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How ‘Kane & Lynch 2’ Found Itself Forgotten as Gaming’s Modern Video Nasty

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The very subject matter of Kane & Lynch 2: Dog Days is enough to cement itself as a sordid, macabre escapade, with two hard-to-like dudes with a raging woody for cash and corpses face-shooting their way through modern-day Shanghai. Though it’s in the stylistically unique fashion in which the whole thing is presented, that Io Interactive’s last-gen IP has managed to endure quasi-fondly in the memory as long as it has.

A seemingly vanilla and no-frills third-person shooter, the whole experience is made dramatically more interesting by its audiovisual presentation, as the shaky cam, VHS imbued art style seeks to create a window into a grimy world, where the dirty neon of downtown Shanghai bleeds greedily across the screen alongside clumps of detail enmeshed in congealed puddles of textured filth. 

If the world finds itself stained by this befouled aesthetic, so too do a number of other visual flourishes contribute considerably to the overall video nasty veneer too. Killed enemies, for example, find their faces masked by an inelegant mess of video macro blocking – an act that feels at times, directed as much towards the preservation of sensitivity in the face of extreme violence as much as it robs the identity of those who have fallen.

Given the relatively humble hardware of the time, the way that the blurriness and assortment of visual artifacts all conspire to hide the technical problems that the game might have had, too. Frame rate drops, low-resolution visuals and screen tearing are all rampant and yet, they are easily passed off as being part and parcel with the game’s deliberately low rent VHS style presentation.

Such deliberate visual styling choices also expose an intriguing truth – there’s no cause for a remaster of Kane & Lynch 2, since upping the resolution and adding in additional detail would be at odds with the deliberately lo-fi aesthetic. 

Likewise, beyond the fanfare of its raucous shootouts, audio is leveraged with equal, humanity depriving brutality. Early on, after a protracted and frenzied bloody chase through the streets of Shanghai, a cornered thug slits his own throat just as the audio cuts out for a few seconds, denying the audience his final blood-curdling screams and the slump of his lifeless form onto the dirty floor.

In keeping with this found footage approach, Kane & Lynch 2 also makes the player question who is actually holding the camera while the titular protagonists are off honoring the rigors of their murderous nature. Is it some poor sap that our duo has scooped off the street? Some nefarious and unnamed third party? Regardless of who it is, the feeling is palpable. Most notably the sensation of the perspective going into a full-shaky cam mode, and having the wind whoosh past your face as you scramble and sprint your way down a murky corridor proving to be an intoxicating event.

In essence, Kane & Lynch 2 ends up feeling, looking and sounding akin to a Michael Mann flick, by way of a found footage auteur like Adam Wingard. The clinical, street-level violence of the former having its brutality exacerbated by the style of the latter. 

The Surprising Use of Violence in Manhunt

It’s surprising, really, that this almost esoteric brand of audiovisual presentation hasn’t been more openly embraced by other games. Sure, you could say that Dennaton’s Hotline Miami games mimic this to an extent, but the effect is very different when comparing a top-down blaster, to the much more intimate over the shoulder experience that Kane and Lynch 2 offers.

Brought into sharp relief with the comparatively more conservative stylings of Io’s much more recent and widely accepted Hitman series, it’s easy to see why Io Interactive seemingly and dutifully continues down the path forged by Agent 47, apparently content to leave the tawdry spectacle of the Kane & Lynch franchise behind.

With relatively little new to offer in gameplay terms, and by proxy a wide commercial audience, Kane and Lynch 2 instead doubles down on the nastiness and invites its audience to their own private cesspool, one where the imprecise haze of its presentation serves to enhance the brutality and ultraviolence that lay beneath. 

Ultimately, chances are that the famed Danish studio won’t ever return to the series and in a way that would be fitting; effectively relegating Kane and Lynch 2 to a dusty, solitary existence on digital and second-hand physical store shelves, to be ignored and forgotten by all but the most determined grime seekers. 

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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