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Why ‘Man of Medan’ Doesn’t Understand the Genre It’s Playing In

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Supermassive’s 2015 release, Until Dawn, was a massive success because it was able to translate the feeling of a subversive and silly horror film like Cabin in the Woods into a video game. When the Dark Pictures Anthology was announced, it looked as though they were setting themselves up to bring another media style over to games: the short story collection. However, the care and attention to detail to genre that was present in Until Dawn is nowhere to be found in the first of the Dark Pictures’ installments, Man of Medan

Man of Medan is meant to be a spooky nautical short story that introduces players to the mechanics that will permeate this new anthology. Instead, it’s a plot that’s clearly trying to replicate the depth of Until Dawn, all while smashing it into a much shorter playtime. 

Anyone even vaguely familiar with the form knows that short stories have a specific structure that allows them to convey their plots with a limited amount of time, and while there’s no one set way to approach how this structure is tackled, prolific writer Kurt Vonnegut did lay out some points he found essential to the form in Bagombo Snuff Box: Uncollected Short Fiction. He laid out eight tenets he felt were essential for writing short fiction: use the time of a total stranger in a way that doesn’t feel wasted; give the reader at least one character they can root for; every character should want something; every sentence must do one of two things-reveal character or advance the action; start as close to the end as possible; be a sadist: no matter how sweet and innocent your leading characters make awful things happen to them in order that the reader may see what they’re made of; write just to please one person; and give your readers as much information as possible as soon as possible. 

Of course, writing a short story doesn’t map exactly to writing for a game, but when a game is so clearly based on another form, it’s hard not to judge it based on those same metrics. Now to give credit where credit is due, Man of Medan does check off some of these. The “be a sadist” one, for example, as a litany of terrible things do in fact happen to all of the game’s characters. And while many of the main cast are selfish and insufferable, there are enough redeeming, or at least interesting, characteristics in the crew that it becomes feasible to root for Fliss or Brad or Conrad. 

But there are four key items on this checklist that Man of Medan drops the ball on, and these whiffs make the work suffer as a whole. The old adage states “last but not least” so let’s start with number eight: give your readers as much information as possible as soon as possible. This, combined with the idea that you should start as close to the end as possible really embodies the pacing issues Man of Medan suffers from. 

The game wants to give you a bunch of background information about the titular warship and the chemical weapon it houses, but does so by forcing you to play through an extended prologue sequence. What short story have you ever read that has a prologue? The whole point is to jump into the main action and reveal the stakes as you go. This is especially baffling given the fact that the game still relies heavily on documents and files you can find around the ship to fill in what happened that fateful night. Considering this, it’s confusing that they still made the choice to have a prologue sequence, when those same gaps could have been filled using those collectibles and would have honestly added more suspense and an air of mystery, while still providing information fairly quickly. 

This creates too much to keep track of and be invested in for a story that’s only supposed to last at most a few hours. Which brings us to our third unheeded guideline: use the time of a total stranger in such a way that they will not feel the time was wasted. Because Man of Medan asks the player to digest so much information in such a short amount of time, the pieces feel disjointed, and the overall experience becomes less compelling. Video games have to be much more mindful of how they use their time, especially in something like Man of Medan where the player is responsible for most of the movement and traversal in real-time. This game’s format is begging to be given the room to breathe that Until Dawn had, but in its finished state, it’s mostly just frustrating to see so much potential wasted. 

And that’s honestly the biggest sin this game commits: it ignores our final Vonnegut point by disregarding who this game should be written for. Until Dawn was such a success because it understood the audience it was trying to engage, and did the work to not only cater to these fans, but to genuinely play in the genre while still creating something new. Man of Medan, on the other hand, seems to want to replicate its predecessor more than it actually wants to continue the heritage of creating well-crafted, subversive horror in a specific format.

There’s an interesting story here that could have really done the work to set up future installments, but because it’s so messy, and not in a fun or interesting way, it falls completely flat. Certainly, playing with a friend adds a much-needed layer of fun to an otherwise lackluster experience, but for those who were eagerly awaiting a new horror home run, this is nothing but a disappointment. If Supermassive doesn’t want to see the rest of its anthology sink like the abandoned ship they’ve depicted, they’ll need to take the form they’re working with more seriously, and adapt their games to it, instead of just chasing the highs of Until Dawn

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Editorials

‘Other Mommy’ Trailer Hints at Big Changes from Novel ‘Incidents Around the House’

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Other Mommy Trailer Breakdown

There’s been a lot of talk about how Christopher Nolan snuck in some horror elements into his epic adaptation of The Odyssey. However, even before the Cyclops began to eat Ithican soldiers and Circe subjected them to magical body-horror, cinemagoers were already witnessing supernatural terror through a certain trailer that was attached to most IMAX screenings of Nolan’s film.

It turns out that this trailer was for Rob Savage’s Other Mommy, an adaptation of Bird Box author Josh Malerman’s horror novel, Incidents Around the House. With the teaser now available online and revealing that the award-winning Jessica Chastain is playing the titular antagonist (as well as her ill-fated human counterpart), not to mention the fact that the picture is being helmed by the director of hits like Host and The Boogeyman, genre fans are understandably hyped for this upcoming thriller.

That’s why I’ve decided to take a closer look at the trailer and share four things we learned from this sneak peek at Other Mommy!


4. Rob Savage is Going Back to His Supernatural Horror Roots

I know I’m in the minority when I admit that Dashcam is my favorite Rob Savage movie, but even I understand why the filmmakers’ fans have been waiting a while for the director to get back to telling more grounded paranormal stories as he did with 2020’s Host.

Other Mommy obviously isn’t a found footage movie, but moments like the poltergeist activity on the kitchen table combined with the nature of the source material, which actually features a full-on exorcism, indicate that this adaptation is more than a simple creature feature. That’s why I think Savage is once again going to borrow from the same ghostly narratives that made his debut film such a viral hit.


3. Other Mommy is a More Convincing Doppelganger in the Adaptation

Part of the horror from Malerman’s original novel came from the fact that the entity taking on the form of Bela’s (Arabella Olivia Clark) mother wasn’t very good at passing itself off as human. This resulted in several uncanny moments where other characters began to notice that there was something visibly wrong with the family and decided to keep their distance.

Savage’s film appears to be taking a different route, with the trailer showing a version of the entity that can, at least physically, imitate Chastain’s character perfectly. This change is likely the result of the filmmakers wanting to incorporate more paranoid scenes where Bela and her father, played by Jay Duplass, are confused about which Mommy is safe to interact with.


2. The Family is Also Better Off This Time Around

Incidents Around the House featured some interesting subtext about how poverty can negatively affect American family dynamics. After all, the main characters were already feeling scared and isolated before the entity emerged from Bela’s closet and began scratching at their emotional wounds. The trailer for the movie, however, depicts the family as being relatively well off before these incidents begin to occur.

I can only imagine that this part of the story was changed so that the family’s fall from grace can be even more dramatic as the mom and dad’s pasts are revealed and Bela falls further into the clutches of the demonic antagonist.


1. Jessica Chastain is Embodying Evil Dead Rise’s Alyssa Sutherland

other mommy trailer

Mothers turning against their children is one of the most disturbing horror tropes out there (just check out classics like Hereditary and Carrie if you need proof), but it takes a remarkably skilled actress to pull off such a monstrous transformation. This is especially true when both a regular, loving mother and the Other share the screen in the same film.

That’s why I appreciate how Chastain appears to be channeling another evil redhead mother that recently traumatized audiences with her performance. It’s too early to be sure, but I’m fairly confident that Chastain’s character has at least some amount of Ellie in her cinematic DNA – Ellie being the iconic deadite brought to life by Australian actress Alyssa Sutherland in 2023’s Evil Dead Rise.


Let us know in the comments if you think we missed any important details from the trailer, and don’t forget to check out Other Mommy when it hits theaters on October 9!

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