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‘Dark Tales: From The Lost Soul’ and the Sheer Lack of Anthology Video Game Horror

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Ahead of The Dark Pictures Anthology, and its first title Man of Medan, we examine the cult PlayStation title, Dark Tales: From the Lost Soul, and the larger question of why anthology horror has been absent from gaming.

 The highly addictive, freeing format of anthology horror has really found a new life in recent years in both film and television, yet curiously this trend hasn’t transitioned over to the world of video games. While it seems like a natural fit for the easily digestible genre of gaming, anthology titles have been extremely few and far between. The Gamecube’s Eternal Darkness has arguably become the quintessential example of doing this right as it finds its inspiration coming from Edgar Allen Poe and H.P. Lovecraft through different stories that the protagonist experiences second hand. Resident Evil’s Umbrella Chronicles spinoff games kind of pull off the anthology feeling because every level features a scenario from a different moment in the series’ chronology, but it also pulls from and depends upon the past titles from a long-existing franchise. On top of that, it’s a rail-shooter, and trades more in action than horror.

There’s the Dreamcast game, Illbleed, where every level is essentially a different horror film, but there’s still a highly connected narrative. Silent Hill 4: The Room’s approach to its narrative gets very close to an anthology structure. Its protagonist is contained to his apartment for several days, while holes open up in his walls that take him to different worlds, like a subway, water prison, hospital. These distinct worlds reflect the variety of an anthology, but they all feature the protagonist, Henry Townshend, and are all an extension of the same singular narrative. It does reflect a nice compromise in the anthology approach, but it also reiterates that for the most part, games are afraid to commit to a straight anthology approach. Due to how this is a real rarity in gaming, it makes the existence of Dark Tales: From the Lost Soul even more exciting. It’s a survival horror title for the original PlayStation that uses the anthology structure and finds great success with it.

Dark Tales: From the Lost Soul is a horror game from Sammy Studios that came out in 1999 and has largely flown under the radar because of the fact that it only came out in Japan. This is probably due to the fact that the titles live-action sequences use a Japanese cast, but it’s a shame that other regions didn’t get to experience this creative title. The game basically creates its own Twilight Zone and then has you play through a few episodes of it, which may sound simplistic, but it’s an approach that really works for it.

Dark Tales kicks off with a rather atmospheric live-action introduction that would probably be the opening credit sequence if Dark Tales were a television show. It gives glimpses of the many different stories and visitors that enter this hub for the macabre, while it also infuses a fairly Lynchian vibe to the creepy nightclub aesthetic. There’s an MC character who operates as the game’s de facto Rod Serling surrogate and narrator through these three stories. He’s a nice touch and the actor gives a very unnerving, heightened performance, even if you can’t understand him. It’s also a little surprising to see how many genuinely unnerving visuals come out of these live-action segments, like a baseball covered in blood being repeatedly pitched into a catcher’s mitt, or a creepy assortment of clown dolls and bird cages.

For the most part, the different stories within Dark Tales operate with a choose-your-own-ending kind of setup where you move through mazes of dialogue tree-like scenarios and try to figure out what options will lead you forward and which will lead to your demise. This gives Dark Tales a very simple, yet immersive structure, that allows itself to focus on the scares and story, rather than complicated gameplay. In spite of the dialogue being in Japanese, newspaper articles in the game are in English, so you get the basic plot a lot of the time. In spite of how Dark Tales only came out in Japan, this structure makes the game somewhat playable, even if you can’t fully understand what’s happening. The menus and options within the game are also much simpler than those in most other survival horror titles, so there’s not a lot to get overwhelmed with for players who import the title.

Dark Tales: From the Lost Soul contains three episodes that must be completed, one by one, in order to unlock the next story. There are multiple endings for each episode too, which does add more replayability and variety to the game’s limited content and gets you to explore old stuff in new ways. There are also minigames where you’re tasked to survive that occasionally come up, which make for a fun, creepy diversion and feature unique premises. All of this just caters to the idea of finding more ways to offer up scares to the player. Another creative feature is the frequent “Decide” segments where you have to choose between two options, like shooting your pursuer, or calling the police.

When it comes to the games aesthetics and presentation, Dark Tales features a very creepy design, in general. There are randomly abrasive sound effects that get under your skin, text that drips down the screen super slowly, or the phrase “DECIDE” slowly turns into “DIE” while time ticks on your decisions. It’s a rough around the edges game, but these awkward touches give it more personality and make it feel even more disorienting and unpredictable. It’s almost like the game’s designer tried to put himself in head of a deranged killer and create through that lens.

The actual graphics in the game leave a lot to be desired. The graphics from the ‘90s were understandably limited by the decade’s capabilities, but in the same year, Parasite Eve II and Resident Evil 3: Nemesis came out on the PlayStation and Blue Stinger was released on the Dreamcast and they’re night and day to Dark Tales. In the game you also see characters’ weapons and their tools of fear, but never the characters themselves, which is an interesting stylistic choice. It’s impressive how a game that’s entirely void of in-game characters can still be frightening, but the sterile first-person perspective finds a creative angle for this horror. It’s a little jarring moving to these from live-action movies, but it’s really the only solution, other than doing the entire game through FMV, which would be a much worse experience and conjure a whole different vibe here.

The first episode in Dark Tales, “Cat & Mouse,” centers around a serial killer known as “Evil Eve” who’s decapitating bodies at Christmastime. She just claimed her 13th victim since she started killing two Christmases back and she begins to mock the police in a very Zodiac Killer kind of way.The story utilizes a bizarre setup where you’re stuck on the highway with a loaded revolver and trying to take down the serial killer and find a way to survive. On the occasions that Evil Eve appears, you can shoot her, but in the meanwhile, you navigate the foreboding open road. It’s an engaging premise that throws you right in the danger and makes you feel like you’re actually in pursuit by a killer.

In the second part of the story, you’re in the mysteriously abandoned amusement park, “Shadeland.” You walk down a dark street, masks on both sides of you, as you just wait for something to pop out or attack you. That’s not to say that something actually does, but it’s a lengthy sequence that’s designed to play on your expectations and create tension out of the mere experience of moving through scary territory, something that’s become a staple in survival horror titles since Dark Tales’ release.

The game’s second story, “Ghost Writer,” features a monkey’s paw-esque story about a struggling novelist who can’t find inspiration, yet he’s desperate to write a bestseller and meet his looming deadline. However, his new word processing program (L Word, Version 6.66) seems to help him with sinister repercussions. “Ghost Writer” is much more story-intensive than the other two episodes (and also easily the longest of the three stories), and it makes some incredibly creative use of dream sequences which is where the actual gameplay is contained, as you try to get inspiration through the dreams.

These trippy dream sequences are perhaps the highlight of the whole game. There are some surreal effects in play, but the Cronenberg body horror-like approach to things like a crane machine, is really evocative. As your deadline ticks down, your dreams get progressively disturbing and even though the chapter is fairly repetitive, a lot of this works, especially the segment where you’re on an operating table and a saw cuts into you before a crane turns your internal organs into prizes.

“The Honeymoon,” the final story in Dark Tales, follows the increasingly creepy exploits of a freshly married couple as they hit the open road and pit stops along the way, like motels and diners. While out on their honeymoon they start to face trouble and a powerful supernatural force as well as lengthy encounters with the police. This story definitely has the most variety, options, and endings for it, and even if it does feel a little colder than the other stories, the premise of a newlywed couple on the run from evil on the road is good!

Overall, Dark Tales is so brief that in many ways it feels like a demo or something you’d play all the way through in an arcade cabinet (or even a more complex visual novel game, since you’re mostly just weaving the set narrative together). The alternate endings help in this respect, but it’s still a very short game. Five stories, instead of three, would have made such a difference here. Impressively, Dark Tales is actually scary at times and sometimes the sparse environments add to the frightening experience. It’s steeped in the hokey presentation of the ‘90s, but it’ll still manage to surprise and startle you, despite that.

With the subtitle From the Lost Soul, it seems that the plan was to turn Dark Tales into a full-on franchise, but unfortunately, that never got to happen. Information on the title is so scant that it’s unclear if the game sold very well, but it assumedly failed to meet expectations due to how their was no follow-up. With a lot of FMV games getting deluxe anniversary editions, why not give this a US release through PSVR or something, and go all out with the idea that it’s trying to bring forward? Even a sequel that picks up on the same anthology structure, but with more polished and modern gameplay would be amazing. There’s a very strong foundation here, which makes it so sad this IP has been abandoned and that more anthology horror, in general, hasn’t been taken advantage of.

Even though anthology horror is still in short supply, Supermassive Games is leading up to their “Dark Pictures Anthology,” which is an anthology experience, but broken up through several games across a series. Each title is still just one story. This is a nice advancement to some degree for anthology horror, but you can just get so much more variety and jam-packed storytelling in one title that tells three or five stories that are totally different.

Resident Evil’s Umbrella Chronicles titles were addressed earlier, but these titles raise a better question of why an anthology horror approach hasn’t been tested in waters that are already known to be successful, such as Resident Evil or Silent Hill. These series have rich histories that have plenty of areas to mine for a more scattered, episodic approach. Plus, they have the notoriety of these established franchises to fall back on if audiences are skeptical. What about a game where a bunch of survivors from Raccoon City encounter each other in a bar and each recount their various experiences in the zombie-infested community? Or somebody just take the Tales From the Crypt license and run with it! Anthology horror can work, but somebody just needs to take a chance on it.

Daniel Kurland is a freelance writer, comedian, and critic, whose work can be read on Splitsider, Bloody Disgusting, Den of Geek, ScreenRant, and across the Internet. Daniel knows that "Psycho II" is better than the original and that the last season of "The X-Files" doesn't deserve the bile that it conjures. If you want a drink thrown in your face, talk to him about "Silent Night, Deadly Night Part II," but he'll always happily talk about the "Puppet Master" franchise. The owls are not what they seem.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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