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Five of the Best Tabletop RPGs for Horror Game Fans

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Modiphius Entertainment recently announced a partnership with Arkane Studios to release a new tabletop roleplaying game set in the universe of Dishonored. Between the versatile character powers, unique world and rich lore, Dishonored seems like the perfect world to explore with your friends over some dice. In the meantime, if you’re looking for a good tabletop RPG to try to capture the feel of your favorite horror-based game, here are a few recommendations to check out.


Alien: RPG – For Fans of Alien: Isolation 

I might as well get the obvious one out of the way first. Late last year Free League, publisher of the tabletop version of Mutant Year Zero, released an RPG based on the Alien film franchise. If you’re looking for something to capture the spirit of Alien: Isolation, this is the obvious choice, but not just because of the theme. 

Like most tabletop RPGs, Alien is built for a long-running campaign, but it also has specific rules for what it calls “cinematic play.” Using this mode, you tell stories that more accurately emulate the feeling of the film in a single session. This ensures that the Game Master can make the encounters with the Xenomorph are appropriately lethal without having to worry about longterm plans. No characters are more expendable than Alien protagonists, and the cinematic rules do a great job of translating that to pen and paper.


Dread – For Fans of Until Dawn

We all remember the heart-stopping moments in Until Dawn where one mistake could mean your character being killed and removed from the story. These scenes are some of the most memorable in the game, adding a tension that you just don’t get when failure leads to a game over. Dread is single session tabletop game that uses a clever resolution mechanic that has players pulling bricks out of a Jenga tower instead of rolling dice. If the tower falls, that player is removed from the game, the tower is rebuilt, and play continues with the survivors. 

Using the tower creates a very smart, almost movie-like pacing to the story you and the other players are telling. As the tower gets less and less stable, Dread stretches out the tension pull by pull until someone dies and the tower is assembled (and stable) again, giving players a reprieve.  The game is setting agnostic, so you can create whatever kind of horror story you like. Why not start with a classic Until Dawn-style slasher?


Anomaly – For Fans of Control 

Some TTRPGs don’t involve you creating a character that you directly play, rather focusing on finding ways of facilitating collective storytelling. Anomaly uses a set of tarot cards and a table to help you and your friends spin a story about a strange, Federal Bureau of Control-like government agency investigating a surreal situation. 

At the beginning, you define the anomaly that’s being investigated; is it a building that only exists from 9 to 5? A bowling alley where everyone bowled 300s? That’s up to you. Each round, the cards you draw will give you a pair of story prompts to choose from, giving you a chance to drive the story in unexpected directions. Everyone works together to weave the narrative, but the choices are ultimately up to the active player, so don’t be surprised if the characters you introduce are taken to places you might not have intended. It may take a while to adjust these expectations from a more traditional RPG experience, but once you get used to it you’ll find it a great tool to tell stories with your friends.


Blades in the Dark – For Fans of Bloodborne 

While a game about a group of scoundrels performing daring heists doesn’t exactly scream Bloodborne, Blades in the Dark actually calls out the From Software game as one of its main inspirations. The setting of Doskvol features lots of Gothic and Victorian influences, trapped in perpetual night and haunted by ghosts and demons. 

What makes Blades such an interesting game is the way it tied story mechanics into the numerous stats and resources the game has. Not only do characters have to manage harm and stress for their characters, but also manage their crew’s relationships with other factions throughout the city. Have too much heat with the local police? Then they’ll be an additional threat on upcoming missions. Dice rolls are desperate, forcing players to try their hardest to use their best stats, giving a mechanical advantage to roleplaying their character. Blades in the Dark is one of the biggest breakout independent tabletop RPGs of the last few years, and once you try it out it’s easy to see why.


Ten Candles – For Fans of Telltale’s The Walking Dead 

Throughout Telltale’s Walking Dead game, you feel the desperation created by the collapse of society. Morals are challenged as survival becomes less and less certain, making for powerful dilemmas in the face of almost certain death. Ten Candles is an RPG about the end of the world, and has one unique rule built-in: everyone will be dead by the end. 

Ten days ago, the sky went dark; then They showed up. All games of Ten Candles start like this. From there, players collaboratively create characters to play as and are given an opportunity to define a detail about the mysterious creatures that lurk in the dark. The atmosphere is baked into the game, as you are required to play by the light of ten tea candles. These are used as a pacing element: when players fail a roll, a candle is extinguished, removing one die from the players’ dice pool and giving it to the GM. Not only does this create a visual countdown, but it also puts more control in the GM’s favor as time goes on, making things more and more desperate as time marches towards the inevitable, tragic conclusion. 

Game Designer, Tabletop RPG GM, and comic book aficionado.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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