Editorials
[Editorial] Channeling Lovecraft & Stuart Gordon in ‘Resident Evil 4’
Few games have single-handedly changed the landscape of an entire genre like Capcom’s massively successful Resident Evil 4. Since the game’s initial launch on the Nintendo GameCube back in 2005, I can’t think of another singular title that (much like the franchise’s iconic undead enemies) simply refuses to die. While I’m partial to the underrated Wii version, the sheer amount of remasters and re-releases here serve as a testament to just how big of an impact this game had on the industry.
At this point, much has been said about how the title was such a big hit that action-oriented copycats nearly destroyed AAA Survival-Horror as a whole (until indie developers redefined interactive scares years later), but today I’d like to talk about something other than the polished third-person shooting and clever level design. While these things are certainly major factors in the game’s massive popularity, what makes this sequel stand out from the rest of the franchise is how it takes a sharp turn away from the established (and honestly, convoluted) Resident Evil continuity, preferring to dive into the bizarre world of Spanish horror while sharing some very specific ideas with the works of Stuart Gordon and H.P. Lovecraft.
So today, I’d like to discuss whether or not these similarities are intentional.
For those who haven’t played this certified classic, here’s a brief rundown of the plot: Since his escape from a zombie-infested Raccoon City six years prior, Leon S. Kennedy has become a special operative for the United States Government. When the President’s teenage daughter is kidnapped by a mysterious cult known only as Los Iluminados, Leon tracks the felons to an isolated Spanish village where nothing is as it seems. It doesn’t take long for the agent to realize that there’s something wrong with the townsfolk, and so begins a perilous journey into terrifying, uncharted territory (for both the player and the RE series as a whole).
Of course, most of the story here is just set dressing, functioning as an excuse to take players from one horrific location to the next while having a clear goal in mind. However, despite some remarkably cheesy B-movie moments, there’s actually quite a bit to unpack especially where the setting and backstory are concerned.

Looks familiar?
In fact, the opening levels of the game bear an uncanny resemblance to Stuart Gordon’s Dagon, a 2001 adaptation of H.P. Lovecraft’s A Shadow Over Innsmouth. From the protagonist being a foreigner stranded in a remote Spanish settlement to being pitted against bizarre villagers manipulated by an ancient cult, these stories have much in common. It’s not just the setup that’s familiar, as both the look and feel of the game hearken back to Gordon and Lovecraft. Not only that, but Dagon was a Spanish production, with the setting of the original story being changed from New England to a village on the Spanish coast for both production and marketability reasons. At that point, the country had also produced another Lovecraft adaptation, Beyond Re-Animator, and would eventually develop a passionate homage to the writer in the form of the Valdemar Legacy duology. Because of this, I have a strong suspicion that the setting of Resident Evil 4 might have been chosen specifically because of Spain’s interest in this type of macabre story
With that in mind, it would also make sense for the game to abandon the corporate espionage elements from previous entries and focus instead on classic eldritch horror. Hell, even the lore behind the Ganados (the main enemies within the game, infected by a prehistoric parasite around which the cult was founded) has more roots in cosmic horror than the traditional sci-fi zombies of previous games.
And speaking of zombies, both Lovecraft and Gordon are well-acquainted with the undead menace that started this whole franchise, with the former having written the Frankenstein satire Herbert West: Re-Animator (which some claim to be the first appearance of what are now popularly known as zombies) and the latter having directed the cult-classic adaptation of the story starring Jeffrey Combs as the titular mad scientist. In fact, Gordon seems to have made a career out of adapting Lovecraft’s tales, having directed five incredibly entertaining takes on the writer’s stories.
It might seem like a bit of a stretch to associate these specific creators with the third sequel in an insanely popular videogame franchise over just a few passing similarities, but the game actually goes a bit further with these parallels. While one might argue that the sections of the game where you’re trapped in a laboratory with inhuman horrors, such as the nigh-invincible Regenerators, are actually hearkening back to the Herbert West stories, I think the greatest evidence of these influences are present in the stages where players infiltrate a medieval castle.
Encountering odd characters, chained up freaks and ancient European lineages, it’s impossible not to be reminded of another (extremely loose) Lovecraft adaptation by Gordon, namely Castle Freak. Though this film takes place in Italy instead of Spain, certain levels within the castle portion of the game look like they were ripped straight out of this underrated classic, with enemies like the tortured Garradors acting as analogs for the titular antagonist, and the Salazar family replacing the Italian Duchess. The original version of the game was actually set almost entirely within the castle itself, so this may have been the jumping-off point for the rest of the title’s ideas.

This could easily have been a boss battle.
So, was Resident Evil 4 definitely influenced by any of these films or stories? While I’m almost certain that the creative team was at least subconsciously channeling elements from Dagon, there’s no hard evidence to support this. However, I find it highly unlikely that all of these similarities are just a coincidence. The developers over at Capcom (Shinji Mikami especially) have always been proud of their love of horror movies, so it stands to reason that the aesthetics here could be more than what they seem.
We may never truly know if these were intentional references or just a case of creators coincidentally drawing from the same source of inspiration, but I can’t help but imagine what a true videogame adaptation of any entry in Stuart Gordon’s filmography might look (and play) like. Now that Lovecraftian stories are popular again, both in gaming and in film, and with filmmaker/game-developer partnerships becoming more common, it would be interesting to see what insane shenanigans developers could come up with when given access to this kind of source material.
Even if we never get more games like this, at the end of the day, it’s likely that Resident Evil 4 will always be playing on a console near you. And I think that’s a good thing.
Editorials
‘Other Mommy’ Trailer Hints at Big Changes from Novel ‘Incidents Around the House’
There’s been a lot of talk about how Christopher Nolan snuck in some horror elements into his epic adaptation of The Odyssey. However, even before the Cyclops began to eat Ithican soldiers and Circe subjected them to magical body-horror, cinemagoers were already witnessing supernatural terror through a certain trailer that was attached to most IMAX screenings of Nolan’s film.
It turns out that this trailer was for Rob Savage’s Other Mommy, an adaptation of Bird Box author Josh Malerman’s horror novel, Incidents Around the House. With the teaser now available online and revealing that the award-winning Jessica Chastain is playing the titular antagonist (as well as her ill-fated human counterpart), not to mention the fact that the picture is being helmed by the director of hits like Host and The Boogeyman, genre fans are understandably hyped for this upcoming thriller.
That’s why I’ve decided to take a closer look at the trailer and share four things we learned from this sneak peek at Other Mommy!
4. Rob Savage is Going Back to His Supernatural Horror Roots

I know I’m in the minority when I admit that Dashcam is my favorite Rob Savage movie, but even I understand why the filmmakers’ fans have been waiting a while for the director to get back to telling more grounded paranormal stories as he did with 2020’s Host.
Other Mommy obviously isn’t a found footage movie, but moments like the poltergeist activity on the kitchen table combined with the nature of the source material, which actually features a full-on exorcism, indicate that this adaptation is more than a simple creature feature. That’s why I think Savage is once again going to borrow from the same ghostly narratives that made his debut film such a viral hit.
3. Other Mommy is a More Convincing Doppelganger in the Adaptation

Part of the horror from Malerman’s original novel came from the fact that the entity taking on the form of Bela’s (Arabella Olivia Clark) mother wasn’t very good at passing itself off as human. This resulted in several uncanny moments where other characters began to notice that there was something visibly wrong with the family and decided to keep their distance.
Savage’s film appears to be taking a different route, with the trailer showing a version of the entity that can, at least physically, imitate Chastain’s character perfectly. This change is likely the result of the filmmakers wanting to incorporate more paranoid scenes where Bela and her father, played by Jay Duplass, are confused about which Mommy is safe to interact with.
2. The Family is Also Better Off This Time Around

Incidents Around the House featured some interesting subtext about how poverty can negatively affect American family dynamics. After all, the main characters were already feeling scared and isolated before the entity emerged from Bela’s closet and began scratching at their emotional wounds. The trailer for the movie, however, depicts the family as being relatively well off before these incidents begin to occur.
I can only imagine that this part of the story was changed so that the family’s fall from grace can be even more dramatic as the mom and dad’s pasts are revealed and Bela falls further into the clutches of the demonic antagonist.
1. Jessica Chastain is Embodying Evil Dead Rise’s Alyssa Sutherland

Mothers turning against their children is one of the most disturbing horror tropes out there (just check out classics like Hereditary and Carrie if you need proof), but it takes a remarkably skilled actress to pull off such a monstrous transformation. This is especially true when both a regular, loving mother and the Other share the screen in the same film.
That’s why I appreciate how Chastain appears to be channeling another evil redhead mother that recently traumatized audiences with her performance. It’s too early to be sure, but I’m fairly confident that Chastain’s character has at least some amount of Ellie in her cinematic DNA – Ellie being the iconic deadite brought to life by Australian actress Alyssa Sutherland in 2023’s Evil Dead Rise.
Let us know in the comments if you think we missed any important details from the trailer, and don’t forget to check out Other Mommy when it hits theaters on October 9!
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