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[Interview] Tom Six Reflects On 10 Years of ‘The Human Centipede’ and Teases Future ‘Centipede’ Projects

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It is surreal that the first Human Centipede is celebrating its 10th anniversary this year. I vividly remember hearing about the film for the first time back in 2009, talking with friends about its brutal new take on body horror. When we finally saw the film, we couldn’t get over the grossness of it all; from shock chuckles to our churning stomachs, the Human Centipede made for an experience that engaged with all our senses.

Since its release, the film has become a gem of pop culture; from numerous parodies and tributes, Human Centipede became a game changer in the world of body horror. While we’d become used to shocking films for years beforehand, the Human Centipede established a sincerely uncomfortable atmosphere, offering intense, unnerving horror.

In honor of the film’s anniversary, I had the chance to interview Human Centipede’s writer/director Tom Six, asking about the film’s impact and his feelings regarding its creative process.

Michael Pementel: Over the years, how has it felt seeing fans and critics react to the Human Centipede?

Tom Six: “When you make a film trilogy that really has spread over the whole world like an aggressive virus, having almost the whole youth world population at least know about them, [that] makes little Tom proudly stand erect and salute. When your films become pop culture and [you] see all the famous references, strong audience reactions, great film critics and crying film critics, tattoos, spoofs, celebrity fans, etc. – [that] is the ultimate indie filmmaker’s dream!”

MP: How did you think people would react to the first film? Were reactions different than what you expected?

TS: “When I was writing the first pede [sic] I already knew I had something “special.” But when I was shooting the first pede’s “feed her!” scene, lightning struck, and I knew I had something “spectacular.” And what I thought would happen thankfully happened: people loved it or hated it. There was nothing in between. Like all art should be. Funny [thing] is, there are a lot of people that absolutely didn’t believe in the pedes; financiers, actors, companies, film crew, distributors, etc. heavily detested the idea. Now they all are crying in their little beds.”

MP: Considering your filmmaking inspirations – How did you want Human Centipede to push the boundaries of “shock” cinema?

TS: “I am all about creating original work and pushing boundaries of art/film. I hate mediocre shit. It’s great to have raised the bar but not just to shock for the shock. I’m the guy that travels the seven seas while others stay safely on shore. And I salute the very few fellow filmmakers who have and do the same because I know how hard it is, especially now in our politically correct times.” 

MP: During the production of Human Centipede and upon its release – Did you ever imagine the film to have such a cultural impact on cinema and horror?

TS: “Like I said, I always knew I had something “special,” something that would make a massive impact. I love to light up a cigar and say: ‘I love it when a plan comes together…’ and I’m very grateful for all the loyal fans, haters, and partners in crime that believed in it that made it so huge.”

MP: Looking back on the creation of Human Centipede – What was the most rewarding part of the filmmaking? If there is anything you would change, what would it be? Or why wouldn’t you change anything?

TS: “I would absolutely not change a single frame! My writing and filming were totally free of any self-censorship. Even when I knew turning the whole thing into a reality would become extremely difficult and challenging because making this kind of cinema is no walk in the park. The biggest reward is being a little independent filmmaker from, of all places, Holland, totally doing everything with Ilona (my sister and partner in crime) ourselves; and that the whole world and generations to come knows about your films and who you are.”

MP: After these ten years since the film’s debut – How would you sum up your feelings regarding the film and your experience since as an artist?

TS: “These films are my brain-babies and I am a very proud daddy. With the movies, all my depraved dreams came true, and now I have many more original and depraved film scripts in the works. The world has not seen the last of this humble filmdictator [sic].”

MP: Is there anything else we can look forward to in the future regarding Human Centipede?

TS: “This year we will release a graphic novel of the first Human Centipede to celebrate its 10th anniversary. I also have a Human Caterpillar script I’m working on (see the death row prisoners in Pede three). And in a way or form, the Human Centipede concept might come back in some of my future films.”

Human Centipede 3

Michael Pementel is a pop culture critic at Bloody Disgusting, primarily covering video games and anime. He writes about music for other publications, and is the creator of Bloody Disgusting's "Anime Horrors" column.

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Interviews

The Work ‘Grind’ Is Hell, So Brea Grant & Ed Dougherty Made a Horror Anthology About It [CFF 2026 Interview]

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Grind Interview

Genre fans rejoice! Chattanooga Film Festival is back for its 13th year in 2026 with a killer lineup and once again offering audiences both in-person and virtual options. After having its World Premiere at SXSW this spring, the horror comedy anthology Grind is playing CFF 2026 opening weekend.

From a screenplay by Brea Grant (Torn Hearts, 12 Hour Shift) and Ed Dougherty (MLM) and segments directed by Grant, Dougherty, and Chelsea Stardust (Satanic Panic), Grind features four interwoven stories that parody the gig economy, hustle culture, and the evils of late-stage capitalism.

The anthology follows weary everyday people juggling side hustles just to survive, while going up against greedy oligarchs, and cleverly uses dark humor and bloody practical effects to portray a world much like our current economic nightmare.

Bloody Disgusting had the pleasure of chatting with Brea Grant and Ed Dougherty about the socioeconomic commentary in Grind, casting Barbara Crampton as a villain, and DIY filmmaking.

Bloody Disgusting: Every segment in this anthology feels relatable because people are actually struggling to survive in the gig economy right now. How did the two of you come up with the idea of creating Grind?

Brea Grant: Like you said, we were trying to come up with a cool idea that seemed relevant right now. The thing that everyone we know is talking about is the economy, the lack of work, and the nightmare hellscape that is late-stage capitalism. It felt like the right time to write something that really featured that as the main horror. As the main thing that people were scared of, this world sort of came to us over the course of a couple of years.

Ed Dougherty: We wanted to make a hit film, and we said, “Let’s make a horror anthology, that’s the most marketable thing there is.” [laughs]

BG: [laughs] Definitely not!

BD: I love anthologies!

ED: We do, too. We feel like it’s kind of an undervalued form of horror film, but it’s a hard sell.

BG: People told us not to make it. They said, “Don’t make an anthology. It’s too hard to sell.” But we did it anyway.

BD: I guess I’m just one of those weirdos who likes anthologies and watches them all.

ED: We believe that there are a lot of weirdos like you out there. It seems like every good horror anthology has a long life, but it’s just getting over the initial hump that’s difficult.

BD: Chelsea Stardust directed some of the segments with the two of you and serves as a producer. How did she first get involved with this project?

BG: The project has a long history. We shot the first segment, which is about multi-level marketing, a couple of years ago. We had decided we wanted to make a full anthology, but it took us about a year after shooting that initial segment to shoot the rest of the movie. When we did that, we knew we needed to bring on a producer aside from Ed and me, since we were directing the bulk of the movie, so that was how she came on board. I’ve been friends with her for a long time, and the one thing I know about her as a friend is that she is very organized, so it felt like a good fit. I just called her one day and said, “Would you want to produce these three segments that we have left to shoot of Grind?” and she came on board.

BD: There are some fun cameos in Grind, but we have to talk about Barbara Crampton. She’s so good as a villainess. Why did you want her for this role, and what was it like working with her on this film?

BG: She’s in her villain era, which is so fun. [laughs] Obviously, we’re huge Barbara Crampton fans, and when we were making MLM, it was a smaller part of the movie that we knew we needed to call on people who could do a good job but were also friendly to us [laughs]. I’m friends with Barbara Crampton, and we’ve done three movies together before this. So, it felt like someone within our reach, but could also really draw a horror crowd. She has a huge fanbase, and she’s also super supportive of all the projects that she’s been in, so that was also really exciting. She’s a great actress, and she’s super funny. I think a lot of these horror actresses, especially those who came up in the eighties and nineties, weren’t given an opportunity to be funny. I think she was ready to jump on an opportunity that was different than what she was used to; it’s not running around and screaming. She is a cult leader, and she is quite funny in it. She just takes the comedy so well and seriously, and she does such an amazing job with it. She has a scene across from Rob Huebel, who is obviously a comedy master, and I feel like the two of them together were hilarious. It’s been fun to watch Barbara go from these iconic roles to a different kind of role at this point in her career. We’re super happy to be a part of that.

ED: And she loves the movie and has been so supportive. Every time she posts about it, I’m like, “I can’t believe this. This is amazing.”

BD: This is an accurate parody of the current socioeconomic situation in this country, as well as our obsession with online culture. It repeatedly asks the question, “What are you willing to do to make money,” in a world with wealth inequality and evil oligarchs. It’s fun, and it’s a horror movie, but it’s thought-provoking. What do you hope audiences take away from Grind, besides having a good time?

ED: I read every review and every Letterboxd review; Brea does not. So, I’ve seen it all. I’ve seen some reviews that say, “Good movie but doesn’t propose a solution.” I think we do propose a solution, which is that the power of unions and organizing is the only way that we will be able to fight back against oligarchs. I do think that is the message of the film. Organizing is the only way to defeat these villains. I do think we have a lot to say in the film. I’d want someone to say, “Man, I’ve never seen a horror anthology that had a political message before.” [laughs]

BG: I think the other thing is that what is currently happening is that we live in a world in which people kind of feel alone in this. They’re like, “Well, I’m doing bad, “or “I’m having trouble paying my rent.” We wanted to hang a lantern on the fact that this is happening to everyone, that wealth disparity is at an all-time high. We’re pointing out to people that you aren’t in this alone; you’re not the only person doing side hustles. Every filmmaker friend I have is working a side job of some sort at this point, and that is just in Los Angeles. Outside of this city, I think things are more dire. I think it was about infusing some politics into something that could make people realize that they aren’t alone and that there are ways of fighting back and fighting the system that has been set up against them.

ED: I think the tone of the movie, which is darkly comedic, also really matches the tone of life right now. Everything seems almost at a parody level as far as the disconnect between oligarchs and trying to make a living and reality. The absurdist nature of the film kind of captures the real tone of life.

BD: There are some cool creature effects and makeup effects in this movie. Can you talk a little bit about the practical effects and makeup?

ED: I think especially because of the message of the film, which is pushing back against the current hellscape we’re in, we wanted to use as many practical effects as possible. We used matte paintings, miniatures, and practical creature effects. I’m always afraid of the matte painting because we used the old school matte painter, but they do look a little AI. I heard someone make a noise behind me during one of the shots, and I was like, “I hope that noise wasn’t them using AI because that’s a matte painting.” [laughs] There’s also the fact that it’s pretty DIY. It’s a film that we financed ourselves and shot in our houses as much as possible. We wanted the whole thing to feel handmade and very tactile.

BG: We’re old school horror fans, so we love seeing practical effects. The practical stuff is really fun for us. It’s the stuff that we think is actually cool. [laughs] So, practical stuff made the most sense for us. We both grew up in the punk scene in the nineties, and I think it just kind of comes naturally to us to try to do things ourselves. And we both work on projects for big companies, with smaller companies, but always for other people, so trying to do something ourselves to see what that felt like was also part of the experiment of Grind.

ED: This was our chance to do everything we wanted our way.

Grind screens at the Chattanooga Film Festival on June 20.

 

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