Editorials
Three Films That Could Become Great Video Games by Learning From ‘Alien: Isolation’
As I wrote earlier this week, Alien Isolation was a perfect example of adapting a movie to the video game medium. Not only was the game strong in terms of quality, but it also managed to accurately capture the tone and feel of the source material. Even some of the best licensed games have trouble truly feeling like the source material, rather providing a good experience with a specific coat of paint. This got me thinking, what properties deserve an Alien Isolation-style of adaptation?
TERMINATOR

This was the first franchise I thought of when thinking about applying lessons learned in Alien Isolation. I know there’s a new Terminator game on the horizon, but it looks like it’s aiming to go a more video game-y route by dropping you into an action-packed fight for the future. What I envision is something that almost mimics Alien Isolation in mechanics as well as fidelity to the source material.
Imagine a version of the game that closely replicates that feeling of the original film, dropping you in with no resources and nothing but a name to look for. Right off the bat, you’re in a race to find Sarah Connor (or maybe even someone else) before the Terminator finds and kills her. Since the first film is very much a chase movie that doesn’t deal with the overall plot the way the sequels do, it would be cool for a video game to be very stripped down, giving you a possibly procedurally-generated open world that gives you a different version of this conflict every time.
Ripping out the page from the phone book, tracking down Sarah, slowly finding ways to arm yourself and ultimately defeating the Terminator would all be thrilling to do in a Hitman-style open world with an Alien Isolation-style Terminator hunting you down. While it may not be a high-octane shooter that the upcoming Terminator game hopes to be, I think this would be a much more accurate and interesting pitch for a Terminator game.
HAPPY DEATH DAY

“Babyface” in “Happy Death Day 2U,” written and directed by Christopher Landon.
Time loop video games are having a bit of a moment right now. Games like Minit, The Sexy Brutale, and this year’s indie hit Outer Wilds have all played around with the concept in one way or another. Why not take everyone’s favorite time loop movie Happy Death Day and turn it into a video game. While the movie is known for being carried by the wonderful performance from Jessica Rothe, the premise of the story would make a great basis for a game even without her presence.
Solving a mystery in a video game is always such a satisfying feeling, and the setup of Happy Death Day gives you a great one to solve. As you piece together more clues, more environments could be made available for you to investigate as you get closer and closer to narrowing down who is trying to kill you. This would give the game a bit of a Metroidvania-style structure, unlocking new areas and maybe even allowing the player to fast forward to certain moments or locations in order to properly investigate a new clue.
ANNIHILATION

When I saw Annihilation, I remember thinking to myself, this would make a perfect setting for a video game. Video games thrive on player discovery, and everything about the strange world contained in the Shimmer inspired simultaneous feelings of wonder and horror in me. To me, it feels like a good place to set something that plays a bit like Resident Evil 2 Remake, but with Dark Souls-style world-building.
Imagine replacing the claustrophobia of Alien Isolation or RE2 Remake with a small squad and a more open, outdoor environment that lets you dictate your encounters a bit more as a way of conserving resources. Your team is there with limited supplies, so you could try to coordinate to gain the advantage over the monstrous mutants you fight. Losing party members at certain story moments would also be a great way to ratchet up the tension, making things more desperate as the story builds.
The way the movie doles out information also closely follows Dark Souls or Bioshock-like world building, with most information acquired from the remnants of the previous expedition. Exploring the world of the Shimmer would also be a great experience, with the world shifts around you to create a wonderful sense of place while never giving you the opportunity to fully find your feet. I love the idea of setting up a bonfire-like place to camp at night, only to wake up the next morning in a completely different area. This would capture the moment from the movie, but also disorient you like the infamous Hypogean Gaol moment from Bloodborne. The world and tone of Annihilation are so rife with possibilities.
Adapting a game is really about finding the core of what makes the original property tick and finding ways to design the mechanics of the game around these principles. What Alien Isolation did so well five years ago should be an inspiration to developers. Pitches like these make me excited about the possibilities of licensed games, as long as they are not forced into simple structures that don’t line up with the core of the property.
Editorials
Taking a Closer Look at the ‘Christmas Carol’ Ghosts of Ti West’s ‘Ebenezer’
The trailer for Ti West’s upcoming adaptation of A Christmas Carol raised a lot of eyebrows when it dropped earlier this week. While plenty of folks initially dismissed Ebenezer as a derivative project meant to cash in on the recent wave of unnecessary prequels that expand the backstory of beloved characters (such as 2023’s Wonka), Charles Dickens’ original novel already made a point of exploring Ebenezer Scrooge’s origins in detail – meaning that this new film is likely just a particularly faithful adaptation of the source material under a different name.
Couple that with the fact that the movie is being helmed by a genuine horror auteur and I think it’s safe to say that the latest iteration of the first modern ghost story is in good hands.
That being said, one detail that immediately jumped out at me during the brief teaser (other than a blink-and-you’ll-miss-it nod to Johnny Depp’s iconic bedroom death scene from the original A Nightmare on Elm Street) is the fact that many of Ebenezer’s ghosts appear to have been directly lifted from the iconic John Leech illustrations that accompanied the first edition of Dickens’ novel.
Here are a couple of stills from the trailer compared to the original artwork:

The Ghost of Christmas Yet to Come in ‘Ebenezer’ and ‘A Christmas Carol’

The Phantoms in ‘A Christmas Carol’ and ‘Ebenezer’

Marley’s Ghost in ‘Ebenezer’ and ‘A Christmas Carol’
Mainly working with old-school wood and steel engravings that would later be transferred to print, Leech was instrumental in crafting the iconic look of history’s most influential phantoms – especially since Dickens is said to have been deeply involved with the creation of these so-called “comic illustrations.”
And since the novel is commonly said to have popularized spiritualism in Victorian England, much of the ghostly iconography that we still see in genre media to this very day (including some of Ti West’s previous films) can be traced back to the author’s partnership with Leech.
Ebenezer won’t be the first A Christmas Carol adaptation to borrow heavily from these designs, but I can appreciate how Ti West is incorporating an important part of horror history into his latest film.
Ebenezer will be available in theaters starting November 13.

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