Quantcast
Connect with us

Editorials

Exploring the Cosmic Horror of Remedy’s ‘Control’

Published

on

Despite what a lot of movies and games would have you believe, there’s more to Cosmic Horror than slimy tentacles and otherworldly entities. Popularized by the weird fiction of H.P. Lovecraft, this sub-genre is really at its best when exploring the sinister truth that lurks behind what we consider to be reality, suggesting that the universe is in fact much larger and more terrifying than we previously thought. From the disturbing implications of impossible architecture in Lovecraft’s The Dreams in the Witch House to the infinite hallways of Mark Z. Danielewski’s House of Leaves, nothing’s more terrifying than watching mundane life fall apart before our eyes.

That’s exactly why I think Remedy’s Control excels in its presentation of Cosmic Horror, despite not necessarily being a horror game.

Control may be something of a spiritual successor to Remedy’s previous horror masterpiece, Alan Wake (existing in the same universe and even incorporating bits of Wake‘s plot into its lore), but it’s also an action-packed third-person shooter with none of the elements traditionally associated with survival horror. In the game, players take on the role of Jesse Faden, a young woman with untapped potential searching for her long-lost brother. With the help of a benign eldritch presence inside her head, Jesse’s search leads her to the ever-shifting headquarters of the Federal Bureau of Control, a secretive organization that investigates paranormal occurrences.

Exploring the infinitely expanding corridors of the FBC, Jesse unwittingly becomes the new Director of the organization and is tasked with purging the building of a newfound interdimensional threat. Armed with a shapeshifting Service Weapon (basically Excalibur, Mjolnir and an automatic pistol all rolled into one) and a slew of telekinetic powers, players embark on a massive odyssey through “The Oldest House”, facing hordes of brainwashed security personnel and all sorts of unexplainable phenomena as they regain control of the Bureau.

While the game technically takes place in an open-world, you never actually leave the Oldest House, with exploration unfolding like a classic Metroidvania title. Players slowly gain access to more of the environment as they find keycards and unlock new abilities, eventually revealing an interconnected labyrinth that would put the Overlook Hotel to shame. Combat also evolves as you explore, with late-game encounters looking a lot more like a thrilling super-hero simulator than a traditional third-person-shooter.

However, even with your god-like abilities, Control still manages to unnerve players with the way the characters and environments get progressively more bizarre. Creepy possessed enemies aside, there’s something undeniably eerie about these supernaturally neat corridors and office spaces, and it only gets weirder once you dive deeper into the infinite bowels of the Oldest House. As you encounter god-like entities and physics-defying objects (which range from killer refrigerators to an ominous rubber duck), you’ll eventually come to realize that despite all these powers, Jesse is just a tiny speck of dust in an unfathomably large universe.

A never-ending haunted house.

The main story doesn’t explore as many of these themes as I would have liked (with many elements appearing to have been intentionally held back for a sequel), but the world-building more than makes up for that. Even the numerous collectibles help to paint a picture of a hellish work environment that can either be played for laughs or used to provide moments of genuine terror. While I usually dread text-based collectibles in gaming, I found myself scouring these areas for letters and documents that would further expand the lore.

Of course, much of the Cosmic Horror present in the game is borrowed from its influences. The Federal Bureau of Control and its Altered Items are obviously inspired by the internet’s infamous SCP Foundation (another secretive organization that catalogs and contains paranatural phenomena), and there are quite a few nods to both The X-Files and Twin Peaks, as well as Remedy’s own previous work.

These references are more than just set dressing, and that’s why I think it’s impossible to discuss Control without diving deeper into its relationship with House of Leaves. For those who haven’t read Danielewski’s magnum opus, the book is a multilayered story that converges around a documentary about a suburban house that’s bigger on the inside. While this 2000 novel has been hugely influential on the Found-Footage genre, it was also an inspiration for the meta elements of Alan Wake, and a lot of that seems to have bled over into Control.

Not only is the Oldest House inspired by the ever-expanding roots of the House on Ash Tree Lane, but the layers of videos and vague documentation slowly unveiling the FBC’s true nature are also surprisingly true to the spirit of the book. While I’ve always thought that a direct adaptation of the novel would be pointless, the added dimension of interactivity makes gaming the perfect medium to explore these architectural nightmares, something that Remedy seems to be aware of.

Control is by no means an adaptation, boasting unique characters and a distinct setting, but the game’s most iconic moment feels a lot like an action-packed recreation of an expedition from the later chapters of House of Leaves. Blasting through the aptly-named Ashtray Maze is a wonderfully psychedelic experience, but there’s an ominous feeling of dread in the background as you realize that you’ll never fully understand the true nature of these events. This could have been a thrilling sequence in a movie, but nothing can top actually exploring these impossible environments in three-dimensional space.

Trippy.

Speaking of movies, Remedy once again flexes their cinematic muscles with this title, incorporating quite a bit of live-action footage and motion-captured performances into the game. The most notable of the live-action elements are the recurring institutional videos featuring Matthew Porretta as Doctor Casper Darling as he introduces employees to the Bureau’s weird science. Even on their own, these sequences would make for one hell of a Found-Footage flick (I especially enjoy a certain musical number towards the end of the campaign), but spliced into the game they serve as compelling windows into the inner workings of this strange world.

The rest of the cast is also consistently great, especially with Remedy’s absurdly detailed visuals, but Courtney Hope really knocks it out of the park as our awkward yet likable protagonist. Hope perfectly captures Jesse’s insecurity as she’s thrown down a rabbit hole where nothing makes sense and danger lurks around every corner. Over time, however, she learns to accept her place as a leader while also developing a great sense of humor, making for a highly-entertaining character arc.

Jesse’s one-sided exchanges with “Polaris” may seem strange the first time around, but things become much more interesting once you realize that the game is actually implying that the eldritch force inside her head may in fact be the player aiding her on her mission. Not only is this fourth-wall break kind of creepy, but it’s also rather fitting when you factor in Porreta and Ilkka Villi’s triumphant return as Alan Wake in Control’s AWE DLC, with an ending that teases a future crossover between the Bureau and the dark forces that have imprisoned Wake.

Despite its penchant for blockbuster action sequences, Control‘s dedication to proving that the world is, in Jesse’s words, “much bigger and much stranger,” makes it a perfect companion piece to Alan Wake‘s particular brand of existential terror. It’s also a stunning example of Cosmic Horror done right, feeling like a more faithful translation of the sub-genre than many straight-up adaptations.

At the end of the day, Control isn’t a traditionally scary game, but it contains so many horror elements that I believe genre fans are sure to be delighted with this mind-blowing experience. It may not always make sense, but the game is consistently interesting and Remedy’s novel approach to interactive storytelling will likely leave you wanting more. Luckily for us, the Oldest House has yet to reveal all of its secrets, though it’s up to you if you really want to know the terrifying truth that lies beyond the veil.

Born Brazilian, raised Canadian, Luiz is a writer and filmmaker that spends most of his time thinking about movies.

Click to comment

Editorials

‘Other Mommy’ Trailer Hints at Big Changes from Novel ‘Incidents Around the House’

Published

on

Other Mommy Trailer Breakdown

There’s been a lot of talk about how Christopher Nolan snuck in some horror elements into his epic adaptation of The Odyssey. However, even before the Cyclops began to eat Ithican soldiers and Circe subjected them to magical body-horror, cinemagoers were already witnessing supernatural terror through a certain trailer that was attached to most IMAX screenings of Nolan’s film.

It turns out that this trailer was for Rob Savage’s Other Mommy, an adaptation of Bird Box author Josh Malerman’s horror novel, Incidents Around the House. With the teaser now available online and revealing that the award-winning Jessica Chastain is playing the titular antagonist (as well as her ill-fated human counterpart), not to mention the fact that the picture is being helmed by the director of hits like Host and The Boogeyman, genre fans are understandably hyped for this upcoming thriller.

That’s why I’ve decided to take a closer look at the trailer and share four things we learned from this sneak peek at Other Mommy!


4. Rob Savage is Going Back to His Supernatural Horror Roots

I know I’m in the minority when I admit that Dashcam is my favorite Rob Savage movie, but even I understand why the filmmakers’ fans have been waiting a while for the director to get back to telling more grounded paranormal stories as he did with 2020’s Host.

Other Mommy obviously isn’t a found footage movie, but moments like the poltergeist activity on the kitchen table combined with the nature of the source material, which actually features a full-on exorcism, indicate that this adaptation is more than a simple creature feature. That’s why I think Savage is once again going to borrow from the same ghostly narratives that made his debut film such a viral hit.


3. Other Mommy is a More Convincing Doppelganger in the Adaptation

Part of the horror from Malerman’s original novel came from the fact that the entity taking on the form of Bela’s (Arabella Olivia Clark) mother wasn’t very good at passing itself off as human. This resulted in several uncanny moments where other characters began to notice that there was something visibly wrong with the family and decided to keep their distance.

Savage’s film appears to be taking a different route, with the trailer showing a version of the entity that can, at least physically, imitate Chastain’s character perfectly. This change is likely the result of the filmmakers wanting to incorporate more paranoid scenes where Bela and her father, played by Jay Duplass, are confused about which Mommy is safe to interact with.


2. The Family is Also Better Off This Time Around

Incidents Around the House featured some interesting subtext about how poverty can negatively affect American family dynamics. After all, the main characters were already feeling scared and isolated before the entity emerged from Bela’s closet and began scratching at their emotional wounds. The trailer for the movie, however, depicts the family as being relatively well off before these incidents begin to occur.

I can only imagine that this part of the story was changed so that the family’s fall from grace can be even more dramatic as the mom and dad’s pasts are revealed and Bela falls further into the clutches of the demonic antagonist.


1. Jessica Chastain is Embodying Evil Dead Rise’s Alyssa Sutherland

other mommy trailer

Mothers turning against their children is one of the most disturbing horror tropes out there (just check out classics like Hereditary and Carrie if you need proof), but it takes a remarkably skilled actress to pull off such a monstrous transformation. This is especially true when both a regular, loving mother and the Other share the screen in the same film.

That’s why I appreciate how Chastain appears to be channeling another evil redhead mother that recently traumatized audiences with her performance. It’s too early to be sure, but I’m fairly confident that Chastain’s character has at least some amount of Ellie in her cinematic DNA – Ellie being the iconic deadite brought to life by Australian actress Alyssa Sutherland in 2023’s Evil Dead Rise.


Let us know in the comments if you think we missed any important details from the trailer, and don’t forget to check out Other Mommy when it hits theaters on October 9!

Continue Reading