Quantcast
Connect with us

Editorials

Five of the Best Tabletop RPGs for Horror Game Fans

Published

on

Modiphius Entertainment recently announced a partnership with Arkane Studios to release a new tabletop roleplaying game set in the universe of Dishonored. Between the versatile character powers, unique world and rich lore, Dishonored seems like the perfect world to explore with your friends over some dice. In the meantime, if you’re looking for a good tabletop RPG to try to capture the feel of your favorite horror-based game, here are a few recommendations to check out.


Alien: RPG – For Fans of Alien: Isolation 

I might as well get the obvious one out of the way first. Late last year Free League, publisher of the tabletop version of Mutant Year Zero, released an RPG based on the Alien film franchise. If you’re looking for something to capture the spirit of Alien: Isolation, this is the obvious choice, but not just because of the theme. 

Like most tabletop RPGs, Alien is built for a long-running campaign, but it also has specific rules for what it calls “cinematic play.” Using this mode, you tell stories that more accurately emulate the feeling of the film in a single session. This ensures that the Game Master can make the encounters with the Xenomorph are appropriately lethal without having to worry about longterm plans. No characters are more expendable than Alien protagonists, and the cinematic rules do a great job of translating that to pen and paper.


Dread – For Fans of Until Dawn

We all remember the heart-stopping moments in Until Dawn where one mistake could mean your character being killed and removed from the story. These scenes are some of the most memorable in the game, adding a tension that you just don’t get when failure leads to a game over. Dread is single session tabletop game that uses a clever resolution mechanic that has players pulling bricks out of a Jenga tower instead of rolling dice. If the tower falls, that player is removed from the game, the tower is rebuilt, and play continues with the survivors. 

Using the tower creates a very smart, almost movie-like pacing to the story you and the other players are telling. As the tower gets less and less stable, Dread stretches out the tension pull by pull until someone dies and the tower is assembled (and stable) again, giving players a reprieve.  The game is setting agnostic, so you can create whatever kind of horror story you like. Why not start with a classic Until Dawn-style slasher?


Anomaly – For Fans of Control 

Some TTRPGs don’t involve you creating a character that you directly play, rather focusing on finding ways of facilitating collective storytelling. Anomaly uses a set of tarot cards and a table to help you and your friends spin a story about a strange, Federal Bureau of Control-like government agency investigating a surreal situation. 

At the beginning, you define the anomaly that’s being investigated; is it a building that only exists from 9 to 5? A bowling alley where everyone bowled 300s? That’s up to you. Each round, the cards you draw will give you a pair of story prompts to choose from, giving you a chance to drive the story in unexpected directions. Everyone works together to weave the narrative, but the choices are ultimately up to the active player, so don’t be surprised if the characters you introduce are taken to places you might not have intended. It may take a while to adjust these expectations from a more traditional RPG experience, but once you get used to it you’ll find it a great tool to tell stories with your friends.


Blades in the Dark – For Fans of Bloodborne 

While a game about a group of scoundrels performing daring heists doesn’t exactly scream Bloodborne, Blades in the Dark actually calls out the From Software game as one of its main inspirations. The setting of Doskvol features lots of Gothic and Victorian influences, trapped in perpetual night and haunted by ghosts and demons. 

What makes Blades such an interesting game is the way it tied story mechanics into the numerous stats and resources the game has. Not only do characters have to manage harm and stress for their characters, but also manage their crew’s relationships with other factions throughout the city. Have too much heat with the local police? Then they’ll be an additional threat on upcoming missions. Dice rolls are desperate, forcing players to try their hardest to use their best stats, giving a mechanical advantage to roleplaying their character. Blades in the Dark is one of the biggest breakout independent tabletop RPGs of the last few years, and once you try it out it’s easy to see why.


Ten Candles – For Fans of Telltale’s The Walking Dead 

Throughout Telltale’s Walking Dead game, you feel the desperation created by the collapse of society. Morals are challenged as survival becomes less and less certain, making for powerful dilemmas in the face of almost certain death. Ten Candles is an RPG about the end of the world, and has one unique rule built-in: everyone will be dead by the end. 

Ten days ago, the sky went dark; then They showed up. All games of Ten Candles start like this. From there, players collaboratively create characters to play as and are given an opportunity to define a detail about the mysterious creatures that lurk in the dark. The atmosphere is baked into the game, as you are required to play by the light of ten tea candles. These are used as a pacing element: when players fail a roll, a candle is extinguished, removing one die from the players’ dice pool and giving it to the GM. Not only does this create a visual countdown, but it also puts more control in the GM’s favor as time goes on, making things more and more desperate as time marches towards the inevitable, tragic conclusion. 

Game Designer, Tabletop RPG GM, and comic book aficionado.

Click to comment

Editorials

Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later

Published

on

Vamp 1986
Grace Jones and Dedee Pfeiffer in Vamp

College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.

Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.

Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.

To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character. 

vamp

Chris Makepeace and Robert Rusler in Vamp

The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.

Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.

If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.

Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

vamp

Grace Jones in Vamp

Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.

As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.

Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

vamp

Chris Makepeace, Billy Drago and Paunita Nichols in Vamp

Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.

In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.

The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partnerSqueak, who looks like he wasfed through a combine harvester, and left as nothing more than a heap of mangled remains. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires. 

vamp

Lisa Lyon in Vamp

If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.

Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.

The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of acomic nightmare in which just about anything that can go wrong doescome true, and it is very enjoyable.

Continue Reading