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How ‘Bloodborne’ Does Lovecraftian Cosmic Horror Right

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The very first note in Bloodborne reads, “Seek the Paleblood to transcend the hunt.” Given the fact that hulking beasts roam the dreary Victorian streets, most people fixate on the hunt portion of that note. While this is representative of a lot of the experience of Bloodborne, it’s the word “transcend” that clues you in to the game’s true nature: a Lovecraftian tale of mankind experimenting with forbidden knowledge. Could they have shown their hand from the beginning and still drawn people in? Probably, but discovering this twist is such a wonderful feeling that’s integral to the experience, as well as being in line with the structure of many of Lovecraft’s stories. 

There’s a distinct point in the game where the story starts to take a turn. In the beginning, it seems to be about a simple plague that turns villagers into violent creatures. You hunt them through the streets and into the woods until you stumble upon Byrgenwerth. Here you find even stranger creatures: a giant centipede-scorpion hybrid, a human-fly with a bulbous head covered in eyes and students seemingly melting into a puddle of goo. 

The most jarring part of Byrgenwerth is the boss fight with Rom, The Vacuous Spider. After exploring the school and finding the head scholar immobile on a balcony, you dive off and transport into a brightly-lit lake that goes on forever. It’s a stunning image that contrasts harshly with the dimly-lit city and night-drenched forest you’ve been traversing thus far. When Rom shows up, she’s almost sad. Her giant body rolls around trying to attack while summoning meteors from the heavens and sending smaller spiderlings after you. It’s not the most fun boss fight in the game, but it is the first one that gives you the sense that there is something grander, more cosmic going on in Yharnam than you’re led to believe. 

The phrase “eyes on the inside” becomes an important one to understanding the story of Bloodborne. In the fiction, it’s a colloquial way of talking about the game mechanic of insight (in-sight, get it?) and refers to being able to understand the incomprehensible nature of the universe. Much like in the work of Lovecraft, there is always something lurking just beyond our perception that would drive a normal person mad to discover. This knowledge is being researched by several parties throughout the game, all who have conflicting ideas about how to elevate mankind to their next stage of existence. 

Eyes are an important symbol with a lot of the enemies and can help say a lot about the creature’s relationship with arcane knowledge. For example, the Witch of Hemwick takes the eye metaphor literally, removing eyes with a hooked tool, theoretically in an attempt to gain knowledge. Similarly, the description of the Accursed Brew item mentions the practice of forcibly searching the inside of a skull for eyes.  

The Insight stat itself doesn’t seem to have any impact on the game early on. Some actions use it as a currency, but there are other more subtle things that it does as it goes up. The lanterns held by the Church Servants are revealed to be covered with glowing eyes, Mad Ones spawn in specific locations, and the giant Amygdalas show up hanging from the buildings in Yharnham. While it’s not called a “Sanity Meter” like in so many other games, it manages to capture the concept in a more Lovecraftian manner than other games. 

One especially Lovecraftian enemy in the game is the Winter Lantern, which will cause your Frenzy Meter, another variant on sanity, to raise just by looking at it. So many Lovecraft protagonists end up losing their minds just by gazing upon some inhuman horror, making this the perfect type of monster for the theme. The more Insight your character has, the quicker a Winter Lantern will raise your Frenzy, reinforcing an idea of the genre: knowledge of the forbidden is dangerous. 

My favorite part about Bloodborne is that while it explores all of these very Lovecraft-influenced ideas, it does so without using the mythology. Sure, there are lots of tentacled creatures or the occasional fish-man, but it never uses Cthulhu proper, despite the fact that it’s public domain and could have been used. In creating its own mythology, it’s able to explore the ideas of cosmic horror in its own ways that don’t come with the baggage of Lovecraft, making it so much more unique. 

By not telling us about the cosmic horror story from the get-go, it gave players the experience of a Lovecraft protagonist’s, slowly unraveling mysteries around them while losing more of their mind in the process. This melds perfectly with the storytelling of the Souls games, forcing you to actively hunt down and piece together the information yourself. It’s the perfect combination of theme and genre, and while I don’t think I’d ever need to see an explicit sequel, I would love to see From Software do something similar again. 

Game Designer, Tabletop RPG GM, and comic book aficionado.

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Editorials

‘The Vampire Lestat’ Concert Event Launches New Season With The Ultimate Expression Of Fandom

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Beacon Theatre's The Vampire Lestat Marquee The Vampire Lestat Concert

There are thousands of passionate fans decked out in gothic chic and champing at the bit like feral creatures. They’re screaming for Lestat, a legendary vampire-turned-rock star, as if the entire crowd has been glamored into submission.

The entire experience is magic, but not because some supernatural thrall has been activated. What’s going on is even more special. It’s the power of the effusive fandom that’s been authentically assembled by AMC’s sublime Immortal Universe, namely Anne Rice’s Interview with the Vampire, now, The Vampire Lestat.

The Vampire Lestat is far from the first Anne Rice adaptation, and it’s not as if there’s been a lack of erotic vampire material for audiences to sink their teeth into. On June 2nd, during a one-night-only spectacle, New York City’s prestigious Beacon Theatre shook from Sam Reid’s bravado performance and an audience full of adoring fans who had already memorized Lestat’s songs.

It’s clear that The Vampire Lestat just hits differently than its predecessors. It’s become more than just a TV series at this point, and this opulent display of ego, swagger, and pure sex is the perfect way to premiere the new season and give back to the fans who helped make Interview with the Vampire/The Vampire Lestat such a breakout success. It’s exactly the sort of hyperbolized hedonism that would make Lestat cackle.

The Vampire Lestat Rolling Stone Cover

For all intents and purposes, AMC has successfully created the illusion that this concert/premiere is just one of the many destinations on Lestat and his band’s 54-stop tour that is simultaneously playing out on this season of television. It’s such a sophisticated and thorough level of interactive fan engagement that the audience doesn’t just understand, but also manages to accentuate through its involvement.

It’s a level of seamless synergy that’s not unlike the give-and-take relationship of vampire and victim. 

Before the concert started,LeStanswere sitting in the Beacon and flipping through a fake Rolling Stone issue with Lestat emblazoned on the cover, complete with interviews with the undead frontman inside. Other fans were admiring the vinyl pressing of Lestat’s EP as they walked past a section of undead band merch. Fandom and fantasy blur together, and it all becomes this elaborate, immersive experience. Fan celebration, erotic gothic fantasy, and a lavish rock concert transform into one beautiful thing.

To this point, AMC Global Media’s Chief Content Officer and President of AMC Studios, Dan McDermott, introduced the event by reiterating to fans,You are the heartbeat of the series.That’s abundantly clear on nights like this as that heartbeat collectively pulses to this performance. In terms of how AMC engages with The Vampire Lestat’s fans, it’s as bold a reinvention as the season itself.

This intuitive gamble speaks to AMC’s creativity in this department and a fandom that is eager to seize such opportunities. It’s the same innovation that led to zombie walks for The Walking Dead and real-life Los Pollos Hermanos restaurant pop-ups from Breaking Bad. It’s a great way to pump up the audience for The Vampire Lestat and then maintain that enthusiasm for the whole season.

The Vampire Lestat's Sam Reid as Lestat at Beacon Theatre.

For most series, a rocknroll concert just doesn’t make any sense as a promotional tool. The Vampire Lestat finds itself in a very unique position where it can deliver an excellent concert at an iconic theater, but also use it to showcase The Vampire Lestat’s music by Daniel Hart (who was shredding on stage alongside Reid and the rest of their band) and, more than anything, Sam Reid’s endless charisma.

The way in which Reid feeds off of the crowd’s energy, modulating his performance and giving different sections of the Beacon life, is a perfect distillation of the series’ thoughtful relationship with its audience and how it’s become such a breakout success for AMC. AMC Studios President Dan McDermott emphasized that the fans are the reason that the show is still here and why an event like this is even possible. It’s rare to see a series in which every single cog in the machine is so perfectly attuned to its fans. Reid’s fans already cheer whenever they see him, so why not translate that to a concert setting?

It’s clear in this season of television that Reid was born to be a rock star, but it’s surreal to see him effortlessly command the stage — and the audience — at every step of the concert. He recites Shakespeare monologues and bitches out Armand between songs, all while the audience screams in support. For the duration of this concert, Reid is Lestat, and he’s given thousands of fans a memory that’s as immortal as any vampire.

Now bring on the encore and get this show on the road!

 

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