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Two Decades Later: Why It’s Time for ‘Dino Crisis’ to Make a Comeback

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Dino Crisis

Like many others from my generation, I grew up obsessed with gaming and paleontology. So imagine the grin on my 8-year-old face when I wandered into the videogame section of my local Blockbuster and found a title literally called “Dino Crisis”. Ignoring the back of the case (not to mention the ESRB rating), I begged my parents to rent the game and raced home to try out what I thought was going to be a fun little shooter.

Suffice to say that I couldn’t get 15 minutes into the game before turning the TV off and resigning myself to reptilian nightmares. Years later, I revisited the game with a friend and beat it all in one incredibly entertaining sitting, defeating my own childhood trauma and becoming a massive fan of Capcom’s other iconic survival horror franchise.

Naturally, I’m not the only die-hard Dino Crisis enthusiast out there, with the franchise becoming one of Capcom’s most lucrative series. So why is it that other horror franchises like Resident Evil and even Silent Hill have risen from the grave (or in some cases refused to be buried entirely), but this multi-million-dollar IP never made it past the sixth generation of consoles? That’s what was on my mind as I watched the trailer for Scott Beck and Bryan Woods’ upcoming movie 65, which promises an unpretentious sci-fi yarn featuring time travel and copious amounts of terrible lizards. And with the reaction to the trailer proving that audiences are still desperate for prehistoric thrills, this feels like the perfect moment to dive into Dino Crisis’ fall from grace and why the franchise deserves a comeback.

The story of Dino Crisis begins way back in 1993, with the release of Steven Spielberg’s Jurassic Park kickstarting the 90’s obsession with dinosaur-related media. From Dinotopia to Cadillacs and Dinosaurs, there were countless movies, games and even TV shows which attempted to capitalize on the public’s fascination with extinct creatures. And with Capcom’s own Resident Evil taking the gaming world by storm with its claustrophobic sci-fi horror thrills, it makes sense that RE co-creator Shinji Mikami would combine the two ideas for his next big project.

Funnily enough, the original Dino Crisis is a lot closer in tone to Michael Crichton’s iconic (albeit extremely technical) novel than Spielberg’s blockbuster adaptation, featuring disemboweling via velociraptor and more overt mad science elements than the movie. Putting players in the shoes of a spec ops agent tasked with investigating a secretive research facility, the first game in the franchise sees its protagonist attempting to navigate a high-tech facility while solving puzzles and fighting off increasingly aggressive dinosaurs.

What if Nemesis was a lizard the size of a schoolbus?

While this sounds like a prehistoric reskin of Mikami’s previous work, the director actually made a conscious effort to update the RE formula with his new project, describing Dino Crisis as a “panic horror” experience rather than traditional survival horror and comparing the game to a terrifying roller coaster ride due to its faster pace. DC was also the first of Capcom’s horror titles to incorporate real-time 3D graphics into its environments, allowing for more dynamic camera angles and improved visual cohesion.

With the original Resident Evil games receiving a second shot at life with their incredibly successful remakes, I feel like a similar update for Dino Crisis would be a really smart move for Capcom. Hell, they could even include a Mr.-X-like pursuer in the game, with a single dinosaur dynamically stalking players as they go about puzzle solving and combat (which is basically what Mikami had originally intended for the T-Rex).

In any case, despite media outlets claiming that the title was just another one of many Resident Evil clones, Dino Crisis’ unique pulpy thrills made it stand out from its contemporaries. This inevitably led to a sequel in 2000, with the second game straying even further from the RE formula as the title became more action-packed in ways that still haven’t been reproduced.

The first truly engaging third-person shooter, Dino Crisis 2 saw an entire city be transported to prehistoric times with only a duo of special agents (including the first game’s protagonist Regina) able to fight off the titular dinosaur crisis. However, gameplay would be radically altered this time around, with the title shifting back to more traditional pre-rendered backgrounds and adding a point system to encourage players to be more aggressive. In fact, DC2’s innovative combat served as the basis for Devil May Cry’s style system, which in turn inspired a whole new breed of character action titles.

With how far third-person shooting has come, it seems like a no-brainer to bring back the trigger-happy thrills of Dino Crisis 2 either in a remake or a completely new game. In fact, a return to this addictive style of combat could even incorporate the action elements of Resident Evil 4, bringing both franchises full circle as the Dino-Crisis-2-influenced Devil May Cry began life as a canceled version of RE4.

Dino Crisis games

Things would only get weirder from there…

In the years that followed the release of DC2, we’d see a couple of spin-offs in the form of a light gun shooter named Dino Stalker (which was kind of a crossover with the Resident Evil franchise) and a mobile FPS in Dino Crisis: Dungeon in Chaos, but neither of these was especially notable. It was only in 2003 that a proper third entry would be released on the original Xbox with Dino Crisis 3.

Featuring jetpacks, giant colony ships and horrifically mutated dinosaurs, the game was yet another departure from its predecessors as it leaned into its sci-fi elements. Putting players in the shoes of yet another special-ops team tasked with investigating a technological disturbance, the game saw players zooming around a transforming space-station while facing off against genetically engineered abominations with futuristic weapons.

Unfortunately, this might have been a step too far away from the franchise’s original concept, with the game alienating core fans with the updated setting and irritating newcomers with its awkward mechanics and annoying fixed camera angles (which were incongruent with the sequel’s break-neck pace). Strangely enough, the title was originally meant to take place in more fleshed out metropolitan environment, but Capcom axed that idea after the September 11th terrorist attacks, believing that urban horror might offend western sensibilities.

Naturally, the poor critical reception of DC3 translated into poor sales, with this being the final entry in the series so far. As of 2023, it’s been two decades since the last Dino Crisis game, and while titles like ARK: Survival Evolved and The Lost Wild have tried to become the next big Dino-centric franchise, no game series has ever lived up to Capcom’s original extinction simulator. However, as films like Jurassic World: Dominion (and hopefully the aforementioned 65) have shown us, audiences are still hungry for dinosaur-related media, so any direction that the Dino Crisis franchise takes will likely result in success.

From an RE7-like first person horror experience that tries to simulate the thrills of being actively hunted (think of a more intense version of Peter Jackson’s King Kong: The Official Game of the Movie) to a modern Gears-of-War-inspired third person shooter with plenty of gory dino action, it’s hard to go wrong so long as developers look back on what made the original games so beloved in the first place.

So what are you waiting for, Capcom? It’s about time that you let gamers make dinosaurs extinct… again.

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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