Interviews
‘Wolf Man’ Creature Design and Effects Were All Practical; No Digital Transformations Allowed [Interview]
Despite a recently released featurette from Leigh Whannell’s Wolf Man seemingly giving away the werewolf transformation, the truth is that Whannell’s reimagining of the 1941 Universal Monsters classic doesn’t feature a transformation at all, at least not in the conventional sense.
That’s because the entire film, set over the course of one harrowing night, centers on a man grappling with a long, painful transformation. Instead of turning into a wolf by the full moon, Christopher Abbott’s Blake instead finds himself losing his humanity as strange DNA brutally reshapes his body. Bringing this monstrous, body horror-fueled vision to life on screen was Prosthetics & Special Makeup Effects Designer Arjen Tuiten (Ghostbusters: Frozen Empire, Pan’s Labyrinth).
Tuiten’s task was daunting: designing a Wolf Man that looks nothing like his cinematic counterparts, and one that would slowly transform in stages over one night. Whannell envisioned his Wolf Man as more diseased than canine. Luckily, Tuiten understood and connected with this unique take right away.
“I’d heard about the project lingering around,” the artist told Bloody Disgusting of his early involvement with the project. “I got to talk to Leigh, and he expressed how he was seeing this film, and, based on reading the script and what he was saying, I’m like, ‘I think I know what you’re looking for.’ I did a pass, I think, that night or the following day, and I sent it to him.
“He wrote back the following evening, and he said, ‘You know, I’ve been working on this four years, and you’re the first one to get it, concept-wise.’ He was so relieved, in the sense of what this would look like.“

Prosthetic Designer Arjen Tuiten on the set of Wolf Man, directed by Leigh Whannell.
It’s the story’s tragic quality that Tuiten grasped straightway. “I thought, ‘Oh, it’s a classic tale.‘ But when I read the script, I understood that this is a modern take like Invisible Man, which I loved, and I got it. It’s not the fantastical. It’s the tragedy, the sadness of it. That’s actually something I put in my design. I tried to capture the tragicness of the story, and we connected on that heavily. I like that; it’s something fresh.”
One obvious difference in Tuiten’s interpretation of the Wolf Man is the distinct lack of fur. ‘The hair thing was something Leigh was very adamant about in the beginning, too,“ Tuiten says of his Wolf Man’s lack of fur. “Like, ‘I don’t want to see a whole lot of hair. I don’t want to see what we’ve seen before,‘ and he was adamant about this being an infection. We very much went back and forth about what references we looked at, too. The Fly is a big reference, obviously, where it’s two anatomies trying to mix rather than it becoming a full-blown, beautiful creature where it becomes fantastical. This was something where human anatomy meets the wolf or dog-like anatomy, which is a painful mix.“
Because it’s a long, slow transformation that spans many hours, Christopher Abbott’s physical transformation from family man Blake into something monstrous happens in stages. Tuiten breaks down the stages involved, but more impressively, he notes that Whannell insisted that everything about the character’s metamorphosis happens in camera.

Prosthetic Designer Arjen Tuiten on the set of Wolf Man, directed by Leigh Whannell.
Tuiten explains, “He did say from the beginning, ‘I want everything to be in camera.‘ With films like this, in this day and age, 99% of the time, you’re gonna have a digital transformation. It is so rare that this happens, and he’s asked for that. Every time we see Christopher in the makeup, he looks different, and he slowly starts to transform into this beast. I love that about the story. I think there were about [five stages] on Christopher. I think we did five different complete builds of wigs, teeth, lenses, prosthetics, hands, and chests. I mean, it was endless, really, because everything is in camera. It was a lot of work.”
“Prosthetic makeups quickly look like prosthetic makeup or look fantastical because they’re sculpted,“ the artist says of the sleeker design of the prosthetics. “They’re created by an artist; sculpted. They’re molded. They’re painted. This needed to look real. It needed to look raw and not [like] prosthetic makeup. I understood what he was asking for. I was careful not to carry it too far. And Christopher is such an amazing actor. I needed his emotions to also come through and not be covered by an inch of rubber, where it becomes too rubbery if that makes sense. He’s such an actor’s actor. I didn’t want to do that to him. At the same time, I hope we found the right balance to tell this story.”
Arjen Tuiten, a horror and Universal Monsters fan himself, knows the legacy attached to the character well. That added pressure, which was compounded by time constraints. Luckily, he had support from another SFX Legend who deeply understands the legacy as well: Rick Baker, who was behind the practical work in 2010’s The Wolfman. Baker loaned him a rare gift in support of Tuiten’s work on the film.
Tuiten shares, “The biggest challenge was convincing myself that I did something that people watching the movie will love and grow into over time. I spoke to Rick Baker about it. He’s a good friend of mine, and he’s like, ‘Oh, it’s gonna be very different.‘ He actually lent me Jack Pierce’s makeup case, which he has, and it sat in my office during the build with the hopes that I did something right. That I was following in the footsteps of some very important people.“

Prosthetic Designer Arjen Tuiten on the set of Wolf Man, directed by Leigh Whannell.
There’s no question that the bold new take on the classic monster will be divisive, but Tuiten and his crew put in commendable work in delivering a multi-stage transformation, all handled in camera via practical effects.
“I think I’m most proud that we were able to make the film with the transformation working throughout the film as a whole because that was something that we all weren’t sure about,“ Tuiten answers when asked which part of his design instills the most pride. “We don’t see a digital transformation. Every time we see him, his makeup looks different. Did we get that right? Is the pacing right? I think we achieved it.”
He continues, “The other one is that we actually ended up building a mechanical head as well, an animatronic head and a hand that grows and changes within the camera, and that alone is so rare these days. Any studio would have chosen to do that in post. I can guarantee you that. [Whannell] fought hard to get that in camera, and we did, so it’s in the film.“
Wolf Man howls its way into theaters nationwide this weekend.
Interviews
Paul Tremblay on Fighting AI with Horror in New Novel ‘Dead But Dreaming of Electric Sheep’
Paul Tremblay didn’t start his writing career believing he’d be battling machines over the sanctity of his job, but like so many writers of his generation, the battle found him. In the years since Large Language Models (LLMs) and neural networks started gaining traction as an advertised shortcut to creativity, Tremblay has been active in lawsuits to prevent the use of his works in training AI models, and he’s found that, with each new project, he has to consider the possibility that some LLM, somewhere, is going to latch on to what he’s creating.
“Now I feel like I’m thinking about, ‘Man, how am I going to write things that would be really hard or impossible for an AI to replicate?’,” Tremblay told me, speaking by Zoom from his home in Massachusetts. “Maybe some of that is ego. I’m sure every writer thinks, ‘Oh, an AI could never write what I write.’ Yes, I’d be lying if I said that wasn’t part of the thought process.”
While that’s something Tremblay might consider with any new work at this point in his career, the Bram Stoker Award-winning author of A Head Full of Ghosts, The Cabin at the End of the World, and many other novels and short stories tackled it in a more direct way with his latest book. Inspired by Philip K. Dick, Harlan Ellison, and the quirky humor of the Coen Brothers, Dead But Dreaming of Electric Sheep is Tremblay’s attempt at a sci-fi-horror mash-up that’s both darkly funny and existentially nightmarish. It’s also, in his own words, a screed against the movement by AI companies to supplant human artists.
“I didn’t want to make it too didactic, but no, I playfully described this book as an anti-AI screed,” he said. “This book, in particular, was driven by anger and frustration, for sure. Not every book is going to be driven that way.“
Despite the emotions that fueled it, Dead But Dreaming of Electric Sheep does not read like a screed. Instead, wielding offbeat humor and tech concepts that feel both lived-in and frighteningly tactile, the book lays out tandem narratives all building to the same conclusion, each of them exploring our relationship to machine learning in a different way. One of these narratives belongs to Julia, a former gaming streamer looking for a new challenge in life, who gets a call from a California tech company with an interesting offer.

Paul Tremblay in documentary series “First Word on Horror”
The company has, it seems, implanted some new technology in a brain-dead middle-aged man which will, in theory, allow them to pilot the man’s body through a rudimentary, still-developing system of controls. Julia, with her gaming background, would be the pilot, in her own way just as much a test subject as the human vegetable she’s controlling.
Julia is a Gen Z streamer with an omnivorous pop culture appetite, inspired by Tremblay’s own adult children, who riffs on The Big Lebowski constantly and calls her strange new meat puppet “Bernie” in reference to Weekend at Bernie’s. Her wide frame of reference, and her interest in art and stories far beyond video games, is in part informed by Tremblay’s own experiences with Gen Z, and in part a response to AI companies who scrape art and culture as a means of consuming it for reference without really experiencing a story.
“I know that one of the arguments that OpenAI and other tech companies are trying to make is like, ‘Hey, you writers, you artists, you take pop culture, you take your influences, and you create something. That’s just the same thing that the bots are doing.’ And it’s just not,” Tremblay said. “I wanted to have Julia have her outlook informed by all this pop culture, and I wanted to make that feel really human as a way to show how inhuman the AI is.”
The other side of the story belongs to “Bernie,” who’s addressed in his point-of-view chapters as “You.” In these chapters, the technology in Bernie’s body starts to flicker images through his seemingly dead brain, delivering half-remembered imagery and perspective in a nod to the “hallucinations” of an AI model groping for understanding it can never reach. These chapters in particular show off Tremblay’s flair for formalist shake-ups, and echo the kind of hyperstimulated writing that Dick and Ellison made so influential.
“I think it was more just the general Philip K. Dick feeling of ‘The world is so strange,'” Tremblay said. “He’s a lot funnier, I think, than maybe a lot of people credit him. That’s definitely what I was thinking of when writing the book.“
Bernie’s chapters embody the strangeness of Dead But Dreaming of Electric Sheep, presenting imagery that’s at times puzzling, at times eerily filmic, and always unnerving. They also mirror Julia’s own journey in fascinating ways as the odd couple – the Gen Z gamer and the middle-aged vegetable – traverse the United States, and the tech in Bernie’s body wakes up to the possibilities of using his flesh for its own purposes. It’s a compelling narrative technique, but it presented some new writing challenges for Tremblay.
“I quickly realized I couldn’t write this book the same way I have in the past,” he said. “By that, I mean all my other novels I had written in the order in which it was presented, even things that are nonlinear, which is most of them. I knew I couldn’t do that in this book. It’s not a spoiler, but hopefully the readers figure out pretty early that the Bernie chapters are a little bit of a preview of the next chapter from Julia, what’s actually happening with Julia. It’s all refracted from him.”

Mary Roach’s Stiff
Dead But Dreaming of Electric Sheep began with a simple image, inspired by Tremblay’s reading of Mary Roach‘s book chronicling the history of our treatment of corpses, Stiff. As he read, Tremblay imagined a body sitting on an airplane, remote-controlled by someone else. At the time, it was a “silly what-if” concept, filed away in his head. Years later, when he became an author suing a tech company to keep AI from scraping his work for ideas, it started to feel frighteningly plausible, taking the “silly what-if” into the territory of a high-concept horror show about what happens when we try to exploit and commodify uniquely human aspects of consciousness.
“It stuck with me,” Tremblay said of that what-if imagery. “And then a few years later, when I was a part of the case suing OpenAI on behalf of writers, that what-if suddenly didn’t seem as silly. The more I learned about how that corporation operates and without really any sort of ethical thought to anything, I was like, ‘Oh, I’m going to play with that. That’s actually happening.”
So, what if someone actually in favor of generative AI picks up Tremblay’s self-described “anti-AI screed?” He hopes that, at the very least, he’s made the ride enjoyable in a distinctly human way that might begin to reshape the conversation.
“I think that was another reason why I wanted to have the humor,” Tremblay said. “If people are reading this book who aren’t on the side of like, ‘Hey, LLMs taking authors’ books is bad,’ maybe if they read something that’s cut with some humor, that maybe they’ll be more easily swayed.”
Dead But Dreaming of Electric Sheep is now in bookstores everywhere.

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