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Carpenter, Barker and King: 6 Times Masters of Horror Contributed to Video Games

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Pictured: Clive Barker's 'Undying'

Video games may not be as well respected as other narrative artforms, but it’s only a matter of time before mainstream media begins to regard these interactive experiences with the same prestige as film and television. Fortunately, there are some artistic pioneers from other areas that have already recognized the creative potential of gaming, and this is especially true when it comes to the horror genre.

With so many genre filmmakers choosing to support interactive digital art, we’ve decided to come up with a list celebrating six times that masters of horror contributed to videogames. After all, from famous writers to big-name directors, there are plenty of examples of multimedia collaboration in gaming.

As usual, we’ll be abiding by a couple of rules. First, we’ll only be including masters of horror that don’t specialize in videogames (that means no Shinji Mikami!). Second, the contribution has to be in the game itself and not the marketing or trailers (so we won’t be mentioning George A. Romero’s live-action teaser for Resident Evil 2).

With that out of the way, don’t forget to comment below with your own favorite horror collaborations in gaming.

Now, onto the list…


6. John Carpenter – F.3.A.R. (2011)

It’s no secret that John Carpenter is an avid gamer, as there are several instances of him publicly declaring himself a fan of franchises like Dead Space and Fallout, but it’s a shame that the iconic director has never helmed a game of his own. That being said, the folks at Day 1 Studios actually recruited Carpenter to consult on their sequel to Monolith’s F.E.A.R. games.

While the director’s participation was greatly exaggerated by the title’s marketing team, Carpenter held a handful of long-distance conference calls with lead writer Steve Niles (co-creator of 30 Days of Night) and offered several notes and suggestions to the development team. It’s not exactly the ideal role for one of the greatest genre filmmakers alive, but it’s still cool that he had a hand in the finished game.


5. Guillermo del Toro – Silent Hills/P.T. (2014)

cancelled Silent Hill

Hideo Kojima’s ill-fated Silent Hills has gone down in gaming history as one of the most influential unreleased projects of all time, but at least we can still look back on its Playable Teaser as a more-or-less self-contained piece of highly-effective horror. Of course, one of the things that made this cancelled title such a missed opportunity is the fact that the demo was co-directed by Academy-Award-winning genre filmmaker Guillermo del Toro, who contributed to the project with monster designs and story ideas that were only hinted at in the teaser.

While the Oscar winning director would later partner with Kojima on Death Stranding, Del Toro has claimed that Silent Hills’ cancellation was one of the most moronic things he’s ever witnessed. I tend to agree, especially when you realize that the game was also supposed to feature creature designs by esteemed manga artist Junji Ito, another veritable master of horror.

It’s already been 8 years, but I don’t think horror fans are going to get over this anytime soon…


4. James Gunn – Lollipop Chainsaw (2012)

These days, James Gunn is mostly associated with super-hero flicks, having achieved worldwide fame with Marvel’s Guardians of the Galaxy franchise. However, the director actually got his start working on low-budget genre flicks that would likely shock folks who are only familiar with his blockbuster output. That’s why Grasshopper Manufacture contacted the filmmaker back during the development of 2012’s Lollipop Chainsaw, with Suda51 wanting a genre specialist to help craft the game’s grindhouse-inspired story and characters.

The end product was a gloriously violent hodgepodge of zombie tropes and risqué comedy (which makes sense when you consider Gunn’s history with Troma), with the game selling over a million copies and impressing most critics. While it didn’t exactly become a household name, Lollipop Chainsaw went on to influence Gunn’s take on Harley Quinn in his Suicide Squad reboot, and Dragami Games has also announced a next-gem remake set to release later this year.


3. Stephen King – The Mist (1985)

I always thought it was strange that the literary multiverse of Stephen King never became the basis for a successful video game franchise, especially since the Dark Tower books are so well suited for over-the-top adventure. As it stands, there are only a handful of Stephen King inspired games, and most of them are based on adaptations rather than his original source material. One exception is Angelsoft’s The Mist, a 1985 text adventure that King had a had in.

While the writer didn’t actively take part in programming this spooky little adventure title, preferring to give Angelsoft developer Raymond Benson free reign to adapt the story however he saw fit, Benson actually made a point of using most of the novella’s original text in his interactive retelling. This results in a unique interactive experience that’s still mostly written by King, making this the most faithful adaptation of one of his stories to date.


2. Peter Jackson – Peter Jackson’s King Kong – The Official Game of the Movie (2005)

Younger readers might be surprised to learn that Lord of the Rings director Peter Jackson was once heralded as an up-and-coming master of horror, helming a series of incredibly violent splatter flicks before delving into middle earth. However, while you can take the filmmaker out of horror, you can’t really take the horror out of the filmmaker.

Not only was Jackson’s 2005 remake of King Kong a welcome return to schlocky genre flicks (despite its studio-friendly lack of gore), but it was also accompanied by a tie-in game which saw the filmmaker collaborating with Beyond Good & Evil director Michel Ancel. A full-on survival horror experience with a much darker and scarier tone than the movie it was based on, the interactive version of King Kong still hasn’t been matched when it comes turning a fun blockbuster into a chilling ordeal.


1. Clive Barker – Clive Barker’s Undying (1999)

With a story proudly penned by Barker and even boasting a character voiced by the renowned horror writer himself, Clive Barker’s Undying is more than just a throwback to the gothic classics of old – it’s also one hell of a fun first-person shooter. In fact, the game serves as a great starting point for folks who’ve never engaged with Barker’s work before, offering up plenty of disturbing imagery and complex characters.

Sure, Undying isn’t the author’s only contribution to gaming, with Barker also producing 2006’s ill-fated Jericho, but EA’s underrated shooter still remains his best foray into the world of interactive fiction (though I’d still recommend seeking out the criminally under-played Nightbreed: The Interactive Movie).

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

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What’s Wrong with My Baby!? Larry Cohen’s ‘It’s Alive’ at 50

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Netflix It's Alive

Soon after the New Hollywood generation took over the entertainment industry, they started having children. And more than any filmmakers that came before—they were terrified. Rosemary’s Baby (1968), The Exorcist (1973), The Omen (1976), Eraserhead (1977), The Brood (1979), The Shining (1980), Possession (1981), and many others all deal, at least in part, with the fears of becoming or being a parent. What if my child turns out to be a monster? is corrupted by some evil force? or turns out to be the fucking Antichrist? What if I screw them up somehow, or can’t help them, or even go insane and try to kill them? Horror has always been at its best when exploring relatable fears through extreme circumstances. A prime example of this is Larry Cohen’s 1974 monster-baby movie It’s Alive, which explores the not only the rollercoaster of emotions that any parent experiences when confronted with the difficulties of raising a child, but long-standing questions of who or what is at fault when something goes horribly wrong.

Cohen begins making his underlying points early in the film as Frank Davis (John P. Ryan) discusses the state of the world with a group of expectant fathers in a hospital waiting room. They discuss the “overabundance of lead” in foods and the environment, smog, and pesticides that only serve to produce roaches that are “bigger, stronger, and harder to kill.” Frank comments that this is “quite a world to bring a kid into.” This has long been a discussion point among people when trying to decide whether to have kids or not. I’ve had many conversations with friends who have said they feel it’s irresponsible to bring children into such a violent, broken, and dangerous world, and I certainly don’t begrudge them this. My wife and I did decide to have children but that doesn’t mean that it’s been easy.

Immediately following this scene comes It’s Alive’s most famous sequence in which Frank’s wife Lenore (Sharon Farrell) is the only person left alive in her delivery room, the doctors clawed and bitten to death by her mutant baby, which has escaped. “What does my baby look like!? What’s wrong with my baby!?” she screams as nurses wheel her frantically into a recovery room. The evening that had begun with such joy and excitement at the birth of their second child turned into a nightmare. This is tough for me to write, but on some level, I can relate to this whiplash of emotion. When my second child was born, they came about five weeks early. I’ll use the pronouns “they/them” for privacy reasons when referring to my kids. Our oldest was still very young and went to stay with my parents and we sped off to the hospital where my wife was taken into an operating room for an emergency c-section. I was able to carry our newborn into the NICU (natal intensive care unit) where I was assured that this was routine for all premature births. The nurses assured me there was nothing to worry about and the baby looked big and healthy. I headed to where my wife was taken to recover to grab a few winks assuming that everything was fine. Well, when I awoke, I headed back over to the NICU to find that my child was not where I left them. The nurse found me and told me that the baby’s lungs were underdeveloped, and they had to put them in a special room connected to oxygen tubes and wires to monitor their vitals.

It’s difficult to express the fear that overwhelmed me in those moments. Everything turned out okay, but it took a while and I’m convinced to this day that their anxiety struggles spring from these first weeks of life. As our children grew, we learned that two of the three were on the spectrum and that anxiety, depression, ADHD, and OCD were also playing a part in their lives. Parents, at least speaking for myself, can’t help but blame themselves for the struggles their children face. The “if only” questions creep in and easily overcome the voices that assure us that it really has nothing to do with us. In the film, Lenore says, “maybe it’s all the pills I’ve been taking that brought this on.” Frank muses aloud about how he used to think that Frankenstein was the monster, but when he got older realized he was the one that made the monster. The aptly named Frank is wondering if his baby’s mutation is his fault, if he created the monster that is terrorizing Los Angeles. I have made plenty of “if only” statements about myself over the years. “If only I hadn’t had to work so much, if only I had been around more when they were little.” Mothers may ask themselves, “did I have a drink, too much coffee, or a cigarette before I knew I was pregnant? Was I too stressed out during the pregnancy?” In other words, most parents can’t help but wonder if it’s all their fault.

At one point in the film, Frank goes to the elementary school where his baby has been sighted and is escorted through the halls by police. He overhears someone comment about “screwed up genes,” which brings about age-old questions of nature vs. nurture. Despite the voices around him from doctors and detectives that say, “we know this isn’t your fault,” Frank can’t help but think it is, and that the people who try to tell him it isn’t really think it’s his fault too. There is no doubt that there is a hereditary element to the kinds of mental illness struggles that my children and I deal with. But, and it’s a bit but, good parenting goes a long way in helping children deal with these struggles. Kids need to know they’re not alone, a good parent can provide that, perhaps especially parents that can relate to the same kinds of struggles. The question of nature vs. nurture will likely never be entirely answered but I think there’s more than a good chance that “both/and” is the case. Around the midpoint of the film, Frank agrees to disown the child and sign it over for medical experimentation if caught or killed. Lenore and the older son Chris (Daniel Holzman) seek to nurture and teach the baby, feeling that it is not a monster, but a member of the family.

It’s Alive takes these ideas to an even greater degree in the fact that the Davis Baby really is a monster, a mutant with claws and fangs that murders and eats people. The late ’60s and early ’70s also saw the rise in mass murderers and serial killers which heightened the nature vs. nurture debate. Obviously, these people were not literal monsters but human beings that came from human parents, but something had gone horribly wrong. Often the upbringing of these killers clearly led in part to their antisocial behavior, but this isn’t always the case. It’s Alive asks “what if a ‘monster’ comes from a good home?” In this case is it society, environmental factors, or is it the lead, smog, and pesticides? It is almost impossible to know, but the ending of the film underscores an uncomfortable truth—even monsters have parents.

As the film enters its third act, Frank joins the hunt for his child through the Los Angeles sewers and into the L.A. River. He is armed with a rifle and ready to kill on sight, having divorced himself from any relationship to the child. Then Frank finds his baby crying in the sewers and his fatherly instincts take over. With tears in his eyes, he speaks words of comfort and wraps his son in his coat. He holds him close, pats and rocks him, and whispers that everything is going to be okay. People often wonder how the parents of those who perform heinous acts can sit in court, shed tears, and defend them. I think it’s a complex issue. I’m sure that these parents know that their child has done something evil, but that doesn’t change the fact that they are still their baby. Your child is a piece of yourself formed into a whole new human being. Disowning them would be like cutting off a limb, no matter what they may have done. It doesn’t erase an evil act, far from it, but I can understand the pain of a parent in that situation. I think It’s Alive does an exceptional job placing its audience in that situation.

Despite the serious issues and ideas being examined in the film, It’s Alive is far from a dour affair. At heart, it is still a monster movie and filled with a sense of fun and a great deal of pitch-black humor. In one of its more memorable moments, a milkman is sucked into the rear compartment of his truck as red blood mingles with the white milk from smashed bottles leaking out the back of the truck and streaming down the street. Just after Frank agrees to join the hunt for his baby, the film cuts to the back of an ice cream truck with the words “STOP CHILDREN” emblazoned on it. It’s a movie filled with great kills, a mutant baby—created by make-up effects master Rick Baker early in his career, and plenty of action—and all in a PG rated movie! I’m telling you, the ’70s were wild. It just also happens to have some thoughtful ideas behind it as well.

Which was Larry Cohen’s specialty. Cohen made all kinds of movies, but his most enduring have been his horror films and all of them tackle the social issues and fears of the time they were made. God Told Me To (1976), Q: The Winged Serpent (1982), and The Stuff (1985) are all great examples of his socially aware, low-budget, exploitation filmmaking with a brain and It’s Alive certainly fits right in with that group. Cohen would go on to write and direct two sequels, It Lives Again (aka It’s Alive 2) in 1978 and It’s Alive III: Island of the Alive in 1987 and is credited as a co-writer on the 2008 remake. All these films explore the ideas of parental responsibility in light of the various concerns of the times they were made including abortion rights and AIDS.

Fifty years after It’s Alive was initially released, it has only become more relevant in the ensuing years. Fears surrounding parenthood have been with us since the beginning of time but as the years pass the reasons for these fears only seem to become more and more profound. In today’s world the conversation of the fathers in the waiting room could be expanded to hormones and genetic modifications in food, terrorism, climate change, school and other mass shootings, and other threats that were unknown or at least less of a concern fifty years ago. Perhaps the fearmongering conspiracy theories about chemtrails and vaccines would be mentioned as well, though in a more satirical fashion, as fears some expectant parents encounter while endlessly doomscrolling Facebook or Twitter. Speaking for myself, despite the struggles, the fears, and the sadness that sometimes comes with having children, it’s been worth it. The joys ultimately outweigh all of that, but I understand the terror too. Becoming a parent is no easy choice, nor should it be. But as I look back, I can say that I’m glad we made the choice we did.

I wonder if Frank and Lenore can say the same thing.

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