Editorials
Two Decades Later: Why It’s Time for ‘Dino Crisis’ to Make a Comeback
Like many others from my generation, I grew up obsessed with gaming and paleontology. So imagine the grin on my 8-year-old face when I wandered into the videogame section of my local Blockbuster and found a title literally called “Dino Crisis”. Ignoring the back of the case (not to mention the ESRB rating), I begged my parents to rent the game and raced home to try out what I thought was going to be a fun little shooter.
Suffice to say that I couldn’t get 15 minutes into the game before turning the TV off and resigning myself to reptilian nightmares. Years later, I revisited the game with a friend and beat it all in one incredibly entertaining sitting, defeating my own childhood trauma and becoming a massive fan of Capcom’s other iconic survival horror franchise.
Naturally, I’m not the only die-hard Dino Crisis enthusiast out there, with the franchise becoming one of Capcom’s most lucrative series. So why is it that other horror franchises like Resident Evil and even Silent Hill have risen from the grave (or in some cases refused to be buried entirely), but this multi-million-dollar IP never made it past the sixth generation of consoles? That’s what was on my mind as I watched the trailer for Scott Beck and Bryan Woods’ upcoming movie 65, which promises an unpretentious sci-fi yarn featuring time travel and copious amounts of terrible lizards. And with the reaction to the trailer proving that audiences are still desperate for prehistoric thrills, this feels like the perfect moment to dive into Dino Crisis’ fall from grace and why the franchise deserves a comeback.
The story of Dino Crisis begins way back in 1993, with the release of Steven Spielberg’s Jurassic Park kickstarting the 90’s obsession with dinosaur-related media. From Dinotopia to Cadillacs and Dinosaurs, there were countless movies, games and even TV shows which attempted to capitalize on the public’s fascination with extinct creatures. And with Capcom’s own Resident Evil taking the gaming world by storm with its claustrophobic sci-fi horror thrills, it makes sense that RE co-creator Shinji Mikami would combine the two ideas for his next big project.
Funnily enough, the original Dino Crisis is a lot closer in tone to Michael Crichton’s iconic (albeit extremely technical) novel than Spielberg’s blockbuster adaptation, featuring disemboweling via velociraptor and more overt mad science elements than the movie. Putting players in the shoes of a spec ops agent tasked with investigating a secretive research facility, the first game in the franchise sees its protagonist attempting to navigate a high-tech facility while solving puzzles and fighting off increasingly aggressive dinosaurs.

What if Nemesis was a lizard the size of a schoolbus?
While this sounds like a prehistoric reskin of Mikami’s previous work, the director actually made a conscious effort to update the RE formula with his new project, describing Dino Crisis as a “panic horror” experience rather than traditional survival horror and comparing the game to a terrifying roller coaster ride due to its faster pace. DC was also the first of Capcom’s horror titles to incorporate real-time 3D graphics into its environments, allowing for more dynamic camera angles and improved visual cohesion.
With the original Resident Evil games receiving a second shot at life with their incredibly successful remakes, I feel like a similar update for Dino Crisis would be a really smart move for Capcom. Hell, they could even include a Mr.-X-like pursuer in the game, with a single dinosaur dynamically stalking players as they go about puzzle solving and combat (which is basically what Mikami had originally intended for the T-Rex).
In any case, despite media outlets claiming that the title was just another one of many Resident Evil clones, Dino Crisis’ unique pulpy thrills made it stand out from its contemporaries. This inevitably led to a sequel in 2000, with the second game straying even further from the RE formula as the title became more action-packed in ways that still haven’t been reproduced.
The first truly engaging third-person shooter, Dino Crisis 2 saw an entire city be transported to prehistoric times with only a duo of special agents (including the first game’s protagonist Regina) able to fight off the titular dinosaur crisis. However, gameplay would be radically altered this time around, with the title shifting back to more traditional pre-rendered backgrounds and adding a point system to encourage players to be more aggressive. In fact, DC2’s innovative combat served as the basis for Devil May Cry’s style system, which in turn inspired a whole new breed of character action titles.
With how far third-person shooting has come, it seems like a no-brainer to bring back the trigger-happy thrills of Dino Crisis 2 either in a remake or a completely new game. In fact, a return to this addictive style of combat could even incorporate the action elements of Resident Evil 4, bringing both franchises full circle as the Dino-Crisis-2-influenced Devil May Cry began life as a canceled version of RE4.

Things would only get weirder from there…
In the years that followed the release of DC2, we’d see a couple of spin-offs in the form of a light gun shooter named Dino Stalker (which was kind of a crossover with the Resident Evil franchise) and a mobile FPS in Dino Crisis: Dungeon in Chaos, but neither of these was especially notable. It was only in 2003 that a proper third entry would be released on the original Xbox with Dino Crisis 3.
Featuring jetpacks, giant colony ships and horrifically mutated dinosaurs, the game was yet another departure from its predecessors as it leaned into its sci-fi elements. Putting players in the shoes of yet another special-ops team tasked with investigating a technological disturbance, the game saw players zooming around a transforming space-station while facing off against genetically engineered abominations with futuristic weapons.
Unfortunately, this might have been a step too far away from the franchise’s original concept, with the game alienating core fans with the updated setting and irritating newcomers with its awkward mechanics and annoying fixed camera angles (which were incongruent with the sequel’s break-neck pace). Strangely enough, the title was originally meant to take place in more fleshed out metropolitan environment, but Capcom axed that idea after the September 11th terrorist attacks, believing that urban horror might offend western sensibilities.
Naturally, the poor critical reception of DC3 translated into poor sales, with this being the final entry in the series so far. As of 2023, it’s been two decades since the last Dino Crisis game, and while titles like ARK: Survival Evolved and The Lost Wild have tried to become the next big Dino-centric franchise, no game series has ever lived up to Capcom’s original extinction simulator. However, as films like Jurassic World: Dominion (and hopefully the aforementioned 65) have shown us, audiences are still hungry for dinosaur-related media, so any direction that the Dino Crisis franchise takes will likely result in success.
From an RE7-like first person horror experience that tries to simulate the thrills of being actively hunted (think of a more intense version of Peter Jackson’s King Kong: The Official Game of the Movie) to a modern Gears-of-War-inspired third person shooter with plenty of gory dino action, it’s hard to go wrong so long as developers look back on what made the original games so beloved in the first place.
So what are you waiting for, Capcom? It’s about time that you let gamers make dinosaurs extinct… again.

Editorials
‘Bloodlust: Subspecies III’ Remains One of Full Moon’s Greatest Achievements
The problem with filming sequels back-to-back is that, unless you can afford expensive reshoots, there’s no easy way to adjust course in between movies if fans react badly to where the story is headed. That’s why it’s important to have a complete narrative thought out well in advance lest you accidentally kill a budding franchise.
However, this isn’t always the case. Every once in a while, it seems like the cinema gods smile upon certain chaotic productions and gift moviegoers with complete franchises that feel like more than the sum of their hastily produced parts. Ted Nicolaou’s Bloodlust: Subspecies III is precisely one of these miraculous pictures, with the raw talents of the artists involved (as well as the continued support from Romania) turning the feature into an effective conclusion for a series that kind of made things up as the filmmakers went along.
That’s why I’d like to invite my fellow readers to join me on this third part of our journey through the Subspecies franchise as we look into Bloodlust and talk about how it remains a surprisingly satisfying finale to the original trilogy.
A Trilogy Planned on the Fly

Released only a year after Bloodstone found plenty of success in rental stores and mail-in VHS catalogues worldwide, 1994’s Bloodlust was produced at the same time as its predecessor in (mostly) the same locations and with the same team. This means that the movie benefited from all the same upgrades as Bloodstone, with the crew now being more experienced with the ins and outs of surviving a low-budget Romanian production and the cast really settling into their characters.
At this point, everything from location scouting to the makeup process had been streamlined, with Wayne Toth and Norman Cabrera, the main duo behind special effects, even switching out time-consuming prosthetics for latex gloves in order to speed up Anders Hove’s monstrous transformation. The titular “subspecies” demons were also once again relegated to a mere cameo appearance due to the laborious puppetry required to bring them to life.
The only real hiccup came from the fact that actress Denice Duff had replaced the first film’s Michelle (Laura Mae Tate) and was immediately expected to portray the character as both an innocent victim in part II and as a secondary villain in part III. According to behind-the-scenes interviews, the hectic production schedule that blended two different movies meant that Duff would often find herself having to alternate between two incredibly different versions of Michelle during the same shooting day – though it’s obvious that she’s having more fun with Bloodlust’s more traditionally vampiric version of her character.
In the finished film, we pick things up immediately where the previous entry left off as Rebecca (Melanie Shatner) is forced to leave her vampire sister Michelle (Duff) behind in the dungeons of Castle Vladislav due to the rising sun. This allows Mummy (Pamela Gordon) to use Michelle’s blood to revive the vicious Radu (Hove) so that he may continue his quest for the coveted Bloodstone – a magical artifact that perpetually drips the Blood of Saints.
Meanwhile, the dreamy US embassy agent Mel (Kevin Blair) agrees to help Rebecca plan a rescue mission, though they’re unaware that Radu has become infatuated with Michelle during his attempts to guide her growing bloodlust. This all culminates in a climactic confrontation meant to tie up all of the series’ loose ends in one of Full Moon Pictures’ most ambitious productions.
The Evolution of Radu

Like its predecessor, Bloodlust: Subspecies III was also warmly received by fans who argued that the series was an even bigger success than Full Moon’s other major horror franchise, Puppet Master. This praise wasn’t unanimous, however, as 1994 had seen the rise of a more modern breed of sexy vampire popularized by Anne Rice, with old-school Nosferatu like Radu being viewed as obsolete when compared to the likes of Lestat and Gary Oldman’s take on Dracula.
In a way, one might argue that Nicolaou’s film is something of a swan song for the classic vampire story, as Bloodlust combines all of the traditional elements we tend to associate with these tales into a single tragic yarn that ties a neat little bow on Radu’s story as well as the old-fashioned monster movies that he represents. The finale remains shocking despite the fact that this is the third time we see Radu get brutally killed onscreen, with the brief tease that he may one day return feeling more like a nod towards the nature of evil rather than sequel bait.
The film dabbles a bit in gothic romance and even explores the inherent power fantasy behind transforming into an immortal creature of the night, but the filmmakers never lose sight of Radu as a demonic force even when he’s willing to betray his beloved Mummy for Michelle’s sake. In fact, his twisted “love” for his fledgling makes him even creepier as we get the feeling that his passion comes from a dark and disturbing place.
Anders Hove is at his absolute best in this film, with the effects department boosting his moments of what the younger generation would call “aura farming” whenever Radu emerges from shadows like a 90s version of Count Orlok. There are even a couple of surprisingly effective jump-scares here, which is why I’d argue that Bloodlust cements Radu as one of the most memorable cinematic vampires of all time despite his humble origins.
Subspecies Saves Its Best For Last

Nicolaou and Vlad Panescu also saved the best for “last” (more on that in a bit) regarding the film’s visuals, with the cinematography and overall atmosphere of Bloodlust absolutely surpassing what we saw in the previous films. Everything feels appropriately climactic this time around (including the wonderful soundtrack that was co-composed alongside an authentic Romanian orchestra), and I appreciate how this is the fastest-paced entry in the trilogy since the film doesn’t need to waste time setting anything up.
Bloodlust still suffers from some of the same low-budget blemishes as its predecessors, but there’s so much creative passion here that no amount of wonky effects work or stilted dialogue can get in the way of appreciating the flick’s gothic grandeur. That’s why it’s not surprising that the movie’s definitive(-ish) ending would later be retconned as fans begged for more Radu.
Of course, the next entry in this series would be a different kind of vampiric endeavor altogether, with the filmmakers attempting to engage with the same trends that ultimately killed Radu and his antiquated kin. That, however, is a story for another time. For now, I’ll merely insist that Bloodlust: Subspecies III remains a highlight of Full Moon’s expansive catalogue and is definitely worth seeking out today.
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