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Looking Back at the Horror Movies and Their Monsters That Inspired “Castlevania”

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My first console was a second-hand Super Nintendo, and before I was even old enough to process what a “videogame” was, I was already begging my parents for more “playable movies” to put on the TV. While that’s a pretty reductive way of looking at gaming, it’s also not entirely inaccurate. In fact, legendary developer Hitoshi Akamatsu once said that he approached the creation of the original Castlevania as if it were an interactive film, using cinematic references as visual shorthand in order to tell a classic tale of gothic terror.

That’s why I’d like to use Castlevania‘s 35th anniversary as an excuse to unpack the horror movie influences behind the franchise. These games have a long history of borrowing elements from popular media in order to craft their own original take on interactive horror, and I think that these cleverly chosen references are partly responsible for their massive success.

Back in 1986, horror games weren’t exactly unheard of, with everything from arcade cabinets to the Atari 2600 boasting at least a handful of spooky titles, but none of these would have the staying power of Castlevania. In some ways, I’d chalk this up to the game’s brilliant simplicity. With cover art promising that a whip-wielding Conan the Barbarian is on his way to beat up Count Dracula (which almost makes sense, given that Conan has faced off against literal Lovecraftian entities in the past), and a finished game that actually lives up to that premise, it’s no wonder that Castlevania is still regarded as a classic.

Of course, despite his similarity to Schwarzenegger’s legendary incarnation of Conan, Simon Belmont is allegedly meant to be an amalgamation of Bram Stoker‘s Van Helsing and Harrison Ford‘s Indiana Jones. The game’s depiction of Dracula is also more reminiscent of his Bela Lugosi incarnation than Stoker’s original description, settling for Universal Studios’ interpretation of an elegant nobleman with sinister intentions. While this would vary in later games, with some of them suggesting that Dracula was literally the real-world Vlad Tepes and others remodeling him to look like an anime version of Gary Oldman, the evil Count would remain a constant threat throughout the series.

Where it all began.

In fact, before there were any talks about a sequel, Akamatsu was already planting the seeds for Dracula’s inevitable resurrection, once again staying true to the spirit of classic horror flicks where the antagonist is destined to return again and again like a cyclical curse. The developer apparently insisted that the final boss’s exploding body parts were meant to imply that the villain would one day be reassembled (with future games borrowing the Hammer Horror approach of having cult-like followers attempt to bring back the vampire lord through occult rituals).

The game’s other main antagonists also heavily reference cinematic icons, with Universal Studios providing a template for many of the game’s bosses through their classic monsters. With a loosely connected cinematic universe already holding these characters together, it’s no surprise that Akamatsu would turn to crossovers like Frankenstein Meets the Wolf Man and House of Dracula when thinking of how to populate the world of Castlevania.

With bosses like Frankenstein’s Monster and The Mummy, not to mention the Wolfman and Carmilla in later entries, horror fans were in for a treat as they whipped their way through the game’s thrilling levels. Hell, even the Medusa boss was clearly inspired by Ray Harryhausen‘s stop-motion incarnation of the creature in Clash of the Titans (even more so with her full-bodied design in the sequels). This is all just further evidence that Castlevania was developed by a team of cinephiles who wanted their game world to be a little less abstract than your usual mushroom kingdoms and non-descript labyrinths.

Common enemies boast a cinematic influence as well, with the shambling zombie hordes obviously owing a lot to George Romero while the Fishmen are a clear allusion to Creature from the Black Lagoon (and possibly a reference to H.P. Lovecraft’s The Deep Ones). Even the Hunchback enemies were meant to recall one of Universal’s original creations, as the boss battle against Frankenstein’s Monster features a specific Hunchback named Igor that aids the creature in his fight against the player. While these references would become less frequent as the franchise developed its own identity, they would never really stop, with even future protagonist Alucard being inspired by Universal’s 1942 sequel Son of Dracula. Unfortunately for fans of this sexy vampire, Lon Chaney Jr. doesn’t sport the character’s now-iconic hairdo in that film.

There’s a lot of effort behind those pixels.

Naturally, it’s not just the enemies and characters that reference classic movies, as the original game’s level design was almost certainly meant to evoke the decadent crypts and gothic dining rooms of Roger Corman‘s Edgar Allan Poe adaptations. Not only did films like House of Usher and The Pit and the Pendulum launch the career of genre legend Vincent Price, but they were also obvious sources of inspiration when designing the look and feel of Dracula’s 8-bit castle. Even the game’s secondary weapons took inspiration from horror tropes, featuring holy water and crosses alongside traditional weapons like knives and axes, as if Simon Belmont would somehow stumble upon an exorcism while wandering the castle.

Of course, with nearly 40 games and (hopefully) counting, this is far from a comprehensive guide to all the horror movie references that the developers have snuck into the Castlevania series over the years. However, from the movie reel start screen to the humorous end credits parodying famous horror artists, there’s no doubt that this iconic franchise was created by horror movie fans for horror movie fans, and I think that’s a huge reason why these games took off.

While I personally love how weird the Castlevania games became after getting lost in their own convoluted timelines and in-depth lore, I think that this simple love of classic horror is something that future games should try to keep in mind should Konami ever consider reviving the old Count for another round of monster-slaying adventures. After all, the horror genre has been through a lot since the Universal Monsters, and I’d love to see what a new generation of passionate developers could bring to Dracula’s dinner table.

Born Brazilian, raised Canadian, Luiz is a writer and filmmaker that spends most of his time thinking about movies.

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Editorials

4 ‘Clayface’ Trailer Details That Put Fan Fears to Rest with Comic Ties and Body Horror

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Clayface trailer breakdown

I was never against Sony’s initial idea to produce solo movies based on Spider-Man’s most memorable supervillains. After all, a hero is only as good as his Rogues’ Gallery is intimidating, so it stands to reason that there were plenty of dark stories to tell here.

While rushed productions like Morbius and Kraven the Hunter didn’t quite turn out as I had hoped, it’s a relief to see James Gunn and the DC Extended Universe learn the right lessons from Marvel’s flops by investing in supervillain stories that aren’t afraid to step into the horror genre.

The new trailer for James Watkins’ upcoming Clayface movie is a great example of this, as the new footage confirms our suspicions that the movie is set to be a full-on piece of body horror focusing more on telling a standalone scary story than setting up a brand.

With that in mind, I’ve decided to take a closer look at the trailer in order to find out what we can expect from this highly anticipated comic-book adaptation from hell.

So without further ado, here are four things we learned from the new Clayface trailer!


4. Matt Hagen is a Club Vesuvius Regular

A seedy nightclub owned by “former” mobster Johnny Sabatino, the comic books have established Club Vesuvius as a hotspot for criminal activity and metahuman action since 2009. Throughout the years, the club has seen everything from an attempted arson by Firefly to magical acts performed by Zatanna herself.

The trailer for Clayface appears to suggest that Vesuvius will feature prominently in this story as well, as the footage shows us several shots of Hagen (Tom Rhys Harries) casually attending the club as well as a couple of more concerning moments where Gotham City Police roll up to the establishment to deal with some kind of emergency.


3. The Movie Will Not Adapt Any Single Specific Comic

As I mentioned before in my Clayface primer for horror fans who aren’t all that familiar with the character, the initial teaser for the film had me convinced that the project would be more of an adaptation of Batman: The Animated Series’ two-part episode Feat of Clay rather than any specific comic-book.

This latest trailer has only confirmed my suspicions, with Hagen’s predicament here feeling much more in line with Marv Wolfman and Michael Reaves’ sympathetic vision of the character than the more traditional criminal that we usually see in the comics. That being said, I’m curious to see how the filmmakers intend to connect this tragic version of Clayface to the more unpleasant monster we saw in Creature Commandos now that it’s been confirmed that these are indeed the same person.


2. James Watkins is Combining Practical and Digital Effects

I’ll always prefer a well-executed practical effect over CGI simply because the former is closer to the stage magic that inspired early moviemaking. That being said, there’s an undeniable artistry to well-crafted visual effects, and I’d argue that a character like Clayface requires the best of both worlds in order to be convincingly brought to life on the big screen.

I’m clearly not the only one who thinks so, as the trailer has shown us that Watkins is combining digital imagery with prosthetics and plenty of flesh-colored goop to depict Hagen’s unique brand of monstrous body horror. James Gunn had already promised us that the film would feature plenty of old-school practical effects wizardry, so it’s exciting to see that this approach in action.


1. Hagen Will Eventually Transform into Clayface’s Iconic True Form

In the comics, whenever Clayface isn’t pretending to be someone else, the character spends most of his time in his “natural” form resembling a gigantic golem-like monster. This look has certainly evolved over the years, but, at this point, most artists have settled on a vaguely humanoid shape accompanied by a gaping maw (though the villain’s terrifying re-imagining in DC’s Absolute Universe is a bit more complicated than that).

While fans were initially skeptical regarding whether or not the upcoming adaptation would even feature this admittedly outlandish design, the trailer has basically confirmed that Hagen’s condition will get progressively worse until he finally resembles the hulking monstrosity from the comics!


Be sure to comment below if you think we overlooked any interesting details in the trailer, and keep in mind that Clayface will be hitting theaters on October 23.

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