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Six Lessons ‘Dead Island’ Can Learn From ‘Far Cry 3’

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With its emphasis on co-op and light RPG elements, Dead Island is one of the more interesting takes on the popular zombie genre we’ve seen from a big budget game in some time. I enjoyed the original quite a bit, despite its flaws. The story and characters may be alarmingly dull, but there’s nothing quite as satisfying as strapping a car battery to a machete so you can mow down a horde of zombies. I recently bought Far Cry 3 (finally), and I’ve realized that the entire time I’m playing it, all I can think about is how many things it does better than Dead Island. Comparing it to the post-apocalyptic zombie game might seem a bit odd at first, but the two games are actually very similar.

Each game violently tosses you into a hostile world where pretty much everything wants to kill you, and usually in horribly brutal ways — only yesterday I was mauled by a bear as I was stalking two pirates on a beach only to jump into the ocean and get eaten by a shark. Both games are about exploration, survival, and scavenging to survive, though Far Cry 3 puts more effort into the all of that. So while they’re different, they’re also really similar. The big difference is Far Cry 3 is far superior to Dead Island in many ways. To remedy this, I’ve chosen six things Far Cry 3 does really well, so Dead Island can take notes. Check them out after the break.

Now, because Dead Island: Riptide is already pretty deep into development at this point (it releases in April), some of these ideas might not be feasible this late into production. Riptide isn’t being described as a real “sequel,” it’s more like a Dead Island 1.5, so I’m pretty sure Deep Silver has a true sequel in the works, possibly from a different developer. If they do, I totally wouldn’t mind if they “borrow” some or all of this list to help make Dead Island 2 the best damn zombie game it can be.

Memorable Characters

Can you name any character from Dead Island that wasn’t Xian, Purna, Sam B, or Logan? Could you even name those?I couldn’t name them all (thanks, Google search!), but I can name several of the people I met during the many, many hours I spent playing Far Cry 3. Though let’s be honest here, when I say playing Far Cry 3, what I really mean is setting bears on fire and stabbing sharks in the face in Far Cry 3. More on that later.

Visually, they weren’t all that special, but the excellent voice work and mannerisms made them seem like real people. They look and act like real people, while in Dead Island it was often difficult to tell the living from the dead. Unfortunately, Dead Island Riptide isn’t starting fresh, as you can import your character(s) from the first game into the pseudo-sequel, but that doesn’t mean they can’t get the voices and animation right this time around.

Satisfying Stealth

Dead Island was in no way a stealth game, though it should’ve been. Look, if you’re going to make the guns as useless as they were in the original game, forcing you to get up close and personal, then why not give me the chance to sneak up on a zombie for an execution? Sure, you could do that in Dead Island, but it was difficult, and more often than not it ended with you desperately trying to hack (or bludgeon) your way out of a crowd of newly pissed of zombies.

There’s more to this idea, too. I want a bow, and I want to be able to sneak up on the undead for silent kills, but I also want to be able to distract them. Far Cry 3 has a nifty, and beautifully simple, feature that lets you press right on the D-pad to throw a rock. This will create a noise that temporarily distracts enemies in the area, great for clearing out a heavily guarded area or for getting an enemy to turn around so you can sneak up behind them and stab them in the face.

I just noticed how much time I spent face-stabbing in Far Cry 3… kind of scary, actually.

Equipment Upgrades

Yes, Dead Island already lets you create and customize the weapons in your zombie-slaying arsenal, but I’d like to see this taken one step further. I want to be able to use the items I scavenge from the environment (more on that later, too) to make the game more enjoyable. I want to feel stronger, and I don’t only want that sense of progression to come from my current level. I want to be able to craft bigger pouches, pockets, backpacks, etc. so I can hold more items, ammunition, and other precious resources (such as the incredibly stupid energy drink and granola bar health items). Please?

I Am Jason Brody

There are first person games, and there are first person games. Dead Island falls firmly into the first group, while Far Cry 3 is definitely a card carrying member of the second. While I play Far Cry 3, I feel like I’m in the world. Jason Brody may be a too entitled and moderately unlikable guy, but I felt like I was him. When I fell and hit the ground too hard, I felt it. When I got too close to fire and had to pat out the flames, I felt it. When I was shot and I had to dig the bullet out of my arm, I felt it. When I swam across a shallow river only to get attacked by an alligator, I felt it — and my roommates heard my screams. I case areas before I go in, observing them from afar, assessing the risks, and deciding on which approach I should take to complete my objective. I feel like I’m in the game.

In Dead Island, I haul ass from point A to point B, hoping I don’t run out of stamina (something they should remove from Riptide) before I reach my destination. If something tries to stop me I spam the right trigger until the bad thing falls down.

See the difference?

Scavenge To Survive

Scavenging is something that’s admittedly a little difficult to make interesting. I mean, you’re really just looking through bags, boxes, corpses, and various other containers in search of items your character needs to survive. It’s the adventure game equivalent to grinding — though there’s totally that too in Dead Island — but that doesn’t mean it can’t be satisfying. Sifting through the contents of countless briefcases isn’t fun, nor is it particularly satisfying. However, swimming through shark infested waters to that broken down ship that you just know has treasure in it, exploring ancient temples, or climbing a mountain so you can check that shack near its peak is all exponentially more satisfying.

In Far Cry 3, scavenging is moderately enjoyable. You’re still looking through containers, but the game made getting to many of those containers fun. I’d like to see more of that in the next Dead Island.

A Sense of Exploration

Now, Far Cry 3 doesn’t have the most memorable of game worlds. It’s a big, gorgeous island with few recognizable landmarks. Essentially, it looks like real life. Dead Island suffers from the same issue, in that its world isn’t all that interesting. It’s beautiful, and the contrast between a zombie apocalypse and a tropical island resort was fun to look at, but exploring it wasn’t very enjoyable. For an open world game to succeed, its world has to be interesting and unique and fun to explore. Far Cry 3 did this by making its world unpredictable. Bandit hide-outs, temple ruins, sharks, bears, tigers, big fucking birds that you really should not underestimate, you never know what’s going to happen, so you always have to be prepared. Dead Island is trying to remedy this by adding a dynamic weather system into the mix (I totally requested this last summer) that can cause flash floods. I love this idea and I can’t wait to see it in action.

Far Cry 3 also made getting around its world easy. If you’re lazy (like me, sometimes) you can fast travel, or you can drive one of the many vehicles you find scattered about the world, or you can go by foot and hope one of the aforementioned monsters doesn’t eat you along the way, or you can grab a boat or jetski and jump waterfalls, or you can paraglide above it all in relative safety, I only hope you’re good at landing (I always messed that part up). The point is, you have options, and each is fun in a different way. Riptide has added a boat, though I guess we’ll have to wait and see how that turns out.

While we’re taking pages out of other game’s books, let’s look at The Walking Dead. In Telltale’s episodic series, which I’ve recently discovered actually causes me physical pain if I go a day without talking about it, I cared about the people I interacted with, I cared about the person I controlled, and I cared about the story. I can’t say the same for Dead Island, and I wish the game had made me feel even a fraction of the emotions I felt while watching its incredible trailer.

Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Editorials

Finding Faith and Violence in ‘The Book of Eli’ 14 Years Later

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Having grown up in a religious family, Christian movie night was something that happened a lot more often than I care to admit. However, back when I was a teenager, my parents showed up one night with an unusually cool-looking DVD of a movie that had been recommended to them by a church leader. Curious to see what new kind of evangelical propaganda my parents had rented this time, I proceeded to watch the film with them expecting a heavy-handed snoozefest.

To my surprise, I was a few minutes in when Denzel Washington proceeded to dismember a band of cannibal raiders when I realized that this was in fact a real movie. My mom was horrified by the flick’s extreme violence and dark subject matter, but I instantly became a fan of the Hughes Brothers’ faith-based 2010 thriller, The Book of Eli. And with the film’s atomic apocalypse having apparently taken place in 2024, I think this is the perfect time to dive into why this grim parable might also be entertaining for horror fans.

Originally penned by gaming journalist and The Walking Dead: The Game co-writer Gary Whitta, the spec script for The Book of Eli was already making waves back in 2007 when it appeared on the coveted Blacklist. It wasn’t long before Columbia and Warner Bros. snatched up the rights to the project, hiring From Hell directors Albert and Allen Hughes while also garnering attention from industry heavyweights like Denzel Washington and Gary Oldman.

After a series of revisions by Anthony Peckham meant to make the story more consumer-friendly, the picture was finally released in January of 2010, with the finished film following Denzel as a mysterious wanderer making his way across a post-apocalyptic America while protecting a sacred book. Along the way, he encounters a run-down settlement controlled by Bill Carnegie (Gary Oldman), a man desperate to get his hands on Eli’s book so he can motivate his underlings to expand his empire. Unwilling to let this power fall into the wrong hands, Eli embarks on a dangerous journey that will test the limits of his faith.


SO WHY IS IT WORTH WATCHING?

Judging by the film’s box-office success, mainstream audiences appear to have enjoyed the Hughes’ bleak vision of a future where everything went wrong, but critics were left divided by the flick’s trope-heavy narrative and unapologetic religious elements. And while I’ll be the first to admit that The Book of Eli isn’t particularly subtle or original, I appreciate the film’s earnest execution of familiar ideas.

For starters, I’d like to address the religious elephant in the room, as I understand the hesitation that some folks (myself included) might have about watching something that sounds like Christian propaganda. Faith does indeed play a huge part in the narrative here, but I’d argue that the film is more about the power of stories than a specific religion. The entire point of Oldman’s character is that he needs a unifying narrative that he can take advantage of in order to manipulate others, while Eli ultimately chooses to deliver his gift to a community of scholars. In fact, the movie even makes a point of placing the Bible in between equally culturally important books like the Torah and Quran, which I think is pretty poignant for a flick inspired by exploitation cinema.

Sure, the film has its fair share of logical inconsistencies (ranging from the extent of Eli’s Daredevil superpowers to his impossibly small Braille Bible), but I think the film more than makes up for these nitpicks with a genuine passion for classic post-apocalyptic cinema. Several critics accused the film of being a knockoff of superior productions, but I’d argue that both Whitta and the Hughes knowingly crafted a loving pastiche of genre influences like Mad Max and A Boy and His Dog.

Lastly, it’s no surprise that the cast here absolutely kicks ass. Denzel plays the title role of a stoic badass perfectly (going so far as to train with Bruce Lee’s protégée in order to perform his own stunts) while Oldman effortlessly assumes a surprisingly subdued yet incredibly intimidating persona. Even Mila Kunis is remarkably charming here, though I wish the script had taken the time to develop these secondary characters a little further. And hey, did I mention that Tom Waits is in this?


AND WHAT MAKES IT HORROR ADJACENT?

Denzel’s very first interaction with another human being in this movie results in a gory fight scene culminating in a face-off against a masked brute wielding a chainsaw (which he presumably uses to butcher travelers before eating them), so I think it’s safe to say that this dog-eat-dog vision of America will likely appeal to horror fans.

From diseased cannibals to hyper-violent motorcycle gangs roaming the wasteland, there’s plenty of disturbing R-rated material here – which is even more impressive when you remember that this story revolves around the bible. And while there are a few too many references to sexual assault for my taste, even if it does make sense in-universe, the flick does a great job of immersing you in this post-nuclear nightmare.

The excessively depressing color palette and obvious green screen effects may take some viewers out of the experience, but the beat-up and lived-in sets and costume design do their best to bring this dead world to life – which might just be the scariest part of the experience.

Ultimately, I believe your enjoyment of The Book of Eli will largely depend on how willing you are to overlook some ham-fisted biblical references in order to enjoy some brutal post-apocalyptic shenanigans. And while I can’t really blame folks who’d rather not deal with that, I think it would be a shame to miss out on a genuinely engaging thrill-ride because of one minor detail.

With that in mind, I’m incredibly curious to see what Whitta and the Hughes Brothers have planned for the upcoming prequel series starring John Boyega


There’s no understating the importance of a balanced media diet, and since bloody and disgusting entertainment isn’t exclusive to the horror genre, we’ve come up with Horror Adjacent – a recurring column where we recommend non-horror movies that horror fans might enjoy.

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