Editorials
A History of Licensed Slasher Games [Based on the Hit Film]
Based on the Hit Film is a series of articles looking at the video game spin-offs and adaptations of popular horror and genre movies.
The Slasher Flick is one of my favorite sub-genres in film, having provided me with countless hours of intense thrills and occasional laughs since I was a budding teenager. Clearly, I’m not alone in loving these movies, as Slashers used to dominate the worldwide box-office, much to the chagrin of some of the snootier film critics out there. With all that popularity back in the day, it was only a matter of time before these horrific stories of masked maniacs and elaborate executions would make their way over to other media.
So today, I’d like to discuss the weird world of Slashers in gaming! Only this time, it won’t be about the obvious influences that the genre had on horror titles like Clock Tower or Splatterhouse, but we’ll instead be focusing on officially licensed adaptations of some of the biggest Slasher franchises out there.
Funnily enough, our journey begins in the early 80s, during the beginning of the Videogame Crash that nearly killed the industry. The Atari 2600 had popularized the idea of selling individual games on external cartridges, but a surplus of low-quality titles had flooded the market (many of them licensed adaptations like the infamous E.T.), leading many consumers to believe that this was the end of the video game as we knew them.
Nevertheless, Atari soldiered on, and many readers will be surprised to learn that the 2600 actually had more than a handful of horror offerings, with games like Frankenstein’s Monster and Haunted House becoming some of the console’s most sought-after titles. Thus, it was only natural that some developer out there thought that it was a good idea to bring cinematic hits like The Texas Chainsaw Massacre to pixelized screens everywhere.

Not exactly cutting-edge, eh?
Instead of putting players in the shoes of an ill-fated scream-queen, however, VSS Inc’s 1983 adaptation of Hooper’s ground-breaking film actually let players go on a gas-powered rampage through the Lone Star State, murdering hopeless victims in order to rack up a high score before fuel runs out. There wasn’t much variety to the game, and it wasn’t much to look at either, but as a novelty arcade-like experience, there were certainly worse experiences out there.
Of course, this being the 80s, the release of the game resulted in a backlash of angry parents and institutions criticizing the title for its “explicit” nature and apparent glorification of violence through the use of a high-score. Unfortunately, this meant that several stores simply refused to stock the game, leading to poor sales and a certain notoriety among gamers. However, this didn’t stop Wizard Video from attempting to translate yet another 70s horror classic into an interactive experience later that same year!
This time, they would be borrowing from John Carpenter with a new take on his iconic Halloween. Despite insisting on another slasher adaptation, Wizard Games seems to have taken some of their previous horror title’s criticism to heart, as this time players would be put in the shoes of a babysitter attempting to escape from a maniacal murderer as she rescues an assortment of pixelated children. While it was an official Halloween tie-in, the characters featured in-game were left nameless (and the Atari 2600’s graphics really didn’t help in representing real-world likenesses), so the only thing that truly tied this title to the film was the surprisingly effective use of Carpenter’s iconic score during chase sequences.
Even with a bigger emphasis on survival and a respectable protagonist (hell, you’re trying to save the children this time around, not gore them with a chainsaw), the game suffered the same complaints and poor sales as Wizard’s previous title, eventually leading to the company’s bankruptcy. Again, this wasn’t a particularly astonishing game, but the action was intense, the soundtrack was awesome and it’s pretty clear that this title laid the groundwork for the future of survival-horror. There were even 8-bit gore effects on display here, making the game way more violent than the movie!
In any case, just a few years later yet another iconic masked murderer would make his way over to the world of gaming through the release of Domark’s Friday the 13th on the Commodore 64. In the game, an assortment of teenagers embark on a perilous journey through Camp Crystal Lake as they attempt to save their friends from an inexplicably-shapeshifting Jason Voorhees.

At least the kills feel like they come straight from the movies.
While the C64 was a step above the Atari 2600 in terms of processing power, the graphics here still made it hard to capture the look and feel of the F13 franchise (Jason is barely recognizable even after he stops disguising himself as one of your fellow counselors), and the gameplay was kind of stunted as the levels often shifted perspectives during exploration. However, there are some exceptionally gory splash screens whenever a murder takes place, and the overall janky-ness can often be endearing.
Jason wasn’t the only slasher making a killing on personal computers, however, as Freddy Krueger would eventually get his own game in 1989 with Westwood Studios’ A Nightmare on Elm Street for C64 and DOS. The game, based on the ever-popular Dream Warriors, allowed players to select one of the film’s characters and explore Freddy’s home in the Dream World while fighting off nightmarish creatures and, eventually, the Dream Master himself. Out of all the games so far, this one best represents the franchise that it’s adapting, with spooky dreamlike environments and a recognizable depiction of Freddy, though it still has its fair share of kinks.
That same year, the infamous LJN company would essentially remake both titles for the Nintendo Entertainment System, attempting to cash in on the franchises’ continued success.
The new version of Friday the 13th featured enhanced graphics (Jason actually looks like himself in this one, except he’s purple), and “smoother” gameplay, but also axed the gore and included random zombies in an even more confusing rendition of Camp Crystal Lake. While it often ranks high among “worst-of-all-time” lists, you have to admit that there is a certain charm to the game once you get the hang of it, and there’s a reason why the purple-NES-style Jason is still considered a classic look by fans of the franchise.
Freddy’s makeover was even less successful, though, with the original exploration-heavy title being transformed into a poor man’s Castlevania. The graphics may have been improved, but everything else became a frustrating, side-scrolling slog. Curiously, the game was originally pitched as another murder-simulator, with players taking control of Freddy himself, but the controversy surrounding Wizard Games earlier that decade almost certainly convinced the developers to take the game in a much duller direction.

Still pretty intimidating, though!
After these LJN releases, there would be a huge gap in the development of officially licensed Slasher games. We’d see a few weird projects here and there, mostly mobile games like The Texas Chainsaw Massacre (a tie-in for the 2003 remake and its prequel) and Chucky: Slash and Dash, but we went through several decades without a true Slasher on either consoles or PC. That’s not to say that the genre wouldn’t continue to influence titles like Deadly Premonition or Haunting Ground, but it would only be with 2009’s Saw: The Videogame that a Slasher would legitimately return to gaming (though I guess that depends on whether or not you consider Saw a Slasher franchise).
Developed by Zombie Studios, Saw was a surprisingly entertaining game with input from series creators James Wan and Leigh Whannel. This time, players would take control of Detective David Tapp as he traverses a booby-trapped asylum after having been kidnapped by Jigsaw. The game is especially faithful to the films, featuring several iconic traps and characters (though only Tobin Bell reprises his role), though the third-person combat feels a bit off.
Saw was actually popular enough to warrant a sequel, Saw II: Flesh & Blood, though that title was rushed in order to coincide with the release of Saw 3D in 2010, resulting in middling reviews and sales. Konami (the game’s publisher) had previously expressed interest in turning the Saw games into a spiritual successor to their own iconic Silent Hill franchise, but Flesh & Blood‘s failure seemed to kill off that idea.
It would only be with recent projects like 2017’s Friday the 13th and Dead By Daylight‘s DLC characters (featuring everyone from Ghostface to Ash Williams) that slashers would make another appearance in the gaming industry, though these are almost entirely relegated to unique characters in online games and the occasional fighter.
Even so, these recent horror titles (not to mention other licensed releases like Alien: Isolation) have proven that there are passionate developers out there willing to take established franchises seriously, rescuing licensed games from the bargain-bin status of yesteryear and making them extremely popular again. I’d love to see that passion bloom into a new generation of Slasher games, but we’ll have to wait and see what the future holds for these titans of terror, especially when so many of these franchises seem to have gone dormant over the years.
All we know for sure is that you can’t keep a good Slasher down, so it’s only a matter of time before these killers rise again in interactive form!
Editorials
‘The Vampire Lestat’ Concert Event Launches New Season With The Ultimate Expression Of Fandom
There are thousands of passionate fans decked out in gothic chic and champing at the bit like feral creatures. They’re screaming for Lestat, a legendary vampire-turned-rock star, as if the entire crowd has been glamored into submission.
The entire experience is magic, but not because some supernatural thrall has been activated. What’s going on is even more special. It’s the power of the effusive fandom that’s been authentically assembled by AMC’s sublime Immortal Universe, namely Anne Rice’s Interview with the Vampire, now, The Vampire Lestat.
The Vampire Lestat is far from the first Anne Rice adaptation, and it’s not as if there’s been a lack of erotic vampire material for audiences to sink their teeth into. On June 2nd, during a one-night-only spectacle, New York City’s prestigious Beacon Theatre shook from Sam Reid’s bravado performance and an audience full of adoring fans who had already memorized Lestat’s songs.
It’s clear that The Vampire Lestat just hits differently than its predecessors. It’s become more than just a TV series at this point, and this opulent display of ego, swagger, and pure sex is the perfect way to premiere the new season and give back to the fans who helped make Interview with the Vampire/The Vampire Lestat such a breakout success. It’s exactly the sort of hyperbolized hedonism that would make Lestat cackle.

For all intents and purposes, AMC has successfully created the illusion that this concert/premiere is just one of the many destinations on Lestat and his band’s 54-stop tour that is simultaneously playing out on this season of television. It’s such a sophisticated and thorough level of interactive fan engagement that the audience doesn’t just understand, but also manages to accentuate through its involvement.
It’s a level of seamless synergy that’s not unlike the give-and-take relationship of vampire and victim.
Before the concert started, “LeStans” were sitting in the Beacon and flipping through a fake Rolling Stone issue with Lestat emblazoned on the cover, complete with interviews with the undead frontman inside. Other fans were admiring the vinyl pressing of Lestat’s EP as they walked past a section of undead band merch. Fandom and fantasy blur together, and it all becomes this elaborate, immersive experience. Fan celebration, erotic gothic fantasy, and a lavish rock concert transform into one beautiful thing.
To this point, AMC Global Media’s Chief Content Officer and President of AMC Studios, Dan McDermott, introduced the event by reiterating to fans, “You are the heartbeat of the series.” That’s abundantly clear on nights like this as that heartbeat collectively pulses to this performance. In terms of how AMC engages with The Vampire Lestat’s fans, it’s as bold a reinvention as the season itself.
This intuitive gamble speaks to AMC’s creativity in this department and a fandom that is eager to seize such opportunities. It’s the same innovation that led to zombie walks for The Walking Dead and real-life Los Pollos Hermanos restaurant pop-ups from Breaking Bad. It’s a great way to pump up the audience for The Vampire Lestat and then maintain that enthusiasm for the whole season.
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For most series, a rock ‘n’ roll concert just doesn’t make any sense as a promotional tool. The Vampire Lestat finds itself in a very unique position where it can deliver an excellent concert at an iconic theater, but also use it to showcase The Vampire Lestat’s music by Daniel Hart (who was shredding on stage alongside Reid and the rest of their band) and, more than anything, Sam Reid’s endless charisma.
The way in which Reid feeds off of the crowd’s energy, modulating his performance and giving different sections of the Beacon life, is a perfect distillation of the series’ thoughtful relationship with its audience and how it’s become such a breakout success for AMC. AMC Studios President Dan McDermott emphasized that the fans are the reason that the show is still here and why an event like this is even possible. It’s rare to see a series in which every single cog in the machine is so perfectly attuned to its fans. Reid’s fans already cheer whenever they see him, so why not translate that to a concert setting?
It’s clear in this season of television that Reid was born to be a rock star, but it’s surreal to see him effortlessly command the stage — and the audience — at every step of the concert. He recites Shakespeare monologues and bitches out Armand between songs, all while the audience screams in support. For the duration of this concert, Reid is Lestat, and he’s given thousands of fans a memory that’s as immortal as any vampire.
Now bring on the encore and get this show on the road!
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