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[Interview] ‘Achtung! Cthulhu Tactics’: Can Strategy Games Successfully Convey Horror?

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It’s one of gaming’s oldest, richest genres and one that has continued to enjoy a mass following despite relatively little changing since its early PC heyday. Of course, we’re talking about the turn-based strategy genre, best known for churning out mega-hits including XCOM and Civilization, 2018 also seeing its fair share of entries such as The Banner Saga 3, Into The Breach, Battletech, and Phanom Doctrine. Joining them later this year is Achtung! Cthulhu Tactics from developers Auroch Digital.

To some, that name will sound familiar. Of course, plenty of you will have heard of H.P. Lovecraft and his iconic eldritch horrors. However, there will also be those aware of Achtung! Cthulhu and its tabletop/roleplaying games created by Modiphius Entertainment. These are the basis for Cthulhu Tactics, an upcoming adaptation that is a living part of this universe.

We recently caught up with Auroch Digital Producer, Nina Adams, and Production Assistant, Peter Willington, to talk Lovecraft, turn-based strategy, and how the genre is actually a perfect fit for horror.

Although it has a discernible point of origin, Cthulhu is unlike most media properties we see today, as Adams explains:

“Cthulhu is technically out of license which is why people are now using it. Lovecraft’s books are so old that they aren’t protected by copyright so anyone can do anything with them, really. It’s definitely turned into this full world of people adapting it in loads of different ways.”

Cthulhu is therefore referred to as a “mythos” and one that’s completely open for others to borrow, expand, and use in their own works. It takes only a cursory glance at many works of fantasy and science fiction to link them back to some of his original creations. It’s basically a buffet for horror writers.

If the name itself wasn’t already a dead giveaway, Achtung! adapts Lovecraft’s lore within a World War II setting, albeit one with a clear pulp influence. Part of what makes Cthulhu Tactics so ambitious is how it’s being integrated into the existing Achtung! universe. Instead of being a standalone video game, Auroch’s adaptation is, in fact, part of a living campaign known as The Forest Of Fear.

It’s all canon with this story informing the roleplaying game and vice versa though either can be enjoyed exclusively without the other. With that comes a challenge for Auroch, staying true to the fiction while making sure Modiphius and its own fans are on-side.

“There is definitely a Lovecraft fandom and there are definitely people who go black and blue on how to pronounce certain names,” Adams told us.

“But there’s a bit more creative interpretation with it – especially something so old. If you are a Star Wars fan then there’s an absolute certain way that things should look. If you did an interpretation of one of the starships and it wasn’t right, you’re going to get into trouble.

Because Lovecraft’s books and drawings were done so long ago, there’s a lot more creative freedom there. What we do have is Modiphius’s fanbase who are a strong fanbase so we are keeping them in mind – we need to keep them happy.”

One way Auroch has done this is by capturing the look of the Achtung! universe, especially the tabletop miniatures. In fact, Modiphius shared the CAD files for its Cthulhu models to make their video game counterparts look as authentic as possible. Of course, given the static nature of the miniatures, Auroch had to make some adjustments so these characters and creatures could animate properly on-screen.

Some of these characters were shown to us in a preview build demonstration, dropping players directly into the Ardenne, in an area colloquially known as the Forest of Fear.

“At this point in the story, D-Day has just kicked off,” Willington explains. “The Nazis are retreating and really need something to turn the tide in their favor – so they go digging for artifacts. In the real world, the Nazis were genuinely interested in the occult. Or at least certain, high-ranking members were.”

It’s true. During World War II, Hitler had an order known as the Black Sun: agents dispatched to Egypt, Morocco, and other places steeped in ancient history in search of relics. They were basically living out Raiders of the Lost Ark, as Adams pointed out.

The way Cthulhu Tactics is set up will be familiar to anyone who’s had a brush with the turn-based strategy genre. Much of the action is focused around battle encounters in which players are encouraged to think tactically, surveying the battlefield, positioning their heroes, and carefully considering each action.

The word “heroes” is particularly key here. Instead of customizing a team of generic grunts, Achtung! features fully crafted characters – a band of Nazi-hunting misfits, each with their own backgrounds, personalities, and combat proficiencies. Although there’s no permadeath, comrades that fall in battle will be captured by the enemy, forcing you to conduct a rescue mission before continuing the campaign.

The game’s momentum mechanic also helps emphasize its pulp influences, as Willington explains:

“In pulp, the heroes are big, strong, and are doing all these crazy things. They don’t just sit there and do nothing so we encourage players with “momentum”. We say hey if you’re doing cool things, we’ll give you points for doing those cool things and then you can spend that momentum in different and interesting ways. For example, overwatch attacks, using secondary weapons and special abilities.”

Furthermore, these characters can be customized as you progress through the campaign. Aside from new weapons, attachments, and upgrades, you will be spending points to unlock a diverse spread of powers, Achtung!’s branching skill trees allowing multiple playstyles for each hero.

While horror can be used as a backdrop for just about any video game genre, weaving it into how we actually play them is something else entirely. As such, in a strategy title where you manage multiple characters from a top-down view, there’s little scope for jump scares or terrifying chase scenes. However, when you look deeper, horror and strategy can be spliced together surprisingly well, and in a way that perfectly encapsulates Lovecraft.

“Here’s the thing,” Willington told us. “Mechanically it’s difficult to convey horror in strategy games but when you think about it, Lovecraft was all about the unknown. There are whole stories about what you don’t know that lives beneath the ground that is the biggest existential threat facing humanity.”

“I’ve read the entirety of his fiction and there’s a lot. And, you know what, they’re not actually scary. When you read them, they’re not. What’s actually terrifying about them is that you close the book then go “Oh, what if that was actually real?”. There’s this existential dread that goes through the whole thing – you feel uncomfortable the whole time.”

In Cthulhu Tactics that sense of dread – of treading into the unknown – is represented by what Auroch calls “the shroud”. Strategy fans will be familiar with the fog of war concept, though here it is being used to adapt gameplay beyond obscuring a player’s view of the battlefield. Hidden enemies will be more powerful and there’s also the chance that, when engulfed, one of your party members will succumb to madness. The shroud does much more than display what your characters can see – it’s a visual representation of good versus evil.

Cthulhu Tactics also creates horror and a feeling of unpredictability through the emergent scenarios players inevitably find themselves in.

“Things that are scary for a player are when you don’t have perfect information,” Willington clarifies. “Things like when your character get stressed out when player pieces are no longer in your control. So you can set up this big strategy with four characters that is working out like clockwork and then one of them absolutely loses it. Well suddenly that strategy is way less effective and that’s quite worrying as a strategy player: the unknown, the things that are out of your control.”

Of course, these kinds of situations aren’t exclusive to Achtung! and if there’s one thing we’ve learned in the past several months it’s that 2018 is packed with top-tier strategy games of all shapes and sizes. Then there are the aforementioned giants such as XCOM and Civ, whose players continue to rack up countless hours of playtime long after their initial release.

Auroch is definitely aware of this.

“You aren’t ever going to beat Firaxis,” Willington puts it rather bluntly, and there’s nothing wrong with having that perspective. Simply trying to copy XCOM or reskin it to suit the team’s Lovecraft setting wouldn’t work, especially with only ten to twelve people working on

Tactics. Of course, there is some inescapable overlapping though Auroch continues to experiment with the format as we’ve seen with the shroud and momentum mechanics as well as having a story-driven, character-focused experience. Cthulhu fans will be able to see how well the upcoming strategy game comes together when it launches on PC October 4 and on PS4, Xbox One, and Nintendo Switch at a later date.

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‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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