Editorials
Have You Played ‘Valfaris’? A Perfectly Irresistible Marriage Of ‘Doom’, ‘Contra’ & Heavy Metal
I’m pretty sure that if I was 18 years old and had any modicum of games development talent, I would fart out a game like Valfaris (or at least attempt to, no doubt nabbing many 2/10 scores in the process). Twenty years later, 38 year old me is ecstatic that such a game exists – not least because it’s done by folks who actually have talent, and inspired styling aside, is a bloody good side-scrolling shooter that comprehensively erases the sacrilegious stink of Konami’s recent ‘work’ on the Contra franchise.
Valfaris is a largely uncomplicated affair, which is exactly how it should be. As its long-haired, no-nonsense, metal adorned protagonist, Valfaris follows a classic design throughline; players control what amounts to a murderous engine, its purpose being to thoroughly deaden everything in its path in one level before moving onto the next.
Achieving such destruction by unleashing three different weapon categories in primary, secondary and melee, Valfaris’ arsenal of weaponry is as aptly named as it is devastating to employ. Whether you’re unleashing a barrage of homing rockets from the aptly named ‘Envoy of Destruction’, an XXL-sized rocket-launcher, or cleaving enemies in twine with the ‘Bastard’, an unreasonably wieldy battle-axe, you’ll struggle to not be satisfied by Valfaris’ particular side-scrolling brand of monster bloodletting.

Then there’s the sheer visual imagination of the whole thing. Just about every level in Valfaris is some sort of variation of metallic biological construct – grim, Giger-esque realms where metal structures are threaded through pulsating walls of eternally bleeding flesh and where bulging pustules feed and connect to some unseen, far-flung nexus. It’s the stuff of nightmares for sure, and also, there’s nothing else like it right now in the genre.
Equally evocative and linger long in the memory are the creatures that you’ll be eviscerating in each of Valfaris’ realms. Their infernal rank and file made up of foes that straddle a wide spectrum of varying grotesqueries, our protagonist will clash with creatures of elemental terror; massive bipedal bugs with rail cannons where a skull should be and towering serpents, birthed out of pools of flesh melting acid.
In amidst the seemingly endless shower of blood, guts, ugliness, and metal there’s a surprisingly thoughtful core to Valfaris that helps to elevate it above and beyond the usual genre beats. For a start, the secondary weapon – which very often ends up being the most powerful of any armament you might have on hand at any one time, consumes precious energy reserves which can be replenished from murdering enemies and looting supplies from caches made of, yep, skull piles stuck together with sinew.
More than that, the energy which those weapons leverage is also the same which is consumed by a handy (and often life-saving) directional shield that allows you to reflect projectiles of nearly any kind back at the sender. And so a consideration must be made – do you prioritize attack over defense, or are you frugal enough to balance the two deftly?
Further afield, various materials can be collected which permit the upgrading of any weapon collected; providing a neat sense of progression into the bargain. Pleasingly, a level of sophistication emerges here too, because to upgrade your weapons you must do so at special shrines that act as checkpoints. The kicker, however, comes in the form of Resurrection Idols which are stashed in areas, both obvious and less so, around each level.
In order to activate these checkpoints, one Resurrection Idol must be spent – however, saving them up to a specific threshold rewards you with much higher health and energy caps. So it is then, that Valfaris once more reveals depths and complexities that might have gone unassumed simply by taking in its bombastically violent audiovisual presentation alone, as it constantly forces the player to consciously perform a risk and reward analysis whilst the old muscle memory goes about its murderous enterprise.
And so we come to the music. In a similar way to how Nu-Doom’s relentless, though timely turbo metal riffs propagate a feeling of adrenaline, so too does Valfaris perform a similar feat in matching its own music to the on-screen action. In this instance, the pied-piper to all that face blasting is none other than former Celtic Frost guitarist, Curt Victor Bryant, whose furious extreme metal thrum acts as the perfect symphony against which Valfaris’ brutal spectacle unfolds.
Valfaris then is a rare curio. A keen and masterful homage to Contra in a way that Konami either seems unable or willing to match, it’s a timely reminder that indie developers such as Steel Mantis are often best placed to do appropriate justice to those seemingly bygone franchises. Of course, it also doesn’t hurt that in Valfaris’ case, that its raucous and visceral audiovisual presentation makes it the most bloodthirsty and foot-stomping game since Nu-Doom, too.
Editorials
Meet the Actors Who Brought the ‘Backrooms’ Still Life Monsters to Life [SPOILERS]
Judging from the unprecedented box office success of Kane Parsons’ Backrooms adaptation, you’ve likely already seen the liminal horror hit that managed to make audiences afraid of empty hallways and bad wallpaper. And now that so many of us have already entered the yellow labyrinth (some of us more than once), the time has come to discuss the spoiler-filled details that make the movie so fascinating in the first place.
And if there’s one element here that makes the Backrooms movie stand out from any previous lore/mythology, it has to be the genius addition of the Still Life entities. Warped recreations of real people that somehow wandered into the Complex, these misremembered creatures are responsible for some of the most disturbing imagery of 2026 – as well as laugh-out-loud memes created by one of the film’s very own concept artists.
However, true to Parsons’ word that the movie would rely heavily on practical effects, each of these distorted monsters was brought to life by real actors under heavy layers of makeup and prosthetics (with the occasional splash of CGI enhancements). While Anora and If I Had Legs I’d Kick You actress Ivy Wolk wasn’t among these performers, despite what Letterboxd might have you believe, the creature cast did benefit from veteran players with plenty of genre experience.

For starters, Alien: Romulus alumni Robert Bobroczkyi (who previously brought that film’s horrific Offspring to life during its most memorable sequence) plays the flick’s main antagonist, the Still Life version of Captain Clark. And though there was some obvious CGI involved in making the character’s peg-leg and nightmarish face more believable, Bobroczkyi’s monstrous performance and his natural 7’7″ frame helped to make that final chase sequence a clear highlight among this year’s genre offerings.
The film’s Texas-Chain-Saw-inspired “dinner” scene also features a freaky collection of less-aggressive Still Life creatures in the form of the Bearded Man, the Red-Headed Woman and, strangest of them all, the cheekily named “Archibald Leland Sutter Still Life” (who earned this title among fans and crewmembers as a reference to his apparent affinity for lamps).
While this was the first major horror outing for both Patrick Baynham (The Bearded Man) and Dana Mahmood (Archibald), Rhiannon Roberts has worked as a stunt performer in everything from Yellowjackets to HBO’s The Last of Us adaptation – which is probably why The Red-Headed Woman is the most active out of Clark’s impromptu “family.” That being said, the Archibald Leland Sutter Still Life is my personal favorite of the bunch simply because his anachronistic outfit suggests that the Backrooms phenomenon might be a lot older than the Async Foundation. I also love how hard he tries to be helpful with that little light of his!

That might be it for the Still Life entities, but I think horror fans will also be pleased to hear that the film’s Found Footage prologue stars none other than Resident Evil: Welcome to Raccoon City star Avan Jogia as Naren Warne – and American Mary herself Katharine Isabelle also shows up in a blink-and-you’ll-miss-it cameo at Mary’s house party towards the middle of the story (though I have a feeling that she originally had a bigger part that was likely cut for time).
At the end of the day, Parsons’ Backrooms may have been an auteur-driven project motivated by the young director’s unique take on the classic creepypasta, but film has always been a collective artform, so it’s fun to see just how many talented performers it takes to bring this kind of supernatural nightmare to life in a way that connects with so many people.

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