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Loneliness and Isolation in ‘Silent Hill’

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With communities still the grips of the global Coronavirus pandemic, along with the various quarantine measures, people are starting to feel something that seems downright alien to them. For many, it feels like something out of a movie or video game. For some gamers, the series that comes to mind is Silent Hill.

The Silent Hill series has explored a variety of themes, but the ones that stick out (given our current climate) are the themes of isolation and loneliness. To be fair, not all of the entries explore these themes to the same degree, but are still woven into the games. And rather than cover the entire series, many examples of these themes can be gleaned from the first four entries.

Longtime fans of the first game know of Silent Hill’s connections with Adrian Lyne’s 1990 psychological horror film, Jacob’s Ladder. The game contains several references to the film, right down to one of the game’s endings. One commonality is that like Jacob, Silent Hill protagonist Harry Mason loses his child (albeit in different circumstances) and is longing to be reunited with them. All the while, Harry is trapped in the town, with no connection to the outside world. And much like Maurice Jarre’s score for Jacob’s Ladder, Akira Yamaoka’s score for Silent Hill evokes ideas of loneliness. Indeed, the main theme, “Silent Hill”, contains the sound of someone weeping, as if they’re longing for something or someone.

Silent Hill 2, while linked to its predecessor in themes of loss and love, shifts more to a character study. But amongst the psychological themes, there is again at the game’s core, the issues of loneliness and isolation. From the beginning, James Sunderland is grief-stricken over losing Mary, his wife, and is unable to move on. We first find him in the dirty bathroom, staring into the mirror, contemplating while feeling lost. Later on, when he happens upon Mary’s doppelganger, Maria, we see her representing what James longs for in his dead wife (though in more ways than one).

In a poignant conversation (and brilliant symbolism), Maria is found by James in a jail cell. Now, if you’ve played the game, one would realize that Mary was “imprisoned” by her illness. However, when you watch the cutscene, you’ll see that Maria appears relaxed in a rather nice chair, while James appears distressed, and has to use a stool. Not only that, the distance between the two characters from the bars is also telling. Maria, at ease, appears more like she is “visiting” James in jail, whereas James appears more distraught and intense, as if looking for a way out of his “cell”. One could read further into this, as Maria being Mary is something that James could never have, which plays into the loneliness idea.

Moving on to Silent Hill 3, and we see the theme of loneliness expressed even more. Yamaoka’s soundtrack now brings in Mary Elizabeth McGlynn, who provides vocals to songs such as “I Want Love” and “You’re Not Here”, the latter being the game’s “anthem” for many fans. Listening to the lyrics, it’s obvious that the common theme is one of being alone and longing for someone and “save them”. For Heather Mason, the protagonist of Silent Hill 3, that someone is her father, Harry. Of course, if you’ve played the game, you would know that this is not possible.

However, in what can be seen as what happens in real life for many who miss loved ones that are no longer there, Heather eventually finds someone to replace that figurative hole in her life with Douglas Cartland. Granted, there is some “baggage” involved (Douglas is unwittingly part of the reason why Heather can no longer be with her father, after all), but like any good redemption story, the old wounds are healed, and Heather eventually sees Douglas as the father figure she longs for.

And if you’re going to talk of isolation, Silent Hill 4 is the perfect example. Fans of the series know that this game takes a marked departure from the previous games, but nevertheless retains threads of isolation and loneliness. The most overt example is the titular room.

Functionally speaking, Henry’s apartment contains almost everything that he needs: The game’s sole save point, a storage for excess inventory items, and a few chances to interact with other characters. It’s safe. However, it’s quickly apparent that Henry is literally a prisoner in his apartment. He can’t escape through the door, and no one can visit him. He is essentially in lockdown, much like we currently are. There’s even the ominous warning left by the previous occupant: Don’t go outside. Further driving the idea of isolation are the metaphorical and literal walls between characters. The other residents in Henry’s apartment complex can’t reach once another physically, leaving communication to phone messages and letters, much like our FaceTime or Zoom meetings.

Of course, whenever Henry does have interaction with other characters, it’s through drawing them into dreams. Even in the dreams, Henry still feels isolation from the people he meets (though that’s more owing to his own social issues), preventing him from connecting with any of those characters. This isolation in turn leaves him unable to rescue them from their eventual deaths. Again, it’s akin to reinforcing the public to practice social distancing, lest you end up hurting someone.

Then there’s the voyeurism aspect, where Henry is able to peer out his windows to watch his neighbors, look through the peephole in his door, or observe his neighbour Eileen through a hole in the wall between his apartment and hers. The game eventually forces you to use these viewports to not only advance the story, but also to find solutions to puzzles. Progress (and safety) through isolation.

Eventually, when the pandemic is over, we’ll return to our lives. But things will be different. The normality that we longed for – and the end of isolation and loneliness – won’t be the same as the normality we experience. It’ll still be filled with a lingering fear of other people, resulting in us still seeking to distance ourselves through the same isolation practices as before (albeit not to the same extent). Much like other media that deal with these topics and others like them, the Silent Hill series can be seen as a perverse reminder that as bad as it might seem now, nothing can be as nightmarish as the lonely world we imagine.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Editorials

Here’s Johnny! 5 Unexpected Homages to ‘The Shining’ in Non-Horror Media

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Some movies are just so beloved that you can experience them through cultural osmosis without ever sitting down to actually watch them. From loving parodies to meticulous recreations of iconic scenes, memorable filmmaking lives on even after the curtains close on the silver screen. And when it comes to horror, few films can compete with the massive impact that Stanley Kubrick’s The Shining had on popular culture as a whole.

Whether or not you think the flick is a good adaptation of Stephen King’s seminal novel, 1980’s The Shining slowly but surely grew into one of the most influential genre movies ever made, inspiring everything from surprisingly heartfelt sequels to classic episodes of The Simpsons. However, not all The Shining references are created equal, and today I’d like to shine a light on six unexpected homages to Kubrick’s iconic film.

In this list, we’ll be focusing on references and Easter eggs that either came out of the blue or came from creators that you wouldn’t expect to be fans of this classic ghost story. That being said, don’t forget to comment below with your own favorite references to the Torrance family and the Overlook Hotel if you think we missed a particularly memorable one.

With that out of the way, onto the list!


5. A Nightmare on FaceTimeSouth Park (2012)

Regardless of the brand’s iffy reputation among former employees, the death of Blockbuster Video was a serious blow to fans of physical media. Of course, some folks were more affected by this than others, and South Park’s Randy Marsh definitely took things a little too far in the twelfth episode of the show’s sixteenth season.

Titled A Nightmare on FaceTime, the main plot of this 2012 story is a surprisingly faithful recreation of The Shining where Randy purchases an empty Blockbuster store and begins to go mad once he realizes that his investment may not have been a very good idea due to the rise of streaming and the now-defunct RedBox storefronts.


4. The Overlook Hotel Level – Ready Player One (2018)

I was never really a fan of Ernest Cline’s Ready Player One, so I viewed Stephen Spielberg’s divisive adaptation of the novel as an improvement over the source material despite having its own narrative issues. In fact, I actually prefer how Spielberg changed the story by removing several references to his own work and replacing a lengthy Blade Runner detour with an over-the-top homage to The Shining.

A CGI-heavy recreation of the film’s most iconic moments that feels like a big-budget ghost train ride set within the Overlook Hotel, this intense sequence is more of a recreation of the freaky aesthetics of The Shining rather than its mind-bending narrative. However, it’s still fun to see Spielberg make a heartfelt tribute to a filmmaker that was once his close personal friend.


3. IKEA Singapore Halloween Ad (2014)

It makes sense that commercials don’t typically borrow from the horror genre, as it might be a bad idea to scare away potential customers, but some references are just too much fun to pass up.

That’s probably why the publicists behind this Ikea ad from Singapore were allowed to turn their commercial into a genuinely unsettling recreation of Danny’s tricycle scene from The Shining. After all, nobody cares if your store is haunted so long as it offers late-night shopping hours and a large selection of merchandise that you can become lost in forever and ever…


2. The End of ‘Bondage and Beta Male Sexuality’Community (2014)

Community is no stranger to recreating iconic movie moments within the show, and the series had previously tackled horror tropes in episodes like the fan-favorite Epidemiology. However, the most laugh-out-loud moment on this particular list comes from a brief gag towards the end of the season five episode ‘Bondage and Beta Male Sexuality’.

The majority of this episode has nothing to do with scary movies, but there’s a brief subplot involving supporting character Chang and a possible encounter with ghosts that leads him to question his own existence. This subplot culminates in the episode’s hilarious ending where the camera zooms in on a black-and-white photograph of Chang in period clothing at some kind of celebration, just like Jack Nicholson at the end of The Shining.

However, the picture’s subtitle eventually reveals that it’s merely a conveniently placed keepsake from the ‘Old Timey Photo Club’.


1. The Overlook Hedge Maze Sequence – Zootopia 2 (2025)

Disney movies are pretty far removed from both the gruesome horror of Stephen King and the heady filmmaking of Stanley Kubrick, so I don’t think anyone was expecting the climax of last year’s Zootopia sequel to take place in an animated version of the snowy hedge maze from The Shining.

In this unexpectedly intense sequence, friend-turned-villain Pawbert Lynxley (an unhinged lynx cat played by Andy Samberg) chases our protagonists through a creepy labyrinth in a loving recreation of Jack Nicholson’s icy demise outside the Overlook Hotel. The actual ending here might be a little more child-friendly than what’s being referenced, but it’s amazing that the filmmakers were able to push the horror elements as far as they did – especially since the scene doesn’t really have anything to do with the rest of the movie.

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