Editorials
[Review] ‘Ghostbusters: The Video Game Remastered’ Remains One of the Most Faithful Licensed Video Games
Based on the Hit Film is a series of articles looking at the video game spin-offs and adaptations of popular horror and movies.
It’s fair to say Ghostbusters is still one of the most accessible horror films of all time. It’s not only given us a treasured classic movie, but it also brought us Bill Murray’s most iconic performance, a hit song, an animated TV show, toy lines, and a video game that’s to this day, been as close to a long-awaited sequel with the original cast as we’re ever likely to get.
As you may have noticed with previous entries in the ‘Based on the Hit Film‘, getting a licensed game right is a very tricky thing for a variety of reasons, but as games have evolved, the technology has gotten closer to being able to capture the spirit of the films they’re based on, and married that to genuinely enjoyable games.
Ten years ago, developer Terminal Reality (who also made Blair Witch Vol. 1: Rustin Parr) released Ghostbusters: The Video Game, which coincided with the original film’s 25th anniversary year. This was no simple rush job to cash in on a milestone though.

In fact, this was essentially the sequel to Ghostbusters II. It was script-doctored by Dan Akyroyd and Harold Ramis, and saw them reprise their roles as Ray Stanz and Egon Spengler alongside Ernie Hudson, Annie Potts, Max Von Sydow, William Atherton, and Bill Murray. Even now in the age of celebrity appearances in games being normal, having that cast (sadly minus Sigourney Weaver and Rick Moranis) reassemble for a video game is really something special.
Taking place after the events of Ghostbusters II, Ghostbusters The Video Game puts you in the boiler suit of a new recruit to the spirit-snaring squad. Not long after being shown the ropes by the team, a supernatural pulse sees an epidemic of ghostly occurrences thrusts you into a fan-pleasing return to the first of many iconic locations, the Sedgewick Hotel, where you essentially get to recreate the hunt for Slimer from the first film, with a few new twists.
Ghostbusters: The Video Game makes the most of the ghostbusting equipment featured in the films. The proton pack is undoubtedly the star of the show. In most cases, you use its stream to wear down ghosts, then you’re able to wrangle them towards a trap, slamming them down to stun them further, then bam! Into the trap they go. As you face tougher enemies, new methods are needed in addition to this, and the proton pack, and other equipment can be upgraded to help you out in that regard. It also causes damage to the environment, which racks up onscreen in a cash amount. That bizarrely helps pay for your upgrades (though there’s a trophy to try and keep that damage to a minimum).

The PKE meter also plays a big part, using it not only to detect hidden ghosts, but uncover cursed item collectibles, and information. Whipping it out shifts to a first-person view, and you judge where the ghost/item is by following the pattern of LED dots and the position of the twin wands on its sides. There’s a few jump scares that come out of this, as you draw closer to a hidden specter, only to have it appear and come barreling towards you.
The upgrades quell the issue of repetition somewhat, easily the biggest weakness of Ghostbusters: The Video Game, but what really keeps it going along is the warm feeling of being back in this world as it should be. You have Bill Murray throwing out sarcastic one-liners, Harold Ramis’ deadpan dry humor, and even Max Von Sydow reprising his role as Vigo for a hilarious cameo. It really does feel like you’re back with childhood faves once more. Coming back to it again a decade later with this newly remastered version from Saber interactive (original developer Terminal Reality sadly folded in 2013), it’s amazing how well it holds up, and the talent on show is the main reason why.
The other reason is it hits a lot of comfortably nostalgic highs. Slimer and Vigo are the tip of the iceberg. There’s an explorable Ghostbusters HQ, the original soundtrack, pink slime, and fights against the Librarian Ghost and Stay-Puft Marshmallow Man among the highlights, and all are applied with care. It’s weaved into a fresh story that connects the history of the previous films with the game, as a vengeful spirit of a serial killer seeks to become a God.
We’re in the 35th anniversary year now of course, which makes it a perfect time as any to have this remastered version of this game reminding us of how good Ghostbusters can be. A bit of fresh goodwill for the franchise is always welcome, and with another film on the horizon, maybe we’ll get the Ghostbusters revival we’d hoped for.
Ghostbusters: The Video Game Remastered code provided by the publisher.
Ghostbusters: The Video Game Remastered is out now on PS4, Xbox One, and Nintendo Switch.
Editorials
‘The Vampire Lestat’ Concert Event Launches New Season With The Ultimate Expression Of Fandom
There are thousands of passionate fans decked out in gothic chic and champing at the bit like feral creatures. They’re screaming for Lestat, a legendary vampire-turned-rock star, as if the entire crowd has been glamored into submission.
The entire experience is magic, but not because some supernatural thrall has been activated. What’s going on is even more special. It’s the power of the effusive fandom that’s been authentically assembled by AMC’s sublime Immortal Universe, namely Anne Rice’s Interview with the Vampire, now, The Vampire Lestat.
The Vampire Lestat is far from the first Anne Rice adaptation, and it’s not as if there’s been a lack of erotic vampire material for audiences to sink their teeth into. On June 2nd, during a one-night-only spectacle, New York City’s prestigious Beacon Theatre shook from Sam Reid’s bravado performance and an audience full of adoring fans who had already memorized Lestat’s songs.
It’s clear that The Vampire Lestat just hits differently than its predecessors. It’s become more than just a TV series at this point, and this opulent display of ego, swagger, and pure sex is the perfect way to premiere the new season and give back to the fans who helped make Interview with the Vampire/The Vampire Lestat such a breakout success. It’s exactly the sort of hyperbolized hedonism that would make Lestat cackle.

For all intents and purposes, AMC has successfully created the illusion that this concert/premiere is just one of the many destinations on Lestat and his band’s 54-stop tour that is simultaneously playing out on this season of television. It’s such a sophisticated and thorough level of interactive fan engagement that the audience doesn’t just understand, but also manages to accentuate through its involvement.
It’s a level of seamless synergy that’s not unlike the give-and-take relationship of vampire and victim.
Before the concert started, “LeStans” were sitting in the Beacon and flipping through a fake Rolling Stone issue with Lestat emblazoned on the cover, complete with interviews with the undead frontman inside. Other fans were admiring the vinyl pressing of Lestat’s EP as they walked past a section of undead band merch. Fandom and fantasy blur together, and it all becomes this elaborate, immersive experience. Fan celebration, erotic gothic fantasy, and a lavish rock concert transform into one beautiful thing.
To this point, AMC Global Media’s Chief Content Officer and President of AMC Studios, Dan McDermott, introduced the event by reiterating to fans, “You are the heartbeat of the series.” That’s abundantly clear on nights like this as that heartbeat collectively pulses to this performance. In terms of how AMC engages with The Vampire Lestat’s fans, it’s as bold a reinvention as the season itself.
This intuitive gamble speaks to AMC’s creativity in this department and a fandom that is eager to seize such opportunities. It’s the same innovation that led to zombie walks for The Walking Dead and real-life Los Pollos Hermanos restaurant pop-ups from Breaking Bad. It’s a great way to pump up the audience for The Vampire Lestat and then maintain that enthusiasm for the whole season.
![]()
For most series, a rock ‘n’ roll concert just doesn’t make any sense as a promotional tool. The Vampire Lestat finds itself in a very unique position where it can deliver an excellent concert at an iconic theater, but also use it to showcase The Vampire Lestat’s music by Daniel Hart (who was shredding on stage alongside Reid and the rest of their band) and, more than anything, Sam Reid’s endless charisma.
The way in which Reid feeds off of the crowd’s energy, modulating his performance and giving different sections of the Beacon life, is a perfect distillation of the series’ thoughtful relationship with its audience and how it’s become such a breakout success for AMC. AMC Studios President Dan McDermott emphasized that the fans are the reason that the show is still here and why an event like this is even possible. It’s rare to see a series in which every single cog in the machine is so perfectly attuned to its fans. Reid’s fans already cheer whenever they see him, so why not translate that to a concert setting?
It’s clear in this season of television that Reid was born to be a rock star, but it’s surreal to see him effortlessly command the stage — and the audience — at every step of the concert. He recites Shakespeare monologues and bitches out Armand between songs, all while the audience screams in support. For the duration of this concert, Reid is Lestat, and he’s given thousands of fans a memory that’s as immortal as any vampire.
Now bring on the encore and get this show on the road!
You must be logged in to post a comment.