Interviews
[Interview] Tiny Bull Studios on the Origins, Giallo Influences, and Challenges of New VR Thriller, ‘Blind’
Driving in the dark of night, rain pouring down, a figure appears in the faint glow of your headlights. There’s a sudden cut to black, the blare of a horn and the sound of glass and metal as your car swerves out of control.
Jean awakes sometime later but isn’t sure how much time has passed since the crash. Immediately, as you gain control, there’s that feeling of helplessness. She knows that
something is amiss. The room you are in is pitch black and it’s only when you accidentally bump into something that you catch a brief glimpse of your surroundings: minimalist outlines of a bed, a dresser, and a door.
Not only is Jean trapped, she is now blind – well, not entirely. Anything that emits noise within her surroundings also lights up the nearby area, but only momentarily. It’s a clever echolocation mechanic and one that goes hand in hand with Blind’s monochrome look to give the game a distinctive feel and aesthetic.
As she starts to explore those first few rooms, Jean is greeted by a stranger who uses phonographs to communicate with her. This “Warden” has trapped her here and the only way to escape is by solving his carefully placed puzzles scattered throughout the mansion, unearthing clues, and attempting to piece together Jean’s lost memories.

Blind is a VR thriller that infuses its atmosphere and narrative into the puzzle gameplay itself. While some of the solutions can be a little obtuse and the voicework inconsistent, it joins a growing number of independently-produced virtual reality titles looking to expand the first person genre in new and inventive ways.
Bloody Disgusting recently spoke with Matteo Lana, CEO of Turin-based developer Tiny Bull Studios, about its newest game, where the original idea for Blind came from and the challenge of developing for VR.
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Where did the idea for Blind originally come from?
We came up with the idea during the 2014 Global Game Jam. The theme was “we don’t see things as they are, we see them as we are”, and almost as a joke someone on the team suggested we make a game about a blind person, for the simple reason that we could avoid
doing all the graphics! We quickly realized the idea was not bad at all, as the team ended up creating “Come to see my house” and winning the friendly competition in Turin. We then decided to take that concept and turn it into an actual game, that we then pitched to Fellow Traveller at Game Connection and were successfully signed.
Are there any specific films, games, or other works of fiction that inspired the game’s story and the way that it looks?
The biggest influences for the story and atmosphere probably come from the Italian Giallo movies of the ‘70s. We were always fans of thriller masters Dario Argento and Mario Bava, whilst our artists mainly took inspirations from German Expressionists and Gustave Doré.
Why choose to develop the game for virtual reality?
When we first pitched the game to our publisher, Fellow Traveller, the concept was for a game based on a blind girl using echolocation, we knew about VR but it really wasn’t on our minds. When we pitched it Fellow Traveller excitedly asked if we were making it for VR, so we just kind of went with it and said: “Sure, of course, it is a VR game!”… then we actually realized it made total sense to build a VR game around that concept, and the rest is history.

Is there a chance Blind will receive a non-VR mode or version at a later date?
We created Blind with VR in mind, and we believe what’s most interesting about the game is how you’re completely immersed in darkness when there is no sound. That would obviously be lost on a “flat” version of the game, although all the mechanics and story would still work fine… I guess we might consider it at some point, we’ll see!
What was your biggest challenge during the development of Blind?
Probably the way VR technology kept changing over the years, together with the fact that before Blind we had worked mostly on mobile games – Blind was a very big step up for the team.
What are your thoughts on the longevity of virtual reality? What would you say to those who view VR as a passing trend?
A lot of people have been saying VR was a fad, but 6 years after the Oculus Rift was announced there are more and more studios working on VR games. HMD numbers keep growing, and even some major studios are starting to seriously consider VR as a viable medium. I think only time can tell, but I’m fairly optimistic and I think VR is here to stay.
Were there any features that didn’t make it into the final build of the game?
A few, yeah. The biggest one was a sort of hint system that would guide Jean towards the next puzzle or key item, but we decided to leave it out to avoid breaking the immersion. We’re currently thinking of adding it with a future update and make it optional so that players can choose if they want to try and make it on their own or if they’d rather just play more casually and see where the story goes! We’re listening to feedback following the initial launch so there could be scope for further changes to the game.
Blind is now available to buy for all major VR platforms including PlayStation VR, Oculus Rift, HTC Vive, and OSR.
Interviews
Paul Tremblay on Fighting AI with Horror in New Novel ‘Dead But Dreaming of Electric Sheep’
Paul Tremblay didn’t start his writing career believing he’d be battling machines over the sanctity of his job, but like so many writers of his generation, the battle found him. In the years since Large Language Models (LLMs) and neural networks started gaining traction as an advertised shortcut to creativity, Tremblay has been active in lawsuits to prevent the use of his works in training AI models, and he’s found that, with each new project, he has to consider the possibility that some LLM, somewhere, is going to latch on to what he’s creating.
“Now I feel like I’m thinking about, ‘Man, how am I going to write things that would be really hard or impossible for an AI to replicate?’,” Tremblay told me, speaking by Zoom from his home in Massachusetts. “Maybe some of that is ego. I’m sure every writer thinks, ‘Oh, an AI could never write what I write.’ Yes, I’d be lying if I said that wasn’t part of the thought process.”
While that’s something Tremblay might consider with any new work at this point in his career, the Bram Stoker Award-winning author of A Head Full of Ghosts, The Cabin at the End of the World, and many other novels and short stories tackled it in a more direct way with his latest book. Inspired by Philip K. Dick, Harlan Ellison, and the quirky humor of the Coen Brothers, Dead But Dreaming of Electric Sheep is Tremblay’s attempt at a sci-fi-horror mash-up that’s both darkly funny and existentially nightmarish. It’s also, in his own words, a screed against the movement by AI companies to supplant human artists.
“I didn’t want to make it too didactic, but no, I playfully described this book as an anti-AI screed,” he said. “This book, in particular, was driven by anger and frustration, for sure. Not every book is going to be driven that way.“
Despite the emotions that fueled it, Dead But Dreaming of Electric Sheep does not read like a screed. Instead, wielding offbeat humor and tech concepts that feel both lived-in and frighteningly tactile, the book lays out tandem narratives all building to the same conclusion, each of them exploring our relationship to machine learning in a different way. One of these narratives belongs to Julia, a former gaming streamer looking for a new challenge in life, who gets a call from a California tech company with an interesting offer.

Paul Tremblay in documentary series “First Word on Horror”
The company has, it seems, implanted some new technology in a brain-dead middle-aged man which will, in theory, allow them to pilot the man’s body through a rudimentary, still-developing system of controls. Julia, with her gaming background, would be the pilot, in her own way just as much a test subject as the human vegetable she’s controlling.
Julia is a Gen Z streamer with an omnivorous pop culture appetite, inspired by Tremblay’s own adult children, who riffs on The Big Lebowski constantly and calls her strange new meat puppet “Bernie” in reference to Weekend at Bernie’s. Her wide frame of reference, and her interest in art and stories far beyond video games, is in part informed by Tremblay’s own experiences with Gen Z, and in part a response to AI companies who scrape art and culture as a means of consuming it for reference without really experiencing a story.
“I know that one of the arguments that OpenAI and other tech companies are trying to make is like, ‘Hey, you writers, you artists, you take pop culture, you take your influences, and you create something. That’s just the same thing that the bots are doing.’ And it’s just not,” Tremblay said. “I wanted to have Julia have her outlook informed by all this pop culture, and I wanted to make that feel really human as a way to show how inhuman the AI is.”
The other side of the story belongs to “Bernie,” who’s addressed in his point-of-view chapters as “You.” In these chapters, the technology in Bernie’s body starts to flicker images through his seemingly dead brain, delivering half-remembered imagery and perspective in a nod to the “hallucinations” of an AI model groping for understanding it can never reach. These chapters in particular show off Tremblay’s flair for formalist shake-ups, and echo the kind of hyperstimulated writing that Dick and Ellison made so influential.
“I think it was more just the general Philip K. Dick feeling of ‘The world is so strange,'” Tremblay said. “He’s a lot funnier, I think, than maybe a lot of people credit him. That’s definitely what I was thinking of when writing the book.“
Bernie’s chapters embody the strangeness of Dead But Dreaming of Electric Sheep, presenting imagery that’s at times puzzling, at times eerily filmic, and always unnerving. They also mirror Julia’s own journey in fascinating ways as the odd couple – the Gen Z gamer and the middle-aged vegetable – traverse the United States, and the tech in Bernie’s body wakes up to the possibilities of using his flesh for its own purposes. It’s a compelling narrative technique, but it presented some new writing challenges for Tremblay.
“I quickly realized I couldn’t write this book the same way I have in the past,” he said. “By that, I mean all my other novels I had written in the order in which it was presented, even things that are nonlinear, which is most of them. I knew I couldn’t do that in this book. It’s not a spoiler, but hopefully the readers figure out pretty early that the Bernie chapters are a little bit of a preview of the next chapter from Julia, what’s actually happening with Julia. It’s all refracted from him.”

Mary Roach’s Stiff
Dead But Dreaming of Electric Sheep began with a simple image, inspired by Tremblay’s reading of Mary Roach‘s book chronicling the history of our treatment of corpses, Stiff. As he read, Tremblay imagined a body sitting on an airplane, remote-controlled by someone else. At the time, it was a “silly what-if” concept, filed away in his head. Years later, when he became an author suing a tech company to keep AI from scraping his work for ideas, it started to feel frighteningly plausible, taking the “silly what-if” into the territory of a high-concept horror show about what happens when we try to exploit and commodify uniquely human aspects of consciousness.
“It stuck with me,” Tremblay said of that what-if imagery. “And then a few years later, when I was a part of the case suing OpenAI on behalf of writers, that what-if suddenly didn’t seem as silly. The more I learned about how that corporation operates and without really any sort of ethical thought to anything, I was like, ‘Oh, I’m going to play with that. That’s actually happening.”
So, what if someone actually in favor of generative AI picks up Tremblay’s self-described “anti-AI screed?” He hopes that, at the very least, he’s made the ride enjoyable in a distinctly human way that might begin to reshape the conversation.
“I think that was another reason why I wanted to have the humor,” Tremblay said. “If people are reading this book who aren’t on the side of like, ‘Hey, LLMs taking authors’ books is bad,’ maybe if they read something that’s cut with some humor, that maybe they’ll be more easily swayed.”
Dead But Dreaming of Electric Sheep is now in bookstores everywhere.

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