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This Game Could Redefine Horror

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The survival horror genre might be dying, but out of its ashes has sprung a slew of subgenres like Survival Action (Left 4 Dead) and Action Horror (Dead Space) to take its place. And we shouldn’t write the genre off completely, as Konami has already announced a coming installment in what I consider to be the last true survival horror franchise, Silent Hill. For a while now there has been a group of developers toiling away at an undisclosed location on an Action Horror title shrouded in mystery. I don’t know much about it, but I’m pretty sure this game could redefine the horror genre.

That’s a grand claim, you say? I wouldn’t declare such a thing if I didn’t have at least a few facts to back it up. So what game am I speaking of? I don’t know, because it hasn’t been revealed. When will it be out? No one knows, but it’s been in development for a few years already. What’s it about? I haven’t a clue so I’m going to ask that you please stop interrogating me and just click that Read More button to see just what the hell I’m talking about.

What I Know

What I do know is that legendary designer and creator of the Resident Evil franchise, Shinji Mikami, is behind it, and he’s teamed up with another creative genius, Goichi Suda (the mastermind behind No More Heroes). I also know that one of the most talented composers in the industry and longtime Silent Hill veteran, Akira Yamaoka, will be scoring the game. The last thing I know is that, as if having this much talent behind it wasn’t enough, because of a partnership with EA, this game will have a massive budget and has already been in the works for three (or possibly more) years.

I first heard of this game about this game in the rumor section hidden deep within the pages of the late EGM. With the exception of the above information and the fact that the game is multi-platform (it will definitely be out for the Xbox 360, PS3, PC, and Wii), no new reveals have been made on the game since then. I have a feeling that is soon going to change. Let’s call that feeling Games Journalist Intuition, otherwise known as my hopes and dreams based on no solid facts.

What I Hope It Is

Well, I’m glad you asked, because I have some suggestions as to what this mystery game could end up being (and I should mention that everything past this point consists of my thoughts and desires). So let’s put on our Detective Hats and try and solve this mystery: we know it’s a multi-platform action horror title. Being on several platforms suggests the game is destined to be big, possibly even the first installment in a series of games. This could mean the story won’t be a standalone piece like the original BioShock.

The fact that it’s on the Wii as well as more technically capable consoles means it’s push might not end up being in the multiplayer or visuals departments, but instead on the gameplay (always a good thing). Either that or the Wii version will be different from the PS3/360/PC versions, which is also possible).

It’s important to note that Grasshopper Manufacture (Suda51’s studio) has licensed the Unreal Engine that will become this game’s backbone. Not much to glean from this gem of knowledge since every other action game uses this engine, but at least we know it will look great (and may or may not have some serious texture popping).

The possibilities truly are endless, but I’m guessing since Mikami has already spent a healthy portion of his career with zombies, sadly this game won’t include the shambling undead. Or it could go the complete opposite direction and be a true competitor to the franchise Mikami created, but that’s not likely. Suda51 tends to create games with brilliant humor and gorgeous art styles, both of which I hope to see in this unannounced title.

Now for the really exciting stuff. Mikami has stated, recently I might add, that he has always wanted to be the first to create a 3D horror game. I’m just saying, that could be the coolest thing ever. However, he also said that for him to do so the tech would have to be in enough homes to be a smart thing to do, and that’s still a ways off. So 3D probably won’t happen, yet, but what about motion controls? This game is multi-platform and every platform has once Natal and Move are out every platform will include some sort of motion control technology, so it’s entirely possible this game will make full use of this.

When It Will Be Revealed

In an interview after last year’s E3, Suda51 said he had planned on revealing the game during that year’s gaming event; something that obviously didn’t end up happening. Well, now they’ve had another year to polish the game for a reveal during this year’s E3, a mere two months away. This means there’s a very good chance this potentially fantastic horror title could be more clearly defined in our minds by mid-June.

Anything’s possible, especially when you get three of the most talented and most experienced designers in the industry together and give them a ton of time and resources. Will it be the first horror game to include motion controls? Will it be in 3D? Only time will tell, but it’s coming, and when that day comes when we finally discover what they’ve been working on, legions of gamers around the world (including myself) will most likely have a passionate, video game-induced orgasm.

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George A. Romero Foundation Founder Suzanne Desrocher-Romero Has Passed Away

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Suzanne Desroches-Romero and George A. Romero

All of us here at Bloody Disgusting are deeply saddened to learn that George A. Romero Foundation Founder and President Suzanne Desrocher-Romero has passed away.

GARF shared in a statement on socials, “It is with a heavy heart that we announce the passing of Suzanne Desrocher Romero. Suzanne passed away of natural causes on June 24 at her home in Toronto after a prolonged illness.”

The statement continues, “Suzanne was the fierce leader of the George A. Romero Estate and The George A. Romero Foundation. She worked tirelessly to preserve George’s legacy. Her work at the foundation will continue to inspire and live on for generations to come. The family asks for privacy at this time.”

Desrocher-Romero founded GARF in 2018, after her late husband’s passing in 2017, and has been a fierce advocate for his legacy and the arts. It was her mission to “strengthen horror as a serious field of global study,” and she was a tremendous fighter on behalf of Romero’s works and supporting new filmmakers inspired by his legacy.

It was Desrocher-Romero who spearheaded the recovery and restoration of The Amusement Park, and, as the person in charge of the George A. Romero estate, worked closely with author Daniel Kraus on completing unfinished novels like Pay the Piper and The Living Dead. She most recently celebrated the restoration of her favorite of Romero’s zombie films, Day of the Dead, and was hard at work producing the upcoming film Twilight of the Dead.

That passionate advocacy led to Suzanne Desrocher-Romero becoming family to Bloody Disgusting as well.

2023 marked the start of an ongoing partnership between Bloody FM and GARF on The Dead, a scripted audio series spanning multiple seasons that saw Desrocher-Romero working closely with the Bloody FM team and mentoring the series’s contributing writers with GARF. To say her loss will be felt internally is an understatement. 

“Anytime George Romero is mentioned is good, because what we are doing is to provide a healthy legacy. We’re uplifting his legacy, we’re supporting the archive, and we’re also supporting the Horror Study Center. So, all of these three things are what the Foundation is striving to do. As far as I’m concerned, the more we say George Romero’s name, the better it is,” Desrocher-Romero recently told BD. 

It’s the perfect encapsulation of her unwavering enthusiasm for supporting Romero’s legacy and the horror genre, and just a glimpse at how much she contributed to preserving it. She is, in short, an inspiration.

We send our deepest condolences to Suzanne Desrocher-Romero’s family, friends, and GARF.

 

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