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Not Quite ‘Friday the 13th’: Six Jason Voorhees Knock-Offs in Gaming

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The final stage of a great idea has to be when it becomes so ingrained in popular culture that it then belongs to everyone. For example, hardcore horror fans might be aware that the original Frankenstein’s Monster wasn’t green and didn’t have metal bolts sticking out of his neck, but the average person will always associate that imagery with the character even if they haven’t actually consumed any Frankenstein-related media.

In more recent years, you can observe the same phenomenon with Jason Voorhees. The Friday the 13th film franchise has been on ice for over 15 years, but the iconic killer still lives on in the public consciousness as the definitive vision of what a slasher villain looks like. Sure, the recent “Jason Universe” announcement promises to put Jason back on the map as a force to be reckoned with, but I’d argue that his reputation has never been in question – especially when it comes to video games.

If you need evidence of this, look no further than the developers that have dared to feature the Crystal Lake Slasher’s likeness in their games without seeking proper permission from the character’s owners. And with Jason joining the ranks of WB’s online brawler MultiVersus, I think this is the perfect time to look back on six memorable Jason Voorhees knock-offs in video games.

After all, the rights to the Friday the 13th franchise may be tangled in a legal web, but the idea of Jason belongs to fans all over the world. And while we won’t be including fan-games on this list, I’d also like to give a shout-out to the two playable Jasons in Huracan’s infamous horror fighter, Terrordrome: Rise of the Boogeymen!

With that out of the way, don’t forget to comment below with your own favorite slasher knock-offs in gaming.

Now, onto the list…


6. Chainsaw Maniac – Zombies Ate My Neighbors (1993)

A cartoony example of gateway horror gaming, LucasArts’ Zombies Ate My Neighbors may not be a traditionally scary experience, but the title’s sincere passion for horror cinema makes it a must-play for genre fans. Case in point, the game’s familiar enemies that pay homage to classic horror tropes – with the title even featuring an undead slasher obviously modeled after Jason Voorhees.

Also known as Stanley Decker, the Chainsaw Maniac can chase players through walls as he rampages through the neighborhood, with the game never making it clear if he’s a rogue experiment or a slasher villain who coincidentally decided to go on a rampage during a zombie outbreak.


5. Jason – Dead Island (2011)

Armed with a one-hit-kill machete and a stylish hockey mask (with eyes that continue to follow the player even after death), Dead Island’s Jason is a pleasant surprise for genre fans that only expected to see zombie movie references in Techland’s first-person zombie-slaying simulator.

While this version of the character is rather unassuming when compared to the lumbering killer that we all know and love – with “Jason” even boasting some bizarrely out-of-place dialogue during battle – he’s still one of the most intimidating enemies in the game. Brave players can also find a handy chainsaw inside his creepy shed, with his lair housing a collection of disembodied heads in a reference to the Pamela Voorhees shrine seen in the movies.


4. Maniaxe – Kid Chameleon (1992)

I’m a sucker for great puns, and Kid Chameleon’s take on Jason Voorhees already has a great name going for it. A relic from a time when brutal difficulty was a means of artificially extending playtime, Kid Chameleon is a legendarily difficult platformer about a kid uses iconic masks and helmets to transform into different characters in order to beat the final boss of a child-consuming arcade game.

Naturally, one of Kid’s alter egos is a hockey-mask-wearing axe-murderer designed in the likeness of the iconic Friday the 13th killer. He may not be very agile, but the “Maniaxe” makes quick work of the game’s enemies, with his familiar getup also serving as an homage to another entry on this very list.


3. Jiei-San – Yakuza: Like a Dragon (2020)

Like a Dragon may have been a strange addition to the Yakuza franchise, trading in real-time brawling for a JRPG-inspired turn-based combat system, but the title still managed to keep the series’ trademark brand of wacky humor intact. A great example of this is the Masked Murderer substory that introduces us to “Jiei-San.”

Another great pun, this hockey-mask-wearing enemy initially appears to be a vicious serial killer pulled right out of a slasher flick before the story humorously reveals that Jiei-San was merely a butcher with a speech impediment who wore a mask to keep blood off of his face while working.


2. Jimmy – AVGN Adventures (2013)

It’s no secret that celebrated internet personality James Rolfe (AKA The Angry Videogame Nerd) is a huge horror nut. That’s why it makes sense that, when it came time to develop a game based on his review show, indie developer FreakZone would fill the project with a plethora of homages to both horror gaming and cinema – my favorite of which has to be the double boss battle against “Bimmy and Jimmy.”

A reference to the classic AVGN gag about Double Dragon III, Bimmy (a giant Freddy Krueger hand) and Jimmy (a chainsaw-wielding Jason Voorhees, complete with his purple color palette from the NES game) make up one of the most memorable and legally questionable parts of the game.


1. Rick Taylor – Splatterhouse (1988)

You can’t discuss Jason Voorhees in gaming without bringing up the Splatterhouse franchise. While later entries made a bigger effort to distance themselves from their Friday-the-13th-inspired roots, the original 1988 arcade game was clearly counting on Jason’s marketability to boost their numbers.

Sure, the game sets up the action by explaining that you’re actually playing as the young Rick Taylor on a quest to save your girlfriend from the evil Dr. West (another homage) with the help of a cursed mask, but it’s rather obvious that this plot was just an excuse to have players step into the shoes of a Jason Voorhees lookalike and murder everything that stands in their way.

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

Books

‘Jaws 2’ – Diving into the Underrated Sequel’s Very Different Novelization

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It took nearly five decades for it to happen, but the tide has turned for Jaws 2. Not everyone has budged on this divisive sequel, but general opinion is certainly kinder, if not more merciful. Excusing a rehashed plot — critic Gene Siskel said the film had “the same story as the original, the same island, the same stupid mayor, the same police chief, the same script…” — Jaws 2 is rather fun when met on its own simple terms. However, less simple is the novelization; the film and its companion read are like oil and water. While both versions reach the same destination in the end, the novelization’s story makes far more waves before getting on with its man-versus-shark climax.

Jaws 2 is not labeled as much of a troubled production as its predecessor, but there were problems behind the scenes. Firing the director mid-stream surely counts as a big one; John D. Hancock was replaced with French filmmaker Jeannot Szwarc. Also, Jaws co-writer Carl Gottlieb returned to rewrite Howard Sackler’s script for the sequel, which had already been revised by Hancock’s wife, Dororthy Tristan. What the creative couple originally had in store for Jaws 2 was darker, much to the chagrin of Universal. Hence Hancock and Tristan’s departures. Hank Searls’ novelization states it is “based on a screenplay by Howard Sackler and Dorothy Tristan,” whereas in his book The Jaws Log, Gottlieb claims the “earlier Sackler material was the basis” for the tie-in. What’s more interesting is the “inspired by Peter Benchley’s Jaws” line on the novelization’s cover. This aspect is evident when Searls brings up Ellen’s affair with Hooper as well as Mayor Larry Vaughan’s connection to the mob. Both plot points are unique to Benchley’s novel.

The novelization gives a fair idea of what could have been Jaws 2 had Hancock stayed on as director. The book’s story does not come across as dark as fans have been led to believe, but it is more serious in tone — not to mention sinuous — than Szwarc’s film. A great difference early on is how Amity looks and feels a few years after the original shark attack (euphemized by locals as “The Troubles”). In the film, it seems as if everything, from the townsfolk to the economy, is unaffected by the tragedies of ‘75. Searls, on the other hand, paints Amity as a ghost town in progress. Tourism is down and money is hard to come by. The residents are visibly unhappy, with some more than others. Those who couldn’t sell off their properties and vacate during The Troubles are now left to deal with the aftermath.

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Image: As Martin Brody, Roy Scheider opens fire on the beach in Jaws 2.

It is said that Roy Scheider only came back to fulfill a three-picture deal with Universal (with Jaws 2 counting as two films) and to avoid having his character recast. Apparently, he was also not too pleased (or pleasant) after Szwarc signed on. Nevertheless, Scheider turned in an outstanding performance as the returning and now quietly anguished Martin Brody. Even in the film’s current form, there are still significant remnants of the chief’s psychological torment and pathos. Brody opening fire on what he thought to be the shark, as shocked beachgoers flee for their lives nearby, is an equally horrifying and sad moment in the film. 

In a candid interview coupled with Marvel’s illustrated adaptation of Jaws 2, Szwarc said he had posted the message “subtlety is the picture’s worst enemy” above the editor’s bench. So that particular beach scene and others are, indeed, not at all subtle, but neither are the actions of Brody’s literary counterpart. Such as, his pinning the recent deaths on Jepps, a vacationing cop from Flushing. The trigger-happy drunk’s actual crimes are breaking gun laws and killing noisy seals. Regardless, it’s easier for Brody to blame this annoying out-of-towner than conceive there being another great white in Amity. Those seals, by the way, would normally stay off the shore unless there was something driving them out of the ocean…

Brody’s suspicions about there being another shark surface early on in the film. For too long he is the only one who will even give the theory any serious thought, in fact. The gaslighting of Brody, be it intentional or otherwise, is frustrating, especially when considering the character is suffering from PTSD. It was the ‘70s though, so there was no intelligible name for what Brody was going through. Not yet, at least. Instead, the film delivers a compelling (and, yes, unsubtle) depiction of a person who, essentially, returned from war and watched a fellow soldier die before his very eyes. None of that trauma registers on the Martin Brody first shown in Jaws 2. Which, of course, was the result of studio interference. Even after all that effort to make an entertaining and not depressing sequel, the finished product still has its somber parts.

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Image: A page from Marvel’s illustrated adaptation of Jaws 2.

How Brody handles his internal turmoil in the novelization is different, largely because he is always thinking about the shark. Even before there is either an inkling or confirmation of the new one. It doesn’t help that his oldest son, Mike, hasn’t been the same since The Troubles. The boy has inherited his father’s fear of the ocean as well as developed his own. Being kept in the dark about the second shark is also detrimental to Brody’s psyche; the local druggist and photo developer could have alleviated that self-doubt had he told Brody what he found on the dead scuba diver’s undeveloped roll of film. Instead, Nate Starbuck kept this visual proof of the shark to himself. His reasons for doing so are connected to the other pressing subplot in the novelization.

While the film makes a relatively straight line for its ending, Searls takes various and lengthy detours along the way. The greatest would be the development of a casino to help stimulate the local economy and bring back tourists. Brody incriminating Jepps inadvertently lands him smack dab in the middle of the shady casino deal, which is being funded with mafia money. A notorious mob boss from Queens, Moscotti, puts a target on Brody’s head (and his family) so long as the chief refuses to drop the charges against Jepps. In the meantime, the navy gets mixed up in the Amity horror after one of their helicopters crashes in the bay and its pilots go missing. A lesser subplot is the baby seal, named Sammy by Brody’s other son Sean, who the Brodys take in after he was wounded by Jepps. Eventually, and as expected, all roads lead back to the shark.

In either telling of Jaws 2, the shark is a near unstoppable killing machine, although less of a mindless one in the novelization. The film suggests this shark is looking for payback — Searls’ adaptation of Jaws: The Revenge clarifies this with a supernatural explanation — yet in the book, the shark is acting on her maternal instinct. Pregnant with multiple pups, the voracious mother-to-be was, in fact, impregnated by the previous maneater of Amity. Her desire to now find her offspring a safe home includes a body count. And perhaps as a reflection of the times, the author turns the shark and other animals’ scenes into miniature wildlife studies; readers are treated to small bits of infotainment as the story switches to the perspective of not only the killer shark, but also the seals and a navy-trained dolphin. The novelization doesn’t hold back on the scientific details, however weird as it may sound at times. One line sure to grab everyone’s attention: “There, passive and supine, she had received both of his yard-long, salami-shaped claspers into her twin vents.”

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Image: Roy Scheider’s character, Martin Brody, measures the bitemark on the orca in Jaws 2.

Up until the third act, the novelization is hard to put down. That’s saying a lot, considering the overall shark action borders on underwhelming. There is, after all, more to the story here than a fish’s killing spree. Ultimately though, Szwarc’s Jaws 2 has the more satisfying finale. Steven Spielberg’s film benefitted from delaying the shark’s appearance, whereas the sequel’s director saw no need for mystery. The original film’s reveal was lightning in a bottle. So toward the end, Jaws 2 transforms into a cinematic theme park ride where imagination isn’t required. The slasher-at-sea scenario is at full throttle as the villain — wearing her facial burn like a killer would wear their mask — picks off teen chum and even a pesky helicopter. And that’s before a wiry, go-for-broke Brody fries up some great white in the sequel’s cathartic conclusion. That sort of over-the-top finisher is better seen than read.

It would be a shame to let this other version of Jaws 2 float out to sea and never be heard from again. On top of capturing the quotidian parts of Amity life and learning what makes Brody tick, Hank Searls drew up persuasive plot threads that make this novelization unlike anything in the film franchise. If the Jaws brand is ever resurrected for the screen, small or big, it wouldn’t hurt to revisit this shark tale for inspiration.

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Image: The cover of Hank Searls’ novelization for Jaws 2.

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