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Six of the Most Memorable Cryptid Appearances in Gaming

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The search for legendary creatures may not be recognized as a legitimate science, but even the harshest critics of cryptozoology have to admit that it’s fun to imagine that there might still be a little bit of magic hidden in the modern world. From Sasquatch to the Loch Ness Monster, these mythical beasts have been inspiring stories for centuries, so it makes sense that they’d eventually show up in video games.

And with so many digital cryptids to choose from (you’d be surprised with how many games manage to sneak in a Mothman reference), we’ve decided to highlight six of the most memorable Cryptid appearances in gaming. After all, there’s nothing like a good monster hunt, and I think cryptozoology is criminally underutilized when it comes to genre storytelling – especially when it comes to videogames.

For the purposes of this list, we’ll be defining “cryptid” as a legendary creature that has been allegedly witnessed in real life but with no solid evidence to back up that claim (this means no traditional mythological monsters like dragons or vampires). We’ll also be considering the Yeti and Sasquatch as two separate entities even though the legends surrounding them are pretty similar.

With that out of the way, don’t forget to comment below with your own favorite cryptid appearances in video games if you think we missed a particularly fun one.

Now, onto the list…


6. Loch Ness Monster – Apex Legends

Infinity Ward has had a love affair with the Loch Ness Monster for years now, adding Nessie-themed Easter Eggs to their games since the first Titanfall way back in 2014. However, while the secretive figurines and their associated cult were bizarre enough, it’s the unexpected appearance of a kaiju-sized Nessie in the free-to-play battle-royale shooter Apex Legends that earns a spot on this list through sheer absurdity.

Nessie’s in-game surfacing isn’t necessarily scary (with the giant version of the monster still looking like its cute plush counterparts) but watching the creature’s enormous neck emerge from the water is still a thrilling sight – especially after all the hoops you have to jump through in order to summon it.


5. Sasquatch – Red Dead Redemption

Rockstar’s open world western is no stranger to weirdness, with the game even receiving an insanely popular expansion that unleashes a gory zombie apocalypse upon the old west. However, one of my favorite side missions in this massive DLC doesn’t even involve the undead at all, with John Marston being hired to hunt down a family of Sasquatch only to discover that they were sentient and peaceful creatures once he’s murdered nearly all of them.

After committing this act of accidental genocide, the player is then tasked with deciding whether or not to kill the last surviving member of the Sasquatch race, with the so-called “monster” pleading for death once he realizes that he’s the last of his kind. Now that’s dark!


4. Yeti – Urban Yeti

From Diablo to Skifree, the Abominable Snowman has been a monstrous staple in video games ever since programmers were first able to assemble a block of pixels into a vaguely Yeti-like shape. However, there’s only one game that actually puts this giant mountain man front and center instead of relegating him to a disposable enemy, and that’s Cave Barn Studios’ Urban Yeti!

Released on the Gameboy Advance back in 2002, this blatant Grand Theft Auto clone sees players step into the comically large shoes of a literal urban Yeti on the lookout for a mate as he rampages through a large city. While the title is kind of a one-trick pony, relying on humor rather than gameplay to keep things engaging, it’s still one hell of an entertaining trick.


3. Jersey Devil – Wolf Among Us

Bill Willingham’s Fables was never a horror comic, focusing more on the social ramifications of having fairy-tale immigrants living among modern day New Yorkers, but Telltale’s videogame adaptation took a decidedly darker approach when crafting the interactive version of this Brothers-Grimm-inspired fantasy world. This stylistic edge even extends to the game’s boss fights, with Bigby Wolf being forced to confront monsters like Bloody Mary during his noir-soaked quest for justice.

Of course, one of the standout moments of the title happens to be when Bigby gets into a fight with a mustachioed Pawn Shop owner who proceeds to transform into the infamous Jersey Devil in one of the game’s most memorable moments. Sure, the trademark Telltale gameplay means that the battle is mostly relegated to a quick-time event, but I’m a big fan of the Devil’s horrific design and Jerseyan demeanor.


2. Chupacabra – Deus Ex

I’ve always thought that the Chupacabra was more comical than scary, but there’s no denying that it has become one of pop culture’s most widespread monsters. And when it comes to video games, I’d argue that the Chupacabra’s most memorable appearance was in Ion Storm’s conspiratorial adventure Deus Ex, where the creature inspired a series of monsters called “Greasels.”

Borrowing from conspiracy theories about the goat sucker originally being a genetically engineered bioweapon, Deus Ex re-imagines the Chupacabra as a living security system that dwells in tunnels and ventilation shafts as it searches for fresh blood. It’s not exactly one of the game’s most powerful enemies, but it’s certainly one of the most memorable.


1. Mothman – Fallout 76

You can’t discuss West Virgina without bringing up the Mothman, so it stands to reason that the Appalachian-set Fallout 76 would eventually release an update adding a radioactive version of the creature to the game. Clearly some form of mutated insect, this version of the prophetic monster isn’t a complete match with John Keel’s original description of the beast, but it’s still a welcome addition to Fallout’s ever-expanding roster of mutated vermin.

Fortunately for fans of the red-eyed beast, this isn’t the Mothman’s only appearance in video games. In fact, the creature has shown up in everything from Atlus’ Persona games to Castlevania. However, if you’re in the mood for related scares, I’d also recommend checking out LCB Game Studios’ retro adventure title Mothmen 1966, which was previously featured on our list of Best Indie Horror Games You May Have Missed in 2022.

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

Editorials

What’s Wrong with My Baby!? Larry Cohen’s ‘It’s Alive’ at 50

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Netflix It's Alive

Soon after the New Hollywood generation took over the entertainment industry, they started having children. And more than any filmmakers that came before—they were terrified. Rosemary’s Baby (1968), The Exorcist (1973), The Omen (1976), Eraserhead (1977), The Brood (1979), The Shining (1980), Possession (1981), and many others all deal, at least in part, with the fears of becoming or being a parent. What if my child turns out to be a monster? is corrupted by some evil force? or turns out to be the fucking Antichrist? What if I screw them up somehow, or can’t help them, or even go insane and try to kill them? Horror has always been at its best when exploring relatable fears through extreme circumstances. A prime example of this is Larry Cohen’s 1974 monster-baby movie It’s Alive, which explores the not only the rollercoaster of emotions that any parent experiences when confronted with the difficulties of raising a child, but long-standing questions of who or what is at fault when something goes horribly wrong.

Cohen begins making his underlying points early in the film as Frank Davis (John P. Ryan) discusses the state of the world with a group of expectant fathers in a hospital waiting room. They discuss the “overabundance of lead” in foods and the environment, smog, and pesticides that only serve to produce roaches that are “bigger, stronger, and harder to kill.” Frank comments that this is “quite a world to bring a kid into.” This has long been a discussion point among people when trying to decide whether to have kids or not. I’ve had many conversations with friends who have said they feel it’s irresponsible to bring children into such a violent, broken, and dangerous world, and I certainly don’t begrudge them this. My wife and I did decide to have children but that doesn’t mean that it’s been easy.

Immediately following this scene comes It’s Alive’s most famous sequence in which Frank’s wife Lenore (Sharon Farrell) is the only person left alive in her delivery room, the doctors clawed and bitten to death by her mutant baby, which has escaped. “What does my baby look like!? What’s wrong with my baby!?” she screams as nurses wheel her frantically into a recovery room. The evening that had begun with such joy and excitement at the birth of their second child turned into a nightmare. This is tough for me to write, but on some level, I can relate to this whiplash of emotion. When my second child was born, they came about five weeks early. I’ll use the pronouns “they/them” for privacy reasons when referring to my kids. Our oldest was still very young and went to stay with my parents and we sped off to the hospital where my wife was taken into an operating room for an emergency c-section. I was able to carry our newborn into the NICU (natal intensive care unit) where I was assured that this was routine for all premature births. The nurses assured me there was nothing to worry about and the baby looked big and healthy. I headed to where my wife was taken to recover to grab a few winks assuming that everything was fine. Well, when I awoke, I headed back over to the NICU to find that my child was not where I left them. The nurse found me and told me that the baby’s lungs were underdeveloped, and they had to put them in a special room connected to oxygen tubes and wires to monitor their vitals.

It’s difficult to express the fear that overwhelmed me in those moments. Everything turned out okay, but it took a while and I’m convinced to this day that their anxiety struggles spring from these first weeks of life. As our children grew, we learned that two of the three were on the spectrum and that anxiety, depression, ADHD, and OCD were also playing a part in their lives. Parents, at least speaking for myself, can’t help but blame themselves for the struggles their children face. The “if only” questions creep in and easily overcome the voices that assure us that it really has nothing to do with us. In the film, Lenore says, “maybe it’s all the pills I’ve been taking that brought this on.” Frank muses aloud about how he used to think that Frankenstein was the monster, but when he got older realized he was the one that made the monster. The aptly named Frank is wondering if his baby’s mutation is his fault, if he created the monster that is terrorizing Los Angeles. I have made plenty of “if only” statements about myself over the years. “If only I hadn’t had to work so much, if only I had been around more when they were little.” Mothers may ask themselves, “did I have a drink, too much coffee, or a cigarette before I knew I was pregnant? Was I too stressed out during the pregnancy?” In other words, most parents can’t help but wonder if it’s all their fault.

At one point in the film, Frank goes to the elementary school where his baby has been sighted and is escorted through the halls by police. He overhears someone comment about “screwed up genes,” which brings about age-old questions of nature vs. nurture. Despite the voices around him from doctors and detectives that say, “we know this isn’t your fault,” Frank can’t help but think it is, and that the people who try to tell him it isn’t really think it’s his fault too. There is no doubt that there is a hereditary element to the kinds of mental illness struggles that my children and I deal with. But, and it’s a bit but, good parenting goes a long way in helping children deal with these struggles. Kids need to know they’re not alone, a good parent can provide that, perhaps especially parents that can relate to the same kinds of struggles. The question of nature vs. nurture will likely never be entirely answered but I think there’s more than a good chance that “both/and” is the case. Around the midpoint of the film, Frank agrees to disown the child and sign it over for medical experimentation if caught or killed. Lenore and the older son Chris (Daniel Holzman) seek to nurture and teach the baby, feeling that it is not a monster, but a member of the family.

It’s Alive takes these ideas to an even greater degree in the fact that the Davis Baby really is a monster, a mutant with claws and fangs that murders and eats people. The late ’60s and early ’70s also saw the rise in mass murderers and serial killers which heightened the nature vs. nurture debate. Obviously, these people were not literal monsters but human beings that came from human parents, but something had gone horribly wrong. Often the upbringing of these killers clearly led in part to their antisocial behavior, but this isn’t always the case. It’s Alive asks “what if a ‘monster’ comes from a good home?” In this case is it society, environmental factors, or is it the lead, smog, and pesticides? It is almost impossible to know, but the ending of the film underscores an uncomfortable truth—even monsters have parents.

As the film enters its third act, Frank joins the hunt for his child through the Los Angeles sewers and into the L.A. River. He is armed with a rifle and ready to kill on sight, having divorced himself from any relationship to the child. Then Frank finds his baby crying in the sewers and his fatherly instincts take over. With tears in his eyes, he speaks words of comfort and wraps his son in his coat. He holds him close, pats and rocks him, and whispers that everything is going to be okay. People often wonder how the parents of those who perform heinous acts can sit in court, shed tears, and defend them. I think it’s a complex issue. I’m sure that these parents know that their child has done something evil, but that doesn’t change the fact that they are still their baby. Your child is a piece of yourself formed into a whole new human being. Disowning them would be like cutting off a limb, no matter what they may have done. It doesn’t erase an evil act, far from it, but I can understand the pain of a parent in that situation. I think It’s Alive does an exceptional job placing its audience in that situation.

Despite the serious issues and ideas being examined in the film, It’s Alive is far from a dour affair. At heart, it is still a monster movie and filled with a sense of fun and a great deal of pitch-black humor. In one of its more memorable moments, a milkman is sucked into the rear compartment of his truck as red blood mingles with the white milk from smashed bottles leaking out the back of the truck and streaming down the street. Just after Frank agrees to join the hunt for his baby, the film cuts to the back of an ice cream truck with the words “STOP CHILDREN” emblazoned on it. It’s a movie filled with great kills, a mutant baby—created by make-up effects master Rick Baker early in his career, and plenty of action—and all in a PG rated movie! I’m telling you, the ’70s were wild. It just also happens to have some thoughtful ideas behind it as well.

Which was Larry Cohen’s specialty. Cohen made all kinds of movies, but his most enduring have been his horror films and all of them tackle the social issues and fears of the time they were made. God Told Me To (1976), Q: The Winged Serpent (1982), and The Stuff (1985) are all great examples of his socially aware, low-budget, exploitation filmmaking with a brain and It’s Alive certainly fits right in with that group. Cohen would go on to write and direct two sequels, It Lives Again (aka It’s Alive 2) in 1978 and It’s Alive III: Island of the Alive in 1987 and is credited as a co-writer on the 2008 remake. All these films explore the ideas of parental responsibility in light of the various concerns of the times they were made including abortion rights and AIDS.

Fifty years after It’s Alive was initially released, it has only become more relevant in the ensuing years. Fears surrounding parenthood have been with us since the beginning of time but as the years pass the reasons for these fears only seem to become more and more profound. In today’s world the conversation of the fathers in the waiting room could be expanded to hormones and genetic modifications in food, terrorism, climate change, school and other mass shootings, and other threats that were unknown or at least less of a concern fifty years ago. Perhaps the fearmongering conspiracy theories about chemtrails and vaccines would be mentioned as well, though in a more satirical fashion, as fears some expectant parents encounter while endlessly doomscrolling Facebook or Twitter. Speaking for myself, despite the struggles, the fears, and the sadness that sometimes comes with having children, it’s been worth it. The joys ultimately outweigh all of that, but I understand the terror too. Becoming a parent is no easy choice, nor should it be. But as I look back, I can say that I’m glad we made the choice we did.

I wonder if Frank and Lenore can say the same thing.

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