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This Game Could Redefine Horror
The survival horror genre might be dying, but out of its ashes has sprung a slew of subgenres like Survival Action (Left 4 Dead) and Action Horror (Dead Space) to take its place. And we shouldn’t write the genre off completely, as Konami has already announced a coming installment in what I consider to be the last true survival horror franchise, Silent Hill. For a while now there has been a group of developers toiling away at an undisclosed location on an Action Horror title shrouded in mystery. I don’t know much about it, but I’m pretty sure this game could redefine the horror genre.

That’s a grand claim, you say? I wouldn’t declare such a thing if I didn’t have at least a few facts to back it up. So what game am I speaking of? I don’t know, because it hasn’t been revealed. When will it be out? No one knows, but it’s been in development for a few years already. What’s it about? I haven’t a clue so I’m going to ask that you please stop interrogating me and just click that Read More button to see just what the hell I’m talking about.
What I do know is that legendary designer and creator of the Resident Evil franchise, Shinji Mikami, is behind it, and he’s teamed up with another creative genius, Goichi Suda (the mastermind behind No More Heroes). I also know that one of the most talented composers in the industry and longtime Silent Hill veteran, Akira Yamaoka, will be scoring the game. The last thing I know is that, as if having this much talent behind it wasn’t enough, because of a partnership with EA, this game will have a massive budget and has already been in the works for three (or possibly more) years.
I first heard of this game about this game in the rumor section hidden deep within the pages of the late EGM. With the exception of the above information and the fact that the game is multi-platform (it will definitely be out for the Xbox 360, PS3, PC, and Wii), no new reveals have been made on the game since then. I have a feeling that is soon going to change. Let’s call that feeling Games Journalist Intuition, otherwise known as my hopes and dreams based on no solid facts.
Well, I’m glad you asked, because I have some suggestions as to what this mystery game could end up being (and I should mention that everything past this point consists of my thoughts and desires). So let’s put on our Detective Hats and try and solve this mystery: we know it’s a multi-platform action horror title. Being on several platforms suggests the game is destined to be big, possibly even the first installment in a series of games. This could mean the story won’t be a standalone piece like the original BioShock.
The fact that it’s on the Wii as well as more technically capable consoles means it’s push might not end up being in the multiplayer or visuals departments, but instead on the gameplay (always a good thing). Either that or the Wii version will be different from the PS3/360/PC versions, which is also possible).
It’s important to note that Grasshopper Manufacture (Suda51’s studio) has licensed the Unreal Engine that will become this game’s backbone. Not much to glean from this gem of knowledge since every other action game uses this engine, but at least we know it will look great (and may or may not have some serious texture popping).
The possibilities truly are endless, but I’m guessing since Mikami has already spent a healthy portion of his career with zombies, sadly this game won’t include the shambling undead. Or it could go the complete opposite direction and be a true competitor to the franchise Mikami created, but that’s not likely. Suda51 tends to create games with brilliant humor and gorgeous art styles, both of which I hope to see in this unannounced title.
Now for the really exciting stuff. Mikami has stated, recently I might add, that he has always wanted to be the first to create a 3D horror game. I’m just saying, that could be the coolest thing ever. However, he also said that for him to do so the tech would have to be in enough homes to be a smart thing to do, and that’s still a ways off. So 3D probably won’t happen, yet, but what about motion controls? This game is multi-platform and every platform has once Natal and Move are out every platform will include some sort of motion control technology, so it’s entirely possible this game will make full use of this.
In an interview after last year’s E3, Suda51 said he had planned on revealing the game during that year’s gaming event; something that obviously didn’t end up happening. Well, now they’ve had another year to polish the game for a reveal during this year’s E3, a mere two months away. This means there’s a very good chance this potentially fantastic horror title could be more clearly defined in our minds by mid-June.
Anything’s possible, especially when you get three of the most talented and most experienced designers in the industry together and give them a ton of time and resources. Will it be the first horror game to include motion controls? Will it be in 3D? Only time will tell, but it’s coming, and when that day comes when we finally discover what they’ve been working on, legions of gamers around the world (including myself) will most likely have a passionate, video game-induced orgasm.
News
‘The Blob’ and ‘Dream Warriors’ Filmmaker Chuck Russell Has Passed Away at 74
All of us here at Bloody Disgusting are deeply sad to learn that The Blob director Chuck Russell has passed away at 74 years old.
Russell’s career began with his directorial debut, 1987’s A Nightmare on Elm Street 3: Dream Warriors.
The multihyphenate film director, screenwriter, and producer is best known for helming 1994 comedy The Mask starring Jim Carrey, Arnold Schwarzenegger actioner Eraser, and adventure spinoff The Scorpion King. The latter served as the first leading role for Dwayne “The Rock” Johnson.
The filmmaker left an indelible mark on horror with his ANOES sequel, 1988’s The Blob, and 2000’s Bless the Child.
Russell’s final film credit is 2024’s Witchboard remake starring Madison Iseman (I Know What You Did Last Summer), Aaron Dominguez (Only Murders in the Building), and Jamie Campbell Bower (“Stranger Things”).
It marked Russell’s return to horror after a lengthy hiatus, and he shared sequel hopes to Bloody Disgusting in an interview ahead of the remake’s release: “I got to design the board with real mystical symbols and things that I know represent good and evil, and where that board takes us if the audiences respond to the film, and I hope they will; I know it’s out there for you guys, but the sequel is a world we’ll get to go a little further. That’s sure the intention.”
He also recently expressed interest in returning to the franchise that began his career.
TMZ notes that Russell passed away at his San Diego-area home.
We send our deepest condolences to Chuck Russell’s family, friends, and fans.

Director, Co-Writer & Producer Chuck Russell behind the scenes of the horror film, WITCHBOARD. Photo courtesy of The Avenue and Atlas Distribution
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