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Breaking Down the Scariest Moments in the ‘Fatal Frame’ Series

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Fatal Frame Black Maiden Ritual

We examine what makes the Fatal Frame games so terrifying, why they’re so important to the survival horror genre, and the series’ best scares. 

Zombies. Aliens. Hideous Pyramid-Headed Beasts. There are plenty of frightening monsters that fuel the survival horror games that give us so much joy. As much fun as it can be to mow down these threats, the Fatal Frame series (or Project Zero, as it’s known in Japan and Europe) chisels out a very unique place for itself in the genre due to how it approaches its horror. In Fatal Frame, a camera is your only weapon and you have to allow the attacking ghosts to get right up in your face. In fact, Fatal Frame actually encourages you to let your enemies get as close as possible before you snap the flash because you’ll get a higher score and deal more damage that way, yet it also helps intensify this terror to its breaking point. The games also inherently force tension in the way that you explore the rooms and slowly navigate with your camera, shifting over to the first-person perspective. It’s a brilliant game design that finds a way to increase the fear while it also doesn’t compromise gameplay.

The tone of Makoto Shibata and Keisuke Kikuchi’s Fatal Frame series is also more representative of Asian horror cinema than any other survival horror video game series that’s out there (it’s pretty fitting that the director of the Japanese live-action Fatal Frame film also directed a Ju-on sequel). So if that’s your jam, then these atmospheric titles are absolutely for you. The original game also loosely pulls from real events for the inspiration of its haunted story. The environments that fill the games are usually something like an abandoned village or gothic, dilapidated Japanese housing, which is arguably creepier than something ornate like Resident Evil’s Spencer Mansion. It feels more residential and homegrown, like this horror hits at a personal level. It’s the kind of experience where something like surround sound and a proper audio setup really go a long way and were priorities during development.

The Fatal Frame titles requires you to take pictures of lost spirits with your Camera Obscura in order to capture their past pain and help them move on in the process. These ghosts are scary, but the Fatal Frame games always feature an extremely disturbing backstory for these plagued spirits. They often involve sinister cults or other dark territory, which finds a way to make these scary visuals more upsetting and even feel grounded. This isn’t just an outbreak that infects without discrimination. These are people who have been targeted and murdered for terrible purposes. It shines a light on the darkness of humanity in a way that many other survival horror titles don’t experiment with to such great detail. This gives every encounter so much more impact and you almost feel for the vengeful spirits that try to kill you. A random enemy in Silent Hill or Resident Evil is just acting out their impulses and has no agenda, but the ghosts in Fatal Frame have clear vendettas. These are usually accompanied by cut scenes that play out with a certain abrupt harshness. They almost feel like snuff films in nature. They’re quick, effective, and feel like they exist to creep you out just as much as they’re there to convey story beats.

One of the most rewarding aspects of the Fatal Frame games is how their controls continue to refine themselves with each new release and generation of gaming. The Wii’s Fatal Frame: Mask of the Lunar Eclipse ups the formula with the Wiimote, and there were even Wii ports of Fatal Frame II, which further intensified its gameplay, but it was still clunky in some respects. The WiiU’s use of its Gamepad for the camera in Fatal Frame: Maiden of the Black Water is also very brilliant and the best and more immersive application of the concept yet. It’s almost like what Takashi Shimizu intended with the Wii’s maligned Ju-on: The Grudge – Haunted House Simulator. Funnily enough, this camera/gamepad concept makes so much sense, it’s why people demanded a Pokemon Snap title on the console so much, but instead they got killer ghost photography instead.

There’s even a 3DS spinoff, Spirit Camera, that goes one step further and implements ARG aspects with the handheld’s camera and gyroscope to place you even further into the fear. A mobile game called Real Zero was also out for a few years, exclusively in Japan, that incorporated real-life environments and ARG effects where ghosts would be superimposed over the pictures that you take with your phone and clues to new ghost locations (or just creepy teases) would be texted to the player’s phone. It’s hard to think of any other survival horror titles that have been able to so effectively and appropriately evolve like that in a way where controls and fear increase together. Fatal Frame has tried to push the survival horror genre forward in many ways, but now let’s take a look at some of the series’ scariest moments.


Fatal Frame II: Crimson Butterfly – The Falling Woman

Fatal Frame Falling Woman

Fatal Frame II’s Falling Woman spirit is upsetting for a number of reasons. Apparently, this woman took her life by leaping off the top floor, yet her spirit is now trapped in a loop where she perpetually re-lives her suicide. This results in a very startling moment where you encounter the spirit fall (and scream) down the stairs. Accordingly, the fight that follows is also rather disturbing because it appears that this fall has broken her legs and possibly her arms. This means that the Falling Woman just has to drag her contorted body and crawl towards you to attack.


Fatal Fame IV: Mask of the Lunar Eclipse – Face-Cutting Ritual

Fatal Frame Face-Cutting Ritual

Fatal Frame IV gets its share of criticism, but it takes place in a freaking Japanese mental institution and hospital! Five girls were kidnapped and used to perform a ritual and years later the surviving three return to figure out what exactly they were a part of. It’s a very disturbing premise, albeit kind of wonky in execution. The game sees the large threat of many people on Rougetsu Island who will “bloom” into monsters after their deaths. The face-cutting ceremony is done to prevent this unseemly fate. When signs of “budding” take place, these bodies are closely observed until they’ve completely passed. Then a shrine guard will remove the corpse’s face with a blade because without a face there can be no blooming. It’s one of the more disturbing rituals from out of the Fatal Frame series, even if it does get performed posthumously.


Fatal Frame III: The Tormented – The Crawling Woman/Fatal Frame V: Maiden of the Black Water – The Tall Woman

Fatal Frame Tall Woman

Fatal Frame III’s Kiriko Asanuma, more popularly known as the Crawling Woman spirit is definitely one of the more effective jump scares from the title. This is a ghost that capitalizes on what makes so many of the creepy girls from “J-horror” stand out so much. She just crawls at you at an alarming rate and looks extremely angry as she does this. Fatal Frame V’s Tall Woman (also known as “Eight Feet Tall”) spirit resonates in the same way. This spirit is just supremely upsetting with her body proportions, odd appearances, and disturbing demeanor. Hell, the visual of this ghost is so alarming that it’s even spurred its own creepypasta and become it’s own Japanese Slenderman. Both of these spirits are strong examples where less is more. These ghosts’ iconic features get to speak for themselves and then they don’t overstay their welcomes.


Fatal Frame II: Crimson Butterfly – Woman in Box

Fatal Frame Woman In Box

So the developers have the game have fully admitted that the Woman in Box spirit is inspired by Sadako from the Ringu films, but even without that confirmation it’s pretty obvious. This long-haired spirit pries herself out of a small box and slowly moves towards you in exaggerated motions. It’s the ghost’s frightening appearance that’s the most effective thing about this enemy, but the fact that this woman perished with her newborn child and that there’s also a ghost baby in that box with her is extremely grim.


Fatal Frame II: Crimson Butterfly – The Cutting Ritual

Fatal Frame Kusabi

Kusabi suffers a particularly gruesome fate due to a sacrificial ritual in Fatal Frame II. The stipulations of the Cutting Ritual require the sacrifice to be tied up and restrained by a number of ropes, then repeatedly slashed and mutilated. The more damage that the sacrifice takes, the more significance this offering has to the Hellish Abyss. It’s a lot. Beyond the horrific ritual itself, its victim also becomes quite the intimidating spirit. Kusabi, the Folklorist, can kill players in a single attack and is ostensibly invincible. He’s a major pain.


Fatal Frame – The Blinding Ritual

Fatal Frame Blinding Mask

The original Fatal Frame features some of the most disturbing cult rituals from the whole series and it doesn’t hold back in the slightest. These rituals involve a number of different masks, all of which look scary in their own right, but it’s the Blinding Mask that’s the darkest of the lot. The Blinding Ritual shows that a child gets selected to become the next Blind Maiden, a process that helps once a decade. This “honor” involves wearing a mask that’s fitted with spikes that’s meant to blind the wearer. It’s a traumatic sight and the way in which the Blind Maiden screams for her eyes is an extra upsetting touch.


Fatal Frame II: Crimson Butterfly – The Broken Neck Woman

Fatal Frame Broken Neck Woman

That’s’ right, the Fatal Frame franchise was playing around with a creepy Broken Neck Woman years before The Haunting of Hill House made this kind of thing such an infamous ghost scare. Fatal Frame II’s Broken Neck Woman is easily one of the most unsettling sights in the game and you only encounter her twice. Much like the Falling Woman, this is a woman who jumped to her death, but happened to land on her neck. This gives the spirit her haunting off-kilter aesthetic and it really sticks with you (as does the original Fatal Frame’s Broken Neck spirit).


Fatal Frame II: Crimson Butterfly –Akane and Azami Twin Doll

Fatal Frame Akane and Azami

The Fatal Frame series as a whole gets a lot of mileage out of twins and dolls, but the Kiryu twins from Crimson Butterfly are one of the more depressing combinations of these ideas. The story behind these spirits involves Yoshitatsu Kiryu, an esteemed dollmaker, builds his daughter Akane all sorts of dolls to make her feel better over the loss of her sister, Azami, included a life-sized replica of her passed sister. Akane forms an unhealthy attachment with the Azami doll and then it doesn’t take long for this doll to get possessed by an evil spirit and operate on its own. The possessed doll makes Akane kill her father and then proceeds to take Akane’s soul, which is just devastating all around. They’re just a supremely alarming and terrifying duo to go up against.


Fatal Frame II: Crimson Butterfly – Sae’s Introduction In The Great Hall

Fatal Frame Sae Massacre

Fatal Frame II contains an extremely unsettling cut scene where you stumble upon a room full of mangled corpses and introduces one of the game’s most deranged villains, Sae Kurosawa, the very worst kind of clingy partner who just can’t take no for an answer. Sae makes an incredibly memorable first impression, a lot of which has to do with her psychotic laugh, which has since become iconic in the Fatal Frame community. The character’s dangerous, unstable nature makes her highly unpredictable. It feels like maybe she doesn’t even fully understand what she’s doing.


Fatal Frame III: The Tormented – Rei Kurosawa’s House

Fatal Frame Reis House Mirror

Fatal Frame III messes with its formula and introduces the concept of the survival horror segments taking place in a dreamscape of sorts. This beautifully leads to the game’s best and most frightening moment that manages to be so effective because it’s such a deviation in form. During this seemingly safe sequence set in Rei’s home you don’t have your Camera Obscura to defend yourself and you’re so used to only encountering ghosts in the dream world up until this point. You slowly feel this sanctuary get invaded and become dangerous and it comes as such a shock. This throws all the rules out the window and keeps you guessing as to when spirits might strike. Just the concept of dreams alone makes this game feel like more of a prison. You can’t exit the dangerous areas until the game lets you, whereas in the other titles you could at least leave the tense areas if they became too much.

Fatal Frame knows how to make its scares count and where the real trauma lies. It absolutely deserves an HD Trilogy on current consoles more than a lot of other stuff that’s seen re-releases. It’s a rare series where many people don’t actually finish the games because they’re such a stressful, tense experience. They deserve another shot. With Fatal Frame games coming out as recently as 2014, it’s very possible that new games could still be on the horizon, perhaps even making use of the Switch’s capabilities or VR tech. There will hopefully be plenty more opportunities for this disturbing series to traumatize gamers in the future.

Fatal Frame Ghost Picture

Daniel Kurland is a freelance writer, comedian, and critic, whose work can be read on Splitsider, Bloody Disgusting, Den of Geek, ScreenRant, and across the Internet. Daniel knows that "Psycho II" is better than the original and that the last season of "The X-Files" doesn't deserve the bile that it conjures. If you want a drink thrown in your face, talk to him about "Silent Night, Deadly Night Part II," but he'll always happily talk about the "Puppet Master" franchise. The owls are not what they seem.

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Editorials

‘Bloodlust: Subspecies III’ Remains One of Full Moon’s Greatest Achievements

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Bloodlust: Subspecies III

The problem with filming sequels back-to-back is that, unless you can afford expensive reshoots, there’s no easy way to adjust course in between movies if fans react badly to where the story is headed. That’s why it’s important to have a complete narrative thought out well in advance lest you accidentally kill a budding franchise.

However, this isn’t always the case. Every once in a while, it seems like the cinema gods smile upon certain chaotic productions and gift moviegoers with complete franchises that feel like more than the sum of their hastily produced parts. Ted Nicolaou’s Bloodlust: Subspecies III is precisely one of these miraculous pictures, with the raw talents of the artists involved (as well as the continued support from Romania) turning the feature into an effective conclusion for a series that kind of made things up as the filmmakers went along.

That’s why I’d like to invite my fellow readers to join me on this third part of our journey through the Subspecies franchise as we look into Bloodlust and talk about how it remains a surprisingly satisfying finale to the original trilogy.

A Trilogy Planned on the Fly

Released only a year after Bloodstone found plenty of success in rental stores and mail-in VHS catalogues worldwide, 1994’s Bloodlust was produced at the same time as its predecessor in (mostly) the same locations and with the same team. This means that the movie benefited from all the same upgrades as Bloodstone, with the crew now being more experienced with the ins and outs of surviving a low-budget Romanian production and the cast really settling into their characters.

At this point, everything from location scouting to the makeup process had been streamlined, with Wayne Toth and Norman Cabrera, the main duo behind special effects, even switching out time-consuming prosthetics for latex gloves in order to speed up Anders Hove’s monstrous transformation. The titular “subspecies” demons were also once again relegated to a mere cameo appearance due to the laborious puppetry required to bring them to life.

The only real hiccup came from the fact that actress Denice Duff had replaced the first film’s Michelle (Laura Mae Tate) and was immediately expected to portray the character as both an innocent victim in part II and as a secondary villain in part III. According to behind-the-scenes interviews, the hectic production schedule that blended two different movies meant that Duff would often find herself having to alternate between two incredibly different versions of Michelle during the same shooting day – though it’s obvious that she’s having more fun with Bloodlust’s more traditionally vampiric version of her character.

In the finished film, we pick things up immediately where the previous entry left off as Rebecca (Melanie Shatner) is forced to leave her vampire sister Michelle (Duff) behind in the dungeons of Castle Vladislav due to the rising sun. This allows Mummy (Pamela Gordon) to use Michelle’s blood to revive the vicious Radu (Hove) so that he may continue his quest for the coveted Bloodstone – a magical artifact that perpetually drips the Blood of Saints.

Meanwhile, the dreamy US embassy agent Mel (Kevin Blair) agrees to help Rebecca plan a rescue mission, though they’re unaware that Radu has become infatuated with Michelle during his attempts to guide her growing bloodlust. This all culminates in a climactic confrontation meant to tie up all of the series’ loose ends in one of Full Moon Pictures’ most ambitious productions.

The Evolution of Radu

Like its predecessor, Bloodlust: Subspecies III was also warmly received by fans who argued that the series was an even bigger success than Full Moon’s other major horror franchise, Puppet Master. This praise wasn’t unanimous, however, as 1994 had seen the rise of a more modern breed of sexy vampire popularized by Anne Rice, with old-school Nosferatu like Radu being viewed as obsolete when compared to the likes of Lestat and Gary Oldman’s take on Dracula.

In a way, one might argue that Nicolaou’s film is something of a swan song for the classic vampire story, as Bloodlust combines all of the traditional elements we tend to associate with these tales into a single tragic yarn that ties a neat little bow on Radu’s story as well as the old-fashioned monster movies that he represents. The finale remains shocking despite the fact that this is the third time we see Radu get brutally killed onscreen, with the brief tease that he may one day return feeling more like a nod towards the nature of evil rather than sequel bait.

The film dabbles a bit in gothic romance and even explores the inherent power fantasy behind transforming into an immortal creature of the night, but the filmmakers never lose sight of Radu as a demonic force even when he’s willing to betray his beloved Mummy for Michelle’s sake. In fact, his twisted “love” for his fledgling makes him even creepier as we get the feeling that his passion comes from a dark and disturbing place.

Anders Hove is at his absolute best in this film, with the effects department boosting his moments of what the younger generation would call “aura farming” whenever Radu emerges from shadows like a 90s version of Count Orlok. There are even a couple of surprisingly effective jump-scares here, which is why I’d argue that Bloodlust cements Radu as one of the most memorable cinematic vampires of all time despite his humble origins.

Subspecies Saves Its Best For Last

Nicolaou and Vlad Panescu also saved the best for “last” (more on that in a bit) regarding the film’s visuals, with the cinematography and overall atmosphere of Bloodlust absolutely surpassing what we saw in the previous films. Everything feels appropriately climactic this time around (including the wonderful soundtrack that was co-composed alongside an authentic Romanian orchestra), and I appreciate how this is the fastest-paced entry in the trilogy since the film doesn’t need to waste time setting anything up.

Bloodlust still suffers from some of the same low-budget blemishes as its predecessors, but there’s so much creative passion here that no amount of wonky effects work or stilted dialogue can get in the way of appreciating the flick’s gothic grandeur. That’s why it’s not surprising that the movie’s definitive(-ish) ending would later be retconned as fans begged for more Radu.

Of course, the next entry in this series would be a different kind of vampiric endeavor altogether, with the filmmakers attempting to engage with the same trends that ultimately killed Radu and his antiquated kin. That, however, is a story for another time. For now, I’ll merely insist that Bloodlust: Subspecies III remains a highlight of Full Moon’s expansive catalogue and is definitely worth seeking out today.

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