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[Interview] ‘WolfCop’ Director Lowell Dean

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WolfCop has been out on home video for a couple weeks now and if you haven’t seen it by now, I just don’t get you, man. Lowell Dean’s film is a riotous romp that works well as both an absurd creature comedy and a cop drama. In a genre that’s flooded with garbage like SharknadoWolfCop stands tall as a unique work that happens to be damn well made.

I spoke with writer/director Lowell Dean about the origins of the film, balancing the tone, and the hardships of properly hacking off a head in a meth lab.

Read our review of WolfCop and my interview with lead actor Leo Fafard.

Before WolfCop you did 13 Eerie and some TV documentary work. How did you make the transition to such a no-holds barred type of film?

13 Eerie was my first film and it was a big break for me in a lot of ways. It was my first time ever directing something with a pretty healthy budget. Prior to that I was just doing my own short films for fun and I’d be lucky if I had a thousand bucks for those. 13 Eerie was a pretty big leap and gave me the taste for feature films.

It wasn’t my script at all, I just kind of lucked into being able to direct it. I learned a lot and I really enjoyed, but for my next film I definitely wanted to do something that I wrote, that’s more of my personality, which is a little but more messed up. WolfCop was just me trying to say, I want to write a feature film as well as direct and it was a tough road to get it made but we did it.

Were there any moments while you were writing or filming that you thought maybe you should pull back, that maybe you were going too off the rails?

Totally. That was a big struggle everyday. From prep to shooting and even when we were editing it, we were trying to find the tone. There were times on set where we’d shoot a scene and it felt too silly. So I’d say, okay do exactly what you just did, but do it as a drama. I think when the movie’s called WolfCop, you know, I didn’t want it to be just a two hour running joke with everyone winking at the camera. I didn’t want it to be Sharknado or even The Naked Gun level of humor. My goal was always a comic book movie, but I didn’t want it to be so funny you didn’t care about the characters.

I really love how some of the scenes are set during complete daylight. You don’t see that a lot in werewolf movies.

We got lucky I guess with the concept of the solar eclipse, so we got to see him in the daylight a bit more. But a big thing for me, is I love practical effects and I love the work that Emerson (Ziffle) did so it would be a shame to hide all that work under the cover of darkness. I mean sometimes it’s good for suspense but with these lower budget films it can also feel like you’re hiding something if you just shoot at night. I like the opportunity to show Lou in broad daylight, you know, in the middle of a convenience store. It’s something you’ve never seen so it’s absurd too, just seeing a werewolf walk into a store.

I really love convenience store scenes in general.

(laughs) I agree.

For the most part the film is all practical effects. What CGI did you have to use?

Our intention was to always try to go for practical first, but this was a very tight budget and a quick shoot. For example, the solar eclipse, we weren’t lucky enough to get B-roll of a real solar eclipse so we had to do that through CGI. There were some practical effects that didn’t turn out as perfectly as we wanted but we didn’t really have time to do multiple takes. It was like, okay we got our two takes of the guy’s head coming off, we’ll have to fix it in post.

Was there anything in the script that you had to take out because it wouldn’t work within the budget?

Definitely. The very first transformation scene in the bathroom was actually supposed to roll into a very big fight scene. It’s kind of impled, some guys walk into the bathroom and then it cuts to the moon. You kind of fill in the gaps. Originally I wanted to have a kick ass epic fight scene and we were going to build a completely fake bathroom and just destroy it. About two weeks before shoot we had the hard meeting, the budget meeting. Deb our production manager basically told me “You have three big fight scenes in your script, you can afford two, pick which one you want to lose.” Sadly that was the one. I’m going to try and hide those gags somewhere in a different movie.

That scene really works though, with the implied violence and the whole face off gag.

It was really the only scene that could be cut. There was no way I was cutting the barn scene.

I love the barn scene. The car is another one of my other favorite parts of the film. Just seeing a cop that’s a wolf drive a car is genius.

That was a lot of fun. The Wolf Cruiser, as we called it, was never even a guarantee. It was discussed but it wasn’t in the first few drafts of the script. J. Joly, one of our executive producers, was like “You gotta put that car in there.” It’s a good indicator I think to the world what the movie is in terms of tone, you know, for anybody who’s slightly confused. If you see a three minute scene of a wolf tricking out his car you have to accept that it’s a comedy at this point.

It was really fun. Justin Ludwig (production designer) designed a version of a cop car and we had fun with it. One of the coolest things is Leo Fafard was actually part of the team responsible for building the car. He was the one who welded the W on the hood. I was like, “You’re really earning your lead role here.”

How is WolfCop 2 coming along?

I’ve already written the first draft and we are slowly tooling away at getting the financing. I hope we can start shooting by summer.

So that’s definitely the next project for you?

100 percent. I’ve got some stuff that I want to do but it looks like WolfCop 2 jumped to the head of the line. It’s really hard making independent films so you jump anytime you think something has momentum.

Awesome, I can’t wait. Could you share any crazy stories from the set?

I think everyday was kind of crazy but one funny story that pops in my brain is when WolfCop knocks off the severed head in the meth lab and starts the fire, we thought that would be a really simple thing. But the way the head was built and the way the table was, it actually kept just bouncing off. So we had our whole crew at one point standing just off camera, taking turns whipping the head at this meth lab. That was a really weird afternoon.

WolfCop is now available on DVD/Blu-ray. Get the damn thing!

Patrick writes stuff about stuff for Bloody and Collider. His fiction has appeared in ThugLit, Shotgun Honey, Flash Fiction Magazine, and your mother's will. He'll have a ginger ale, thanks.

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Interviews

Paul Tremblay on Fighting AI with Horror in New Novel ‘Dead But Dreaming of Electric Sheep’

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Dead But Dreaming of Electric Sheep Review - Paul Tremblay AI Horror

Paul Tremblay didn’t start his writing career believing he’d be battling machines over the sanctity of his job, but like so many writers of his generation, the battle found him. In the years since Large Language Models (LLMs) and neural networks started gaining traction as an advertised shortcut to creativity, Tremblay has been active in lawsuits to prevent the use of his works in training AI models, and he’s found that, with each new project, he has to consider the possibility that some LLM, somewhere, is going to latch on to what he’s creating. 

“Now I feel like I’m thinking about, ‘Man, how am I going to write things that would be really hard or impossible for an AI to replicate?’,” Tremblay told me, speaking by Zoom from his home in Massachusetts. “Maybe some of that is ego. I’m sure every writer thinks, ‘Oh, an AI could never write what I write.’ Yes, I’d be lying if I said that wasn’t part of the thought process.”

While that’s something Tremblay might consider with any new work at this point in his career, the Bram Stoker Award-winning author of A Head Full of Ghosts, The Cabin at the End of the World, and many other novels and short stories tackled it in a more direct way with his latest book. Inspired by Philip K. Dick, Harlan Ellison, and the quirky humor of the Coen Brothers, Dead But Dreaming of Electric Sheep is Tremblay’s attempt at a sci-fi-horror mash-up that’s both darkly funny and existentially nightmarish. It’s also, in his own words, a screed against the movement by AI companies to supplant human artists. 

I didn’t want to make it too didactic, but no, I playfully described this book as an anti-AI screed,” he said. “This book, in particular, was driven by anger and frustration, for sure. Not every book is going to be driven that way.

Despite the emotions that fueled it, Dead But Dreaming of Electric Sheep does not read like a screed. Instead, wielding offbeat humor and tech concepts that feel both lived-in and frighteningly tactile, the book lays out tandem narratives all building to the same conclusion, each of them exploring our relationship to machine learning in a different way. One of these narratives belongs to Julia, a former gaming streamer looking for a new challenge in life, who gets a call from a California tech company with an interesting offer.

Paul Tremblay in documentary series “First Word on Horror”

The company has, it seems, implanted some new technology in a brain-dead middle-aged man which will, in theory, allow them to pilot the man’s body through a rudimentary, still-developing system of controls. Julia, with her gaming background, would be the pilot, in her own way just as much a test subject as the human vegetable she’s controlling. 

Julia is a Gen Z streamer with an omnivorous pop culture appetite, inspired by Tremblay’s own adult children, who riffs on The Big Lebowski constantly and calls her strange new meat puppet “Bernie” in reference to Weekend at Bernie’s. Her wide frame of reference, and her interest in art and stories far beyond video games, is in part informed by Tremblay’s own experiences with Gen Z, and in part a response to AI companies who scrape art and culture as a means of consuming it for reference without really experiencing a story. 

“I know that one of the arguments that OpenAI and other tech companies are trying to make is like, ‘Hey, you writers, you artists, you take pop culture, you take your influences, and you create something. That’s just the same thing that the bots are doing.’ And it’s just not,” Tremblay said. “I wanted to have Julia have her outlook informed by all this pop culture, and I wanted to make that feel really human as a way to show how inhuman the AI is.”

The other side of the story belongs to “Bernie,” who’s addressed in his point-of-view chapters as “You.” In these chapters, the technology in Bernie’s body starts to flicker images through his seemingly dead brain, delivering half-remembered imagery and perspective in a nod to the “hallucinations” of an AI model groping for understanding it can never reach. These chapters in particular show off Tremblay’s flair for formalist shake-ups, and echo the kind of hyperstimulated writing that Dick and Ellison made so influential. 

“I think it was more just the general Philip K. Dick feeling of ‘The world is so strange,'” Tremblay said. “He’s a lot funnier, I think, than maybe a lot of people credit him. That’s definitely what I was thinking of when writing the book.

Bernie’s chapters embody the strangeness of Dead But Dreaming of Electric Sheep, presenting imagery that’s at times puzzling, at times eerily filmic, and always unnerving. They also mirror Julia’s own journey in fascinating ways as the odd couple – the Gen Z gamer and the middle-aged vegetable – traverse the United States, and the tech in Bernie’s body wakes up to the possibilities of using his flesh for its own purposes. It’s a compelling narrative technique, but it presented some new writing challenges for Tremblay. 

“I quickly realized I couldn’t write this book the same way I have in the past,” he said. “By that, I mean all my other novels I had written in the order in which it was presented, even things that are nonlinear, which is most of them. I knew I couldn’t do that in this book. It’s not a spoiler, but hopefully the readers figure out pretty early that the Bernie chapters are a little bit of a preview of the next chapter from Julia, what’s actually happening with Julia. It’s all refracted from him.”

Mary Roach’s Stiff

Dead But Dreaming of Electric Sheep began with a simple image, inspired by Tremblay’s reading of Mary Roach‘s book chronicling the history of our treatment of corpses, Stiff. As he read, Tremblay imagined a body sitting on an airplane, remote-controlled by someone else. At the time, it was a “silly what-if” concept, filed away in his head. Years later, when he became an author suing a tech company to keep AI from scraping his work for ideas, it started to feel frighteningly plausible, taking the “silly what-if” into the territory of a high-concept horror show about what happens when we try to exploit and commodify uniquely human aspects of consciousness. 

“It stuck with me,” Tremblay said of that what-if imagery. “And then a few years later, when I was a part of the case suing OpenAI on behalf of writers, that what-if suddenly didn’t seem as silly. The more I learned about how that corporation operates and without really any sort of ethical thought to anything, I was like, ‘Oh, I’m going to play with that. That’s actually happening.”

So, what if someone actually in favor of generative AI picks up Tremblay’s self-described “anti-AI screed?” He hopes that, at the very least, he’s made the ride enjoyable in a distinctly human way that might begin to reshape the conversation. 

“I think that was another reason why I wanted to have the humor,” Tremblay said. “If people are reading this book who aren’t on the side of like, ‘Hey, LLMs taking authors’ books is bad,’ maybe if they read something that’s cut with some humor, that maybe they’ll be more easily swayed.”

Dead But Dreaming of Electric Sheep is now in bookstores everywhere. 

Dead but Dreaming of electric sheep

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