews have called out Troll Hunter for its lack of character development. In regard to Thomas and his fellow documentarians, that criticism is valid, but bear in mind, they aren’t the focus of the story, either. Meanwhile, Hans is a well-crafted character. At least better than first realized. Before he was introduced, Hans had already grown tired of the troll grind. Fed up with that low compensation for his services, resentful of the bureaucracy, and wanting to expose his employer on a large scale, Hans’ discontent is glaring.
Then there are those finer details about the Troll Hunter, such as that indifference to both the natural splendor of his everyday surroundings and the affections of an obviously smitten colleague, that also suggest some level of despondency. So it is fair to say this movie doesn’t feature any sizable growth for its characters; however, the namesake isn’t underwritten. No doubt, putting a real-life character like Otto Jespersen in that role is partly why Hans is so fascinating—maybe even relatable.

Otto Jespersen as Hans the Troll Hunter.
There is always a small risk whenever using the term “mockumentary” to describe a found-footage movie, as the word could imply humor where there is none. In the case of Troll Hunter, the term’s usage is appropriate. Some folks have claimed the English-dubbed version has the more comedic tone, however, the Norwegian cut isn’t exactly humorless. Apart from the trolls’ absurd appearances, this is a movie where the characters nearly choke on the monsters’ farts, and Christians are like walking targets. Hans’ complete apathy towards everything is another cause of laughter. Overall, the comedy is intentionally dry and inconsistent. Unfunny, though? Absolutely not.
In a movie where endemic creatures are maltreated, as well as disavowed from living freely and peacefully, it’s hard not to notice the ecological message buried beneath the story. In addition to that is the unmistakable political satire. There is this whole business about intrusive and unsightly power lines—like trolls, they’re big blemishes on the land—that leads to what is perhaps the movie’s funniest moment. The scene in question is that one where certain electric lines, the ones secretly being used to keep the trolls at bay, go in a loop and don’t actually send power to any residents. Yet the monitors of said lines don’t find this at all weird. So it stands to reason that Øvredal was having a go at those who accept the government’s doings without question.
Looking past the fact that trolls aren’t actually real, this movie is an enlightening source of information. And not just for international audiences; Norwegians, too, get schooled about their homeland’s own mythology. It’s also evident from everything on screen that Øvredal and his crew were enthusiastic about the topic. The creature designs are the most indicative of that zeal; those imaginative yet myth-accurate manifestations are equally amusing and grotesque. One second you’re laughing at their phallic noses, the next you’re white-knuckling during a hairy sequence. Most surprisingly is how well the trolls’ visual effects hold up after fifteen years. It’s not all spotless, but on the whole, they remain impressive.
Vouching for a mockumentary about trolls isn’t easy, but those who do come around and give it a shot will more than likely be grateful for the recommendation. For Troll Hunter is a real find in that vast and varied genre we call “found footage“.

A bridge troll reaches up for food and finds Hans decked out in armor.
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