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[Interview] ‘Achtung! Cthulhu Tactics’: Can Strategy Games Successfully Convey Horror?

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It’s one of gaming’s oldest, richest genres and one that has continued to enjoy a mass following despite relatively little changing since its early PC heyday. Of course, we’re talking about the turn-based strategy genre, best known for churning out mega-hits including XCOM and Civilization, 2018 also seeing its fair share of entries such as The Banner Saga 3, Into The Breach, Battletech, and Phanom Doctrine. Joining them later this year is Achtung! Cthulhu Tactics from developers Auroch Digital.

To some, that name will sound familiar. Of course, plenty of you will have heard of H.P. Lovecraft and his iconic eldritch horrors. However, there will also be those aware of Achtung! Cthulhu and its tabletop/roleplaying games created by Modiphius Entertainment. These are the basis for Cthulhu Tactics, an upcoming adaptation that is a living part of this universe.

We recently caught up with Auroch Digital Producer, Nina Adams, and Production Assistant, Peter Willington, to talk Lovecraft, turn-based strategy, and how the genre is actually a perfect fit for horror.

Although it has a discernible point of origin, Cthulhu is unlike most media properties we see today, as Adams explains:

“Cthulhu is technically out of license which is why people are now using it. Lovecraft’s books are so old that they aren’t protected by copyright so anyone can do anything with them, really. It’s definitely turned into this full world of people adapting it in loads of different ways.”

Cthulhu is therefore referred to as a “mythos” and one that’s completely open for others to borrow, expand, and use in their own works. It takes only a cursory glance at many works of fantasy and science fiction to link them back to some of his original creations. It’s basically a buffet for horror writers.

If the name itself wasn’t already a dead giveaway, Achtung! adapts Lovecraft’s lore within a World War II setting, albeit one with a clear pulp influence. Part of what makes Cthulhu Tactics so ambitious is how it’s being integrated into the existing Achtung! universe. Instead of being a standalone video game, Auroch’s adaptation is, in fact, part of a living campaign known as The Forest Of Fear.

It’s all canon with this story informing the roleplaying game and vice versa though either can be enjoyed exclusively without the other. With that comes a challenge for Auroch, staying true to the fiction while making sure Modiphius and its own fans are on-side.

“There is definitely a Lovecraft fandom and there are definitely people who go black and blue on how to pronounce certain names,” Adams told us.

“But there’s a bit more creative interpretation with it – especially something so old. If you are a Star Wars fan then there’s an absolute certain way that things should look. If you did an interpretation of one of the starships and it wasn’t right, you’re going to get into trouble.

Because Lovecraft’s books and drawings were done so long ago, there’s a lot more creative freedom there. What we do have is Modiphius’s fanbase who are a strong fanbase so we are keeping them in mind – we need to keep them happy.”

One way Auroch has done this is by capturing the look of the Achtung! universe, especially the tabletop miniatures. In fact, Modiphius shared the CAD files for its Cthulhu models to make their video game counterparts look as authentic as possible. Of course, given the static nature of the miniatures, Auroch had to make some adjustments so these characters and creatures could animate properly on-screen.

Some of these characters were shown to us in a preview build demonstration, dropping players directly into the Ardenne, in an area colloquially known as the Forest of Fear.

“At this point in the story, D-Day has just kicked off,” Willington explains. “The Nazis are retreating and really need something to turn the tide in their favor – so they go digging for artifacts. In the real world, the Nazis were genuinely interested in the occult. Or at least certain, high-ranking members were.”

It’s true. During World War II, Hitler had an order known as the Black Sun: agents dispatched to Egypt, Morocco, and other places steeped in ancient history in search of relics. They were basically living out Raiders of the Lost Ark, as Adams pointed out.

The way Cthulhu Tactics is set up will be familiar to anyone who’s had a brush with the turn-based strategy genre. Much of the action is focused around battle encounters in which players are encouraged to think tactically, surveying the battlefield, positioning their heroes, and carefully considering each action.

The word “heroes” is particularly key here. Instead of customizing a team of generic grunts, Achtung! features fully crafted characters – a band of Nazi-hunting misfits, each with their own backgrounds, personalities, and combat proficiencies. Although there’s no permadeath, comrades that fall in battle will be captured by the enemy, forcing you to conduct a rescue mission before continuing the campaign.

The game’s momentum mechanic also helps emphasize its pulp influences, as Willington explains:

“In pulp, the heroes are big, strong, and are doing all these crazy things. They don’t just sit there and do nothing so we encourage players with “momentum”. We say hey if you’re doing cool things, we’ll give you points for doing those cool things and then you can spend that momentum in different and interesting ways. For example, overwatch attacks, using secondary weapons and special abilities.”

Furthermore, these characters can be customized as you progress through the campaign. Aside from new weapons, attachments, and upgrades, you will be spending points to unlock a diverse spread of powers, Achtung!’s branching skill trees allowing multiple playstyles for each hero.

While horror can be used as a backdrop for just about any video game genre, weaving it into how we actually play them is something else entirely. As such, in a strategy title where you manage multiple characters from a top-down view, there’s little scope for jump scares or terrifying chase scenes. However, when you look deeper, horror and strategy can be spliced together surprisingly well, and in a way that perfectly encapsulates Lovecraft.

“Here’s the thing,” Willington told us. “Mechanically it’s difficult to convey horror in strategy games but when you think about it, Lovecraft was all about the unknown. There are whole stories about what you don’t know that lives beneath the ground that is the biggest existential threat facing humanity.”

“I’ve read the entirety of his fiction and there’s a lot. And, you know what, they’re not actually scary. When you read them, they’re not. What’s actually terrifying about them is that you close the book then go “Oh, what if that was actually real?”. There’s this existential dread that goes through the whole thing – you feel uncomfortable the whole time.”

In Cthulhu Tactics that sense of dread – of treading into the unknown – is represented by what Auroch calls “the shroud”. Strategy fans will be familiar with the fog of war concept, though here it is being used to adapt gameplay beyond obscuring a player’s view of the battlefield. Hidden enemies will be more powerful and there’s also the chance that, when engulfed, one of your party members will succumb to madness. The shroud does much more than display what your characters can see – it’s a visual representation of good versus evil.

Cthulhu Tactics also creates horror and a feeling of unpredictability through the emergent scenarios players inevitably find themselves in.

“Things that are scary for a player are when you don’t have perfect information,” Willington clarifies. “Things like when your character get stressed out when player pieces are no longer in your control. So you can set up this big strategy with four characters that is working out like clockwork and then one of them absolutely loses it. Well suddenly that strategy is way less effective and that’s quite worrying as a strategy player: the unknown, the things that are out of your control.”

Of course, these kinds of situations aren’t exclusive to Achtung! and if there’s one thing we’ve learned in the past several months it’s that 2018 is packed with top-tier strategy games of all shapes and sizes. Then there are the aforementioned giants such as XCOM and Civ, whose players continue to rack up countless hours of playtime long after their initial release.

Auroch is definitely aware of this.

“You aren’t ever going to beat Firaxis,” Willington puts it rather bluntly, and there’s nothing wrong with having that perspective. Simply trying to copy XCOM or reskin it to suit the team’s Lovecraft setting wouldn’t work, especially with only ten to twelve people working on

Tactics. Of course, there is some inescapable overlapping though Auroch continues to experiment with the format as we’ve seen with the shroud and momentum mechanics as well as having a story-driven, character-focused experience. Cthulhu fans will be able to see how well the upcoming strategy game comes together when it launches on PC October 4 and on PS4, Xbox One, and Nintendo Switch at a later date.

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Here’s Johnny! 5 Unexpected Homages to ‘The Shining’ in Non-Horror Media

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Some movies are just so beloved that you can experience them through cultural osmosis without ever sitting down to actually watch them. From loving parodies to meticulous recreations of iconic scenes, memorable filmmaking lives on even after the curtains close on the silver screen. And when it comes to horror, few films can compete with the massive impact that Stanley Kubrick’s The Shining had on popular culture as a whole.

Whether or not you think the flick is a good adaptation of Stephen King’s seminal novel, 1980’s The Shining slowly but surely grew into one of the most influential genre movies ever made, inspiring everything from surprisingly heartfelt sequels to classic episodes of The Simpsons. However, not all The Shining references are created equal, and today I’d like to shine a light on six unexpected homages to Kubrick’s iconic film.

In this list, we’ll be focusing on references and Easter eggs that either came out of the blue or came from creators that you wouldn’t expect to be fans of this classic ghost story. That being said, don’t forget to comment below with your own favorite references to the Torrance family and the Overlook Hotel if you think we missed a particularly memorable one.

With that out of the way, onto the list!


5. A Nightmare on FaceTimeSouth Park (2012)

Regardless of the brand’s iffy reputation among former employees, the death of Blockbuster Video was a serious blow to fans of physical media. Of course, some folks were more affected by this than others, and South Park’s Randy Marsh definitely took things a little too far in the twelfth episode of the show’s sixteenth season.

Titled A Nightmare on FaceTime, the main plot of this 2012 story is a surprisingly faithful recreation of The Shining where Randy purchases an empty Blockbuster store and begins to go mad once he realizes that his investment may not have been a very good idea due to the rise of streaming and the now-defunct RedBox storefronts.


4. The Overlook Hotel Level – Ready Player One (2018)

I was never really a fan of Ernest Cline’s Ready Player One, so I viewed Stephen Spielberg’s divisive adaptation of the novel as an improvement over the source material despite having its own narrative issues. In fact, I actually prefer how Spielberg changed the story by removing several references to his own work and replacing a lengthy Blade Runner detour with an over-the-top homage to The Shining.

A CGI-heavy recreation of the film’s most iconic moments that feels like a big-budget ghost train ride set within the Overlook Hotel, this intense sequence is more of a recreation of the freaky aesthetics of The Shining rather than its mind-bending narrative. However, it’s still fun to see Spielberg make a heartfelt tribute to a filmmaker that was once his close personal friend.


3. IKEA Singapore Halloween Ad (2014)

It makes sense that commercials don’t typically borrow from the horror genre, as it might be a bad idea to scare away potential customers, but some references are just too much fun to pass up.

That’s probably why the publicists behind this Ikea ad from Singapore were allowed to turn their commercial into a genuinely unsettling recreation of Danny’s tricycle scene from The Shining. After all, nobody cares if your store is haunted so long as it offers late-night shopping hours and a large selection of merchandise that you can become lost in forever and ever…


2. The End of ‘Bondage and Beta Male Sexuality’Community (2014)

Community is no stranger to recreating iconic movie moments within the show, and the series had previously tackled horror tropes in episodes like the fan-favorite Epidemiology. However, the most laugh-out-loud moment on this particular list comes from a brief gag towards the end of the season five episode ‘Bondage and Beta Male Sexuality’.

The majority of this episode has nothing to do with scary movies, but there’s a brief subplot involving supporting character Chang and a possible encounter with ghosts that leads him to question his own existence. This subplot culminates in the episode’s hilarious ending where the camera zooms in on a black-and-white photograph of Chang in period clothing at some kind of celebration, just like Jack Nicholson at the end of The Shining.

However, the picture’s subtitle eventually reveals that it’s merely a conveniently placed keepsake from the ‘Old Timey Photo Club’.


1. The Overlook Hedge Maze Sequence – Zootopia 2 (2025)

Disney movies are pretty far removed from both the gruesome horror of Stephen King and the heady filmmaking of Stanley Kubrick, so I don’t think anyone was expecting the climax of last year’s Zootopia sequel to take place in an animated version of the snowy hedge maze from The Shining.

In this unexpectedly intense sequence, friend-turned-villain Pawbert Lynxley (an unhinged lynx cat played by Andy Samberg) chases our protagonists through a creepy labyrinth in a loving recreation of Jack Nicholson’s icy demise outside the Overlook Hotel. The actual ending here might be a little more child-friendly than what’s being referenced, but it’s amazing that the filmmakers were able to push the horror elements as far as they did – especially since the scene doesn’t really have anything to do with the rest of the movie.

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