Editorials
Diving Into the Weird World of Fan-Made Horror Video Games
Since the very dawn of gaming, titles based on pre-existing IPs have bet on the popularity of famous franchises in order to boost sales and attract fans who might not have been that into gaming before. Unfortunately, years of quality control issues and rushed cash-grabs have tainted the public perception of licensed games, and with the exception of a few recent online titles and the occasional DLC character, the days of video game adaptations for nearly every major theatrical release are behind us now.
However, there’s more to gaming than just AAA releases and big-name publishers, so today I’d like to discuss the weird world of horror fan-games and how they’ve helped to keep franchises alive through sheer passion for their spooky source material. These games might not be as impressive as officially licensed productions, and their legality is sometimes dubious, but there’s definitely something to be said about fans getting together to celebrate their favorite stories and characters with no real expectations of fame and fortune.
In a world where publishers like Konami repeatedly mistreat beloved franchises (even outside the horror genre), it’s kind of heartwarming to see fans band together and produce experimental titles on their own terms. For example, both the Silent Hill and Resident Evil series boast copious amounts of fan projects attempting to revive the charm of earlier games for a new generation. Just taking a quick glance at this massive backlog of unofficial games makes it easy to understand the cultural impact behind these interactive stories.
From Resident Evil: Crossfire (a Brazilian-made love-letter to the original RE games) to Soundless Mountain 2 (a retro remake of Silent Hill 2 more-or-less in the style of an NES title), there are countless original takes on these franchises, some of which are even more entertaining than official releases. Unshackled by financial projections or corporate meddling, these games can take more risks, usually making up for their general janky-ness and lack of a proper budget with sheer creativity.

A bit more charming than disturbing this time around.
Hell, if you dive into the modding scene of almost any major release, you’re sure to find projects that attempt to convert the original game into a horror experience. I admire the hard work and dedication it took to recreate the town of Silent Hill within Minecraft‘s blocky graphics, and anyone who’s played Cry of Fear (a free stand-alone game built on top of Half-Life 2) can attest to how properly developed mods can transform a game into something completely new.
Of course, these passionate projects aren’t limited to recreating the glory of existing videogame franchises, as horror movies have also been getting the fan game treatment for years now. The biggest example of this lies in the online ocean of browser-based flash games. With the rise of easily-accessible internet and user-friendly software in the 2000s, there was an explosion of fan-made browser games featuring licensed characters and locations just for the hell of it.
Afro-Ninja Productions (run by Shawn Tanner, developer of Soda Dungeon) was actually responsible for two of my personal favorites of these strange internet titles, namely Escape From Camp Crystal Lake and Escape From Elm Street. Naturally, these were interactive adaptations of the Friday the 13th and A Nightmare on Elm Street franchises, taking some inspiration from the NES titles that we covered in a previous article. Despite the limited resources, Shawn crafted entertaining (if somewhat brief) point-and-click adventures that became wildly popular at a time when those characters were absent from mainstream gaming.
Of course, there are several other flash-based fan-productions out there, and though the quality of these games may vary, their very existence stands as a testament to just how much these stories and characters mean to people. Beyond the world of flash-games, however, there were also some more ambitious downloadable projects like Hur4c4n Studio‘s infamous Terrordrome. If there was ever a crossover that deserved to be officially licensed, it was this one! Featuring everyone from Pumpkinhead to Herbert West, Terrordrome is both a competent fighting game and a love-letter to the horror genre, not to mention one of the most impressive projects featured in this article.

A dream-come-true for the horror fans of yesteryear.
I remember sharing early builds of the game with friends back in high school (the game took 9 years to complete), always wishing that the project would be picked up by a larger game developer so we could pit Chucky against Ghostface on consoles instead of buggy .exe files.
Obviously, there’s an infinite number of legal reasons why an officially licensed version of Terrodrome could never get off the ground, but it’s still a fun experience that I go back to every once in a while when friends come over. Fortunately, Hur4c4n Studios hasn’t given up on horror fighters, as they’ve been working on a brand new Terrordrome game featuring public-domain characters and some original ideas as well. If it’s even half as fun as the original, then it’s worth keeping an eye on.
In another example of fan-games resulting in original franchises later on, Pig Farmer Games (now rebranded as the indie sensation Puppet Combo) rose to notoriety in 2013 after releasing a Halloween fan-game styled after survival-horror classics from the 90s. Featuring VHS-inspired aesthetics and period-accurate tank controls, the game actually looked and played like a real PS1 title adapting John Carpenter’s quintessential slasher. While the game has since been remade as Babysitter Bloodbath due to copyright shenanigans, it’s still a must-play horror experience for fans of Carpenter’s filmography and survival-horror in general. Plus, if you like this horrific little romp, Puppet Combo’s been churning out quality retro-inspired horror games for a while now, so I recommend checking out their official site.

There’s nothing quite like lo-fi scares.
While the legality of some of these projects is still up in the air, I’ll always be on the side of indie developers wanting to express their love for existing IPs and going out on a limb to create something by the fans, for the fans. It’s really a shame how many of these projects end up abandoned due to pressure from the original copyright owners, but there are rare instances where the opposite can happen. IllFonic‘s Friday the 13th was originally meant to be an off-brand homage to the F13 franchise until they managed to impress producer Sean S. Cunningham. With his support, they upgraded the project to an officially licensed (not to mention incredibly successful) adaptation.
Of course, there are tons of other great fan projects out there (like those Rom-Hacks that attempt to adapt famous “cursed game” CreepyPastas), and this article is by no means a comprehensive retrospective on the history (or current state) of horror fan-games, but I’d like to think of it as an introduction for folks who want to explore a more obscure side of gaming.
In the meantime, don’t forget to tell us about your own favorite fan-games in the comments, as the whole point of these projects is to share them among fellow fans. As for myself, I think I’m going to give Terrordrome another try, and see if I can finally beat the Story Mode with Candyman…
Editorials
Before ‘The Blair Witch Project’, ‘Alien Autopsy’ Showed How Real Found Footage Could Feel
The line separating artist from con man is a lot thinner than you might initially believe. While I think we can all agree that lying for the sake of profit is actively malicious behavior, isn’t it also true that the faux documentary aspect of The Blair Witch Project is half the reason why that film became such a cultural phenomenon? After all, if there’s one thing filmmakers have in common with stage magicians, it’s that misleading and misdirecting audiences is simply part of the job.
That’s why I’ve developed a habit of mostly ignoring the moral quandaries behind many of film and television’s biggest “hoaxes” in favor of appreciating the narrative elements that drive productions like Mermaids: The Body Found and even Animal Planet’s highly underrated The Cannibal in the Jungle. However, if there’s a definitive case of a highly publicized broadcast fooling the world into taking it seriously, it has to be Fox’s infamous 1995 TV special Alien Autopsy: Fact or Fiction.
It’s been over three decades since that eerie footage first haunted television screens right at the peak of the ’90s ufology craze, and in that time, the video has taken on a life of its own. From countless parodies and references in everything from The X-Files to Tony Hawk’s Pro Skater (as well as John Dower’s recently released tell-all documentary The Alien Autopsy Scandal, which I’d highly recommend to genre fans everywhere), there’s no denying the legacy of the Alien Autopsy video. However, I rarely see the tape discussed as what it truly is: a highly convincing found footage film directed by a passionate stage magician and brought to life by masterful practical effects work.
That’s why I’d like to invite readers to join me on a deep dive into one of the most infamous broadcasts of all time in an attempt to reevaluate the footage as a fascinating narrative experience rather than a complete hoax.
The TV Special That Convinced Millions It Was Real

Ray Santilli next to Extraterrestrial replica in ‘The Alien Autopsy Scandal’
For starters, regardless of whether or not you believe that there was in fact an extraterrestrial crash in Roswell during the summer of 1947 and that some form of autopsy was performed on the victims, the producers behind the black & white recordings, Ray Santilli and Gary Shoefield, insist that their video was a “restoration.” Though I’d argue that the proper word is “remake”of genuine footage that was too damaged to air on television. That’s why the duo went on to recruit filmmaker and eccentric magician Spyros Melaris and sculptor/monster designer John Humphreys to bring their version of the autopsy to life and sell it to the highest bidder.
This is where the story of the Alien Autopsy as a narrative experience really begins. Melaris claims that his approach to the faux recording consisted of striving for extreme period accuracy in both shooting equipment and setting while also planting subtle details that would initially seem like mistakes but could later be revealed to actually fit the time period. That being said, the filmmaker was under the impression that the short would be released for free as a PR stunt, with the team later producing and selling an informative documentary chronicling exactly how the footage was faked and commenting on how easy it is to manipulate public perception with a good old-fashioned magic trick.
This obviously isn’t how things went down, and that’s likely the reason why Melaris has since distanced himself from everyone else involved with the project. Yet, no amount of behind-the-scenes drama can undermine the genuine effort that went into making the short as impressive as it is. From the sourcing of real animal organs from a local butcher to make the organic part of the creature more lifelike to the highly detailed sculpt that made use of a hollowed-out underlayer that could be filled with fake blood and assorted viscera, there’s a reason why so many Hollywood specialists are still impressed with the artistry on display here.
Of course, the believability is only half the story, as I think that the best part of the autopsy is how Melaris builds on the existing tension by obscuring certain details and often embracing the chaos of what a real examination of extraterrestrial life could feel like. The camera often goes out of focus at just the right time to make certain effects hit even harder, and we can only speculate as to what the hazmat-suited doctors are gesticulating about during the operation. There’s a real air of mystery to the whole thing that almost makes it feel like a cosmically terrifying, cursed film containing forbidden knowledge that civilians were never meant to see.
So when Fox’s Fact or Fiction brings in the specialists to comment on the film and its otherworldly subject, it’s no surprise that we end up with one of the most memorable mockumentaries of all time – albeit one where the participants are unaware that the footage they’re commenting on is basically a large-scale practical joke. A joke that the network was obviously in on, as many participants claim that the TV special cut out significant portions where guests point out that they believe the footage to be an elaborate hoax.
The Lasting Impact of the Hoax Turned Cultural Event

Regardless, I remember going to bed terrified after watching reruns of the special and thinking about the respected pathologist who claimed that the body was almost certainly inhuman, with even effects maestro Stan Winston commenting on how difficult it would be to recreate some of these visuals through practical puppetry. That’s not even mentioning Jonathan Frakes’ dramatic hyping up of the disturbing imagery as if he was talking about the tape from The Ring, with his spooky demeanor here likely being responsible for his later role as the host of Beyond Belief: Fact or Fiction a few years later.
Personally, I’d argue that the Alien Autopsy phenomenon had just as much of an impact on me as a horror fan as The Blair Witch Project, a film that was almost certainly influenced by the success of this immensely popular hoax (to the point where they even produced their own TV special commenting on Heather’s found footage). Even if Fox didn’t intend to produce a narrative feature about the aftermath of the Roswell crash, the end product still holds up remarkably well as a highly entertaining mockumentary exploring the idea that we may not be alone in the universe.
While neither Santilli nor the rest of the production team has ever commented on this, I also think it’s very likely that the idea of a faux Alien Autopsy could have been influenced by Dean Alioto’s The McPherson Tape/UFO Abduction. I’ve already written about how this granddaddy of found footage was co-opted by rogue ufologists who began selling bootlegs of the tape at conventions as if it were real evidence of a close encounter, so it’s not that much of a stretch to imagine that Santilli and company could have heard about this phenomenon and been inspired to come up with their own highly profitable hoax.
At the end of the day, it’s unlikely that the Alien Autopsy film is recreating any real footage from Roswell, but I can still appreciate the short and the accompanying television event as a standalone horror story that still influences the way we see found footage to this very day.
After all, the possibility that something could be real is often much scarier than finding out for sure – and that’s why I think Alien Autopsy: Fact or Fiction is still worth revisiting three decades down the line.
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