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[Based on the Hit Film] Replaying ‘Blair Witch Vol.1: Rustin Parr’

Based on the Hit Film is a series of articles looking at the video game spin-offs and adaptations of popular horror and movies

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The Blair Witch Project is undoubtedly an important moment in cinema history. The found footage format became a mainstream approach to filmmaking, in horror or otherwise, and the viral marketing that surrounded it was inspired.

The fleshing out of the fake Blair Witch legend, alongside the found footage format, gave the whole film a rather unique touch of reality, and while the sequel essentially copped out to become a straight horror film, the legacy of the Blair Witch would find expansion in the realm of video games.

The year after The Blair Witch Project hit cinemas, a trilogy of PC games was created to build upon the lore of the Blair Witch and its origins. The games began with Rustin Parr, followed by The Legend of Coffin Rock, and were rounded out by The Elly Kedward Tale. The three games were released in the space of just under two months from October of 2000.

Each one was a psychological horror adventure, and each one was made by a different development team (collectively known as Gathering of Developers), but all three would be on the same game engine, Nocturne.

Interestingly the engine is taken from Gathering of Developers’ first game (also named Nocturne), which technically acts as a prequel to the first Blair Witch game. It shares no named link with Blair Witch, but story events in Rustin Parr tie into those prior to the Epilogue of Nocturne.

So Blair Witch Volume 1: Rustin Parr kicks off the trilogy of tales. Its developer, Terminal Reality, had burst onto the scene with aerial 3D shooter Terminal Velocity five years prior, and worked on Nocturne just before Rustin Parr.

Horror would turn out to be a big part of the studio’s ongoing legacy after Blair Witch, as it went on to make BloodRayne, Ghostbusters: The Game and The Walking Dead Survival Instinct (I didn’t say it was a great legacy). The last of these was sadly the final game by the developer, as it was liquidated in 2013. Terminal Reality had also worked on one of Guillermo Del Toro’s doomed video game projects, Sundown (a Left 4 Dead style title that never saw the light of day, as is unfortunately the norm for GDT’s game pitches thus far).

Back to the past though. Rustin Parr’s story takes place in the year 1941, and mostly takes place over the span of four days. It follows research scientist Elspeth “Doc” Holliday, who is sent to the town of Burkittsville by the Spookhouse, a classified government agency that investigate all manner of paranormal shenanigans. Her job in Burkittsville is of course to investigate the legend of the Blair Witch, and its involvement in the disturbing case of the titular Rustin Parr.

The tale of Rustin Parr might sound familiar, and that’s because it’s explicitly mentioned in The Blair Witch Project itself (though Holliday is never mentioned in this story). Parr is a hermit who abducted seven local children, and murdered six of them in his basement, while making the seventh, a boy named Kyle Brody, stand in a corner, facing the wall. Brody had to listen to the screams of the others as Parr brutally killed them. After the slaughter, Parr left his forest home, went to town and told a local shopkeeper that he ‘was finally finished’.

Parr claims to have been influenced by an evil entity whilst committing the murders, and that’s where Holliday comes in to investigate the validity of those claims.

She does so alongside her partner the ‘Stranger’. Though not for long, as Stranger’s scepticism concerning the Blair Witch legend leads to Holliday going off on her own for much of the game’s duration.

The game is mostly about detective work as Holliday quizzes the inhabitants of Burkittsville about the murders and digs for clues. When not being Murder She Wrote: Occult Edition the sleuthing is interrupted with bursts of survival horror combat where Halliday faces off against some rather unsavory types in the woods that supposedly house the Blair Witch herself.

There’s a decidedly creepy vibe to the town. People either blatantly ignore the supernatural gossip and put Parr’s crimes down to that of a madman. Or you get those wholeheartedly embrace the sinister legends and have fear that it could happen to anyone now. When Halliday gets to meet the poor single survivor of Rustin Parr’s reprehensible act, she finds a broken shell of a boy, left in what appears to be a catatonic state from the trauma. Kyle Brody is not the only child damaged by this event, a young girl by the name of Mary Brown claims to be haunted by the ghosts of Parr’s victims.

Blair Witch Vol.1: Rustin Parr was, and still is, a better game when it is telling its story and ratcheting up the creepy dread feel of the town. The combat was middling in 2000, and now it’s often a decidedly painful, or worse -dull, slog to endure as you hope to crack open the good stuff in the story itself. The game engine was designed for adventure fare, and it clearly struggles with Rustin Parr’s action.

The nightmare sequences are probably still the standout segments where combat is concerned. The locals seem to become demonic zombies (or Daemites) in need of dispatching, and the game world goes a bit odd a la Silent Hill. It’s still unfortunately almost as bewildering as trying to get out of the Burkittsville woods.

Interestingly, the game doesn’t do the obvious and give you the Blair Witch as the payoff. Instead, Holliday discovers the source of the problem is an evil spirit called Hecaitomix. Said spirit is revealed to have influenced Parr (and Elly Kedward) and currently possesses the shellshocked Kyle Brody.

Holliday exorcises the boy, and foils Hecaitomix’s immediate plans (to replace the child it is feeding on in its realm with Mary Brown). Holliday and Stranger eventually enter Hecaitomix’s realm, retrieve the child, and seal the spirit away within its realm.

Blair Witch Vol.1: Rustin Parr would turn out to be a moderate success. It sold a decent 50,000 copies on PC (not bad for a time where PC gaming was not anything close to the profile it currently holds) and reviewed fairly well. The complaints and praise for it were pretty uniform (good adventuring, icky combat). It definitely seems to have a legacy of its own, whether that is directly intentional or not.

If you were looking for a more modern equivalent of Rustin Parr, then you need look no further than cult oddity Deadly Premonition. Both take place in a backwoods town with strange happenings and feature detective work, but its the nods to Twin Peaks that really seal it. There are quotes from David Lynch’s surreal show and has a character suspiciously like Dale Cooper (to ram it home he even uses the “Damn fine cup of coffee… and Hot!” line).

Of course, there’s one question that is of the utmost importance. Is Blair Witch Vol.1: Rustin Parr actually a good horror game? Well, it was actually a pretty effective horror at the time of release thanks to the menacing atmosphere and otherworldly moments. That impact has definitely been lessened thanks to the ravages of time, but you can definitely feel some of that creeping atmosphere today, and it offers up background information on a notable location and story found within The Blair Witch Project itself.

Editorials

Finding Faith and Violence in ‘The Book of Eli’ 14 Years Later

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Having grown up in a religious family, Christian movie night was something that happened a lot more often than I care to admit. However, back when I was a teenager, my parents showed up one night with an unusually cool-looking DVD of a movie that had been recommended to them by a church leader. Curious to see what new kind of evangelical propaganda my parents had rented this time, I proceeded to watch the film with them expecting a heavy-handed snoozefest.

To my surprise, I was a few minutes in when Denzel Washington proceeded to dismember a band of cannibal raiders when I realized that this was in fact a real movie. My mom was horrified by the flick’s extreme violence and dark subject matter, but I instantly became a fan of the Hughes Brothers’ faith-based 2010 thriller, The Book of Eli. And with the film’s atomic apocalypse having apparently taken place in 2024, I think this is the perfect time to dive into why this grim parable might also be entertaining for horror fans.

Originally penned by gaming journalist and The Walking Dead: The Game co-writer Gary Whitta, the spec script for The Book of Eli was already making waves back in 2007 when it appeared on the coveted Blacklist. It wasn’t long before Columbia and Warner Bros. snatched up the rights to the project, hiring From Hell directors Albert and Allen Hughes while also garnering attention from industry heavyweights like Denzel Washington and Gary Oldman.

After a series of revisions by Anthony Peckham meant to make the story more consumer-friendly, the picture was finally released in January of 2010, with the finished film following Denzel as a mysterious wanderer making his way across a post-apocalyptic America while protecting a sacred book. Along the way, he encounters a run-down settlement controlled by Bill Carnegie (Gary Oldman), a man desperate to get his hands on Eli’s book so he can motivate his underlings to expand his empire. Unwilling to let this power fall into the wrong hands, Eli embarks on a dangerous journey that will test the limits of his faith.


SO WHY IS IT WORTH WATCHING?

Judging by the film’s box-office success, mainstream audiences appear to have enjoyed the Hughes’ bleak vision of a future where everything went wrong, but critics were left divided by the flick’s trope-heavy narrative and unapologetic religious elements. And while I’ll be the first to admit that The Book of Eli isn’t particularly subtle or original, I appreciate the film’s earnest execution of familiar ideas.

For starters, I’d like to address the religious elephant in the room, as I understand the hesitation that some folks (myself included) might have about watching something that sounds like Christian propaganda. Faith does indeed play a huge part in the narrative here, but I’d argue that the film is more about the power of stories than a specific religion. The entire point of Oldman’s character is that he needs a unifying narrative that he can take advantage of in order to manipulate others, while Eli ultimately chooses to deliver his gift to a community of scholars. In fact, the movie even makes a point of placing the Bible in between equally culturally important books like the Torah and Quran, which I think is pretty poignant for a flick inspired by exploitation cinema.

Sure, the film has its fair share of logical inconsistencies (ranging from the extent of Eli’s Daredevil superpowers to his impossibly small Braille Bible), but I think the film more than makes up for these nitpicks with a genuine passion for classic post-apocalyptic cinema. Several critics accused the film of being a knockoff of superior productions, but I’d argue that both Whitta and the Hughes knowingly crafted a loving pastiche of genre influences like Mad Max and A Boy and His Dog.

Lastly, it’s no surprise that the cast here absolutely kicks ass. Denzel plays the title role of a stoic badass perfectly (going so far as to train with Bruce Lee’s protégée in order to perform his own stunts) while Oldman effortlessly assumes a surprisingly subdued yet incredibly intimidating persona. Even Mila Kunis is remarkably charming here, though I wish the script had taken the time to develop these secondary characters a little further. And hey, did I mention that Tom Waits is in this?


AND WHAT MAKES IT HORROR ADJACENT?

Denzel’s very first interaction with another human being in this movie results in a gory fight scene culminating in a face-off against a masked brute wielding a chainsaw (which he presumably uses to butcher travelers before eating them), so I think it’s safe to say that this dog-eat-dog vision of America will likely appeal to horror fans.

From diseased cannibals to hyper-violent motorcycle gangs roaming the wasteland, there’s plenty of disturbing R-rated material here – which is even more impressive when you remember that this story revolves around the bible. And while there are a few too many references to sexual assault for my taste, even if it does make sense in-universe, the flick does a great job of immersing you in this post-nuclear nightmare.

The excessively depressing color palette and obvious green screen effects may take some viewers out of the experience, but the beat-up and lived-in sets and costume design do their best to bring this dead world to life – which might just be the scariest part of the experience.

Ultimately, I believe your enjoyment of The Book of Eli will largely depend on how willing you are to overlook some ham-fisted biblical references in order to enjoy some brutal post-apocalyptic shenanigans. And while I can’t really blame folks who’d rather not deal with that, I think it would be a shame to miss out on a genuinely engaging thrill-ride because of one minor detail.

With that in mind, I’m incredibly curious to see what Whitta and the Hughes Brothers have planned for the upcoming prequel series starring John Boyega


There’s no understating the importance of a balanced media diet, and since bloody and disgusting entertainment isn’t exclusive to the horror genre, we’ve come up with Horror Adjacent – a recurring column where we recommend non-horror movies that horror fans might enjoy.

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